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- using CommonAI.Zone.Helper;
- namespace CommonAI
- {
- public class XmdsConstConfig
- {
- /// <summary>
- /// 单位子状态.
- /// </summary>
- public enum UnitSubState : byte
- {
- NONE = 0,
- YINSHENG = 1, //>=1都表示隐身,N标记隐身的区域
- }
- public static string GetSubStateActionName(byte state)
- {
- string ret = null;
- switch (state)
- {
- case (byte)UnitActionSubStatus.Stealth:
- ret = "f_run02";
- break;
- default: break;
- }
- return ret;
- }
- /// <summary>
- /// 战斗飘字类型.
- /// </summary>
- public enum BattleFloatTipsType : byte
- {
- MIAN_YI_SIWANG = 1, //免疫死亡.
- ZHI_LIAO_SHANG_SHENG = 2, //治疗上升.
- GONG_JI_SHANG_SHENG = 3, //攻击上升.
- BAO_JI_SHANG_SHENG = 4, //暴击上升.
- SHENG_DIAN_JIA = 5, //胜点+1.
- FANG_YU_SHANG_SHENG = 6, //防御上升.
- }
- /// <summary>
- /// 特殊状态标识.
- /// </summary>
- public enum SpecialState : byte
- {
- None = 0, //无.
- WANTED = 1, //悬赏.
- }
- //场景类型,
- public enum AreaType : byte
- {
- None = 0, // 普通场景
- AreaFiled = 1, // 野外
- AreaDungeon = 2, // 副本
- }
- /// <summary>
- /// 自动战斗挂机模式:全图游走.
- /// </summary>
- public const string AUTO_GUARD_MODE_MAP = "map";
- /// <summary>
- /// 自动战斗挂机模式:定点.
- /// </summary>
- public const string AUTO_GUARD_MODE_POINT = "point";
- /// <summary>
- /// 当前状态无法骑乘.
- /// </summary>
- public const string TIPS_CAN_NOT_RIDE = "canNotRide";
- public const string TIPS_UNDER_ATTACK = "underAttack";
- public const string TIPS_BE_BUSY = "beBusy";
- public const string TIPS_MP_NOT_ENOUGH = "mpNotEnough";
- public const string TIPS_CAN_NOT_USE_SKILL = "canNotSkill";
- public const string TIPS_CAN_NOT_ENTER_SCENE = "canNotInterServer";
- public const string TIPS_REFINE_PUT_OK = "set_soul";
- public const string TIPS_REFINE_GET_OK = "get_soul";
- public const string TIPS_IN_PK_PROTECT = "safeguard";
- public const string TIPS_REFINE_BLINK = "refineItem_blink";
- public const string TIPS_FOLLOW_FAIL = "followfail";
- public const string TIPS_BAG_FULL = "bag_full";
- //随从召回提示操作过快
- public const string TIPS_CALL_BACK_BTN = "CallBackBtn";
- //不能移动状态下,不能释放位移技能
- public const string CANNOT_LAUNCH_DISPACEMENTSKILL = "cannotmove_canotlaunch_dispacementskill";
- //副本首次不能战斗.
- public const string TIPS_FIRST_CANNOT_AUTO = "first_cannot_auto";
- //该物品采集次数已达上限
- public const string TIPS_PICK_MAX = "pick_max";
- //自动拾取范围大小
- public const float AUTOPICK_RANGE = 13;
- //自动拾取范围大小,PVP
- public const int AUTOPICK_RANGE_PVP = 1;
- //游戏刷新帧
- public static int GAME_UPDATE_INTERVAL_MS = 0;
- // 模板ID
- public static readonly int DEFAULT_PET_TEMPLATE_ID = 500000;
- public static readonly int DEFAULT_PLAYER_TEMPLATE_ID = 500001;
- //数值上限
- public static readonly int DAMAGE_CHG_MAX = 9500;
- public static readonly int SKILL_CD_REDUCE_MAX = 8000;
- //默认不受【击飞, 黑洞效果控制】影响的体重值。 (>=即可)
- //攻击质量一般需要<=100(攻击力度 - 单位体重 > 0 才会才生受击效果)
- public static readonly int DEFAULT_WEIGHT = 100;
- //下面只是为了中转用的
- public static float PET_SHARE_MASTERDMG_RATIO = 0.2f; //宠物分担玩家伤害系数
- public static float PET_HEALD_RATIO = 1.0f;
- }
- }
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