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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using UnityEngine;
- using UnityEngine.Events;
- using UnityEngine.EventSystems;
- using UnityEngine.Serialization;
- using UnityEngine.UI;
- namespace CommonUnity3D.UGUI
- {
- public interface IInputField : IInteractiveComponent
- {
- string Text { get; set; }
- InputField.InputType inputType { get; set; }
- InputField.ContentType contentType { get; set; }
- InputField.LineType lineType { get; set; }
- InputField.CharacterValidation characterValidation { get; set; }
- TouchScreenKeyboardType keyboardType { get; set; }
- int characterLimit { get; set; }
- char asteriskChar { get; set; }
- float caretBlinkRate { get; set; }
- bool isFocused { get; }
- bool multiLine { get; }
- Action<string> event_EndEdit { get; set; }
- Action<string> event_ValueChanged { get; set; }
- }
-
- }
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