QuestAdapter.cs 3.7 KB

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  1. using CommonAI.Zone.Instance;
  2. using CommonLang;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using System.Text;
  7. namespace CommonAI.Zone.Helper
  8. {
  9. public enum QuestState : byte
  10. {
  11. Uncharted = 0,
  12. Accepted = 1,
  13. Commited = 2,
  14. }
  15. public class QuestData
  16. {
  17. public readonly string QuestID;
  18. public QuestState State = QuestState.Uncharted;
  19. public HashMap<string, string> Attributes = new HashMap<string, string>();
  20. public QuestData(string id)
  21. {
  22. this.QuestID = id;
  23. }
  24. }
  25. public abstract class IQuestAdapter : IDisposable
  26. {
  27. private InstanceZone mZone;
  28. public IQuestAdapter(InstanceZone zone)
  29. {
  30. mZone = zone;
  31. }
  32. public InstanceZone Zone { get { return mZone; } }
  33. /// <summary>
  34. /// 【第三方系统通知】任务已接受
  35. /// </summary>
  36. /// <param name="playerUUID"></param>
  37. /// <param name="quest"></param>
  38. public virtual void OnQuestAcceptedHandler(string playerUUID, string quest)
  39. {
  40. mZone.gs_OnQuestAccepted(playerUUID, quest);
  41. }
  42. /// <summary>
  43. /// 【第三方系统通知】任务已完成
  44. /// </summary>
  45. /// <param name="playerUUID"></param>
  46. /// <param name="quest"></param>
  47. public virtual void OnQuestCommittedHandler(string playerUUID, string quest)
  48. {
  49. mZone.gs_OnQuestCommitted(playerUUID, quest);
  50. }
  51. /// <summary>
  52. /// 【第三方系统通知】任务已放弃
  53. /// </summary>
  54. /// <param name="playerUUID"></param>
  55. /// <param name="quest"></param>
  56. public virtual void OnQuestDroppedHandler(string playerUUID, string quest)
  57. {
  58. mZone.gs_OnQuestDropped(playerUUID, quest);
  59. }
  60. /// <summary>
  61. /// 【第三方系统通知】任务状态已改变
  62. /// </summary>
  63. /// <param name="playerUUID"></param>
  64. /// <param name="quest"></param>
  65. /// <param name="key"></param>
  66. /// <param name="value"></param>
  67. public virtual void OnQuestStatusChangedHandler(string playerUUID, string quest, string key, string value)
  68. {
  69. mZone.gs_OnQuestStatusChanged(playerUUID, quest, key, value);
  70. }
  71. /// <summary>
  72. /// 【战斗模块请求】接受任务
  73. /// </summary>
  74. /// <param name="playerUUID"></param>
  75. /// <param name="quest"></param>
  76. /// <param name="args"></param>
  77. public abstract void DoAcceptQuest(string playerUUID, string quest, string args);
  78. //向玩家发送消息
  79. public abstract void DoSendMsgToPlayer(string playerUUID, CommonLang.Protocol.IMessage msg);
  80. /// <summary>
  81. /// 【战斗模块请求】
  82. /// </summary>
  83. /// <param name="playerUUID"></param>
  84. /// <param name="quest"></param>
  85. /// <param name="args"></param>
  86. public abstract void DoCommitQuest(string playerUUID, string quest, string args);
  87. /// <summary>
  88. /// 【战斗模块请求】
  89. /// </summary>
  90. /// <param name="playerUUID"></param>
  91. /// <param name="quest"></param>
  92. /// <param name="args"></param>
  93. public abstract void DoDropQuest(string playerUUID, string quest, string args);
  94. /// <summary>
  95. /// 【战斗模块请求】
  96. /// </summary>
  97. /// <param name="playerUUID"></param>
  98. /// <param name="quest"></param>
  99. /// <param name="key"></param>
  100. /// <param name="value"></param>
  101. public abstract void DoUpdateQuestStatus(string playerUUID, string quest, string key, string value);
  102. public virtual void Dispose()
  103. {
  104. }
  105. }
  106. }