EventAdapter.cs 41 KB

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  1. using CommonAI.Zone.Helper;
  2. using CommonAI.Zone.Instance;
  3. using CommonAI.Zone.Formula;
  4. using CommonAI.Zone.ZoneEditor;
  5. using CommonAI.Zone.ZoneEditor.EventTrigger;
  6. using CommonLang;
  7. using CommonLang.Log;
  8. using CommonLang.Property;
  9. using System;
  10. using System.Collections.Generic;
  11. using System.Diagnostics;
  12. using System.Linq;
  13. using System.Text;
  14. using CommonAI.Data;
  15. using CommonAI.ZoneServer.JSGModule;
  16. namespace CommonAI.Zone.EventTrigger
  17. {
  18. //---------------------------------------------------------------------------------
  19. public class EventArguments
  20. {
  21. public InstanceUnit TriggingUnit { get; set; }
  22. public InstanceUnit AttackUnit { get; set; }
  23. public InstanceFlag TriggingFlag { get; set; }
  24. public InstanceItem TriggingItem { get; set; }
  25. public InstanceSpell TriggingSpell { get; set; }
  26. public ItemTemplate TriggingItemTemplate { get; set; }
  27. public BuffTemplate TriggingBuffTemplate { get; set; }
  28. public SkillTemplate TriggingSkillTemplate { get; set; }
  29. public SpellTemplate TriggingSpellTemplate { get; set; }
  30. public string TriggingQuestID { get; set; }
  31. public string TriggingQuestStatusValue { get; set; }
  32. public string TriggingQuestStatusKey { get; set; }
  33. //----------------------------------------------------------------
  34. public ZoneRegion TriggingRegion { get { return TriggingFlag as ZoneRegion; } }
  35. public ZoneWayPoint TriggingPoint { get { return TriggingFlag as ZoneWayPoint; } }
  36. public ZoneDecoration TriggingDecoration { get { return TriggingFlag as ZoneDecoration; } }
  37. public ZoneArea TriggingArea { get { return TriggingFlag as ZoneArea; } }
  38. //----------------------------------------------------------------
  39. public InstanceUnit IteratingUnit { get; set; }
  40. public InstanceItem IteratingItem { get; set; }
  41. public int IteratingInt32 { get; set; }
  42. //----------------------------------------------------------------
  43. public void Set(EventArguments trigger)
  44. {
  45. this.TriggingUnit = trigger.TriggingUnit;
  46. this.TriggingFlag = trigger.TriggingFlag;
  47. this.TriggingItem = trigger.TriggingItem;
  48. this.TriggingSpell = trigger.TriggingSpell;
  49. this.TriggingItemTemplate = trigger.TriggingItemTemplate;
  50. this.TriggingBuffTemplate = trigger.TriggingBuffTemplate;
  51. this.TriggingSkillTemplate = trigger.TriggingSkillTemplate;
  52. this.TriggingSpellTemplate = trigger.TriggingSpellTemplate;
  53. this.TriggingQuestID = trigger.TriggingQuestID;
  54. this.TriggingQuestStatusValue = trigger.TriggingQuestStatusValue;
  55. this.TriggingQuestStatusKey = trigger.TriggingQuestStatusKey;
  56. this.IteratingUnit = trigger.IteratingUnit;
  57. this.IteratingItem = trigger.IteratingItem;
  58. this.IteratingInt32 = trigger.IteratingInt32;
  59. }
  60. public EventArguments Clone()
  61. {
  62. var ret = new EventArguments();
  63. ret.Set(this);
  64. return ret;
  65. }
  66. }
  67. //---------------------------------------------------------------------------------
  68. /// <summary>
  69. /// 抽象值数据接口
  70. /// </summary>
  71. public abstract class IEditorValueAdapter : IDisposable
  72. {
  73. //----------------------------------------------------------------
  74. protected HashMap<string, object> mAttributes = new HashMap<string, object>();
  75. protected HashMap<string, object> mLocalVarMap = new HashMap<string, object>();
  76. //----------------------------------------------------------------
  77. public abstract TemplateManager Templates { get; }
  78. /// <summary>
  79. /// 场景触发器
  80. /// </summary>
  81. public abstract InstanceZone ZoneAPI { get; }
  82. /// <summary>
  83. /// 单位触发器
  84. /// </summary>
  85. public abstract InstanceUnit UnitAPI { get; }
  86. public abstract IEventTriggerCollection Group { get; }
  87. //----------------------------------------------------------------
  88. public abstract bool IsActive { get; set; }
  89. //----------------------------------------------------------------
  90. public void SetLocalVar(string key, object value)
  91. {
  92. if (!string.IsNullOrEmpty(key))
  93. {
  94. mLocalVarMap.Put(key, value);
  95. }
  96. }
  97. public T GetLocalVarAs<T>(string key)
  98. {
  99. if (!string.IsNullOrEmpty(key))
  100. {
  101. try
  102. {
  103. T ret = (T)mLocalVarMap[key];
  104. return ret;
  105. }
  106. catch (Exception er)
  107. {
  108. Console.WriteLine("IEditorValueAdapter : " + key + ", catch: " + er);
  109. }
  110. }
  111. return default(T);
  112. }
  113. public bool IsAttribute(string key)
  114. {
  115. return mAttributes.ContainsKey(key);
  116. }
  117. public void SetAttribute(string key, object value)
  118. {
  119. mAttributes.Put(key, value);
  120. }
  121. public object GetAttribute(string key)
  122. {
  123. return mAttributes.Get(key);
  124. }
  125. public virtual void Dispose()
  126. {
  127. this.mAttributes.Clear();
  128. this.mAttributes = null;
  129. this.mLocalVarMap.Clear();
  130. this.mLocalVarMap = null;
  131. }
  132. }
  133. public interface IEventTriggerCollection : IDisposable
  134. {
  135. void Bind<T>(ICollection<T> events) where T : IEventDataNode;
  136. EventTriggerAdapter GetEditEvent(string name);
  137. void EventActive(string name, EventArguments args);
  138. void EventDeactive(string name, EventArguments args);
  139. }
  140. //---------------------------------------------------------------------------------
  141. /// <summary>
  142. /// 执行事件触发器的数据接口
  143. /// </summary>
  144. public abstract class EventTriggerAdapter : IEditorValueAdapter, IDisposable
  145. {
  146. public static int EXPECT_TEST_AND_DO_ACTION_TIME_MS = 10;
  147. private Logger log = LoggerFactory.GetLogger("ET");
  148. private IEventDataNode mData;
  149. private IEventTriggerCollection mGroup;
  150. private List<TimeTaskMS> mTimes = new List<TimeTaskMS>();
  151. private bool mActive = true;
  152. //-------------------------------------------------------------------------
  153. public string Name { get { return mData.EventName; } }
  154. public override IEventTriggerCollection Group { get { return mGroup; } }
  155. public override TemplateManager Templates { get { return ZoneAPI.Templates; } }
  156. //-------------------------------------------------------------------------
  157. public override bool IsActive
  158. {
  159. get { return mActive; }
  160. set
  161. {
  162. if (mActive != value)
  163. {
  164. mActive = value;
  165. if (mActive)
  166. {
  167. foreach (TimeTaskMS task in mTimes)
  168. {
  169. task.Resume();
  170. }
  171. }
  172. else
  173. {
  174. foreach (TimeTaskMS task in mTimes)
  175. {
  176. task.Pause();
  177. }
  178. }
  179. }
  180. }
  181. }
  182. //-------------------------------------------------------------------------
  183. public EventTriggerAdapter(IEventDataNode evt, IEventTriggerCollection group)
  184. {
  185. this.mData = evt;
  186. this.mGroup = group;
  187. this.mActive = evt.EventIsActive;
  188. }
  189. public override void Dispose()
  190. {
  191. foreach (var t in mData.EventTriggers) { if (t != null) t.Dispose(); }
  192. foreach (var t in mData.EventConditions) { if (t != null) t.Dispose(); }
  193. foreach (var t in mData.EventActions) { if (t != null) t.Dispose(); }
  194. foreach (TimeTaskMS task in mTimes)
  195. {
  196. task.Dispose();
  197. }
  198. mTimes.Clear();
  199. mTimes = null;
  200. if (mOnDisposed != null)
  201. {
  202. mOnDisposed.Invoke(this);
  203. }
  204. mOnDisposed = null;
  205. mOnActionBegin = null;
  206. mOnActionEnd = null;
  207. mData = null;
  208. mGroup = null;
  209. base.Dispose();
  210. }
  211. //-------------------------------------------------------------------------
  212. //-------------------------------------------------------------------------
  213. internal void Start()
  214. {
  215. this.Listen();
  216. if (!mActive)
  217. {
  218. foreach (TimeTaskMS task in mTimes)
  219. {
  220. task.Pause();
  221. }
  222. }
  223. }
  224. private void Listen()
  225. {
  226. var args = new EventArguments();
  227. foreach (AbstractTrigger t in mData.EventTriggers)
  228. {
  229. if (t != null)
  230. {
  231. t.Listen(this, args);
  232. }
  233. }
  234. }
  235. /// <summary>
  236. /// 测试并执行一次触发器
  237. /// </summary>
  238. /// <returns></returns>
  239. public bool TestAndDoAction(EventArguments args)
  240. {
  241. if (!IsActive)
  242. {
  243. return false;
  244. }
  245. int timeUse = 0;
  246. #if JSGProfile
  247. int startTick = System.Environment.TickCount;
  248. bool isTrigger = true;
  249. #endif
  250. Stopwatch stopwatch = Stopwatch.StartNew();
  251. try
  252. {
  253. InitLocalVars(args);
  254. foreach (AbstractCondition c in mData.EventConditions)
  255. {
  256. if (c != null && !c.Test(this, args))
  257. {
  258. #if JSGProfile
  259. isTrigger = false;
  260. #endif
  261. return false;
  262. }
  263. }
  264. }
  265. finally
  266. {
  267. stopwatch.Stop();
  268. PrintStopwatch(stopwatch, "Test");
  269. #if JSGProfile
  270. if (!isTrigger)
  271. {
  272. timeUse = System.Environment.TickCount - startTick;
  273. JSGServerProfile.RecordTrigger(this.ZoneAPI, this.Name, timeUse, false);
  274. }
  275. #endif
  276. }
  277. if (mData.EventDelayTimeMS == 0)
  278. {
  279. RunInternal(args, timeUse);
  280. }
  281. else
  282. {
  283. var argst = args.Clone();
  284. ZoneAPI.AddTimeDelayMS(mData.EventDelayTimeMS, (TimeTaskMS) =>
  285. {
  286. RunInternal(argst, timeUse);
  287. });
  288. }
  289. return true;
  290. }
  291. /// <summary>
  292. /// 重置TaskTimer().
  293. /// </summary>
  294. public void ResetTimeTask()
  295. {
  296. foreach (TimeTaskMS task in mTimes)
  297. {
  298. task.Reset();
  299. }
  300. }
  301. private void RunInternal(EventArguments args, int checkTimeUse)
  302. {
  303. #if JSGProfile
  304. int startTick = System.Environment.TickCount;
  305. #endif
  306. //if(this.Name.Equals("事件重置列表1") || this.Name.Equals("玉重置"))
  307. //{
  308. // int i = 0;
  309. //}
  310. Stopwatch stopwatch = Stopwatch.StartNew();
  311. try
  312. {
  313. if (mOnActionBegin != null)
  314. {
  315. mOnActionBegin.Invoke(this, args);
  316. }
  317. foreach (AbstractAction a in mData.EventActions)
  318. {
  319. if (a != null)
  320. {
  321. a.DoAction(this, args);
  322. }
  323. }
  324. if (mOnActionEnd != null)
  325. {
  326. mOnActionEnd.Invoke(this, args);
  327. }
  328. }
  329. finally
  330. {
  331. stopwatch.Stop();
  332. PrintStopwatch(stopwatch, "RunInternal");
  333. #if JSGProfile
  334. int timeUse = System.Environment.TickCount - startTick + checkTimeUse;
  335. bool needNotice = JSGServerProfile.RecordTrigger(this.ZoneAPI, this.Name, timeUse, true);
  336. if (!"单位受到伤害,发送战报".Equals(this.Name) || GlobalData.BattleReportEventLogCnt == 0)
  337. {
  338. if (GlobalData.GAME_BS_TEST) //内部测试标记开放了
  339. {
  340. log.Warn("--事件: " + this.ZoneAPI.UUID + ", " + this.ZoneAPI.GetSceneID() + ", act:" + this.Name);
  341. }
  342. else if(needNotice)
  343. {
  344. log.Debug("--事件: " + this.ZoneAPI.UUID + ", " + this.ZoneAPI.GetSceneID() + ", act:" + this.Name);
  345. }
  346. }
  347. if ("单位受到伤害,发送战报".Equals(this.Name))
  348. {
  349. GlobalData.BattleReportEventLogCnt += 1;
  350. }
  351. #endif
  352. }
  353. }
  354. public void ProcessActionActive(EventArguments args)
  355. {
  356. if (mOnActionActive != null)
  357. {
  358. mOnActionActive.Invoke(this, args);
  359. }
  360. }
  361. private void PrintStopwatch(Stopwatch stopwatch, string function)
  362. {
  363. if (stopwatch.ElapsedMilliseconds > EXPECT_TEST_AND_DO_ACTION_TIME_MS)
  364. {
  365. log.WarnFormat("[{0}] at scene[{1}] -> event[{2}] : usetime {3} > {4}ms, data{5}",
  366. function,
  367. (ZoneAPI as EditorScene).Data.ToString() + "-" + ZoneAPI.UUID,
  368. mData.EventName,
  369. stopwatch.ElapsedMilliseconds,
  370. EXPECT_TEST_AND_DO_ACTION_TIME_MS,
  371. ZoneAPI.GetInfo());
  372. }
  373. }
  374. //-----------------------------------------------------------------------------------------------
  375. #region _局部变量_
  376. private void InitLocalVars(EventArguments args)
  377. {
  378. mLocalVarMap.Clear();
  379. foreach (LocalVar klv in mData.EventLocalVars)
  380. {
  381. object obj = klv.GetValue(this, args);
  382. mLocalVarMap.Put(klv.Key, obj);
  383. }
  384. }
  385. #endregion
  386. public delegate bool TryPickItemHandler(EventArguments args, InstanceUnit unit, InstanceItem item);
  387. public delegate void TimeTask(EventArguments args);
  388. //-----------------------------------------------------------------------------------------------
  389. #region _时间任务_
  390. internal void listen_TimeDelaySEC(EventArguments args, float TimeSEC)
  391. {
  392. args = args.Clone();
  393. TimeTaskMS task = ZoneAPI.AddTimeDelayMS((int)(TimeSEC * 1000), (time) =>
  394. {
  395. TestAndDoAction(args);
  396. });
  397. this.mTimes.Add(task);
  398. }
  399. internal void listen_TimePeriodicSEC(EventArguments args, float EveryTimeSEC)
  400. {
  401. args = args.Clone();
  402. TimeTaskMS task = ZoneAPI.AddTimePeriodicMS((int)(EveryTimeSEC * 1000), (time) =>
  403. {
  404. TestAndDoAction(args);
  405. });
  406. if (task != null)
  407. {
  408. this.mTimes.Add(task);
  409. }
  410. }
  411. internal void listen_TimeTaskSEC(EventArguments args, float EveryTimeSEC, float DelayTimeSEC, int repeat)
  412. {
  413. args = args.Clone();
  414. TimeTaskMS task = ZoneAPI.AddTimeTask((int)(EveryTimeSEC * 1000), (int)(DelayTimeSEC * 1000), repeat, (time) =>
  415. {
  416. TestAndDoAction(args);
  417. });
  418. this.mTimes.Add(task);
  419. }
  420. internal void listen_TimeTask(EventArguments args, int intervalMS, int delayMS, int repeat, TimeTask handler)
  421. {
  422. args = args.Clone();
  423. TimeTaskMS task = ZoneAPI.AddTimeTask(intervalMS, delayMS, repeat, (t) =>
  424. {
  425. handler(args);
  426. });
  427. this.mTimes.Add(task);
  428. }
  429. #endregion
  430. //-----------------------------------------------------------------------------------------------
  431. //-----------------------------------------------------------------------------------------------
  432. //-----------------------------------------------------------------------------------------------
  433. #region __监听_场景事件__
  434. public void listen_SceneInit(EventArguments args, InstanceZone zone)
  435. {
  436. args = args.Clone();
  437. InstanceZone.InitHandler handler = new InstanceZone.InitHandler((z) =>
  438. {
  439. TestAndDoAction(args);
  440. });
  441. zone.OnInit += handler;
  442. this.OnDisposed += (api) =>
  443. {
  444. zone.OnInit -= handler;
  445. };
  446. }
  447. public void listen_TryPickItem(EventArguments args, InstanceZone zone, TryPickItemHandler action)
  448. {
  449. args = args.Clone();
  450. InstanceZone.TryPickItemHandler handler = new InstanceZone.TryPickItemHandler((z, u, i) =>
  451. {
  452. args.TriggingUnit = u;
  453. args.TriggingItem = i;
  454. args.TriggingItemTemplate = i.Info;
  455. TestAndDoAction(args);
  456. return action.Invoke(args, u, i);
  457. });
  458. zone.OnTryPickItem += handler;
  459. this.OnDisposed += (api) =>
  460. {
  461. zone.OnTryPickItem -= handler;
  462. };
  463. }
  464. private List<InstanceUnit> _tmpList = new List<InstanceUnit>();
  465. public void listen_RecvMessageFromGS(EventArguments args, InstanceZone zone, string msg, string triggerUnits)
  466. {
  467. args = args.Clone();
  468. InstanceZone.RecvMessageR2BHandler handler = new InstanceZone.RecvMessageR2BHandler((z, m) =>
  469. {
  470. if (m.Message == msg)
  471. {
  472. if (!string.IsNullOrEmpty(triggerUnits) || !string.IsNullOrEmpty(m.TriggerUnits))
  473. {
  474. _tmpList.Clear();
  475. if (!string.IsNullOrEmpty(m.TriggerUnits))
  476. {
  477. //游戏发送过来的,要触发的单位列表:id1,id2...
  478. var sps = m.TriggerUnits.Split(',');
  479. foreach (var s in sps)
  480. {
  481. try
  482. {
  483. var id = System.Convert.ToUInt32(s);
  484. var unit = zone.getUnit(id);
  485. if (unit != null)
  486. {
  487. _tmpList.Add(unit);
  488. }
  489. }
  490. catch { }
  491. }
  492. }
  493. if (!string.IsNullOrEmpty(triggerUnits))
  494. {
  495. //编辑器配置的,要触发的单位列表:类型1:数量1:阵营1;类型2:数量2:阵营2...
  496. var sps = triggerUnits.Split(';');
  497. foreach (var s in sps)
  498. {
  499. var info = s.Split(':');
  500. if (info.Length != 3) continue;
  501. try
  502. {
  503. int type = int.Parse(info[0]);
  504. int cnt = int.Parse(info[1]);
  505. int force = int.Parse(info[2]);
  506. if (cnt <= _tmpList.Count) break;
  507. switch(type)
  508. {
  509. case 1: //死亡单位
  510. zone.getDeadUnit(cnt - _tmpList.Count, force, ref _tmpList);
  511. break;
  512. default:
  513. log.Error($"配置的触发单位类型不能识别: {triggerUnits}");
  514. break;
  515. }
  516. }
  517. catch { }
  518. }
  519. }
  520. if (_tmpList.Count > 0)
  521. {
  522. foreach (var unit in _tmpList)
  523. {
  524. args.TriggingUnit = unit;
  525. TestAndDoAction(args);
  526. }
  527. _tmpList.Clear();
  528. }
  529. }
  530. else
  531. {
  532. TestAndDoAction(args);
  533. }
  534. }
  535. });
  536. zone.OnRecvMessageFromGS += handler;
  537. this.OnDisposed += (api) =>
  538. {
  539. zone.OnRecvMessageFromGS -= handler;
  540. };
  541. }
  542. public void listen_ItemAdded(EventArguments args, InstanceZone zone)
  543. {
  544. args = args.Clone();
  545. InstanceZone.ItemAddedHandler handler = new InstanceZone.ItemAddedHandler((z, i, u) =>
  546. {
  547. args.TriggingItem = i;
  548. args.TriggingItemTemplate = i.Info;
  549. TestAndDoAction(args);
  550. });
  551. zone.OnItemAdded += handler;
  552. this.OnDisposed += (api) =>
  553. {
  554. zone.OnItemAdded -= handler;
  555. };
  556. }
  557. #endregion
  558. //-----------------------------------------------------------------------------------------------
  559. #region __监听_FLAG事件__
  560. public void listen_FlagOpened(EventArguments args, InstanceFlag flag)
  561. {
  562. args = args.Clone();
  563. InstanceFlag.FlagEnabledHandler handler = new InstanceFlag.FlagEnabledHandler((f) =>
  564. {
  565. args.TriggingFlag = f;
  566. TestAndDoAction(args);
  567. });
  568. flag.OnFlagEnabled += handler;
  569. this.OnDisposed += (api) =>
  570. {
  571. flag.OnFlagEnabled -= handler;
  572. };
  573. }
  574. public void listen_FlagClosed(EventArguments args, InstanceFlag flag)
  575. {
  576. args = args.Clone();
  577. InstanceFlag.FlagDisabledHandler handler = new InstanceFlag.FlagDisabledHandler((f) =>
  578. {
  579. args.TriggingFlag = flag;
  580. TestAndDoAction(args);
  581. });
  582. flag.OnFlagDisabled += handler;
  583. this.OnDisposed += (api) =>
  584. {
  585. flag.OnFlagDisabled -= handler;
  586. };
  587. }
  588. public void listen_RegionSpawnOver(EventArguments args, ZoneRegion region)
  589. {
  590. args = args.Clone();
  591. ZoneRegion.SpawnOverHandler handler = new ZoneRegion.SpawnOverHandler((rg) =>
  592. {
  593. args.TriggingFlag = rg;
  594. TestAndDoAction(args);
  595. });
  596. region.OnSpawnOver += handler;
  597. this.OnDisposed += (api) =>
  598. {
  599. region.OnSpawnOver -= handler;
  600. };
  601. }
  602. public void listen_RegionEntered(EventArguments args, ZoneRegion region)
  603. {
  604. args = args.Clone();
  605. ZoneRegion.UnitEnterHandler handler = new ZoneRegion.UnitEnterHandler((rg, u) =>
  606. {
  607. args.TriggingFlag = rg;
  608. args.TriggingUnit = u as InstanceUnit;
  609. TestAndDoAction(args);
  610. });
  611. region.OnUnitEnter += handler;
  612. this.OnDisposed += (api) =>
  613. {
  614. region.OnUnitEnter -= handler;
  615. };
  616. }
  617. public void listen_RegionLeft(EventArguments args, ZoneRegion region)
  618. {
  619. args = args.Clone();
  620. ZoneRegion.UnitLeaveHandler handler = new ZoneRegion.UnitLeaveHandler((rg, u) =>
  621. {
  622. args.TriggingFlag = rg;
  623. args.TriggingUnit = u as InstanceUnit;
  624. TestAndDoAction(args);
  625. });
  626. region.OnUnitLeave += handler;
  627. this.OnDisposed += (api) =>
  628. {
  629. region.OnUnitLeave -= handler;
  630. };
  631. }
  632. public void listen_AreaEntered(EventArguments args, ZoneArea area)
  633. {
  634. args = args.Clone();
  635. ZoneArea.UnitEnterHandler handler = new ZoneArea.UnitEnterHandler((rg, u) =>
  636. {
  637. args.TriggingFlag = rg;
  638. args.TriggingUnit = u as InstanceUnit;
  639. TestAndDoAction(args);
  640. });
  641. area.OnUnitEnter += handler;
  642. this.OnDisposed += (api) =>
  643. {
  644. area.OnUnitEnter -= handler;
  645. };
  646. }
  647. public void listen_AreaLeft(EventArguments args, ZoneArea area)
  648. {
  649. args = args.Clone();
  650. ZoneArea.UnitLeaveHandler handler = new ZoneArea.UnitLeaveHandler((rg, u) =>
  651. {
  652. args.TriggingFlag = rg;
  653. args.TriggingUnit = u as InstanceUnit;
  654. TestAndDoAction(args);
  655. });
  656. area.OnUnitLeave += handler;
  657. this.OnDisposed += (api) =>
  658. {
  659. area.OnUnitLeave -= handler;
  660. };
  661. }
  662. #endregion
  663. //-----------------------------------------------------------------------------------------------
  664. #region __监听_单位事件__
  665. public void listen_GenericUnitAdded(EventArguments args, InstanceZone zone)
  666. {
  667. args = args.Clone();
  668. InstanceZone.UnitAddedHandler handler = new InstanceZone.UnitAddedHandler((z, u) =>
  669. {
  670. args.TriggingUnit = u;
  671. TestAndDoAction(args);
  672. });
  673. zone.OnUnitAdded += handler;
  674. this.OnDisposed += (api) =>
  675. {
  676. zone.OnUnitAdded -= handler;
  677. };
  678. }
  679. public void listen_GenericUnitRemoved(EventArguments args, InstanceZone zone)
  680. {
  681. InstanceZone.UnitRemovedHandler handler = new InstanceZone.UnitRemovedHandler((z, u) =>
  682. {
  683. args.TriggingUnit = u;
  684. TestAndDoAction(args);
  685. });
  686. zone.OnUnitRemoved += handler;
  687. this.OnDisposed += (api) =>
  688. {
  689. zone.OnUnitRemoved -= handler;
  690. };
  691. }
  692. public void listen_GenericUnitActivated(EventArguments args, InstanceZone zone)
  693. {
  694. args = args.Clone();
  695. InstanceZone.UnitActivatedHandler handler = new InstanceZone.UnitActivatedHandler((z, u) =>
  696. {
  697. args.TriggingUnit = u;
  698. TestAndDoAction(args);
  699. });
  700. zone.OnUnitActivated += handler;
  701. this.OnDisposed += (api) =>
  702. {
  703. zone.OnUnitActivated -= handler;
  704. };
  705. }
  706. public void listen_GenericUnitDamaged(EventArguments args, InstanceZone zone)
  707. {
  708. args = args.Clone();
  709. InstanceZone.UnitDamageHandler handler = new InstanceZone.UnitDamageHandler((z, u, attacker, reduceHP, attack) =>
  710. {
  711. args.TriggingUnit = u;
  712. args.AttackUnit = attacker;
  713. args.TriggingSpell = attack.FromSpellUnit;
  714. args.TriggingSkillTemplate = attack.FromSkill;
  715. args.TriggingSpellTemplate = attack.FromSpell;
  716. args.TriggingBuffTemplate = attack.FromBuff;
  717. TestAndDoAction(args);
  718. });
  719. zone.OnUnitDamage += handler;
  720. this.OnDisposed += (api) =>
  721. {
  722. zone.OnUnitDamage -= handler;
  723. };
  724. }
  725. public void listen_GenericUnitDead(EventArguments args, InstanceZone zone)
  726. {
  727. args = args.Clone();
  728. InstanceZone.UnitDeadHandler handler = new InstanceZone.UnitDeadHandler((z, u, attacker) =>
  729. {
  730. args.TriggingUnit = u;
  731. TestAndDoAction(args);
  732. });
  733. zone.OnUnitDead += handler;
  734. this.OnDisposed += (api) =>
  735. {
  736. zone.OnUnitDead -= handler;
  737. };
  738. }
  739. public void listen_GenericUnitRebirth(EventArguments args, InstanceZone zone)
  740. {
  741. InstanceZone.UnitRebirthHandler handler = new InstanceZone.UnitRebirthHandler((z, u) =>
  742. {
  743. args.TriggingUnit = u;
  744. TestAndDoAction(args);
  745. });
  746. zone.OnUnitRebirth += handler;
  747. this.OnDisposed += (api) =>
  748. {
  749. zone.OnUnitRebirth -= handler;
  750. };
  751. }
  752. public void listen_GenericUnitGotInstanceItem(EventArguments args, InstanceZone zone)
  753. {
  754. args = args.Clone();
  755. InstanceZone.UnitGotInstanceItemHandler handler = new InstanceZone.UnitGotInstanceItemHandler((z, u, i) =>
  756. {
  757. args.TriggingUnit = u;
  758. args.TriggingItem = i;
  759. args.TriggingItemTemplate = i.Info;
  760. TestAndDoAction(args);
  761. });
  762. zone.OnUnitGotInstanceItem += handler;
  763. this.OnDisposed += (api) =>
  764. {
  765. zone.OnUnitGotInstanceItem -= handler;
  766. };
  767. }
  768. public void listen_GenericUnitGotInventoryItem(EventArguments args, InstanceZone zone)
  769. {
  770. args = args.Clone();
  771. InstanceZone.UnitGotInventoryItemHandler handler = new InstanceZone.UnitGotInventoryItemHandler((z, u, i, c) =>
  772. {
  773. args.TriggingUnit = u;
  774. args.TriggingItemTemplate = i;
  775. TestAndDoAction(args);
  776. });
  777. zone.OnUnitGotInventoryItem += handler;
  778. this.OnDisposed += (api) =>
  779. {
  780. zone.OnUnitGotInventoryItem -= handler;
  781. };
  782. }
  783. public void listen_GenericUnitLostInventoryItem(EventArguments args, InstanceZone zone)
  784. {
  785. InstanceZone.UnitLostInventoryItemHandler handler = new InstanceZone.UnitLostInventoryItemHandler((z, u, i, c) =>
  786. {
  787. args.TriggingUnit = u;
  788. args.TriggingItemTemplate = i;
  789. TestAndDoAction(args);
  790. });
  791. zone.OnUnitLostInventoryItem += handler;
  792. this.OnDisposed += (api) =>
  793. {
  794. zone.OnUnitLostInventoryItem -= handler;
  795. };
  796. }
  797. public void listen_GenericUnitUseItem(EventArguments args, InstanceZone zone)
  798. {
  799. args = args.Clone();
  800. InstanceZone.UnitUseItemHandler handler = new InstanceZone.UnitUseItemHandler((z, u, i, c) =>
  801. {
  802. args.TriggingUnit = u;
  803. args.TriggingItemTemplate = i;
  804. TestAndDoAction(args);
  805. });
  806. zone.OnUnitUseItem += handler;
  807. this.OnDisposed += (api) =>
  808. {
  809. zone.OnUnitUseItem -= handler;
  810. };
  811. }
  812. public void listen_GenericUnitGotBuff(EventArguments args, InstanceZone zone)
  813. {
  814. args = args.Clone();
  815. InstanceZone.UnitGotBuffHandler handler = new InstanceZone.UnitGotBuffHandler((z, u, b) =>
  816. {
  817. args.TriggingUnit = u;
  818. args.TriggingBuffTemplate = b.Data;
  819. TestAndDoAction(args);
  820. });
  821. zone.OnUnitGotBuff += handler;
  822. this.OnDisposed += (api) =>
  823. {
  824. zone.OnUnitGotBuff -= handler;
  825. };
  826. }
  827. public void listen_GenericUnitLostBuff(EventArguments args, InstanceZone zone)
  828. {
  829. args = args.Clone();
  830. InstanceZone.UnitLostBuffHandler handler = new InstanceZone.UnitLostBuffHandler((z, u, b) =>
  831. {
  832. args.TriggingUnit = u;
  833. args.TriggingBuffTemplate = b.Data;
  834. TestAndDoAction(args);
  835. });
  836. zone.OnUnitLostBuff += handler;
  837. this.OnDisposed += (api) =>
  838. {
  839. zone.OnUnitLostBuff -= handler;
  840. };
  841. }
  842. public void listen_GenericUnitQuestAccepted(EventArguments args, InstanceZone zone)
  843. {
  844. args = args.Clone();
  845. InstanceZone.QuestAcceptedHandler handler = new InstanceZone.QuestAcceptedHandler((u, q) =>
  846. {
  847. args.TriggingUnit = u;
  848. args.TriggingQuestID = q;
  849. TestAndDoAction(args);
  850. });
  851. zone.OnQuestAccepted += handler;
  852. this.OnDisposed += (api) =>
  853. {
  854. zone.OnQuestAccepted -= handler;
  855. };
  856. }
  857. public void listen_GenericUnitQuestCompleted(EventArguments args, InstanceZone zone)
  858. {
  859. args = args.Clone();
  860. InstanceZone.QuestCommittedHandler handler = new InstanceZone.QuestCommittedHandler((u, q) =>
  861. {
  862. args.TriggingUnit = u;
  863. args.TriggingQuestID = q;
  864. TestAndDoAction(args);
  865. });
  866. zone.OnQuestCommitted += handler;
  867. this.OnDisposed += (api) =>
  868. {
  869. zone.OnQuestCommitted -= handler;
  870. };
  871. }
  872. public void listen_GenericUnitQuestDropped(EventArguments args, InstanceZone zone)
  873. {
  874. args = args.Clone();
  875. InstanceZone.QuestDroppedHandler handler = new InstanceZone.QuestDroppedHandler((u, q) =>
  876. {
  877. args.TriggingUnit = u;
  878. args.TriggingQuestID = q;
  879. TestAndDoAction(args);
  880. });
  881. zone.OnQuestDropped += handler;
  882. this.OnDisposed += (api) =>
  883. {
  884. zone.OnQuestDropped -= handler;
  885. };
  886. }
  887. public void listen_GenericUnitQuestStatusChanged(EventArguments args, InstanceZone zone)
  888. {
  889. args = args.Clone();
  890. InstanceZone.QuestStatusChangedHandler handler = new InstanceZone.QuestStatusChangedHandler((u, q, k, v) =>
  891. {
  892. args.TriggingUnit = u;
  893. args.TriggingQuestID = q;
  894. TestAndDoAction(args);
  895. });
  896. zone.OnQuestStatusChanged += handler;
  897. this.OnDisposed += (api) =>
  898. {
  899. zone.OnQuestStatusChanged -= handler;
  900. };
  901. }
  902. public void listen_GenericUnitPickUnit(EventArguments args, InstanceZone zone)
  903. {
  904. args = args.Clone();
  905. InstanceZone.UnitPickUnitHandler handler = new InstanceZone.UnitPickUnitHandler((z, u, p) =>
  906. {
  907. args.TriggingUnit = u;
  908. TestAndDoAction(args);
  909. });
  910. zone.OnUnitPickUnit += handler;
  911. this.OnDisposed += (api) =>
  912. {
  913. zone.OnUnitPickUnit -= handler;
  914. };
  915. }
  916. public void listen_GenericUnitLaunchSkill(EventArguments args, InstanceZone zone)
  917. {
  918. args = args.Clone();
  919. InstanceZone.UnitLaunchSkillHandler handler = new InstanceZone.UnitLaunchSkillHandler((z, u, s) =>
  920. {
  921. args.TriggingUnit = u;
  922. args.TriggingSkillTemplate = s.Data;
  923. TestAndDoAction(args);
  924. });
  925. zone.OnUnitLaunchSkill += handler;
  926. this.OnDisposed += (api) =>
  927. {
  928. zone.OnUnitLaunchSkill -= handler;
  929. };
  930. }
  931. public void listen_GenericPlayerReady(EventArguments args, InstanceZone zone)
  932. {
  933. args = args.Clone();
  934. InstanceZone.PlayerReadyHandler handler = new InstanceZone.PlayerReadyHandler((p) =>
  935. {
  936. args.TriggingUnit = p;
  937. TestAndDoAction(args);
  938. });
  939. zone.OnPlayerReady += handler;
  940. this.OnDisposed += (api) =>
  941. {
  942. zone.OnPlayerReady -= handler;
  943. };
  944. }
  945. //////////////////////////////////////////////////////////////////////////////////////
  946. public void listen_PointUnitDead(EventArguments args, InstanceZone zone, string unitName, int UnitTemplateID = 0)
  947. {
  948. args = args.Clone();
  949. InstanceZone.UnitDeadHandler handler = new InstanceZone.UnitDeadHandler((z, u, attacker) =>
  950. {
  951. if (UnitTemplateID > 0)
  952. {
  953. if (u.Info.ID == UnitTemplateID)
  954. {
  955. args.TriggingUnit = u;
  956. TestAndDoAction(args);
  957. }
  958. }
  959. else
  960. {
  961. if (u.Name.Equals(unitName))
  962. {
  963. args.TriggingUnit = u;
  964. TestAndDoAction(args);
  965. }
  966. }
  967. });
  968. zone.OnUnitDead += handler;
  969. this.OnDisposed += (api) =>
  970. {
  971. zone.OnUnitDead -= handler;
  972. };
  973. }
  974. public void listen_PointUnitOutBattle(EventArguments args, InstanceZone zone, int unitID)
  975. {
  976. args = args.Clone();
  977. InstanceZone.UnitOutBattleHandler handler = new InstanceZone.UnitOutBattleHandler((z, u) =>
  978. {
  979. if (u.Info.ID == unitID)
  980. {
  981. args.TriggingUnit = u;
  982. TestAndDoAction(args);
  983. }
  984. });
  985. zone.OnUnitOutBattle += handler;
  986. this.OnDisposed += (api) =>
  987. {
  988. zone.OnUnitOutBattle -= handler;
  989. };
  990. }
  991. //////////////////////////////////////////////////////////////////////////////////////
  992. public void listen_SpecifyUnitActivated(EventArguments args, InstanceUnit unit)
  993. {
  994. args = args.Clone();
  995. InstanceUnit.ActivatedHandler handler = new InstanceUnit.ActivatedHandler((u) =>
  996. {
  997. args.TriggingUnit = u;
  998. TestAndDoAction(args);
  999. });
  1000. unit.OnActivated += handler;
  1001. this.OnDisposed += (api) =>
  1002. {
  1003. unit.OnActivated -= handler;
  1004. };
  1005. }
  1006. public void listen_SpecifyUnitAttack(EventArguments args, InstanceUnit unit)
  1007. {
  1008. args = args.Clone();
  1009. InstanceUnit.AttackHandler handler = new InstanceUnit.AttackHandler((u, t, hp, s) =>
  1010. {
  1011. args.TriggingUnit = u;
  1012. args.TriggingSpell = s.FromSpellUnit;
  1013. args.TriggingSkillTemplate = s.FromSkill;
  1014. args.TriggingSpellTemplate = s.FromSpell;
  1015. args.TriggingBuffTemplate = s.FromBuff;
  1016. TestAndDoAction(args);
  1017. });
  1018. unit.OnAttack += handler;
  1019. this.OnDisposed += (api) =>
  1020. {
  1021. unit.OnAttack -= handler;
  1022. };
  1023. }
  1024. public void listen_PointUnitIDDamaged(EventArguments args, InstanceZone zone, int templateID)
  1025. {
  1026. args = args.Clone();
  1027. InstanceZone.UnitDamageHandler handler = new InstanceZone.UnitDamageHandler((z, u, attacker, reduceHP, attack) =>
  1028. {
  1029. if (u.Info.ID == templateID)
  1030. {
  1031. args.TriggingUnit = u;
  1032. args.AttackUnit = attacker;
  1033. args.TriggingSpell = attack.FromSpellUnit;
  1034. args.TriggingSkillTemplate = attack.FromSkill;
  1035. args.TriggingSpellTemplate = attack.FromSpell;
  1036. args.TriggingBuffTemplate = attack.FromBuff;
  1037. TestAndDoAction(args);
  1038. }
  1039. });
  1040. zone.OnUnitDamage += handler;
  1041. this.OnDisposed += (api) =>
  1042. {
  1043. zone.OnUnitDamage -= handler;
  1044. };
  1045. }
  1046. public void listen_SpecifyUnitDamaged(EventArguments args, InstanceUnit unit)
  1047. {
  1048. args = args.Clone();
  1049. InstanceUnit.DamageHandler handler = new InstanceUnit.DamageHandler((u, a, hp, s) =>
  1050. {
  1051. args.TriggingUnit = u;
  1052. args.TriggingSpell = s.FromSpellUnit;
  1053. args.TriggingSkillTemplate = s.FromSkill;
  1054. args.TriggingSpellTemplate = s.FromSpell;
  1055. args.TriggingBuffTemplate = s.FromBuff;
  1056. TestAndDoAction(args);
  1057. });
  1058. unit.OnDamage += handler;
  1059. this.OnDisposed += (api) =>
  1060. {
  1061. unit.OnDamage -= handler;
  1062. };
  1063. }
  1064. public void listen_SpecifyUnitDead(EventArguments args, InstanceUnit unit)
  1065. {
  1066. args = args.Clone();
  1067. InstanceUnit.DeadHandler handler = new InstanceUnit.DeadHandler((u, a) =>
  1068. {
  1069. args.TriggingUnit = u;
  1070. TestAndDoAction(args);
  1071. });
  1072. unit.OnDead += handler;
  1073. this.OnDisposed += (api) =>
  1074. {
  1075. unit.OnDead -= handler;
  1076. };
  1077. }
  1078. public void listen_SpecifyUnitRebirth(EventArguments args, InstanceUnit unit)
  1079. {
  1080. InstanceUnit.RebirthHandler handler = new InstanceUnit.RebirthHandler((u) =>
  1081. {
  1082. args.TriggingUnit = u;
  1083. TestAndDoAction(args);
  1084. });
  1085. unit.OnRebirth += handler;
  1086. this.OnDisposed += (api) =>
  1087. {
  1088. unit.OnRebirth -= handler;
  1089. };
  1090. }
  1091. public void listen_SpecifyUnitGotInstanceItem(EventArguments args, InstanceUnit unit)
  1092. {
  1093. args = args.Clone();
  1094. InstanceUnit.GotInstanceItemHandler handler = new InstanceUnit.GotInstanceItemHandler((u, i) =>
  1095. {
  1096. args.TriggingUnit = u;
  1097. args.TriggingItem = i;
  1098. args.TriggingItemTemplate = i.Info;
  1099. TestAndDoAction(args);
  1100. });
  1101. unit.OnGotInstanceItem += handler;
  1102. this.OnDisposed += (api) =>
  1103. {
  1104. unit.OnGotInstanceItem -= handler;
  1105. };
  1106. }
  1107. public void listen_SpecifyUnitGotInventoryItem(EventArguments args, InstanceUnit unit)
  1108. {
  1109. args = args.Clone();
  1110. InstanceUnit.GotInventoryItemHandler handler = new InstanceUnit.GotInventoryItemHandler((u, i) =>
  1111. {
  1112. args.TriggingUnit = u;
  1113. args.TriggingItemTemplate = i;
  1114. TestAndDoAction(args);
  1115. });
  1116. unit.OnGotInventoryItem += handler;
  1117. this.OnDisposed += (api) =>
  1118. {
  1119. unit.OnGotInventoryItem -= handler;
  1120. };
  1121. }
  1122. public void listen_SpecifyUnitLostInventoryItem(EventArguments args, InstanceUnit unit)
  1123. {
  1124. InstanceUnit.LostInventoryItemHandler handler = new InstanceUnit.LostInventoryItemHandler((u, i) =>
  1125. {
  1126. args.TriggingUnit = u;
  1127. args.TriggingItemTemplate = i;
  1128. TestAndDoAction(args);
  1129. });
  1130. unit.OnLostInventoryItem += handler;
  1131. this.OnDisposed += (api) =>
  1132. {
  1133. unit.OnLostInventoryItem -= handler;
  1134. };
  1135. }
  1136. public void listen_SpecifyUnitUseItem(EventArguments args, InstanceUnit unit)
  1137. {
  1138. args = args.Clone();
  1139. InstanceUnit.UseItemHandler handler = new InstanceUnit.UseItemHandler((u, i, c) =>
  1140. {
  1141. args.TriggingUnit = u;
  1142. args.TriggingItemTemplate = i;
  1143. TestAndDoAction(args);
  1144. });
  1145. unit.OnUseItem += handler;
  1146. this.OnDisposed += (api) =>
  1147. {
  1148. unit.OnUseItem -= handler;
  1149. };
  1150. }
  1151. public void listen_SpecifyUnitGotBuff(EventArguments args, InstanceUnit unit)
  1152. {
  1153. args = args.Clone();
  1154. InstanceUnit.GotBuffHandler handler = new InstanceUnit.GotBuffHandler((u, b) =>
  1155. {
  1156. args.TriggingUnit = u;
  1157. args.TriggingBuffTemplate = b.Data;
  1158. TestAndDoAction(args);
  1159. });
  1160. unit.OnGotBuff += handler;
  1161. this.OnDisposed += (api) =>
  1162. {
  1163. unit.OnGotBuff -= handler;
  1164. };
  1165. }
  1166. public void listen_SpecifyUnitLostBuff(EventArguments args, InstanceUnit unit)
  1167. {
  1168. args = args.Clone();
  1169. InstanceUnit.LostBuffHandler handler = new InstanceUnit.LostBuffHandler((u, b) =>
  1170. {
  1171. args.TriggingUnit = u;
  1172. args.TriggingBuffTemplate = b.Data;
  1173. TestAndDoAction(args);
  1174. });
  1175. unit.OnLostBuff += handler;
  1176. this.OnDisposed += (api) =>
  1177. {
  1178. unit.OnLostBuff -= handler;
  1179. };
  1180. }
  1181. public void listen_SpecifyUnitLaunchSkill(EventArguments args, InstanceUnit unit)
  1182. {
  1183. args = args.Clone();
  1184. InstanceUnit.OnLaunchSkillHandler handler = new InstanceUnit.OnLaunchSkillHandler((u, s) =>
  1185. {
  1186. args.TriggingUnit = u;
  1187. args.TriggingSkillTemplate = s.Data;
  1188. TestAndDoAction(args);
  1189. });
  1190. unit.OnLaunchSkill += handler;
  1191. this.OnDisposed += (api) =>
  1192. {
  1193. unit.OnLaunchSkill -= handler;
  1194. };
  1195. }
  1196. #endregion
  1197. //-----------------------------------------------------------------------------------------------
  1198. #region __监听_触发器事件__
  1199. public void listen_EventActionBegin(EventArguments args, EventTriggerAdapter adapter)
  1200. {
  1201. args = args.Clone();
  1202. OnActionBeginHandler handler = new OnActionBeginHandler((a, g) =>
  1203. {
  1204. TestAndDoAction(g);
  1205. });
  1206. adapter.OnActionBegin += handler;
  1207. this.OnDisposed += (api) =>
  1208. {
  1209. adapter.OnActionBegin -= handler;
  1210. };
  1211. }
  1212. public void listen_EventActionEnd(EventArguments args, EventTriggerAdapter adapter)
  1213. {
  1214. args = args.Clone();
  1215. OnActionEndHandler handler = new OnActionEndHandler((a, g) =>
  1216. {
  1217. TestAndDoAction(g);
  1218. });
  1219. adapter.OnActionEnd += handler;
  1220. this.OnDisposed += (api) =>
  1221. {
  1222. adapter.OnActionEnd -= handler;
  1223. };
  1224. }
  1225. public void listen_EventActionActive(EventArguments args, EventTriggerAdapter adapter)
  1226. {
  1227. args = args.Clone();
  1228. OnActionActiveHandler handler = new OnActionActiveHandler((a, g) =>
  1229. {
  1230. TestAndDoAction(g);
  1231. });
  1232. adapter.mOnActionActive += handler;
  1233. this.OnDisposed += (api) =>
  1234. {
  1235. adapter.mOnActionActive -= handler;
  1236. };
  1237. }
  1238. #endregion
  1239. //-----------------------------------------------------------------------------------------------
  1240. #region Delegates
  1241. public delegate void OnActionBeginHandler(EventTriggerAdapter trigger, EventArguments args);
  1242. public delegate void OnActionEndHandler(EventTriggerAdapter trigger, EventArguments args);
  1243. public delegate void OnActionActiveHandler(EventTriggerAdapter trigger, EventArguments args);
  1244. public delegate void OnDisposedHandler(EventTriggerAdapter trigger);
  1245. private OnActionBeginHandler mOnActionBegin;
  1246. private OnActionEndHandler mOnActionEnd;
  1247. private OnActionActiveHandler mOnActionActive;
  1248. private OnDisposedHandler mOnDisposed;
  1249. public event OnActionBeginHandler OnActionBegin { add { mOnActionBegin += value; } remove { mOnActionBegin -= value; } }
  1250. public event OnActionEndHandler OnActionEnd { add { mOnActionEnd += value; } remove { mOnActionEnd -= value; } }
  1251. public event OnActionActiveHandler OnActionActive { add { mOnActionActive += value; } remove { mOnActionActive -= value; } }
  1252. public event OnDisposedHandler OnDisposed { add { mOnDisposed += value; } remove { mOnDisposed -= value; } }
  1253. #endregion
  1254. //-----------------------------------------------------------------------------------------------
  1255. }
  1256. //---------------------------------------------------------------------------------
  1257. /// <summary>
  1258. /// 绑定环境变量用的数据接口
  1259. /// </summary>
  1260. public class BindValuesAdapter : IEditorValueAdapter
  1261. {
  1262. private IEventTriggerCollection mGroup;
  1263. private InstanceZone mZoneAPI;
  1264. private InstanceUnit mUnitAPI;
  1265. public BindValuesAdapter(EditorScene scene, IEventTriggerCollection group)
  1266. {
  1267. this.IsActive = true;
  1268. this.mGroup = group;
  1269. this.mZoneAPI = scene;
  1270. this.mUnitAPI = null;
  1271. }
  1272. public override void Dispose()
  1273. {
  1274. this.mGroup = null;
  1275. this.mZoneAPI = null;
  1276. this.mUnitAPI = null;
  1277. base.Dispose();
  1278. }
  1279. public override bool IsActive { get; set; }
  1280. public override TemplateManager Templates { get { return mZoneAPI.Templates; } }
  1281. public override IEventTriggerCollection Group { get { return mGroup; } }
  1282. public override InstanceZone ZoneAPI { get { return mZoneAPI; } }
  1283. public override InstanceUnit UnitAPI { get { return mUnitAPI; } }
  1284. }
  1285. //---------------------------------------------------------------------------------
  1286. public class ZoneEventTriggerCollection : IEventTriggerCollection
  1287. {
  1288. private EditorScene mScene;
  1289. private HashMap<string, EventTriggerAdapter> mEvents = new HashMap<string, EventTriggerAdapter>();
  1290. public ZoneEventTriggerCollection(EditorScene scene)
  1291. {
  1292. this.mScene = scene;
  1293. }
  1294. public void Dispose()
  1295. {
  1296. foreach (EventTriggerAdapter trigger in mEvents.Values)
  1297. {
  1298. trigger.Dispose();
  1299. }
  1300. mEvents.Clear();
  1301. mEvents = null;
  1302. mScene = null;
  1303. }
  1304. public void Bind<T>(ICollection<T> events) where T : IEventDataNode
  1305. {
  1306. foreach (IEventDataNode e in events)
  1307. {
  1308. ZoneEventTrigger trigger = new ZoneEventTrigger(mScene, e, this);
  1309. mEvents.Put(e.EventName, trigger);
  1310. }
  1311. foreach (EventTriggerAdapter trigger in mEvents.Values)
  1312. {
  1313. trigger.Start();
  1314. }
  1315. }
  1316. public EventTriggerAdapter GetEditEvent(string name)
  1317. {
  1318. if (name == null) { return null; }
  1319. return mEvents.Get(name);
  1320. }
  1321. public void EventActive(string name, EventArguments args)
  1322. {
  1323. EventTriggerAdapter apt = this.GetEditEvent(name);
  1324. if (apt != null)
  1325. {
  1326. apt.IsActive = true;
  1327. apt.ProcessActionActive(args);
  1328. }
  1329. }
  1330. public void EventDeactive(string name, EventArguments args)
  1331. {
  1332. EventTriggerAdapter apt = this.GetEditEvent(name);
  1333. if (apt != null)
  1334. {
  1335. apt.IsActive = false;
  1336. }
  1337. }
  1338. public class ZoneEventTrigger : EventTriggerAdapter
  1339. {
  1340. private readonly EditorScene mScene;
  1341. public override InstanceZone ZoneAPI { get { return mScene; } }
  1342. public override InstanceUnit UnitAPI { get { return null; } }
  1343. public ZoneEventTrigger(EditorScene scene, IEventDataNode evt, ZoneEventTriggerCollection group)
  1344. : base(evt, group)
  1345. {
  1346. mScene = scene;
  1347. }
  1348. }
  1349. }
  1350. public class UnitEventTriggerCollection : IEventTriggerCollection
  1351. {
  1352. private InstanceUnit mUnit;
  1353. private HashMap<string, EventTriggerAdapter> mEvents = new HashMap<string, EventTriggerAdapter>();
  1354. public UnitEventTriggerCollection(InstanceUnit unit)
  1355. {
  1356. this.mUnit = unit;
  1357. }
  1358. public void Dispose()
  1359. {
  1360. foreach (EventTriggerAdapter trigger in mEvents.Values)
  1361. {
  1362. trigger.Dispose();
  1363. }
  1364. mEvents.Clear();
  1365. mEvents = null;
  1366. mUnit = null;
  1367. }
  1368. public void Bind<T>(ICollection<T> events) where T : IEventDataNode
  1369. {
  1370. foreach (IEventDataNode e in events)
  1371. {
  1372. UnitEventTrigger trigger = new UnitEventTrigger(mUnit, e, this);
  1373. mEvents.Put(e.EventName, trigger);
  1374. }
  1375. foreach (EventTriggerAdapter trigger in mEvents.Values)
  1376. {
  1377. trigger.Start();
  1378. }
  1379. }
  1380. public EventTriggerAdapter GetEditEvent(string name)
  1381. {
  1382. if (name == null) { return null; }
  1383. return mEvents.Get(name);
  1384. }
  1385. public void EventActive(string name, EventArguments args)
  1386. {
  1387. EventTriggerAdapter apt = this.GetEditEvent(name);
  1388. if (apt != null)
  1389. {
  1390. apt.IsActive = true;
  1391. }
  1392. }
  1393. public void EventDeactive(string name, EventArguments args)
  1394. {
  1395. EventTriggerAdapter apt = this.GetEditEvent(name);
  1396. if (apt != null)
  1397. {
  1398. apt.IsActive = false;
  1399. }
  1400. }
  1401. public class UnitEventTrigger : EventTriggerAdapter
  1402. {
  1403. private readonly InstanceZone mScene;
  1404. private readonly InstanceUnit mUnit;
  1405. public override InstanceZone ZoneAPI { get { return mScene; } }
  1406. public override InstanceUnit UnitAPI { get { return mUnit; } }
  1407. public UnitEventTrigger(InstanceUnit unit, IEventDataNode evt, UnitEventTriggerCollection group)
  1408. : base(evt, group)
  1409. {
  1410. mUnit = unit;
  1411. mScene = unit.Parent;
  1412. }
  1413. }
  1414. }
  1415. //---------------------------------------------------------------------------------
  1416. }