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- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonAI.Zone.Formula;
- using CommonAI.Zone.ZoneEditor;
- using CommonAI.Zone.ZoneEditor.EventTrigger;
- using CommonLang;
- using CommonLang.Log;
- using CommonLang.Property;
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Linq;
- using System.Text;
- using CommonAI.Data;
- using CommonAI.ZoneServer.JSGModule;
- namespace CommonAI.Zone.EventTrigger
- {
- //---------------------------------------------------------------------------------
- public class EventArguments
- {
- public InstanceUnit TriggingUnit { get; set; }
- public InstanceUnit AttackUnit { get; set; }
- public InstanceFlag TriggingFlag { get; set; }
- public InstanceItem TriggingItem { get; set; }
- public InstanceSpell TriggingSpell { get; set; }
- public ItemTemplate TriggingItemTemplate { get; set; }
- public BuffTemplate TriggingBuffTemplate { get; set; }
- public SkillTemplate TriggingSkillTemplate { get; set; }
- public SpellTemplate TriggingSpellTemplate { get; set; }
- public string TriggingQuestID { get; set; }
- public string TriggingQuestStatusValue { get; set; }
- public string TriggingQuestStatusKey { get; set; }
- //----------------------------------------------------------------
- public ZoneRegion TriggingRegion { get { return TriggingFlag as ZoneRegion; } }
- public ZoneWayPoint TriggingPoint { get { return TriggingFlag as ZoneWayPoint; } }
- public ZoneDecoration TriggingDecoration { get { return TriggingFlag as ZoneDecoration; } }
- public ZoneArea TriggingArea { get { return TriggingFlag as ZoneArea; } }
- //----------------------------------------------------------------
- public InstanceUnit IteratingUnit { get; set; }
- public InstanceItem IteratingItem { get; set; }
- public int IteratingInt32 { get; set; }
- //----------------------------------------------------------------
- public void Set(EventArguments trigger)
- {
- this.TriggingUnit = trigger.TriggingUnit;
- this.TriggingFlag = trigger.TriggingFlag;
- this.TriggingItem = trigger.TriggingItem;
- this.TriggingSpell = trigger.TriggingSpell;
- this.TriggingItemTemplate = trigger.TriggingItemTemplate;
- this.TriggingBuffTemplate = trigger.TriggingBuffTemplate;
- this.TriggingSkillTemplate = trigger.TriggingSkillTemplate;
- this.TriggingSpellTemplate = trigger.TriggingSpellTemplate;
- this.TriggingQuestID = trigger.TriggingQuestID;
- this.TriggingQuestStatusValue = trigger.TriggingQuestStatusValue;
- this.TriggingQuestStatusKey = trigger.TriggingQuestStatusKey;
- this.IteratingUnit = trigger.IteratingUnit;
- this.IteratingItem = trigger.IteratingItem;
- this.IteratingInt32 = trigger.IteratingInt32;
- }
- public EventArguments Clone()
- {
- var ret = new EventArguments();
- ret.Set(this);
- return ret;
- }
- }
- //---------------------------------------------------------------------------------
- /// <summary>
- /// 抽象值数据接口
- /// </summary>
- public abstract class IEditorValueAdapter : IDisposable
- {
- //----------------------------------------------------------------
- protected HashMap<string, object> mAttributes = new HashMap<string, object>();
- protected HashMap<string, object> mLocalVarMap = new HashMap<string, object>();
- //----------------------------------------------------------------
- public abstract TemplateManager Templates { get; }
- /// <summary>
- /// 场景触发器
- /// </summary>
- public abstract InstanceZone ZoneAPI { get; }
- /// <summary>
- /// 单位触发器
- /// </summary>
- public abstract InstanceUnit UnitAPI { get; }
- public abstract IEventTriggerCollection Group { get; }
- //----------------------------------------------------------------
- public abstract bool IsActive { get; set; }
- //----------------------------------------------------------------
- public void SetLocalVar(string key, object value)
- {
- if (!string.IsNullOrEmpty(key))
- {
- mLocalVarMap.Put(key, value);
- }
- }
- public T GetLocalVarAs<T>(string key)
- {
- if (!string.IsNullOrEmpty(key))
- {
- try
- {
- T ret = (T)mLocalVarMap[key];
- return ret;
- }
- catch (Exception er)
- {
- Console.WriteLine("IEditorValueAdapter : " + key + ", catch: " + er);
- }
- }
- return default(T);
- }
- public bool IsAttribute(string key)
- {
- return mAttributes.ContainsKey(key);
- }
- public void SetAttribute(string key, object value)
- {
- mAttributes.Put(key, value);
- }
- public object GetAttribute(string key)
- {
- return mAttributes.Get(key);
- }
- public virtual void Dispose()
- {
- this.mAttributes.Clear();
- this.mAttributes = null;
- this.mLocalVarMap.Clear();
- this.mLocalVarMap = null;
- }
- }
- public interface IEventTriggerCollection : IDisposable
- {
- void Bind<T>(ICollection<T> events) where T : IEventDataNode;
- EventTriggerAdapter GetEditEvent(string name);
- void EventActive(string name, EventArguments args);
- void EventDeactive(string name, EventArguments args);
- }
- //---------------------------------------------------------------------------------
- /// <summary>
- /// 执行事件触发器的数据接口
- /// </summary>
- public abstract class EventTriggerAdapter : IEditorValueAdapter, IDisposable
- {
- public static int EXPECT_TEST_AND_DO_ACTION_TIME_MS = 10;
- private Logger log = LoggerFactory.GetLogger("ET");
- private IEventDataNode mData;
- private IEventTriggerCollection mGroup;
- private List<TimeTaskMS> mTimes = new List<TimeTaskMS>();
- private bool mActive = true;
- //-------------------------------------------------------------------------
- public string Name { get { return mData.EventName; } }
- public override IEventTriggerCollection Group { get { return mGroup; } }
- public override TemplateManager Templates { get { return ZoneAPI.Templates; } }
- //-------------------------------------------------------------------------
- public override bool IsActive
- {
- get { return mActive; }
- set
- {
- if (mActive != value)
- {
- mActive = value;
- if (mActive)
- {
- foreach (TimeTaskMS task in mTimes)
- {
- task.Resume();
- }
- }
- else
- {
- foreach (TimeTaskMS task in mTimes)
- {
- task.Pause();
- }
- }
- }
- }
- }
- //-------------------------------------------------------------------------
- public EventTriggerAdapter(IEventDataNode evt, IEventTriggerCollection group)
- {
- this.mData = evt;
- this.mGroup = group;
- this.mActive = evt.EventIsActive;
- }
- public override void Dispose()
- {
- foreach (var t in mData.EventTriggers) { if (t != null) t.Dispose(); }
- foreach (var t in mData.EventConditions) { if (t != null) t.Dispose(); }
- foreach (var t in mData.EventActions) { if (t != null) t.Dispose(); }
- foreach (TimeTaskMS task in mTimes)
- {
- task.Dispose();
- }
- mTimes.Clear();
- mTimes = null;
- if (mOnDisposed != null)
- {
- mOnDisposed.Invoke(this);
- }
- mOnDisposed = null;
- mOnActionBegin = null;
- mOnActionEnd = null;
- mData = null;
- mGroup = null;
- base.Dispose();
- }
- //-------------------------------------------------------------------------
- //-------------------------------------------------------------------------
- internal void Start()
- {
- this.Listen();
- if (!mActive)
- {
- foreach (TimeTaskMS task in mTimes)
- {
- task.Pause();
- }
- }
- }
- private void Listen()
- {
- var args = new EventArguments();
- foreach (AbstractTrigger t in mData.EventTriggers)
- {
- if (t != null)
- {
- t.Listen(this, args);
- }
- }
- }
- /// <summary>
- /// 测试并执行一次触发器
- /// </summary>
- /// <returns></returns>
- public bool TestAndDoAction(EventArguments args)
- {
- if (!IsActive)
- {
- return false;
- }
- int timeUse = 0;
- #if JSGProfile
- int startTick = System.Environment.TickCount;
- bool isTrigger = true;
- #endif
- Stopwatch stopwatch = Stopwatch.StartNew();
- try
- {
- InitLocalVars(args);
- foreach (AbstractCondition c in mData.EventConditions)
- {
- if (c != null && !c.Test(this, args))
- {
- #if JSGProfile
- isTrigger = false;
- #endif
- return false;
- }
- }
- }
- finally
- {
- stopwatch.Stop();
- PrintStopwatch(stopwatch, "Test");
- #if JSGProfile
- if (!isTrigger)
- {
- timeUse = System.Environment.TickCount - startTick;
- JSGServerProfile.RecordTrigger(this.ZoneAPI, this.Name, timeUse, false);
- }
- #endif
- }
- if (mData.EventDelayTimeMS == 0)
- {
- RunInternal(args, timeUse);
- }
- else
- {
- var argst = args.Clone();
- ZoneAPI.AddTimeDelayMS(mData.EventDelayTimeMS, (TimeTaskMS) =>
- {
- RunInternal(argst, timeUse);
- });
- }
- return true;
- }
- /// <summary>
- /// 重置TaskTimer().
- /// </summary>
- public void ResetTimeTask()
- {
- foreach (TimeTaskMS task in mTimes)
- {
- task.Reset();
- }
- }
- private void RunInternal(EventArguments args, int checkTimeUse)
- {
- #if JSGProfile
- int startTick = System.Environment.TickCount;
- #endif
- //if(this.Name.Equals("事件重置列表1") || this.Name.Equals("玉重置"))
- //{
- // int i = 0;
- //}
- Stopwatch stopwatch = Stopwatch.StartNew();
- try
- {
- if (mOnActionBegin != null)
- {
- mOnActionBegin.Invoke(this, args);
- }
- foreach (AbstractAction a in mData.EventActions)
- {
- if (a != null)
- {
- a.DoAction(this, args);
- }
- }
- if (mOnActionEnd != null)
- {
- mOnActionEnd.Invoke(this, args);
- }
- }
- finally
- {
- stopwatch.Stop();
- PrintStopwatch(stopwatch, "RunInternal");
- #if JSGProfile
- int timeUse = System.Environment.TickCount - startTick + checkTimeUse;
- bool needNotice = JSGServerProfile.RecordTrigger(this.ZoneAPI, this.Name, timeUse, true);
- if (!"单位受到伤害,发送战报".Equals(this.Name) || GlobalData.BattleReportEventLogCnt == 0)
- {
- if (GlobalData.GAME_BS_TEST) //内部测试标记开放了
- {
- log.Warn("--事件: " + this.ZoneAPI.UUID + ", " + this.ZoneAPI.GetSceneID() + ", act:" + this.Name);
- }
- else if(needNotice)
- {
- log.Debug("--事件: " + this.ZoneAPI.UUID + ", " + this.ZoneAPI.GetSceneID() + ", act:" + this.Name);
- }
- }
-
- if ("单位受到伤害,发送战报".Equals(this.Name))
- {
- GlobalData.BattleReportEventLogCnt += 1;
- }
- #endif
- }
- }
- public void ProcessActionActive(EventArguments args)
- {
- if (mOnActionActive != null)
- {
- mOnActionActive.Invoke(this, args);
- }
- }
- private void PrintStopwatch(Stopwatch stopwatch, string function)
- {
- if (stopwatch.ElapsedMilliseconds > EXPECT_TEST_AND_DO_ACTION_TIME_MS)
- {
- log.WarnFormat("[{0}] at scene[{1}] -> event[{2}] : usetime {3} > {4}ms, data{5}",
- function,
- (ZoneAPI as EditorScene).Data.ToString() + "-" + ZoneAPI.UUID,
- mData.EventName,
- stopwatch.ElapsedMilliseconds,
- EXPECT_TEST_AND_DO_ACTION_TIME_MS,
- ZoneAPI.GetInfo());
- }
- }
- //-----------------------------------------------------------------------------------------------
- #region _局部变量_
- private void InitLocalVars(EventArguments args)
- {
- mLocalVarMap.Clear();
- foreach (LocalVar klv in mData.EventLocalVars)
- {
- object obj = klv.GetValue(this, args);
- mLocalVarMap.Put(klv.Key, obj);
- }
- }
- #endregion
- public delegate bool TryPickItemHandler(EventArguments args, InstanceUnit unit, InstanceItem item);
- public delegate void TimeTask(EventArguments args);
- //-----------------------------------------------------------------------------------------------
- #region _时间任务_
- internal void listen_TimeDelaySEC(EventArguments args, float TimeSEC)
- {
- args = args.Clone();
- TimeTaskMS task = ZoneAPI.AddTimeDelayMS((int)(TimeSEC * 1000), (time) =>
- {
- TestAndDoAction(args);
- });
- this.mTimes.Add(task);
- }
- internal void listen_TimePeriodicSEC(EventArguments args, float EveryTimeSEC)
- {
- args = args.Clone();
- TimeTaskMS task = ZoneAPI.AddTimePeriodicMS((int)(EveryTimeSEC * 1000), (time) =>
- {
- TestAndDoAction(args);
- });
- if (task != null)
- {
- this.mTimes.Add(task);
- }
- }
- internal void listen_TimeTaskSEC(EventArguments args, float EveryTimeSEC, float DelayTimeSEC, int repeat)
- {
- args = args.Clone();
- TimeTaskMS task = ZoneAPI.AddTimeTask((int)(EveryTimeSEC * 1000), (int)(DelayTimeSEC * 1000), repeat, (time) =>
- {
- TestAndDoAction(args);
- });
- this.mTimes.Add(task);
- }
- internal void listen_TimeTask(EventArguments args, int intervalMS, int delayMS, int repeat, TimeTask handler)
- {
- args = args.Clone();
- TimeTaskMS task = ZoneAPI.AddTimeTask(intervalMS, delayMS, repeat, (t) =>
- {
- handler(args);
- });
- this.mTimes.Add(task);
- }
- #endregion
- //-----------------------------------------------------------------------------------------------
- //-----------------------------------------------------------------------------------------------
- //-----------------------------------------------------------------------------------------------
- #region __监听_场景事件__
- public void listen_SceneInit(EventArguments args, InstanceZone zone)
- {
- args = args.Clone();
- InstanceZone.InitHandler handler = new InstanceZone.InitHandler((z) =>
- {
- TestAndDoAction(args);
- });
- zone.OnInit += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnInit -= handler;
- };
- }
- public void listen_TryPickItem(EventArguments args, InstanceZone zone, TryPickItemHandler action)
- {
- args = args.Clone();
- InstanceZone.TryPickItemHandler handler = new InstanceZone.TryPickItemHandler((z, u, i) =>
- {
- args.TriggingUnit = u;
- args.TriggingItem = i;
- args.TriggingItemTemplate = i.Info;
- TestAndDoAction(args);
- return action.Invoke(args, u, i);
- });
- zone.OnTryPickItem += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnTryPickItem -= handler;
- };
- }
- private List<InstanceUnit> _tmpList = new List<InstanceUnit>();
- public void listen_RecvMessageFromGS(EventArguments args, InstanceZone zone, string msg, string triggerUnits)
- {
- args = args.Clone();
- InstanceZone.RecvMessageR2BHandler handler = new InstanceZone.RecvMessageR2BHandler((z, m) =>
- {
- if (m.Message == msg)
- {
- if (!string.IsNullOrEmpty(triggerUnits) || !string.IsNullOrEmpty(m.TriggerUnits))
- {
- _tmpList.Clear();
- if (!string.IsNullOrEmpty(m.TriggerUnits))
- {
- //游戏发送过来的,要触发的单位列表:id1,id2...
- var sps = m.TriggerUnits.Split(',');
- foreach (var s in sps)
- {
- try
- {
- var id = System.Convert.ToUInt32(s);
- var unit = zone.getUnit(id);
- if (unit != null)
- {
- _tmpList.Add(unit);
- }
- }
- catch { }
- }
- }
- if (!string.IsNullOrEmpty(triggerUnits))
- {
- //编辑器配置的,要触发的单位列表:类型1:数量1:阵营1;类型2:数量2:阵营2...
- var sps = triggerUnits.Split(';');
- foreach (var s in sps)
- {
- var info = s.Split(':');
- if (info.Length != 3) continue;
- try
- {
- int type = int.Parse(info[0]);
- int cnt = int.Parse(info[1]);
- int force = int.Parse(info[2]);
- if (cnt <= _tmpList.Count) break;
- switch(type)
- {
- case 1: //死亡单位
- zone.getDeadUnit(cnt - _tmpList.Count, force, ref _tmpList);
- break;
- default:
- log.Error($"配置的触发单位类型不能识别: {triggerUnits}");
- break;
- }
- }
- catch { }
- }
- }
- if (_tmpList.Count > 0)
- {
- foreach (var unit in _tmpList)
- {
- args.TriggingUnit = unit;
- TestAndDoAction(args);
- }
- _tmpList.Clear();
- }
- }
- else
- {
- TestAndDoAction(args);
- }
- }
- });
- zone.OnRecvMessageFromGS += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnRecvMessageFromGS -= handler;
- };
- }
- public void listen_ItemAdded(EventArguments args, InstanceZone zone)
- {
- args = args.Clone();
- InstanceZone.ItemAddedHandler handler = new InstanceZone.ItemAddedHandler((z, i, u) =>
- {
- args.TriggingItem = i;
- args.TriggingItemTemplate = i.Info;
- TestAndDoAction(args);
- });
- zone.OnItemAdded += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnItemAdded -= handler;
- };
- }
- #endregion
- //-----------------------------------------------------------------------------------------------
- #region __监听_FLAG事件__
- public void listen_FlagOpened(EventArguments args, InstanceFlag flag)
- {
- args = args.Clone();
- InstanceFlag.FlagEnabledHandler handler = new InstanceFlag.FlagEnabledHandler((f) =>
- {
- args.TriggingFlag = f;
- TestAndDoAction(args);
- });
- flag.OnFlagEnabled += handler;
- this.OnDisposed += (api) =>
- {
- flag.OnFlagEnabled -= handler;
- };
- }
- public void listen_FlagClosed(EventArguments args, InstanceFlag flag)
- {
- args = args.Clone();
- InstanceFlag.FlagDisabledHandler handler = new InstanceFlag.FlagDisabledHandler((f) =>
- {
- args.TriggingFlag = flag;
- TestAndDoAction(args);
- });
- flag.OnFlagDisabled += handler;
- this.OnDisposed += (api) =>
- {
- flag.OnFlagDisabled -= handler;
- };
- }
- public void listen_RegionSpawnOver(EventArguments args, ZoneRegion region)
- {
- args = args.Clone();
- ZoneRegion.SpawnOverHandler handler = new ZoneRegion.SpawnOverHandler((rg) =>
- {
- args.TriggingFlag = rg;
- TestAndDoAction(args);
- });
- region.OnSpawnOver += handler;
- this.OnDisposed += (api) =>
- {
- region.OnSpawnOver -= handler;
- };
- }
- public void listen_RegionEntered(EventArguments args, ZoneRegion region)
- {
- args = args.Clone();
- ZoneRegion.UnitEnterHandler handler = new ZoneRegion.UnitEnterHandler((rg, u) =>
- {
- args.TriggingFlag = rg;
- args.TriggingUnit = u as InstanceUnit;
- TestAndDoAction(args);
- });
- region.OnUnitEnter += handler;
- this.OnDisposed += (api) =>
- {
- region.OnUnitEnter -= handler;
- };
- }
- public void listen_RegionLeft(EventArguments args, ZoneRegion region)
- {
- args = args.Clone();
- ZoneRegion.UnitLeaveHandler handler = new ZoneRegion.UnitLeaveHandler((rg, u) =>
- {
- args.TriggingFlag = rg;
- args.TriggingUnit = u as InstanceUnit;
- TestAndDoAction(args);
- });
- region.OnUnitLeave += handler;
- this.OnDisposed += (api) =>
- {
- region.OnUnitLeave -= handler;
- };
- }
- public void listen_AreaEntered(EventArguments args, ZoneArea area)
- {
- args = args.Clone();
- ZoneArea.UnitEnterHandler handler = new ZoneArea.UnitEnterHandler((rg, u) =>
- {
- args.TriggingFlag = rg;
- args.TriggingUnit = u as InstanceUnit;
- TestAndDoAction(args);
- });
- area.OnUnitEnter += handler;
- this.OnDisposed += (api) =>
- {
- area.OnUnitEnter -= handler;
- };
- }
- public void listen_AreaLeft(EventArguments args, ZoneArea area)
- {
- args = args.Clone();
- ZoneArea.UnitLeaveHandler handler = new ZoneArea.UnitLeaveHandler((rg, u) =>
- {
- args.TriggingFlag = rg;
- args.TriggingUnit = u as InstanceUnit;
- TestAndDoAction(args);
- });
- area.OnUnitLeave += handler;
- this.OnDisposed += (api) =>
- {
- area.OnUnitLeave -= handler;
- };
- }
- #endregion
- //-----------------------------------------------------------------------------------------------
- #region __监听_单位事件__
- public void listen_GenericUnitAdded(EventArguments args, InstanceZone zone)
- {
- args = args.Clone();
- InstanceZone.UnitAddedHandler handler = new InstanceZone.UnitAddedHandler((z, u) =>
- {
- args.TriggingUnit = u;
- TestAndDoAction(args);
- });
- zone.OnUnitAdded += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnUnitAdded -= handler;
- };
- }
- public void listen_GenericUnitRemoved(EventArguments args, InstanceZone zone)
- {
- InstanceZone.UnitRemovedHandler handler = new InstanceZone.UnitRemovedHandler((z, u) =>
- {
- args.TriggingUnit = u;
- TestAndDoAction(args);
- });
- zone.OnUnitRemoved += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnUnitRemoved -= handler;
- };
- }
- public void listen_GenericUnitActivated(EventArguments args, InstanceZone zone)
- {
- args = args.Clone();
- InstanceZone.UnitActivatedHandler handler = new InstanceZone.UnitActivatedHandler((z, u) =>
- {
- args.TriggingUnit = u;
- TestAndDoAction(args);
- });
- zone.OnUnitActivated += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnUnitActivated -= handler;
- };
- }
- public void listen_GenericUnitDamaged(EventArguments args, InstanceZone zone)
- {
- args = args.Clone();
- InstanceZone.UnitDamageHandler handler = new InstanceZone.UnitDamageHandler((z, u, attacker, reduceHP, attack) =>
- {
- args.TriggingUnit = u;
- args.AttackUnit = attacker;
- args.TriggingSpell = attack.FromSpellUnit;
- args.TriggingSkillTemplate = attack.FromSkill;
- args.TriggingSpellTemplate = attack.FromSpell;
- args.TriggingBuffTemplate = attack.FromBuff;
- TestAndDoAction(args);
- });
- zone.OnUnitDamage += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnUnitDamage -= handler;
- };
- }
- public void listen_GenericUnitDead(EventArguments args, InstanceZone zone)
- {
- args = args.Clone();
- InstanceZone.UnitDeadHandler handler = new InstanceZone.UnitDeadHandler((z, u, attacker) =>
- {
- args.TriggingUnit = u;
- TestAndDoAction(args);
- });
- zone.OnUnitDead += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnUnitDead -= handler;
- };
- }
- public void listen_GenericUnitRebirth(EventArguments args, InstanceZone zone)
- {
- InstanceZone.UnitRebirthHandler handler = new InstanceZone.UnitRebirthHandler((z, u) =>
- {
- args.TriggingUnit = u;
- TestAndDoAction(args);
- });
- zone.OnUnitRebirth += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnUnitRebirth -= handler;
- };
- }
- public void listen_GenericUnitGotInstanceItem(EventArguments args, InstanceZone zone)
- {
- args = args.Clone();
- InstanceZone.UnitGotInstanceItemHandler handler = new InstanceZone.UnitGotInstanceItemHandler((z, u, i) =>
- {
- args.TriggingUnit = u;
- args.TriggingItem = i;
- args.TriggingItemTemplate = i.Info;
- TestAndDoAction(args);
- });
- zone.OnUnitGotInstanceItem += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnUnitGotInstanceItem -= handler;
- };
- }
- public void listen_GenericUnitGotInventoryItem(EventArguments args, InstanceZone zone)
- {
- args = args.Clone();
- InstanceZone.UnitGotInventoryItemHandler handler = new InstanceZone.UnitGotInventoryItemHandler((z, u, i, c) =>
- {
- args.TriggingUnit = u;
- args.TriggingItemTemplate = i;
- TestAndDoAction(args);
- });
- zone.OnUnitGotInventoryItem += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnUnitGotInventoryItem -= handler;
- };
- }
- public void listen_GenericUnitLostInventoryItem(EventArguments args, InstanceZone zone)
- {
- InstanceZone.UnitLostInventoryItemHandler handler = new InstanceZone.UnitLostInventoryItemHandler((z, u, i, c) =>
- {
- args.TriggingUnit = u;
- args.TriggingItemTemplate = i;
- TestAndDoAction(args);
- });
- zone.OnUnitLostInventoryItem += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnUnitLostInventoryItem -= handler;
- };
- }
- public void listen_GenericUnitUseItem(EventArguments args, InstanceZone zone)
- {
- args = args.Clone();
- InstanceZone.UnitUseItemHandler handler = new InstanceZone.UnitUseItemHandler((z, u, i, c) =>
- {
- args.TriggingUnit = u;
- args.TriggingItemTemplate = i;
- TestAndDoAction(args);
- });
- zone.OnUnitUseItem += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnUnitUseItem -= handler;
- };
- }
- public void listen_GenericUnitGotBuff(EventArguments args, InstanceZone zone)
- {
- args = args.Clone();
- InstanceZone.UnitGotBuffHandler handler = new InstanceZone.UnitGotBuffHandler((z, u, b) =>
- {
- args.TriggingUnit = u;
- args.TriggingBuffTemplate = b.Data;
- TestAndDoAction(args);
- });
- zone.OnUnitGotBuff += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnUnitGotBuff -= handler;
- };
- }
- public void listen_GenericUnitLostBuff(EventArguments args, InstanceZone zone)
- {
- args = args.Clone();
- InstanceZone.UnitLostBuffHandler handler = new InstanceZone.UnitLostBuffHandler((z, u, b) =>
- {
- args.TriggingUnit = u;
- args.TriggingBuffTemplate = b.Data;
- TestAndDoAction(args);
- });
- zone.OnUnitLostBuff += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnUnitLostBuff -= handler;
- };
- }
- public void listen_GenericUnitQuestAccepted(EventArguments args, InstanceZone zone)
- {
- args = args.Clone();
- InstanceZone.QuestAcceptedHandler handler = new InstanceZone.QuestAcceptedHandler((u, q) =>
- {
- args.TriggingUnit = u;
- args.TriggingQuestID = q;
- TestAndDoAction(args);
- });
- zone.OnQuestAccepted += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnQuestAccepted -= handler;
- };
- }
- public void listen_GenericUnitQuestCompleted(EventArguments args, InstanceZone zone)
- {
- args = args.Clone();
- InstanceZone.QuestCommittedHandler handler = new InstanceZone.QuestCommittedHandler((u, q) =>
- {
- args.TriggingUnit = u;
- args.TriggingQuestID = q;
- TestAndDoAction(args);
- });
- zone.OnQuestCommitted += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnQuestCommitted -= handler;
- };
- }
- public void listen_GenericUnitQuestDropped(EventArguments args, InstanceZone zone)
- {
- args = args.Clone();
- InstanceZone.QuestDroppedHandler handler = new InstanceZone.QuestDroppedHandler((u, q) =>
- {
- args.TriggingUnit = u;
- args.TriggingQuestID = q;
- TestAndDoAction(args);
- });
- zone.OnQuestDropped += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnQuestDropped -= handler;
- };
- }
- public void listen_GenericUnitQuestStatusChanged(EventArguments args, InstanceZone zone)
- {
- args = args.Clone();
- InstanceZone.QuestStatusChangedHandler handler = new InstanceZone.QuestStatusChangedHandler((u, q, k, v) =>
- {
- args.TriggingUnit = u;
- args.TriggingQuestID = q;
- TestAndDoAction(args);
- });
- zone.OnQuestStatusChanged += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnQuestStatusChanged -= handler;
- };
- }
- public void listen_GenericUnitPickUnit(EventArguments args, InstanceZone zone)
- {
- args = args.Clone();
- InstanceZone.UnitPickUnitHandler handler = new InstanceZone.UnitPickUnitHandler((z, u, p) =>
- {
- args.TriggingUnit = u;
- TestAndDoAction(args);
- });
- zone.OnUnitPickUnit += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnUnitPickUnit -= handler;
- };
- }
- public void listen_GenericUnitLaunchSkill(EventArguments args, InstanceZone zone)
- {
- args = args.Clone();
- InstanceZone.UnitLaunchSkillHandler handler = new InstanceZone.UnitLaunchSkillHandler((z, u, s) =>
- {
- args.TriggingUnit = u;
- args.TriggingSkillTemplate = s.Data;
- TestAndDoAction(args);
- });
- zone.OnUnitLaunchSkill += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnUnitLaunchSkill -= handler;
- };
- }
- public void listen_GenericPlayerReady(EventArguments args, InstanceZone zone)
- {
- args = args.Clone();
- InstanceZone.PlayerReadyHandler handler = new InstanceZone.PlayerReadyHandler((p) =>
- {
- args.TriggingUnit = p;
- TestAndDoAction(args);
- });
- zone.OnPlayerReady += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnPlayerReady -= handler;
- };
- }
- //////////////////////////////////////////////////////////////////////////////////////
- public void listen_PointUnitDead(EventArguments args, InstanceZone zone, string unitName, int UnitTemplateID = 0)
- {
- args = args.Clone();
- InstanceZone.UnitDeadHandler handler = new InstanceZone.UnitDeadHandler((z, u, attacker) =>
- {
- if (UnitTemplateID > 0)
- {
- if (u.Info.ID == UnitTemplateID)
- {
- args.TriggingUnit = u;
- TestAndDoAction(args);
- }
- }
- else
- {
- if (u.Name.Equals(unitName))
- {
- args.TriggingUnit = u;
- TestAndDoAction(args);
- }
- }
- });
- zone.OnUnitDead += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnUnitDead -= handler;
- };
- }
- public void listen_PointUnitOutBattle(EventArguments args, InstanceZone zone, int unitID)
- {
- args = args.Clone();
- InstanceZone.UnitOutBattleHandler handler = new InstanceZone.UnitOutBattleHandler((z, u) =>
- {
- if (u.Info.ID == unitID)
- {
- args.TriggingUnit = u;
- TestAndDoAction(args);
- }
- });
- zone.OnUnitOutBattle += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnUnitOutBattle -= handler;
- };
- }
- //////////////////////////////////////////////////////////////////////////////////////
- public void listen_SpecifyUnitActivated(EventArguments args, InstanceUnit unit)
- {
- args = args.Clone();
- InstanceUnit.ActivatedHandler handler = new InstanceUnit.ActivatedHandler((u) =>
- {
- args.TriggingUnit = u;
- TestAndDoAction(args);
- });
- unit.OnActivated += handler;
- this.OnDisposed += (api) =>
- {
- unit.OnActivated -= handler;
- };
- }
- public void listen_SpecifyUnitAttack(EventArguments args, InstanceUnit unit)
- {
- args = args.Clone();
- InstanceUnit.AttackHandler handler = new InstanceUnit.AttackHandler((u, t, hp, s) =>
- {
- args.TriggingUnit = u;
- args.TriggingSpell = s.FromSpellUnit;
- args.TriggingSkillTemplate = s.FromSkill;
- args.TriggingSpellTemplate = s.FromSpell;
- args.TriggingBuffTemplate = s.FromBuff;
- TestAndDoAction(args);
- });
- unit.OnAttack += handler;
- this.OnDisposed += (api) =>
- {
- unit.OnAttack -= handler;
- };
- }
- public void listen_PointUnitIDDamaged(EventArguments args, InstanceZone zone, int templateID)
- {
- args = args.Clone();
- InstanceZone.UnitDamageHandler handler = new InstanceZone.UnitDamageHandler((z, u, attacker, reduceHP, attack) =>
- {
- if (u.Info.ID == templateID)
- {
- args.TriggingUnit = u;
- args.AttackUnit = attacker;
- args.TriggingSpell = attack.FromSpellUnit;
- args.TriggingSkillTemplate = attack.FromSkill;
- args.TriggingSpellTemplate = attack.FromSpell;
- args.TriggingBuffTemplate = attack.FromBuff;
- TestAndDoAction(args);
- }
- });
- zone.OnUnitDamage += handler;
- this.OnDisposed += (api) =>
- {
- zone.OnUnitDamage -= handler;
- };
- }
- public void listen_SpecifyUnitDamaged(EventArguments args, InstanceUnit unit)
- {
- args = args.Clone();
- InstanceUnit.DamageHandler handler = new InstanceUnit.DamageHandler((u, a, hp, s) =>
- {
- args.TriggingUnit = u;
- args.TriggingSpell = s.FromSpellUnit;
- args.TriggingSkillTemplate = s.FromSkill;
- args.TriggingSpellTemplate = s.FromSpell;
- args.TriggingBuffTemplate = s.FromBuff;
- TestAndDoAction(args);
- });
- unit.OnDamage += handler;
- this.OnDisposed += (api) =>
- {
- unit.OnDamage -= handler;
- };
- }
- public void listen_SpecifyUnitDead(EventArguments args, InstanceUnit unit)
- {
- args = args.Clone();
- InstanceUnit.DeadHandler handler = new InstanceUnit.DeadHandler((u, a) =>
- {
- args.TriggingUnit = u;
- TestAndDoAction(args);
- });
- unit.OnDead += handler;
- this.OnDisposed += (api) =>
- {
- unit.OnDead -= handler;
- };
- }
- public void listen_SpecifyUnitRebirth(EventArguments args, InstanceUnit unit)
- {
- InstanceUnit.RebirthHandler handler = new InstanceUnit.RebirthHandler((u) =>
- {
- args.TriggingUnit = u;
- TestAndDoAction(args);
- });
- unit.OnRebirth += handler;
- this.OnDisposed += (api) =>
- {
- unit.OnRebirth -= handler;
- };
- }
- public void listen_SpecifyUnitGotInstanceItem(EventArguments args, InstanceUnit unit)
- {
- args = args.Clone();
- InstanceUnit.GotInstanceItemHandler handler = new InstanceUnit.GotInstanceItemHandler((u, i) =>
- {
- args.TriggingUnit = u;
- args.TriggingItem = i;
- args.TriggingItemTemplate = i.Info;
- TestAndDoAction(args);
- });
- unit.OnGotInstanceItem += handler;
- this.OnDisposed += (api) =>
- {
- unit.OnGotInstanceItem -= handler;
- };
- }
- public void listen_SpecifyUnitGotInventoryItem(EventArguments args, InstanceUnit unit)
- {
- args = args.Clone();
- InstanceUnit.GotInventoryItemHandler handler = new InstanceUnit.GotInventoryItemHandler((u, i) =>
- {
- args.TriggingUnit = u;
- args.TriggingItemTemplate = i;
- TestAndDoAction(args);
- });
- unit.OnGotInventoryItem += handler;
- this.OnDisposed += (api) =>
- {
- unit.OnGotInventoryItem -= handler;
- };
- }
- public void listen_SpecifyUnitLostInventoryItem(EventArguments args, InstanceUnit unit)
- {
- InstanceUnit.LostInventoryItemHandler handler = new InstanceUnit.LostInventoryItemHandler((u, i) =>
- {
- args.TriggingUnit = u;
- args.TriggingItemTemplate = i;
- TestAndDoAction(args);
- });
- unit.OnLostInventoryItem += handler;
- this.OnDisposed += (api) =>
- {
- unit.OnLostInventoryItem -= handler;
- };
- }
- public void listen_SpecifyUnitUseItem(EventArguments args, InstanceUnit unit)
- {
- args = args.Clone();
- InstanceUnit.UseItemHandler handler = new InstanceUnit.UseItemHandler((u, i, c) =>
- {
- args.TriggingUnit = u;
- args.TriggingItemTemplate = i;
- TestAndDoAction(args);
- });
- unit.OnUseItem += handler;
- this.OnDisposed += (api) =>
- {
- unit.OnUseItem -= handler;
- };
- }
- public void listen_SpecifyUnitGotBuff(EventArguments args, InstanceUnit unit)
- {
- args = args.Clone();
- InstanceUnit.GotBuffHandler handler = new InstanceUnit.GotBuffHandler((u, b) =>
- {
- args.TriggingUnit = u;
- args.TriggingBuffTemplate = b.Data;
- TestAndDoAction(args);
- });
- unit.OnGotBuff += handler;
- this.OnDisposed += (api) =>
- {
- unit.OnGotBuff -= handler;
- };
- }
- public void listen_SpecifyUnitLostBuff(EventArguments args, InstanceUnit unit)
- {
- args = args.Clone();
- InstanceUnit.LostBuffHandler handler = new InstanceUnit.LostBuffHandler((u, b) =>
- {
- args.TriggingUnit = u;
- args.TriggingBuffTemplate = b.Data;
- TestAndDoAction(args);
- });
- unit.OnLostBuff += handler;
- this.OnDisposed += (api) =>
- {
- unit.OnLostBuff -= handler;
- };
- }
- public void listen_SpecifyUnitLaunchSkill(EventArguments args, InstanceUnit unit)
- {
- args = args.Clone();
- InstanceUnit.OnLaunchSkillHandler handler = new InstanceUnit.OnLaunchSkillHandler((u, s) =>
- {
- args.TriggingUnit = u;
- args.TriggingSkillTemplate = s.Data;
- TestAndDoAction(args);
- });
- unit.OnLaunchSkill += handler;
- this.OnDisposed += (api) =>
- {
- unit.OnLaunchSkill -= handler;
- };
- }
- #endregion
- //-----------------------------------------------------------------------------------------------
- #region __监听_触发器事件__
- public void listen_EventActionBegin(EventArguments args, EventTriggerAdapter adapter)
- {
- args = args.Clone();
- OnActionBeginHandler handler = new OnActionBeginHandler((a, g) =>
- {
- TestAndDoAction(g);
- });
- adapter.OnActionBegin += handler;
- this.OnDisposed += (api) =>
- {
- adapter.OnActionBegin -= handler;
- };
- }
- public void listen_EventActionEnd(EventArguments args, EventTriggerAdapter adapter)
- {
- args = args.Clone();
- OnActionEndHandler handler = new OnActionEndHandler((a, g) =>
- {
- TestAndDoAction(g);
- });
- adapter.OnActionEnd += handler;
- this.OnDisposed += (api) =>
- {
- adapter.OnActionEnd -= handler;
- };
- }
- public void listen_EventActionActive(EventArguments args, EventTriggerAdapter adapter)
- {
- args = args.Clone();
- OnActionActiveHandler handler = new OnActionActiveHandler((a, g) =>
- {
- TestAndDoAction(g);
- });
- adapter.mOnActionActive += handler;
- this.OnDisposed += (api) =>
- {
- adapter.mOnActionActive -= handler;
- };
- }
- #endregion
- //-----------------------------------------------------------------------------------------------
- #region Delegates
- public delegate void OnActionBeginHandler(EventTriggerAdapter trigger, EventArguments args);
- public delegate void OnActionEndHandler(EventTriggerAdapter trigger, EventArguments args);
- public delegate void OnActionActiveHandler(EventTriggerAdapter trigger, EventArguments args);
- public delegate void OnDisposedHandler(EventTriggerAdapter trigger);
- private OnActionBeginHandler mOnActionBegin;
- private OnActionEndHandler mOnActionEnd;
- private OnActionActiveHandler mOnActionActive;
- private OnDisposedHandler mOnDisposed;
- public event OnActionBeginHandler OnActionBegin { add { mOnActionBegin += value; } remove { mOnActionBegin -= value; } }
- public event OnActionEndHandler OnActionEnd { add { mOnActionEnd += value; } remove { mOnActionEnd -= value; } }
- public event OnActionActiveHandler OnActionActive { add { mOnActionActive += value; } remove { mOnActionActive -= value; } }
- public event OnDisposedHandler OnDisposed { add { mOnDisposed += value; } remove { mOnDisposed -= value; } }
- #endregion
- //-----------------------------------------------------------------------------------------------
- }
- //---------------------------------------------------------------------------------
- /// <summary>
- /// 绑定环境变量用的数据接口
- /// </summary>
- public class BindValuesAdapter : IEditorValueAdapter
- {
- private IEventTriggerCollection mGroup;
- private InstanceZone mZoneAPI;
- private InstanceUnit mUnitAPI;
- public BindValuesAdapter(EditorScene scene, IEventTriggerCollection group)
- {
- this.IsActive = true;
- this.mGroup = group;
- this.mZoneAPI = scene;
- this.mUnitAPI = null;
- }
- public override void Dispose()
- {
- this.mGroup = null;
- this.mZoneAPI = null;
- this.mUnitAPI = null;
- base.Dispose();
- }
- public override bool IsActive { get; set; }
- public override TemplateManager Templates { get { return mZoneAPI.Templates; } }
- public override IEventTriggerCollection Group { get { return mGroup; } }
- public override InstanceZone ZoneAPI { get { return mZoneAPI; } }
- public override InstanceUnit UnitAPI { get { return mUnitAPI; } }
- }
- //---------------------------------------------------------------------------------
- public class ZoneEventTriggerCollection : IEventTriggerCollection
- {
- private EditorScene mScene;
- private HashMap<string, EventTriggerAdapter> mEvents = new HashMap<string, EventTriggerAdapter>();
- public ZoneEventTriggerCollection(EditorScene scene)
- {
- this.mScene = scene;
- }
- public void Dispose()
- {
- foreach (EventTriggerAdapter trigger in mEvents.Values)
- {
- trigger.Dispose();
- }
- mEvents.Clear();
- mEvents = null;
- mScene = null;
- }
- public void Bind<T>(ICollection<T> events) where T : IEventDataNode
- {
- foreach (IEventDataNode e in events)
- {
- ZoneEventTrigger trigger = new ZoneEventTrigger(mScene, e, this);
- mEvents.Put(e.EventName, trigger);
- }
- foreach (EventTriggerAdapter trigger in mEvents.Values)
- {
- trigger.Start();
- }
- }
- public EventTriggerAdapter GetEditEvent(string name)
- {
- if (name == null) { return null; }
- return mEvents.Get(name);
- }
- public void EventActive(string name, EventArguments args)
- {
- EventTriggerAdapter apt = this.GetEditEvent(name);
- if (apt != null)
- {
- apt.IsActive = true;
- apt.ProcessActionActive(args);
- }
- }
- public void EventDeactive(string name, EventArguments args)
- {
- EventTriggerAdapter apt = this.GetEditEvent(name);
- if (apt != null)
- {
- apt.IsActive = false;
- }
- }
- public class ZoneEventTrigger : EventTriggerAdapter
- {
- private readonly EditorScene mScene;
- public override InstanceZone ZoneAPI { get { return mScene; } }
- public override InstanceUnit UnitAPI { get { return null; } }
- public ZoneEventTrigger(EditorScene scene, IEventDataNode evt, ZoneEventTriggerCollection group)
- : base(evt, group)
- {
- mScene = scene;
- }
- }
- }
- public class UnitEventTriggerCollection : IEventTriggerCollection
- {
- private InstanceUnit mUnit;
- private HashMap<string, EventTriggerAdapter> mEvents = new HashMap<string, EventTriggerAdapter>();
- public UnitEventTriggerCollection(InstanceUnit unit)
- {
- this.mUnit = unit;
- }
- public void Dispose()
- {
- foreach (EventTriggerAdapter trigger in mEvents.Values)
- {
- trigger.Dispose();
- }
- mEvents.Clear();
- mEvents = null;
- mUnit = null;
- }
- public void Bind<T>(ICollection<T> events) where T : IEventDataNode
- {
- foreach (IEventDataNode e in events)
- {
- UnitEventTrigger trigger = new UnitEventTrigger(mUnit, e, this);
- mEvents.Put(e.EventName, trigger);
- }
- foreach (EventTriggerAdapter trigger in mEvents.Values)
- {
- trigger.Start();
- }
- }
- public EventTriggerAdapter GetEditEvent(string name)
- {
- if (name == null) { return null; }
- return mEvents.Get(name);
- }
- public void EventActive(string name, EventArguments args)
- {
- EventTriggerAdapter apt = this.GetEditEvent(name);
- if (apt != null)
- {
- apt.IsActive = true;
- }
- }
- public void EventDeactive(string name, EventArguments args)
- {
- EventTriggerAdapter apt = this.GetEditEvent(name);
- if (apt != null)
- {
- apt.IsActive = false;
- }
- }
- public class UnitEventTrigger : EventTriggerAdapter
- {
- private readonly InstanceZone mScene;
- private readonly InstanceUnit mUnit;
- public override InstanceZone ZoneAPI { get { return mScene; } }
- public override InstanceUnit UnitAPI { get { return mUnit; } }
- public UnitEventTrigger(InstanceUnit unit, IEventDataNode evt, UnitEventTriggerCollection group)
- : base(evt, group)
- {
- mUnit = unit;
- mScene = unit.Parent;
- }
- }
- }
- //---------------------------------------------------------------------------------
- }
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