HateSystem.cs 8.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Text;
  4. using CommonAI.Zone.Instance;
  5. using CommonAI.Zone.Formula;
  6. using CommonLang;
  7. using CommonLang.Vector;
  8. namespace CommonAI.Zone.Helper
  9. {
  10. public abstract class HateSystem : IComparer<HateSystem.HateInfo>
  11. {
  12. public class HateInfo
  13. {
  14. public InstanceUnit Unit;
  15. public long HateValue;
  16. public int hitNums; //连击数
  17. public HateInfo(InstanceUnit unit)
  18. {
  19. this.Unit = unit;
  20. this.HateValue = 0;
  21. this.hitNums = 0;
  22. }
  23. }
  24. private InstanceUnit owner;
  25. private TimeInterval<int> m_Timer;
  26. private int m_Capacity;
  27. protected readonly HashMap<uint, HateInfo> unitMap = new HashMap<uint, HateInfo>();
  28. protected readonly List<HateInfo> unitList = new List<HateInfo>(); // 第一个是仇恨值最高的
  29. public int Count
  30. {
  31. get { return unitList.Count; }
  32. }
  33. public int Capacity
  34. {
  35. get { return m_Capacity; }
  36. }
  37. public InstanceUnit Owner
  38. {
  39. get { return owner; }
  40. }
  41. public HateSystem(InstanceUnit owner) :
  42. this(owner, owner.Templates.CFG.AI_HATE_SYSTEM_CAPACITY_MS, owner.Templates.CFG.AI_NPC_CHECK_IN_GUARD_LIMIT_TIME_MS)
  43. {
  44. }
  45. public HateSystem(InstanceUnit owner, int capacity, int updateIntervalMS)
  46. {
  47. this.owner = owner;
  48. this.m_Capacity = capacity;
  49. this.m_Timer = new TimeInterval<int>(updateIntervalMS);
  50. }
  51. protected virtual void onTargetAdded(HateInfo target) { }
  52. protected virtual void onTargetRemoved(HateInfo target) { }
  53. protected virtual void onOwnerHitted(HateInfo attacker, AttackSource attack, int reduceHP)
  54. {
  55. attacker.HateValue += reduceHP;
  56. }
  57. public void OnHitted(InstanceUnit attacker, AttackSource attack, int reduceHP)
  58. {
  59. HateInfo ret = Add(attacker);
  60. onOwnerHitted(ret, attack, reduceHP);
  61. Sort();
  62. }
  63. public HateInfo Add(InstanceUnit target)
  64. {
  65. HateInfo ret;
  66. if (!unitMap.TryGetValue(target.ID, out ret))
  67. {
  68. ret = new HateInfo(target);
  69. unitMap.Add(target.ID, ret);
  70. unitList.Add(ret);
  71. onTargetAdded(ret);
  72. }
  73. return ret;
  74. }
  75. public void Remove(InstanceUnit unit)
  76. {
  77. HateInfo u = unitMap.RemoveByKey(unit.ID);
  78. if (u != null)
  79. {
  80. unitList.Remove(u);
  81. onTargetRemoved(u);
  82. }
  83. }
  84. public bool Contains(InstanceUnit unit)
  85. {
  86. return unitMap.ContainsKey(unit.ID);
  87. }
  88. public bool ContainsID(uint unitID)
  89. {
  90. return unitMap.ContainsKey(unitID);
  91. }
  92. public HateInfo getHateInfo(uint unitId)
  93. {
  94. return this.unitMap.Get(unitId);
  95. }
  96. public virtual void Reset()
  97. {
  98. for (int i = 0; i < unitList.Count; ++i)
  99. {
  100. HateInfo u = unitList[i];
  101. u.HateValue = 0;
  102. }
  103. this.Sort();
  104. }
  105. public virtual void Update(int intervalMS)
  106. {
  107. if (unitList.Count > 0 && m_Timer.Update(intervalMS))
  108. {
  109. this.Sort();
  110. while (unitList.Count > m_Capacity)
  111. {
  112. int i = unitList.Count - 1;
  113. HateInfo u = unitList[i];
  114. unitList.RemoveAt(i);
  115. unitMap.Remove(u.Unit.ID);
  116. onTargetRemoved(u);
  117. }
  118. for (int i = 0; i < unitList.Count; ++i)
  119. {
  120. HateInfo u = unitList[i];
  121. if (u.Unit.Enable && u.Unit.IsActive)
  122. {
  123. }
  124. else
  125. {
  126. unitList.RemoveAt(i);
  127. unitMap.Remove(u.Unit.ID);
  128. onTargetRemoved(u);
  129. i--;
  130. }
  131. }
  132. }
  133. }
  134. public virtual void Sort()
  135. {
  136. unitList.Sort(this);
  137. }
  138. public virtual void Clear()
  139. {
  140. for (int i = 0; i < unitList.Count; ++i)
  141. {
  142. HateInfo u = unitList[i];
  143. onTargetRemoved(u);
  144. }
  145. unitMap.Clear();
  146. unitList.Clear();
  147. }
  148. /// <summary>
  149. /// 当前首要目标
  150. /// </summary>
  151. public virtual InstanceUnit GetHated(bool onlyMonster = false)
  152. {
  153. for (int i = 0; i < unitList.Count; ++i)
  154. {
  155. HateInfo u = unitList[i];
  156. if (u.Unit.Enable && u.Unit.IsActive)
  157. {
  158. // 现在宠物也能拉仇恨,死亡了
  159. //if(u.Unit is InstancePet)
  160. //{
  161. // return (u.Unit as InstancePet).Master;
  162. //}
  163. //Console.WriteLine(" ------ getHated -- " + u.Unit.Name + ", " + unitList.Count + ", index = " + i);
  164. if(!onlyMonster || (onlyMonster && u.Unit.IsMonster))
  165. {
  166. return u.Unit;
  167. }
  168. }
  169. else
  170. {
  171. unitList.RemoveAt(i);
  172. unitMap.Remove(u.Unit.ID);
  173. onTargetRemoved(u);
  174. i--;
  175. }
  176. }
  177. return null;
  178. }
  179. /// <summary>
  180. /// 强制删除buff追击目标
  181. /// </summary>
  182. public virtual void forceRemoveAtkTraget() {}
  183. public virtual int updateHateList(float guargRangeLimit, Vector2 orginPosition)
  184. {
  185. for (int i = 0; i < unitList.Count; ++i)
  186. {
  187. HateInfo u = unitList[i];
  188. if (!u.Unit.Enable || !u.Unit.IsActive || !CMath.intersectRound(u.Unit.X, u.Unit.Y, u.Unit.BodyBlockSize, orginPosition.X, orginPosition.Y, guargRangeLimit))
  189. {
  190. unitList.RemoveAt(i);
  191. unitMap.Remove(u.Unit.ID);
  192. onTargetRemoved(u);
  193. //Console.WriteLine(" - - - - updateHateList : " + u.Unit.Name);
  194. i--;
  195. }
  196. }
  197. return unitMap.Count;
  198. }
  199. public void print()
  200. {
  201. for (int i = 0; i < unitList.Count; ++i)
  202. {
  203. HateInfo u = unitList[i];
  204. Console.WriteLine(" - - - - print hate : " + u.Unit.Name);
  205. }
  206. }
  207. public virtual int GetHateList(List<HateInfo> ret)
  208. {
  209. int count = 0;
  210. for (int i = 0; i < unitList.Count; ++i)
  211. {
  212. HateInfo u = unitList[i];
  213. if (u.Unit.Enable && u.Unit.IsActive)
  214. {
  215. ret.Add(u);
  216. count++;
  217. }
  218. else
  219. {
  220. unitList.RemoveAt(i);
  221. unitMap.Remove(u.Unit.ID);
  222. onTargetRemoved(u);
  223. i--;
  224. }
  225. }
  226. return count;
  227. }
  228. public string GetHatePlayerInfo()
  229. {
  230. string hateInfo = "";
  231. for (int i = 0; i < unitList.Count; ++i)
  232. {
  233. if (unitList[i].Unit.IsPlayer)
  234. {
  235. hateInfo = hateInfo + "_" + unitList[i].Unit.PlayerUUID;
  236. }
  237. else
  238. {
  239. hateInfo = hateInfo + "#" + unitList[i].Unit.Info.ID;
  240. }
  241. }
  242. return hateInfo;
  243. }
  244. public int getHateSize()
  245. {
  246. return unitMap.Count;
  247. }
  248. public virtual int Compare(HateSystem.HateInfo x, HateSystem.HateInfo y)
  249. {
  250. //Console.WriteLine(" - - - - x:" + x.HateValue + ", y:" + y.HateValue);
  251. long value = y.HateValue - x.HateValue;
  252. if(value != 0)
  253. {
  254. return value > 0 ? 1 : -1;
  255. }
  256. return 0;
  257. }
  258. }
  259. }