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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- namespace CommonAI.Zone.Helper
- {
- public enum UnitActionStatus : byte
- {
- Pause = 0,
- Idle = 1,
- Move = 2,
- Skill = 3,
- Damage = 4,
- Dead = 5,
- Stun = 6,
- Pick = 7,
- Chaos = 8,
- Escape = 9,
- ChargeAtkMove = 10,
- ChargeAtkIdle = 11,
- CrossRobbery = 12,
- ServerSyncMove = 13,
- ChuanGongA = 14,
- ChuanGongB = 15,
- DaZuo = 16,
- BuffLockStateAction = 17,
- HomeBack = 18,
- ClearYaoQi = 19,
- Jump = 20,
- Transport=21,
- PetLock=22,
- HitMove = 23,
- BreakShield = 24,
-
-
-
- Spawn = 100,
- Rebirth = 101,
- DaZuoRecoveryAttr = 102,
- Max = DaZuoRecoveryAttr + 1,
- }
-
- public enum UnitActionSubStatus : int
- {
- None = 0,
- Stealth = 1 << 0,
- ChargeAtkIdle = 1 << 1,
- CanNotMove = 1 << 2,
- Mocking = 1 << 3,
- ChargeAtkMove = 1 << 4,
- }
- public enum SkillActiveState : byte
- {
- Active = 0,
- Deactive = 1,
- DeactiveAndPause = 2,
- Hide = 3,
- ActiveAndHide = 4,
- }
- public enum XmdsSkillType : byte
- {
- none = 0,
- active = 1,
- petGiveAcitve = 2,
- normalAtk = 3,
- passive = 4,
- petGivePassive = 5,
- cardSkill = 6,
- }
-
- public enum ActionEnum : byte
- {
- None = 0,
-
- chargeAtk = 1,
- IsAutoNext = 2,
- forbidNext = 3,
- forbidNext_lock = 4,
- showLeftTime = 5,
- forbidNext_showTime = 6,
- }
-
-
-
- public enum SimulationSkillEnum : byte
- {
- None = 0,
- Begin = 1,
- Doing = 2,
- JumpEnd = 19,
- End = 20,
- }
-
-
-
- public enum SkillDescType : byte
- {
- None = 0,
- Displacement = 1,
-
- }
- }
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