InstanceBuilding.cs 3.8 KB

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  1. using CommonAI.RTS; using CommonLang.Vector;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Formula;
  4. using CommonLang;
  5. using System;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. using System.Text;
  9. namespace CommonAI.Zone.Instance
  10. {
  11. public class InstanceBuilding : InstanceUnit, ViewTrigger.ViewTriggerListener
  12. {
  13. private ViewTrigger mViewTrigger;
  14. private InstanceUnit mTracingTarget;
  15. public override bool IsNoneBlock { get { return true; } }
  16. public override bool Moveable { get { return false; } }
  17. public override bool SyncPos { get { return false; } }
  18. public InstanceBuilding(InstanceZone zone, UnitInfo info, string name, int force, int level)
  19. : base(zone, info, name, force, level, info.BodySize > 0)
  20. {
  21. mViewTrigger = new ViewTriggerRoundBody(zone, info.GuardRange);
  22. mViewTrigger.setListener(this);
  23. if (IsNoneSkill)
  24. {
  25. mViewTrigger.Enable = false;
  26. }
  27. }
  28. override protected void onResetAI()
  29. {
  30. mTracingTarget = null;
  31. doSomething();
  32. }
  33. override protected void onUpdate(bool slowRefresh)
  34. {
  35. base.onUpdate(slowRefresh);
  36. if (mTracingTarget != null)
  37. {
  38. if (!mTracingTarget.IsActive)
  39. {
  40. mTracingTarget = null;
  41. mViewTrigger.Enable = true;
  42. }
  43. else if (CMath.intersectRound(
  44. this.X, this.Y, this.Info.GuardRange,
  45. mTracingTarget.X,
  46. mTracingTarget.Y,
  47. mTracingTarget.BodyBlockSize))
  48. {
  49. if (CurrentState is StateSkill)
  50. {
  51. }
  52. else
  53. {
  54. Vector2 targetPos = new Vector2(mTracingTarget.X, mTracingTarget.Y);
  55. faceTo(mTracingTarget.X, mTracingTarget.Y);
  56. launchRandomSkill(SkillTemplate.CastTarget.Enemy, new InstanceUnit.LaunchSkillParam(mTracingTarget.ID, targetPos));
  57. }
  58. }
  59. else
  60. {
  61. mTracingTarget = null;
  62. mViewTrigger.Enable = true;
  63. }
  64. }
  65. mViewTrigger.onLookUpdate(X, Y);
  66. }
  67. protected override void onStateChanged(State old_state, State state)
  68. {
  69. }
  70. protected override void onDamaged(InstanceUnit attacker, AttackSource attack, int reduceHP)
  71. {
  72. }
  73. void ViewTrigger.ViewTriggerListener.onObjectEnterView(ViewTrigger src, InstanceZoneObject obj)
  74. {
  75. InstanceUnit u = obj as InstanceUnit;
  76. // 攻击第一个目标
  77. if (mTracingTarget == null || (!mTracingTarget.IsActive))
  78. {
  79. mTracingTarget = u;
  80. mViewTrigger.Enable = false;
  81. }
  82. }
  83. public void SetTracingTarget(InstanceUnit unit)
  84. {
  85. this.mTracingTarget = unit;
  86. }
  87. void ViewTrigger.ViewTriggerListener.onObjectLeaveView(ViewTrigger src, InstanceZoneObject obj)
  88. {
  89. }
  90. bool ViewTrigger.ViewTriggerListener.select(ViewTrigger src, InstanceZoneObject obj)
  91. {
  92. if (obj == this)
  93. {
  94. return false;
  95. }
  96. else if ((obj is InstanceUnit))
  97. {
  98. var u = obj as InstanceUnit;
  99. if (u.Force != this.Force && Parent.IsAttackable(this, u, SkillTemplate.CastTarget.Enemy, AttackReason.Look, Info))
  100. {
  101. return true;
  102. }
  103. }
  104. return false;
  105. }
  106. }
  107. }