InstanceFlag.cs 34 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Text;
  4. using CommonAI.RTS;
  5. using CommonLang.Vector;
  6. using CommonLang;
  7. using CommonAI.Zone.Helper;
  8. using CommonAI.RTS.Manhattan;
  9. using CommonAI.Zone.ZoneEditor;
  10. namespace CommonAI.Zone.Instance
  11. {
  12. public abstract class InstanceFlag : GameEntity, IPositionObject
  13. {
  14. public abstract float Direction { get; }
  15. public abstract float RadiusSize { get; }
  16. public InstanceZone Parent { get { return mParent; } }
  17. public string Name { get { return mName; } }
  18. public string Alias { get { return mAlias; } }
  19. public Vector2 Pos { get { return mPos; } }
  20. public float X { get { return mPos.X; } }
  21. public float Y { get { return mPos.Y; } }
  22. private Vector2 mPos = new Vector2();
  23. private readonly string mName;
  24. private readonly string mAlias;
  25. private readonly string mSrcTag = null;
  26. private bool mEnableTriggerd = false;
  27. private bool mEnable = true;
  28. private InstanceZone mParent;
  29. private string mTag;
  30. public bool Enable
  31. {
  32. get { return mEnable; }
  33. set
  34. {
  35. if (!mEnableTriggerd || mEnable != value)
  36. {
  37. mEnableTriggerd = true;
  38. mEnable = value;
  39. if (mEnable)
  40. {
  41. if (mOnFlagEnabled != null)
  42. mOnFlagEnabled.Invoke(this);
  43. }
  44. else
  45. {
  46. if (mOnFlagDisabled != null)
  47. mOnFlagDisabled.Invoke(this);
  48. }
  49. }
  50. }
  51. }
  52. public string Tag
  53. {
  54. get { return mTag; }
  55. set
  56. {
  57. if (mTag != value)
  58. {
  59. mTag = value;
  60. Parent.queueEvent(new FlagTagChangedEvent(this.mName, this.mTag));
  61. }
  62. }
  63. }
  64. public string SrcTag
  65. {
  66. get { return mSrcTag; }
  67. }
  68. public InstanceFlag(InstanceZone zone, ZoneEditor.SceneObjectData data)
  69. {
  70. this.mParent = zone;
  71. this.mName = data.Name;
  72. this.mAlias = data.Alias;
  73. this.mPos = new Vector2(data.X, data.Y);
  74. this.mTag = data.Tag;
  75. }
  76. protected override void Disposing()
  77. {
  78. base.Disposing();
  79. this.clearEvents();
  80. }
  81. virtual internal void onAdded()
  82. {
  83. if (mOnInit != null)
  84. {
  85. mOnInit.Invoke(this);
  86. }
  87. }
  88. protected internal virtual void OnStart()
  89. {
  90. }
  91. virtual internal void update()
  92. {
  93. }
  94. abstract public TVector2 getRandomPos(Random random);
  95. //----------------------------------------------------------------------------
  96. #region IFlagAPI
  97. public bool get_enable()
  98. {
  99. return Enable;
  100. }
  101. public bool set_enable(bool e)
  102. {
  103. Enable = e;
  104. return e;
  105. }
  106. public string get_name()
  107. {
  108. return Name;
  109. }
  110. public float get_x()
  111. {
  112. return X;
  113. }
  114. public float get_y()
  115. {
  116. return Y;
  117. }
  118. /// <summary>
  119. /// Show Check Point
  120. /// </summary>
  121. /// <param name="target"></param>
  122. public void look_at_target(string target)
  123. {
  124. mParent.queueEvent(new LookAtEvent(target, 0, 0));
  125. }
  126. #endregion
  127. //----------------------------------------------------------------------------
  128. #region Delegate
  129. /// <summary>
  130. /// 触发器开始
  131. /// </summary>
  132. /// <param name="flag"></param>
  133. public delegate void InitHandler(InstanceFlag flag);
  134. /// <summary>
  135. /// 触发器被开启
  136. /// </summary>
  137. /// <param name="flag"></param>
  138. public delegate void FlagEnabledHandler(InstanceFlag flag);
  139. /// <summary>
  140. /// 触发器被关闭
  141. /// </summary>
  142. /// <param name="flag"></param>
  143. public delegate void FlagDisabledHandler(InstanceFlag flag);
  144. private InitHandler mOnInit;
  145. private FlagEnabledHandler mOnFlagEnabled;
  146. private FlagDisabledHandler mOnFlagDisabled;
  147. public event InitHandler OnInit { add { mOnInit += value; } remove { mOnInit -= value; } }
  148. public event FlagEnabledHandler OnFlagEnabled { add { mOnFlagEnabled += value; } remove { mOnFlagEnabled -= value; } }
  149. public event FlagDisabledHandler OnFlagDisabled { add { mOnFlagDisabled += value; } remove { mOnFlagDisabled -= value; } }
  150. protected virtual void clearEvents()
  151. {
  152. mOnInit = null;
  153. mOnFlagEnabled = null;
  154. mOnFlagDisabled = null;
  155. }
  156. #endregion
  157. //----------------------------------------------------------------------------
  158. }
  159. public class ZoneRegion : InstanceFlag, ViewTrigger.ViewTriggerListener
  160. {
  161. public ZoneEditor.RegionData.Shape RegionType { get { return mShape; } }
  162. /// <summary>
  163. /// Center of the position
  164. /// </summary>
  165. public override float RadiusSize { get { return R; } }
  166. public override float Direction { get { return 0; } }
  167. public float Width { get { return W; } }
  168. public float Height { get { return H; } }
  169. public float Radius { get { return R; } }
  170. readonly private ZoneEditor.RegionData.Shape mShape;
  171. private float W;
  172. private float H;
  173. private float R;
  174. private ViewTrigger mViewTrigger;
  175. private bool mAllTriggerOver = false;
  176. private bool mAllTriggerNoneAlive = false;
  177. private List<AbstractSpawnTrigger> mSpawnTriggers = new List<AbstractSpawnTrigger>();
  178. public ZoneRegion(InstanceZone zone, ZoneEditor.RegionData data)
  179. : base(zone, data)
  180. {
  181. this.mShape = data.RegionType;
  182. this.W = data.W;
  183. this.H = data.H;
  184. this.R = data.Radius;
  185. switch (mShape)
  186. {
  187. case ZoneEditor.RegionData.Shape.RECTANGLE:
  188. this.mViewTrigger = new ViewTriggerRectCenter(Parent, W, H);
  189. break;
  190. case ZoneEditor.RegionData.Shape.STRIP:
  191. this.mViewTrigger = new ViewTriggerStripCenter(Parent, W, H, data.StripDirection);
  192. break;
  193. case ZoneEditor.RegionData.Shape.ROUND:
  194. default:
  195. this.mViewTrigger = new ViewTriggerRoundCenter(Parent, R);
  196. break;
  197. }
  198. this.mViewTrigger.setListener(this);
  199. }
  200. public override TVector2 getRandomPos(Random random)
  201. {
  202. if (mShape == ZoneEditor.RegionData.Shape.ROUND)
  203. {
  204. float angle = (float)(random.NextDouble() * CMath.PI_MUL_2);
  205. float len = (float)(random.NextDouble() * R);
  206. float x = X + (float)(Math.Cos(angle) * len);
  207. float y = Y + (float)(Math.Sin(angle) * len);
  208. return new TVector2(x, y);
  209. }
  210. else
  211. {
  212. float x = X + (float)((-W / 2f) + random.NextDouble() * W);
  213. float y = Y + (float)((-H / 2f) + random.NextDouble() * H);
  214. return new TVector2(x, y);
  215. }
  216. }
  217. public bool IsUnitInRegion(InstanceZoneObject unit)
  218. {
  219. return Collider.Object_BlockBody_TouchRound(unit, this.get_x(), this.get_y(), this.RadiusSize); ;
  220. }
  221. public void keepInRegion(ref float x, ref float y)
  222. {
  223. switch (mShape)
  224. {
  225. case ZoneEditor.RegionData.Shape.RECTANGLE:
  226. x = CMath.getInRange(x, this.X - this.W / 2, this.X + this.W / 2);
  227. y = CMath.getInRange(y, this.Y - this.H / 2, this.Y + this.H / 2);
  228. break;
  229. case ZoneEditor.RegionData.Shape.ROUND:
  230. float d = MathVector.getDistance(x, y, this.X, this.Y);
  231. if (d > this.R)
  232. {
  233. float a = MathVector.getDegree(x, y, this.X, this.Y);
  234. MathVector.movePolar(ref x, ref y, a, d - this.R);
  235. }
  236. break;
  237. }
  238. }
  239. protected override void Disposing()
  240. {
  241. base.Disposing();
  242. mViewTrigger.Dispose();
  243. foreach (var e in mSpawnTriggers)
  244. {
  245. e.OnLastObjectRemoved -= onTriggerLastObjectRemoved;
  246. e.Dispose();
  247. }
  248. mSpawnTriggers.Clear();
  249. mOnUnitEnter = null;
  250. mOnUnitLeave = null;
  251. mOnZoneUpdate = null;
  252. mOnSpawnOver = null;
  253. }
  254. internal void AddSpawnTrigger(AbstractSpawnTrigger trigger)
  255. {
  256. trigger.OnLastObjectRemoved += onTriggerLastObjectRemoved;
  257. mSpawnTriggers.Add(trigger);
  258. mAllTriggerOver = false;
  259. }
  260. private void onTriggerLastObjectRemoved(ZoneRegion region, AbstractSpawnTrigger trigger, InstanceZoneObject unit)
  261. {
  262. if (mOnSpawnOver != null && IsSpawnOver)
  263. {
  264. mOnSpawnOver.Invoke(this);
  265. }
  266. }
  267. /// <summary>
  268. /// 获取此区域绑定的怪物刷新点
  269. /// </summary>
  270. /// <returns></returns>
  271. public IEnumerable<AbstractSpawnTrigger> GetSpawnTriggers()
  272. {
  273. return mSpawnTriggers;
  274. }
  275. /// <summary>
  276. /// 获取此区域绑定的怪物刷新点
  277. /// </summary>
  278. /// <param name="name"></param>
  279. /// <returns></returns>
  280. public AbstractSpawnTrigger GetSpawnTrigger(string name)
  281. {
  282. for (int i = mSpawnTriggers.Count - 1; i >= 0; --i)
  283. {
  284. AbstractSpawnTrigger tg = mSpawnTriggers[i];
  285. if (string.Equals(tg.Name, name))
  286. {
  287. return tg;
  288. }
  289. }
  290. return null;
  291. }
  292. /// <summary>
  293. /// 检测是否所有刷怪点都结束
  294. /// </summary>
  295. public bool IsSpawnOver
  296. {
  297. get
  298. {
  299. if (!mAllTriggerOver)
  300. {
  301. for (int i = mSpawnTriggers.Count - 1; i >= 0; --i)
  302. {
  303. AbstractSpawnTrigger tg = mSpawnTriggers[i];
  304. if (!tg.IsSpawnOver)
  305. {
  306. return false;
  307. }
  308. }
  309. mAllTriggerOver = true;
  310. }
  311. return true;
  312. }
  313. }
  314. /// <summary>
  315. /// 检测是否所有刷怪点都无存活
  316. /// </summary>
  317. public bool IsSpawnNoneAlive
  318. {
  319. get
  320. {
  321. if (!mAllTriggerNoneAlive)
  322. {
  323. for (int i = mSpawnTriggers.Count - 1; i >= 0; --i)
  324. {
  325. AbstractSpawnTrigger tg = mSpawnTriggers[i];
  326. if (!tg.IsSpawnOver)
  327. {
  328. return false;
  329. }
  330. if (tg.AliveCount > 0)
  331. {
  332. return false;
  333. }
  334. }
  335. mAllTriggerNoneAlive = true;
  336. }
  337. return true;
  338. }
  339. }
  340. internal override void update()
  341. {
  342. base.update();
  343. if (Enable && (mOnUnitEnter != null || mOnUnitLeave != null || mEnterOnceList.Count > 0 || mLeaveOnceList.Count > 0))
  344. {
  345. mViewTrigger.Enable = true;
  346. mViewTrigger.onLookUpdate(X, Y);
  347. }
  348. else
  349. {
  350. mViewTrigger.Enable = false;
  351. }
  352. if (Enable && mOnZoneUpdate != null)
  353. {
  354. mOnZoneUpdate.Invoke(this);
  355. }
  356. }
  357. void ViewTrigger.ViewTriggerListener.onObjectEnterView(ViewTrigger src, InstanceZoneObject obj)
  358. {
  359. if (mOnUnitEnter != null)
  360. {
  361. mOnUnitEnter.Invoke(this, obj as InstanceUnit);
  362. }
  363. mEnterOnceList.Invoke(this, obj as InstanceUnit);
  364. }
  365. void ViewTrigger.ViewTriggerListener.onObjectLeaveView(ViewTrigger src, InstanceZoneObject obj)
  366. {
  367. if (mOnUnitLeave != null)
  368. {
  369. mOnUnitLeave.Invoke(this, obj as InstanceUnit);
  370. }
  371. mLeaveOnceList.Invoke(this, obj as InstanceUnit);
  372. }
  373. bool ViewTrigger.ViewTriggerListener.select(ViewTrigger src, InstanceZoneObject obj)
  374. {
  375. return obj is InstanceUnit;
  376. }
  377. public void addInRegionViewed(InstanceUnit unit)
  378. {
  379. if (mViewTrigger != null)
  380. {
  381. mViewTrigger.addViewed(unit);
  382. }
  383. }
  384. /// <summary>
  385. /// 获得所有由此刷新点产生的单位
  386. /// </summary>
  387. /// <typeparam name="T"></typeparam>
  388. /// <param name="list"></param>
  389. public void getSpawnedObjectsInRegion<T>(List<T> list) where T : InstanceZoneObject
  390. {
  391. foreach (var spawn in mSpawnTriggers)
  392. {
  393. spawn.getSpawnedObjects<T>(list);
  394. }
  395. }
  396. //[Obsolete]
  397. //private List<T> getObjectsInRegion<T>(ObjectAoiStatus aoi) where T : InstanceZoneObject
  398. //{
  399. // if (this.RegionType == ZoneEditor.RegionData.Shape.RECTANGLE)
  400. // {
  401. // return Parent.getObjectsRectRange<T>(
  402. // Collider.Object_Pos_IncludeInRect,
  403. // this.X, this.Y, this.Width, this.Height , aoi);
  404. // }
  405. // else
  406. // {
  407. // return Parent.getObjectsRoundRange<T>(
  408. // Collider.Object_Pos_IncludeInRound,
  409. // this.X, this.Y, this.Radius, aoi);
  410. // }
  411. //}
  412. public void getObjectsInRegion<T>(List<T> list, ObjectAoiStatus aoi = null) where T : InstanceZoneObject
  413. {
  414. if (this.RegionType == ZoneEditor.RegionData.Shape.RECTANGLE)
  415. {
  416. Parent.getObjectsRectRange<T>(
  417. Collider.Object_Pos_IncludeInRect,
  418. this.X - this.Width/2, this.Y- this.Height/2, this.X + this.Width/2, this.Y + this.Height/2,
  419. list, aoi);
  420. }
  421. else
  422. {
  423. Parent.getObjectsRoundRange<T>(
  424. Collider.Object_Pos_IncludeInRound,
  425. this.X, this.Y, this.Radius,
  426. list, aoi);
  427. }
  428. }
  429. public int getObjectsCountInRegion<T>(ObjectAoiStatus aoi = null) where T : InstanceZoneObject
  430. {
  431. if (this.RegionType == ZoneEditor.RegionData.Shape.RECTANGLE)
  432. {
  433. return Parent.getObjectsCountRectRange<T>(Collider.Object_Pos_IncludeInRect,
  434. this.X - this.Width / 2, this.Y - this.Height / 2, this.X + this.Width / 2, this.Y + this.Height / 2, aoi);
  435. }
  436. else
  437. {
  438. return Parent.getObjectsCountRoundRange<T>(
  439. Collider.Object_Pos_IncludeInRound,
  440. this.X, this.Y, this.Radius, aoi);
  441. }
  442. }
  443. //[Obsolete]
  444. //private List<T> getObjectsInRegion<T>(Select<T> select, ObjectAoiStatus aoi) where T : InstanceZoneObject
  445. //{
  446. // List<T> list = getObjectsInRegion<T>();
  447. // for (int i = list.Count - 1; i >= 0; --i)
  448. // {
  449. // if (!select.Invoke(list[i]))
  450. // {
  451. // list.RemoveAt(i);
  452. // }
  453. // }
  454. // return list;
  455. //}
  456. public int getObjectsCountInRegion<T>(Select<T> select , ObjectAoiStatus aoi = null) where T : InstanceZoneObject
  457. {
  458. int ret = 0;
  459. using (var list = ListObjectPool<T>.AllocAutoRelease())
  460. {
  461. getObjectsInRegion<T>(list , aoi);
  462. for (int i = list.Count - 1; i >= 0; --i)
  463. {
  464. if (select.Invoke(list[i]))
  465. {
  466. ret++;
  467. }
  468. }
  469. }
  470. return ret;
  471. }
  472. //--------------------------------------------------------------------------------------------------------------
  473. #region Delegate
  474. /// <summary>
  475. /// 某单位进入此区域
  476. /// </summary>
  477. /// <param name="region"></param>
  478. /// <param name="obj"></param>
  479. public delegate void UnitEnterHandler(ZoneRegion region, InstanceUnit obj);
  480. /// <summary>
  481. /// 某单位离开此区域
  482. /// </summary>
  483. /// <param name="region"></param>
  484. /// <param name="obj"></param>
  485. public delegate void UnitLeaveHandler(ZoneRegion region, InstanceUnit obj);
  486. /// <summary>
  487. /// 区域更新
  488. /// </summary>
  489. /// <param name="region"></param>
  490. public delegate void ZoneUpdateHandler(ZoneRegion region);
  491. /// <summary>
  492. /// 刷新点刷新完毕
  493. /// </summary>
  494. /// <param name="region"></param>
  495. public delegate void SpawnOverHandler(ZoneRegion region);
  496. private UnitEnterHandler mOnUnitEnter;
  497. private UnitLeaveHandler mOnUnitLeave;
  498. private ZoneUpdateHandler mOnZoneUpdate;
  499. private SpawnOverHandler mOnSpawnOver;
  500. public event UnitEnterHandler OnUnitEnter { add { mOnUnitEnter += value; } remove { mOnUnitEnter -= value; } }
  501. public event UnitLeaveHandler OnUnitLeave { add { mOnUnitLeave += value; } remove { mOnUnitLeave -= value; } }
  502. public event ZoneUpdateHandler OnZoneUpdate { add { mOnZoneUpdate += value; } remove { mOnZoneUpdate -= value; } }
  503. public event SpawnOverHandler OnSpawnOver { add { mOnSpawnOver += value; } remove { mOnSpawnOver -= value; } }
  504. //--------------------------------------------------------------------------------------------------------------
  505. private struct OnceEvent : IOnceInvoke
  506. {
  507. public InstanceUnit unit { get; private set; }
  508. public bool IsDone { get { return done || !unit.Enable; } }
  509. private UnitEnterHandler enter_handler;
  510. private UnitLeaveHandler leave_handler;
  511. private bool done;
  512. public OnceEvent(InstanceUnit unit, UnitEnterHandler enter, UnitLeaveHandler leave)
  513. {
  514. this.unit = unit;
  515. this.enter_handler = enter;
  516. this.leave_handler = leave;
  517. this.done = false;
  518. }
  519. public void Invoke(ZoneRegion region)
  520. {
  521. if (enter_handler != null) this.enter_handler.Invoke(region, unit);
  522. if (leave_handler != null) this.leave_handler.Invoke(region, unit);
  523. this.enter_handler = null;
  524. this.leave_handler = null;
  525. this.done = true;
  526. }
  527. }
  528. private class OnceInvokeList : OnceInvokeList<OnceEvent>
  529. {
  530. public void Invoke(ZoneRegion region, InstanceUnit unit)
  531. {
  532. base.Invoke((e) =>
  533. {
  534. if (e.unit == unit)
  535. {
  536. e.Invoke(region);
  537. }
  538. });
  539. }
  540. }
  541. private OnceInvokeList mEnterOnceList = new OnceInvokeList();
  542. private OnceInvokeList mLeaveOnceList = new OnceInvokeList();
  543. /// <summary>
  544. /// 监听单位进入一次,触发器只触发一次
  545. /// </summary>
  546. /// <param name="unit"></param>
  547. /// <param name="handler"></param>
  548. public void ListenUnitEnterOnce(InstanceUnit unit, UnitEnterHandler handler)
  549. {
  550. mEnterOnceList.Add(new OnceEvent(unit, handler, null));
  551. }
  552. /// <summary>
  553. /// 监听单位离开一次,触发器只触发一次
  554. /// </summary>
  555. /// <param name="unit"></param>
  556. /// <param name="handler"></param>
  557. public void ListenUnitLeaveOnce(InstanceUnit unit, UnitLeaveHandler handler)
  558. {
  559. mLeaveOnceList.Add(new OnceEvent(unit, null, handler));
  560. }
  561. //--------------------------------------------------------------------------------------------------------------
  562. protected override void clearEvents()
  563. {
  564. base.clearEvents();
  565. mEnterOnceList.Clear();
  566. mLeaveOnceList.Clear();
  567. mOnUnitEnter = null;
  568. mOnUnitLeave = null;
  569. mOnZoneUpdate = null;
  570. mOnSpawnOver = null;
  571. }
  572. #endregion
  573. }
  574. public class ZoneWayPoint : InstanceFlag
  575. {
  576. public override float RadiusSize { get { return 1; } }
  577. public override float Direction { get { return 0; } }
  578. private IList<ZoneWayPoint> mNexts = new List<ZoneWayPoint>();
  579. public ZoneWayPoint(InstanceZone zone, ZoneEditor.PointData data)
  580. : base(zone, data)
  581. {
  582. }
  583. public override TVector2 getRandomPos(Random random)
  584. {
  585. return new TVector2(X, Y);
  586. }
  587. internal override void update()
  588. {
  589. base.update();
  590. }
  591. internal void AddNext(ZoneWayPoint next)
  592. {
  593. mNexts.Add(next);
  594. }
  595. public ZoneWayPoint GetRandomNext(ZoneWayPoint prev = null)
  596. {
  597. if (mNexts.Count > 0)
  598. {
  599. if (mNexts.Count == 1)
  600. {
  601. return mNexts[0];
  602. }
  603. int nexti = Parent.RandomN.Next(0, mNexts.Count);
  604. for (int i = 0; i < mNexts.Count; i++)
  605. {
  606. int idx = CMath.cycNum(nexti, i, mNexts.Count);
  607. if (mNexts[idx] != prev)
  608. {
  609. return mNexts[idx];
  610. }
  611. }
  612. return mNexts[nexti];
  613. }
  614. return null;
  615. }
  616. public ZoneWayPoint GetNext()
  617. {
  618. if (mNexts.Count > 0)
  619. {
  620. return mNexts[0];
  621. }
  622. return null;
  623. }
  624. public ZoneWayPoint GetTail()
  625. {
  626. if (mNexts.Count == 0)
  627. {
  628. return this;
  629. }
  630. ZoneWayPoint wp = GetNext();
  631. while (true)
  632. {
  633. ZoneWayPoint next = wp.GetNext();
  634. if (next != null)
  635. {
  636. wp = next;
  637. }
  638. else
  639. {
  640. break;
  641. }
  642. }
  643. return wp;
  644. }
  645. }
  646. public class ZoneDecoration : InstanceFlag
  647. {
  648. public override float RadiusSize { get { return this.R; } }
  649. public override float Direction { get { return this.StripDirection; } }
  650. readonly private ZoneEditor.DecorationData.Shape mShape;
  651. private float W;
  652. private float H;
  653. private float R;
  654. private float StripDirection;
  655. private bool Blockable;
  656. private int BlockValue;
  657. public ZoneDecoration(InstanceZone zone, ZoneEditor.DecorationData data)
  658. : base(zone, data)
  659. {
  660. this.mShape = data.RegionType;
  661. this.W = data.W;
  662. this.H = data.H;
  663. this.R = data.Radius;
  664. this.StripDirection = data.StripDirection;
  665. this.Blockable = data.Blockable;
  666. this.BlockValue = data.BlockValue;
  667. this.OnFlagEnabled += this.OnEnabled;
  668. this.OnFlagDisabled += this.OnDisabled;
  669. if (Blockable)
  670. {
  671. this.OnFlagEnabled += this.OnTerrainEnabled;
  672. this.OnFlagDisabled += this.OnTerrainDisabled;
  673. }
  674. }
  675. internal override void update()
  676. {
  677. base.update();
  678. }
  679. public override TVector2 getRandomPos(Random random)
  680. {
  681. if (mShape == ZoneEditor.DecorationData.Shape.ROUND)
  682. {
  683. float angle = (float)(random.NextDouble() * CMath.PI_MUL_2);
  684. float len = (float)(random.NextDouble() * R);
  685. float x = X + (float)(Math.Cos(angle) * len);
  686. float y = Y + (float)(Math.Sin(angle) * len);
  687. return new TVector2(x, y);
  688. }
  689. else
  690. {
  691. float x = X + (float)((-W / 2f) + random.NextDouble() * W);
  692. float y = Y + (float)((-H / 2f) + random.NextDouble() * H);
  693. return new TVector2(x, y);
  694. }
  695. }
  696. private void OnEnabled(InstanceFlag flag)
  697. {
  698. Parent.queueEvent(new DecorationChangedEvent(Name, true));
  699. }
  700. private void OnDisabled(InstanceFlag flag)
  701. {
  702. Parent.queueEvent(new DecorationChangedEvent(Name, false));
  703. }
  704. #region FillTerrain
  705. private void OnTerrainEnabled(InstanceFlag flag)
  706. {
  707. this.FillTerrain(fill_Terrain_value);
  708. }
  709. private void OnTerrainDisabled(InstanceFlag flag)
  710. {
  711. this.FillTerrain(fill_Terrain_reset);
  712. }
  713. private void fill_Terrain_value(int bx, int by)
  714. {
  715. Parent.PathFinder.TryFillTerrain(bx, by, BlockValue);
  716. }
  717. private void fill_Terrain_reset(int bx, int by)
  718. {
  719. Parent.PathFinder.TryFillTerrain(bx, by, Parent.TerrainSrc.TerrainMatrix[bx, by]);
  720. }
  721. protected void FillTerrain(AstarManhattan.ForEachTerrainAction fillAction)
  722. {
  723. var mmap = Parent.PathFinder.MMap;
  724. switch (this.mShape)
  725. {
  726. case ZoneEditor.DecorationData.Shape.RECTANGLE:
  727. AstarManhattan.ForEachTerrainRect(mmap, X - W / 2, Y - H / 2, W, H, fillAction);
  728. break;
  729. case ZoneEditor.DecorationData.Shape.ROUND:
  730. AstarManhattan.ForEachTerrainEllipse(mmap, X - W / 2, Y - H / 2, W, H, fillAction);
  731. break;
  732. case ZoneEditor.DecorationData.Shape.STRIP:
  733. TLine2 line = new TLine2(X, Y, X, Y);
  734. MathVector.movePolarExt(ref line.p, StripDirection, -H / 2);
  735. MathVector.movePolarExt(ref line.q, StripDirection, +H / 2);
  736. AstarManhattan.ForEachTerrainStripWidth(mmap, line.p.X, line.p.Y, line.q.X, line.q.Y, W / 2, fillAction);
  737. break;
  738. }
  739. Parent.PathFinder.BeginFindPath();
  740. }
  741. public bool TouchBlock(float x, float y)
  742. {
  743. if (Blockable && Enable && Parent.PathFinder.MMap.TestBlockValue(this.BlockValue))
  744. {
  745. int bx = (((int)x) / Parent.TerrainSrc.GridCellW);
  746. int by = (((int)y) / Parent.TerrainSrc.GridCellH);
  747. var mmap = Parent.PathFinder.MMap;
  748. switch (this.mShape)
  749. {
  750. case ZoneEditor.DecorationData.Shape.RECTANGLE:
  751. return AstarManhattan.ForEachTerrainRect(mmap, X - W / 2, Y - H / 2, W, H,
  752. (cx, cy) => { return cx == bx && cy == by; });
  753. case ZoneEditor.DecorationData.Shape.ROUND:
  754. return AstarManhattan.ForEachTerrainEllipse(mmap, X - W / 2, Y - H / 2, W, H,
  755. (cx, cy) => { return cx == bx && cy == by; });
  756. case ZoneEditor.DecorationData.Shape.STRIP:
  757. TLine2 line = new TLine2(X, Y, X, Y);
  758. MathVector.movePolarExt(ref line.p, StripDirection, -H / 2);
  759. MathVector.movePolarExt(ref line.q, StripDirection, +H / 2);
  760. return AstarManhattan.ForEachTerrainStripWidth(mmap, line.p.X, line.p.Y, line.q.X, line.q.Y, W / 2,
  761. (cx, cy) => { return cx == bx && cy == by; });
  762. }
  763. }
  764. return false;
  765. }
  766. #endregion
  767. }
  768. public class ZoneArea : InstanceFlag
  769. {
  770. public override float RadiusSize { get { return this.R; } }
  771. public override float Direction { get { return 0; } }
  772. public int CurrentMapNodeValue { get; private set; }
  773. private float W;
  774. private float H;
  775. private float R;
  776. public ZoneArea(InstanceZone zone, ZoneEditor.AreaData data)
  777. : base(zone, data)
  778. {
  779. this.W = data.W;
  780. this.H = data.H;
  781. this.R = data.W / 2;
  782. }
  783. internal void BindMapBlock(AreaData data)
  784. {
  785. //var current_node = Parent.PathFinder.GetMapNodeByPos(X, Y);
  786. //if (current_node != null)
  787. {
  788. this.CurrentMapNodeValue = data.Color;
  789. var list = Parent.TerrainAreaGenerator.GetContinuousMapNode(X, Y, W / 2, H / 2);
  790. foreach (var index in list)
  791. {
  792. var node = Parent.PathFinder.GetMapNode(index.BX, index.BY) as ZoneMapNode;
  793. if (node != null)
  794. {
  795. node.SetServerArea(this);
  796. }
  797. }
  798. }
  799. }
  800. public override TVector2 getRandomPos(Random random)
  801. {
  802. return new TVector2(X, Y);
  803. }
  804. internal void do_onUnitEnter(InstanceZoneObject obj)
  805. {
  806. if (obj is InstanceUnit)
  807. {
  808. if (mOnUnitEnter != null) mOnUnitEnter.Invoke(this, obj as InstanceUnit);
  809. if (mEnterOnceList.Count > 0) mEnterOnceList.Invoke(this, obj as InstanceUnit);
  810. }
  811. }
  812. internal void do_onUnitLeave(InstanceZoneObject obj)
  813. {
  814. if (obj is InstanceUnit)
  815. {
  816. if (mOnUnitLeave != null) mOnUnitLeave.Invoke(this, obj as InstanceUnit);
  817. if (mLeaveOnceList.Count > 0) mLeaveOnceList.Invoke(this, obj as InstanceUnit);
  818. }
  819. }
  820. //----------------------------------------------------------------------------
  821. #region Delegate
  822. /// <summary>
  823. /// 某单位进入此区域
  824. /// </summary>
  825. /// <param name="area"></param>
  826. /// <param name="obj"></param>
  827. public delegate void UnitEnterHandler(ZoneArea area, InstanceUnit obj);
  828. /// <summary>
  829. /// 某单位离开此区域
  830. /// </summary>
  831. /// <param name="area"></param>
  832. /// <param name="obj"></param>
  833. public delegate void UnitLeaveHandler(ZoneArea area, InstanceUnit obj);
  834. private UnitEnterHandler mOnUnitEnter;
  835. private UnitLeaveHandler mOnUnitLeave;
  836. public event UnitEnterHandler OnUnitEnter { add { mOnUnitEnter += value; } remove { mOnUnitEnter -= value; } }
  837. public event UnitLeaveHandler OnUnitLeave { add { mOnUnitLeave += value; } remove { mOnUnitLeave -= value; } }
  838. //----------------------------------------------------------------------------
  839. private struct OnceEvent : IOnceInvoke
  840. {
  841. public InstanceUnit unit { get; private set; }
  842. public bool IsDone { get { return done || !unit.Enable; } }
  843. private UnitEnterHandler enter_handler;
  844. private UnitLeaveHandler leave_handler;
  845. private bool done;
  846. public OnceEvent(InstanceUnit unit, UnitEnterHandler enter, UnitLeaveHandler leave)
  847. {
  848. this.unit = unit;
  849. this.enter_handler = enter;
  850. this.leave_handler = leave;
  851. this.done = false;
  852. }
  853. public void Invoke(ZoneArea area)
  854. {
  855. if (enter_handler != null) this.enter_handler.Invoke(area, unit);
  856. if (leave_handler != null) this.leave_handler.Invoke(area, unit);
  857. this.enter_handler = null;
  858. this.leave_handler = null;
  859. this.done = true;
  860. }
  861. }
  862. private class OnceInvokeList : OnceInvokeList<OnceEvent>
  863. {
  864. public void Invoke(ZoneArea area, InstanceUnit unit)
  865. {
  866. base.Invoke((e) =>
  867. {
  868. if (e.unit == unit)
  869. {
  870. e.Invoke(area);
  871. }
  872. });
  873. }
  874. }
  875. private OnceInvokeList mEnterOnceList = new OnceInvokeList();
  876. private OnceInvokeList mLeaveOnceList = new OnceInvokeList();
  877. /// <summary>
  878. /// 监听单位进入一次,触发器只触发一次
  879. /// </summary>
  880. /// <param name="unit"></param>
  881. /// <param name="handler"></param>
  882. public void ListenUnitEnterOnce(InstanceUnit unit, UnitEnterHandler handler)
  883. {
  884. mEnterOnceList.Add(new OnceEvent(unit, handler, null));
  885. }
  886. /// <summary>
  887. /// 监听单位离开一次,触发器只触发一次
  888. /// </summary>
  889. /// <param name="unit"></param>
  890. /// <param name="handler"></param>
  891. public void ListenUnitLeaveOnce(InstanceUnit unit, UnitLeaveHandler handler)
  892. {
  893. mLeaveOnceList.Add(new OnceEvent(unit, null, handler));
  894. }
  895. //----------------------------------------------------------------------------
  896. protected override void clearEvents()
  897. {
  898. base.clearEvents();
  899. mEnterOnceList.Clear();
  900. mLeaveOnceList.Clear();
  901. mOnUnitEnter = null;
  902. mOnUnitLeave = null;
  903. }
  904. #endregion
  905. //----------------------------------------------------------------------------
  906. }
  907. }