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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- namespace CommonAI.Zone.Helper
- {
- public enum UnitActionStatus : byte
- {
- Pause = 0,
- Idle = 1,
- Move = 2,
- Skill = 3,
- Damage = 4,
- Dead = 5,
- Stun = 6,
- Pick = 7,
- Chaos = 8,
- Escape = 9,
- ChargeAtkMove = 10, // client
- ChargeAtkIdle = 11, // client
- CrossRobbery = 12, // 新增渡劫状态
- ServerSyncMove = 13, // 服务器同步移动
- ChuanGongA = 14, // 传功A
- ChuanGongB = 15, // 传功B
- DaZuo = 16, // 打坐
- BuffLockStateAction = 17, // GameEditor Buff中LockStateAction的动作状态
- HomeBack = 18, // client-回城状态
- ClearYaoQi = 19, // 仙盟净妖
- Jump = 20, // Jump状态
- Transport=21, // 传送状态,不接受客户端move
- PetLock=22, // 随从锁定状态
- HitMove = 23, // 受击后,进入强制移动状态
- BreakShield = 24, // 破定状态
-
-
- //尽量往上面加
- Spawn = 100,
- Rebirth = 101,
- DaZuoRecoveryAttr = 102, //打坐恢复玩家和宠物血量
- Max = DaZuoRecoveryAttr + 1,
- }
- //暂时用byte, 子状态可能同时拥有多个是A + B + C的组合值
- public enum UnitActionSubStatus : int
- {
- None = 0,
- Stealth = 1 << 0, // 隐身
- ChargeAtkIdle = 1 << 1, // 蓄力空闲
- CanNotMove = 1 << 2, // 不能移动
- Mocking = 1 << 3, // 嘲讽状态
- ChargeAtkMove = 1 << 4, // 蓄力移动
- }
- public enum SkillActiveState : byte
- {
- Active = 0,
- Deactive = 1,
- DeactiveAndPause = 2,
- Hide = 3,
- ActiveAndHide = 4,
- }
- public enum XmdsSkillType : byte
- {
- none = 0, // 啥也不是,默认值
- active = 1, //主动攻击技能.
- petGiveAcitve = 2, //宠物给人的主动技能
- normalAtk = 3, //普通攻击.
- passive = 4, //被动技能.
- petGivePassive = 5, //宠物给玩家的被动技能
- cardSkill = 6, //卡牌技能
- }
- //新增动作类型
- public enum ActionEnum : byte
- {
- None = 0,
- //蓄力, 后续动作会在前一个动作播放完成之后,自动播放下一段(跟IsSinleAction不同的是,这个可指定部分序列帧的连续性)
- chargeAtk = 1, //这个客户端需要显示圈
- IsAutoNext = 2, //这个客户端不需要显示圈
- forbidNext = 3, //actionQueue在有多段的时候,禁止下一段(适用某个技能多种形态)
- forbidNext_lock = 4, //同上,只不过next被锁定,不能自动释放,只能有代码控制(比如法师剑影)
- showLeftTime = 5, //使用当前动作时间作为CD
- forbidNext_showTime = 6, //forbidNext + 显示倒计时圈
- }
- /// <summary>
- /// 客户端预演技能枚举
- /// </summary>
- public enum SimulationSkillEnum : byte
- {
- None = 0,
- Begin = 1, //开始
- Doing = 2, //预演中
- JumpEnd = 19, //跳跃预演结束
- End = 20, //结束
- }
- /// <summary>
- /// 客户端技能描述分类
- /// </summary>
- public enum SkillDescType : byte
- {
- None = 0,
- Displacement = 1, //位移技能
- //后续如果有在增加
- }
- }
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