InstanceZone.cs 118 KB

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  1. using CommonAI.Data;
  2. using CommonAI.RTS;
  3. using CommonAI.Zone.EventTrigger;
  4. using CommonAI.Zone.Formula;
  5. using CommonAI.Zone.Helper;
  6. using CommonAI.ZoneClient;
  7. using CommonAI.ZoneEditor;
  8. using CommonAI.ZoneServer.JSGModule;
  9. using CommonLang;
  10. using CommonLang.Concurrent;
  11. using CommonLang.IO;
  12. using CommonLang.Log;
  13. using CommonLang.Property;
  14. using CommonLang.Vector;
  15. using System;
  16. using System.Collections.Concurrent;
  17. using System.Collections.Generic;
  18. using System.Diagnostics;
  19. using static CommonAI.Zone.SpellTemplate;
  20. using static CommonAI.Zone.UnitInfo;
  21. namespace CommonAI.Zone.Instance
  22. {
  23. /// <summary>
  24. /// 服务端场景
  25. /// </summary>
  26. public partial class InstanceZone : GameEntity
  27. {
  28. private static AtomicInteger s_alloc_zone_count = new AtomicInteger(0);
  29. private static AtomicInteger s_active_zone_count = new AtomicInteger(0);
  30. /// <summary>
  31. /// 分配实例数量
  32. /// </summary>
  33. public static int AllocZoneCount { get { return s_alloc_zone_count.Value; } }
  34. /// <summary>
  35. /// 未释放实例数量
  36. /// </summary>
  37. public static int ActiveZoneCount { get { return s_active_zone_count.Value; } }
  38. //------------------------------------------------------------------------
  39. // 基础数据
  40. private InstanceZoneListener mListener;
  41. private TemplateManager mTemplates;
  42. private IFormula mFormula = TemplateManager.Factory.Formula;
  43. private IQuestAdapter mQuestAdapter;
  44. private SyncMessageQueue<Action> mSyncActionQueue = new SyncMessageQueue<Action>();
  45. private ConcurrentQueue<Event> mSendingEvents = new ConcurrentQueue<Event>();
  46. private InstanceZoneObjectMap mObjects;
  47. public TemplateManager Templates { get { return mTemplates; } }
  48. public IQuestAdapter QuestAdapter { get { return mQuestAdapter; } }
  49. public int UpdateIntervalMS { get { return mLastInterval; } }
  50. private readonly int mMaxUnitCount;
  51. private int mLastInterval = 0;
  52. private ulong mTimer = 0;
  53. private long mCurPassTimeMS = 0;
  54. private long mQueryPassTimeMS = 0;
  55. private int mQueryPassTimeSEC = 0;
  56. private bool mHalfSync = false;
  57. readonly public long mCreateTime;
  58. readonly private Random random;
  59. readonly private Logger log;
  60. public string UUID { get; set; }
  61. //记录触发器总览,避免日志过多
  62. public long mTotalTimeUse;
  63. public long mTotalTrigers;
  64. //------------------------------------------------------------------------
  65. readonly private ZoneInfo m_TerrainSrc;
  66. readonly private SpaceDivision mSpaceDiv;
  67. public ZoneInfo TerrainSrc { get { return m_TerrainSrc; } }
  68. public ZoneInfo Terrain { get { return path_terrain_data.Data; } }
  69. public int SpaceDivSize { get; private set; }
  70. [Desc("单位当前帧位移的最小距离")]
  71. public float MinStep { get; private set; }
  72. [Desc("最大单位数量")]
  73. public int MaxUnitCount { get { return mMaxUnitCount; } }
  74. [Desc("场景中是否存在Area")]
  75. public bool HasArea { get { return mHasArea; } }
  76. //山大王id
  77. protected int mKingID;
  78. //绑定服务器
  79. protected string mBindGameSrvId;
  80. //------------------------------------------------------------------------
  81. /// <summary>
  82. ///
  83. /// </summary>
  84. /// <param name="templates"></param>
  85. /// <param name="listener">消息接收者</param>
  86. /// <param name="data">场景数据</param>
  87. /// <param name="spaceDivSize">空间分割参数</param>
  88. /// <param name="maxUnitCount">最大单位数</param>
  89. /// <param name="randomSeed">随机种子</param>
  90. internal InstanceZone(TemplateManager templates, InstanceZoneListener listener, ZoneEditor.SceneData data, GSCreateAreaData gsData,
  91. int spaceDivSize, int maxUnitCount, int randomSeed)
  92. {
  93. mCreateTime = TimeUtil.GetTimestampMS();
  94. InstanceZone.s_alloc_zone_count++;
  95. InstanceZone.s_active_zone_count++;
  96. var info = data.ZoneData;
  97. this.log = LoggerFactory.GetLogger(string.Format("InstanceZone({0})", info.TemplateID));
  98. this.random = TemplateManager.Factory.CreateRandom(randomSeed);// new Random(randomSeed);
  99. this.mTemplates = templates;
  100. this.IsSyncZ = false;
  101. this.MinStep = MoveHelper.GetDistance(1000 / templates.CFG.SYSTEM_FPS, templates.CFG.OBJECT_MOVE_TO_MIN_STEP_SEC);
  102. if (spaceDivSize < 1)
  103. {
  104. throw new Exception("SpaceDivSize must large than map 1 !");
  105. }
  106. this.mMaxUnitCount = maxUnitCount;
  107. this.mListener = listener;
  108. this.m_TerrainSrc = info;
  109. this.SpaceDivSize = spaceDivSize;
  110. this.mSpaceDiv = new SpaceDivision(
  111. m_TerrainSrc.TotalWidth,
  112. m_TerrainSrc.TotalHeight,
  113. spaceDivSize * m_TerrainSrc.GridCellW,
  114. spaceDivSize * m_TerrainSrc.GridCellH);
  115. this.mObjects = new InstanceZoneObjectMap("zoneId:" + this.GetSceneID());
  116. // this.path_terrain_data = new InstanceZoneManhattanMap(templates, info.Clone() as ZoneInfo);
  117. // this.path_finder = new AstarManhattan(path_terrain_data, true, spaceDivSize);
  118. // this.path_terrain_area_gen = new ManhattanMapAreaGenerator(path_terrain_data.Data);
  119. this.InitTerrain(data, spaceDivSize, out this.path_terrain_data, out this.path_finder, out this.path_terrain_area_gen);
  120. this.mQuestAdapter = TemplateManager.Factory.CreateQuestAdapter(this);
  121. this.baseInit(data, gsData);
  122. }
  123. protected virtual void baseInit(ZoneEditor.SceneData data, GSCreateAreaData gsData)
  124. {
  125. }
  126. // -----------------------------------------------------------------------------------
  127. ~InstanceZone()
  128. {
  129. InstanceZone.s_alloc_zone_count--;
  130. }
  131. protected override void Disposing()
  132. {
  133. base.Disposing();
  134. this.ClearEvents();
  135. foreach (var obj in mObjects.Objects)
  136. {
  137. obj.Dispose();
  138. }
  139. this.mObjects.Dispose();
  140. this.mObjects = null;
  141. foreach (var flg in mFlags.Values)
  142. {
  143. flg.Dispose();
  144. }
  145. this.mFlags.Clear();
  146. this.DisposeTerrain();
  147. this.mSpaceDiv.Dispose();
  148. this.mQuestAdapter.Dispose();
  149. this.mQuestAdapter = null;
  150. this.mListener = null;
  151. this.mTemplates = null;
  152. this.mFormula = null;
  153. this.mSyncActionQueue = null;
  154. this.mSendingEvents = null;
  155. this.mTasks.Clear();
  156. this.mTasks = null;
  157. this.mTimeTasks.Dispose();
  158. this.mTimeTasks = null;
  159. this.EnvironmentVarMap.Clear();
  160. this.mFlags.Clear();
  161. this.m_UnitsPos.Clear();
  162. this.m_UnitsStates.Clear();
  163. InstanceZone.s_active_zone_count--;
  164. }
  165. // -----------------------------------------------------------------------------------
  166. protected Logger Log { get { return log; } }
  167. public int TotalWidth { get { return m_TerrainSrc.TotalWidth; } }
  168. public int TotalHeight { get { return m_TerrainSrc.TotalHeight; } }
  169. public int GridCellW { get { return m_TerrainSrc.GridCellW; } }
  170. public int GridCellH { get { return m_TerrainSrc.GridCellH; } }
  171. public int XCount { get { return m_TerrainSrc.XCount; } }
  172. public int YCount { get { return m_TerrainSrc.YCount; } }
  173. public ulong Tick { get { return mTimer; } }
  174. /// <summary>
  175. /// 是否发 SyncPosEvent 包
  176. /// </summary>
  177. public bool SyncPos
  178. {
  179. get { return sync_pos_list.Enable; }
  180. set { sync_pos_list.Enable = value; }
  181. }
  182. /// <summary>
  183. /// 是否为低速率网络同步(将优化为半字通信)
  184. /// </summary>
  185. public bool IsHalfSync
  186. {
  187. get { return mHalfSync; }
  188. set
  189. {
  190. if (value && TotalWidth <= 255 && TotalHeight <= 255)
  191. {
  192. mHalfSync = value;
  193. }
  194. else
  195. {
  196. mHalfSync = false;
  197. }
  198. }
  199. }
  200. /// <summary>
  201. /// 同步包是否包含Z
  202. /// </summary>
  203. public bool IsSyncZ
  204. {
  205. get;
  206. set;
  207. }
  208. public long PassTimeMS { get { return mQueryPassTimeMS; } }
  209. public int PassTimeSEC { get { return mQueryPassTimeSEC; } }
  210. public Random RandomN { get { return random; } }
  211. // public void Trace(string text)
  212. // {
  213. // log.Info(text);
  214. // }
  215. // -----------------------------------------------------------------------------------
  216. //------------------------------------------------------------------------------------
  217. #region TIMING_AND_TASK
  218. private SyncMessageQueue<Action<InstanceZone>> mTasks = new SyncMessageQueue<Action<InstanceZone>>();
  219. private TimeTaskQueue mTimeTasks = new TimeTaskQueue();
  220. private void doTask(Action<InstanceZone> task)
  221. {
  222. task(this);
  223. }
  224. /// <summary>
  225. /// 【线程安全】向主线程排一个任务
  226. /// </summary>
  227. /// <param name="task"></param>
  228. public void queueTask(Action<InstanceZone> task)
  229. {
  230. mTasks.Enqueue(task);
  231. }
  232. public string GetInfo()
  233. {
  234. if (this.mObjects == null)
  235. {
  236. return "对象:-1";
  237. }
  238. return "对象:" + AllObjectsCount + ", 单位:" + AllUnitsCount + ", 法术:" + AllSpellsCount + ", 道具:" + AllItemsCount + ", 玩家:" + AllPlayersCount;
  239. }
  240. /// <summary>
  241. /// 【线程安全】增加时间任务
  242. /// </summary>
  243. /// <param name="intervalMS"></param>
  244. /// <param name="delayMS"></param>
  245. /// <param name="repeat"></param>
  246. /// <param name="handler"></param>
  247. public TimeTaskMS AddTimeTask(int intervalMS, int delayMS, int repeat, TickHandler handler)
  248. {
  249. return mTimeTasks.AddTimeTask(intervalMS, delayMS, repeat, handler);
  250. }
  251. /// <summary>
  252. /// 【线程安全】增加延时回调方法
  253. /// </summary>
  254. /// <param name="delayMS"></param>
  255. /// <param name="handler"></param>
  256. public TimeTaskMS AddTimeDelayMS(int delayMS, TickHandler handler)
  257. {
  258. return mTimeTasks.AddTimeDelayMS(delayMS, handler);
  259. }
  260. /// <summary>
  261. /// 【线程安全】增加定时回调方法
  262. /// </summary>
  263. /// <param name="intervalMS"></param>
  264. /// <param name="handler"></param>
  265. public TimeTaskMS AddTimePeriodicMS(int intervalMS, TickHandler handler)
  266. {
  267. if (intervalMS <= 0)
  268. {
  269. log.Error("增加定时任务异常:" + intervalMS);
  270. return null;
  271. }
  272. return mTimeTasks.AddTimePeriodicMS(intervalMS, handler);
  273. }
  274. #endregion
  275. //-----------------------------------------------------------------------------------
  276. /// <summary>
  277. /// 【线程安全】向当前场景输入指令
  278. /// </summary>
  279. /// <param name="act"></param>
  280. public void pushAction(Action act)
  281. {
  282. mSyncActionQueue.Enqueue(act);
  283. }
  284. protected internal void queueEventInternal(Event evt)
  285. {
  286. mSendingEvents.Enqueue(evt);
  287. }
  288. /// <summary>
  289. /// 【内部调用】输出消息
  290. /// </summary>
  291. public void queueEvent(ZoneEvent evt, GameEntity sender = null)
  292. {
  293. if (sender != null) { evt.sender = sender; }
  294. this.queueEventInternal(evt);
  295. }
  296. /// <summary>
  297. /// 【内部调用】输出消息
  298. /// </summary>
  299. /// <param name="obj"></param>
  300. /// <param name="evt"></param>
  301. public void queueObjectEvent(InstanceZoneObject obj, ObjectEvent evt, bool force = false)
  302. {
  303. if (mSendingEvents == null)
  304. {
  305. if (mObjects == null)
  306. {
  307. log.Warn("queueObjectEvent exception1: " + this.GetSceneID() + ", mObjects null, " + this.UUID + ", " + evt.GetType()
  308. + ", " + new StackTrace().ToString());
  309. }
  310. else
  311. {
  312. log.Warn("queueObjectEvent exception2: " + this.GetSceneID() + ", Players: " + this.AllPlayersCount + ", Items: "
  313. + this.AllItemsCount + ", Units: " + this.AllUnitsCount + ", " + this.UUID + ", " + evt.GetType() + ", " + new StackTrace().ToString());
  314. }
  315. return;
  316. }
  317. if (obj.ID == 0)
  318. return;
  319. if (!force && !obj.IsInZone)
  320. return;
  321. obj.onSendingEvent(ref evt);
  322. if (evt != null)
  323. {
  324. evt.object_id = obj.ID;
  325. evt.sender = obj;
  326. mSendingEvents.Enqueue(evt);
  327. }
  328. }
  329. /// <summary>
  330. /// 立即发送指令
  331. /// </summary>
  332. /// <param name="obj"></param>
  333. /// <param name="req"></param>
  334. /// <param name="rsp"></param>
  335. public void sendActorResponse(InstanceZoneObject obj, ActorRequest req, ActorResponse rsp)
  336. {
  337. if (obj.ID == 0)
  338. return;
  339. if (!obj.IsInZone)
  340. return;
  341. rsp.MessageID = req.MessageID;
  342. rsp.object_id = obj.ID;
  343. rsp.sender = obj;
  344. mSendingEvents.Enqueue(rsp);
  345. }
  346. public void sendMessageBox(string msg)
  347. {
  348. queueEventInternal(new TestMessageBox(msg));
  349. }
  350. public virtual int GetSceneID() { return 0; }
  351. //-----------------------------------------------------------------------------------
  352. public void RecvMessageFromGameServer(ZoneServer.SendMessageR2B msg)
  353. {
  354. LastRecvMessageR2B = msg;
  355. if (mOnRecvFromGS != null)
  356. {
  357. mOnRecvFromGS.Invoke(this, msg);
  358. }
  359. }
  360. public void SendMessageToGameServer(string msg)
  361. {
  362. ZoneServer.SendMessageB2R b2r = new ZoneServer.SendMessageB2R();
  363. b2r.Message = msg;
  364. LastSentMessageB2R = b2r;
  365. if (mOnSendToGS != null)
  366. {
  367. mOnSendToGS.Invoke(this, b2r);
  368. }
  369. }
  370. public void SendEventToGameServer(IExternalizable evt)
  371. {
  372. ZoneServer.SendEventB2R b2r = new ZoneServer.SendEventB2R();
  373. b2r.evt = evt;
  374. if (mOnSendMessageB2REvent != null)
  375. {
  376. mOnSendMessageB2REvent.Invoke(this, b2r);
  377. }
  378. }
  379. public bool CheckAutoDropItem()
  380. {
  381. return this.mListener.CheckDropItem();
  382. }
  383. //-----------------------------------------------------------------------------------
  384. public virtual void Update(int intervalMS, bool slowRefresh)
  385. {
  386. beginEventsRecord();
  387. this.mLastInterval = intervalMS;
  388. this.MinStep = MoveHelper.GetDistance(intervalMS, Templates.CFG.OBJECT_MOVE_TO_MIN_STEP_SEC);
  389. if (mTimer == 0)
  390. {
  391. mCurPassTimeMS = 0;
  392. mQueryPassTimeMS = 0;
  393. mQueryPassTimeSEC = 0;
  394. foreach (InstanceFlag f in mFlags.Values)
  395. {
  396. f.OnStart();
  397. }
  398. if (mOnInit != null)
  399. mOnInit.Invoke(this);
  400. }
  401. mTasks.ProcessMessages(doTask);
  402. mSyncActionQueue.ProcessMessages(updateAction);
  403. mObjects.Refresh();
  404. var objetes = mObjects.Objects;
  405. {
  406. // clean space div state
  407. foreach (InstanceZoneObject u in objetes)
  408. {
  409. u.onUpdate(this, slowRefresh);
  410. }
  411. mSpaceDiv.ClearSpaceNearChanges();
  412. bool dirty = false;
  413. foreach (InstanceZoneObject u in objetes)
  414. {
  415. if (u.Enable)
  416. {
  417. dirty = u.updatePos(this);
  418. u.mCurCellNode.MarkPosDirty(dirty);
  419. if (dirty && u.ClientVisible && u.SyncPos)
  420. {
  421. if (mOnObjectPosChanged != null)
  422. {
  423. mOnObjectPosChanged.Invoke(this, u);
  424. }
  425. sync_pos_list.Add(u);
  426. }
  427. }
  428. }
  429. }
  430. foreach (InstanceFlag f in mFlags.Values)
  431. {
  432. f.update();
  433. }
  434. if (mOnUpdate != null)
  435. {
  436. mOnUpdate.Invoke(this);
  437. }
  438. updateEvents();
  439. mTimeTasks.Update(intervalMS);
  440. mCurPassTimeMS += intervalMS;
  441. mQueryPassTimeMS = mCurPassTimeMS;
  442. mQueryPassTimeSEC = (int)(mCurPassTimeMS / 1000);
  443. mTimer++;
  444. }
  445. private void updateAction(Action act)
  446. {
  447. if (act is SystemMessage)
  448. {
  449. processSystemMessage(act as SystemMessage);
  450. }
  451. else if (act is ObjectAction)
  452. {
  453. ObjectAction oa = (ObjectAction)act;
  454. InstanceUnit unit = act.sender as InstanceUnit;
  455. if (unit == null)
  456. {
  457. unit = mObjects.GetObject<InstanceUnit>(oa.object_id);
  458. }
  459. if (unit != null)
  460. {
  461. unit.doAction(oa);
  462. if (mOnHandleObjectAction != null)
  463. {
  464. mOnHandleObjectAction.Invoke(unit, oa);
  465. }
  466. mFormula.OnUnitHandleNetMessage(unit, oa);
  467. }
  468. else
  469. {
  470. log.Info("Drop message : " + oa);
  471. }
  472. }
  473. else
  474. {
  475. if (mOnHandleAction != null)
  476. {
  477. mOnHandleAction.Invoke(this, act);
  478. }
  479. mFormula.OnZoneHandleNetMessage(this, act);
  480. }
  481. }
  482. private void updateEvents()
  483. {
  484. if (sync_pos_list.Enable)
  485. {
  486. queueEvent(sync_pos_list.AsEvent(this));
  487. }
  488. sync_pos_list.Clear();
  489. while (mSendingEvents.TryDequeue(out Event evt))
  490. {
  491. //log.Info("---->onEvent:" + evt.ToString());
  492. mListener.onEventHandler(evt);
  493. if (mOnPostEvent != null)
  494. {
  495. mOnPostEvent.Invoke(this, evt);
  496. }
  497. if (evt is GameOverEvent && mOnGameOver != null)
  498. {
  499. mOnGameOver.Invoke(this, evt as GameOverEvent);
  500. }
  501. }
  502. }
  503. virtual protected void processSystemMessage(SystemMessage msg)
  504. {
  505. if (msg is Ping)
  506. {
  507. queueEventInternal(new Pong(msg as Ping));
  508. }
  509. }
  510. //-------------------------------------------------------------------------------------------
  511. #region OBJECTS
  512. private uint mObjectIDIndexer = 0;
  513. internal uint genObjectID()
  514. {
  515. return ++mObjectIDIndexer;
  516. }
  517. // 获取一个单位
  518. public T getObject<T>(uint obj_id) where T : InstanceZoneObject
  519. {
  520. if (obj_id == 0) return null;
  521. T go = mObjects.GetObject<T>(obj_id);
  522. if (go != null)
  523. {
  524. return go;
  525. }
  526. return null;
  527. }
  528. public InstanceUnit getUnit(uint obj_id)
  529. {
  530. if (obj_id == 0) return null;
  531. return mObjects.GetObject<InstanceUnit>(obj_id);
  532. }
  533. public InstanceUnit getUnitByTemplateID(int templateId)
  534. {
  535. if (templateId == 0) return null;
  536. foreach (InstanceUnit u in mObjects.Units)
  537. {
  538. if (u.Info.TemplateID == templateId)
  539. {
  540. return u;
  541. }
  542. }
  543. return null;
  544. }
  545. public InstanceUnit getTheWeightOneAtForce(int force)
  546. {
  547. float weightest = -999;
  548. InstanceUnit theone = null;
  549. foreach (InstanceUnit u in mObjects.Units)
  550. {
  551. if (u.Force == force && u.Weight > weightest)
  552. {
  553. theone = u;
  554. weightest = u.Weight;
  555. }
  556. }
  557. return theone;
  558. }
  559. public InstanceUnit getUnitByName(string name)
  560. {
  561. if (string.IsNullOrEmpty(name))
  562. {
  563. return null;
  564. }
  565. foreach (InstanceUnit u in mObjects.Units)
  566. {
  567. if (name.Equals(u.Name))
  568. {
  569. return u;
  570. }
  571. }
  572. return null;
  573. }
  574. public InstancePlayer getPlayerByUUID(string playerUUID)
  575. {
  576. if (string.IsNullOrEmpty(playerUUID))
  577. {
  578. return null;
  579. }
  580. return mObjects.GetPlayer(playerUUID);
  581. }
  582. public InstanceItem getItemByName(string name)
  583. {
  584. if (string.IsNullOrEmpty(name))
  585. {
  586. return null;
  587. }
  588. foreach (InstanceItem u in mObjects.Items)
  589. {
  590. if (name.Equals(u.Name))
  591. {
  592. return u;
  593. }
  594. }
  595. return null;
  596. }
  597. public InstanceUnit getUnitByID(int UnitID)
  598. {
  599. foreach (InstanceUnit obj in mObjects.Units)
  600. {
  601. if (obj.ID == UnitID)
  602. {
  603. return obj;
  604. }
  605. }
  606. return null;
  607. }
  608. public int getDeadUnit(int count, int force, ref List<InstanceUnit> list)
  609. {
  610. int n = 0;
  611. foreach(var obj in mObjects.Units)
  612. {
  613. if(obj.is_dead() && obj.Force == force && !list.Exists(u => u.ID == obj.ID))
  614. {
  615. list.Add(obj);
  616. if (++n >= count) break;
  617. }
  618. }
  619. return n;
  620. }
  621. public bool IsObjectMapNull()
  622. {
  623. return this.mObjects == null;
  624. }
  625. public IEnumerable<InstancePlayer> AllPlayers { get { return mObjects.Players; } }
  626. public int AllPlayersCount { get { return mObjects.PlayersCount; } }
  627. public IEnumerable<InstanceUnit> AllUnits { get { return mObjects.Units; } }
  628. public int AllUnitsCount { get { return mObjects.UnitsCount; } }
  629. public IEnumerable<InstanceSpell> AllSpells { get { return mObjects.Spells; } }
  630. public int AllSpellsCount { get { return mObjects.SpellsCount; } }
  631. public IEnumerable<InstanceItem> AllItems { get { return mObjects.Items; } }
  632. public int AllItemsCount { get { return mObjects.ItemsCount; } }
  633. public IEnumerable<InstanceZoneObject> AllObjects { get { return mObjects.Objects; } }
  634. public int AllObjectsCount { get { return mObjects.ObjectsCount; } }
  635. [Obsolete("use {@link #AllUnits} {@link #AllSpells} {@link #AllItems} for best performance!")]
  636. public IEnumerable<InstanceZoneObject> allObjs()
  637. {
  638. return mObjects.Objects;
  639. }
  640. [Obsolete("use {@link #AllUnitsCount} {@link #AllSpellsCount} {@link #AllItemsCount} for best performance!")]
  641. public int allObjsCount()
  642. {
  643. return mObjects.ObjectsCount;
  644. }
  645. [Obsolete]
  646. public List<T> selectUnits<T>(Predicate<T> select) where T : InstanceUnit
  647. {
  648. List<T> ret = new List<T>(mObjects.UnitsCount);
  649. foreach (InstanceUnit obj in mObjects.Units)
  650. {
  651. if (select(obj as T))
  652. {
  653. ret.Add(obj as T);
  654. }
  655. }
  656. return ret;
  657. }
  658. public void selectUnits<T>(Predicate<T> select, List<T> ret) where T : InstanceUnit
  659. {
  660. foreach (InstanceUnit obj in mObjects.Units)
  661. {
  662. if (select(obj as T))
  663. {
  664. ret.Add(obj as T);
  665. }
  666. }
  667. }
  668. public T selectRandomUnit<T>(Predicate<T> select) where T : InstanceUnit
  669. {
  670. T ret = null;
  671. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  672. {
  673. foreach (InstanceUnit obj in mObjects.Units)
  674. {
  675. if (obj is T && select(obj as T))
  676. {
  677. list.Add(obj as T);
  678. }
  679. }
  680. if (list.Count > 0)
  681. {
  682. ret = CUtils.GetRandomInArray<InstanceUnit>(list, random) as T;
  683. }
  684. }
  685. return ret;
  686. }
  687. public T selectUnit<T>(Predicate<T> select) where T : InstanceUnit
  688. {
  689. foreach (InstanceUnit obj in mObjects.Units)
  690. {
  691. if (select(obj as T))
  692. {
  693. return obj as T;
  694. }
  695. }
  696. return null;
  697. }
  698. //-------------------------------------------------------------------------------------------
  699. /// <summary>
  700. /// 创建一个单位实体
  701. /// </summary>
  702. virtual public InstanceZoneObject CreateUnit(UnitInfo info, string name, int force, int alliesForce, int level)
  703. {
  704. InstanceUnit unit = TemplateManager.Factory.CreateUnit(this, info, name, force, alliesForce, level);
  705. if (unit != null)
  706. {
  707. return unit;
  708. }
  709. switch (info.UType)
  710. {
  711. case UnitInfo.UnitType.TYPE_PLAYER:
  712. return new InstancePlayer(this, info, name, force, level, alliesForce);
  713. case UnitInfo.UnitType.TYPE_MANUAL:
  714. return new InstanceManual(this, info, name, force, level);
  715. case UnitInfo.UnitType.TYPE_PET:
  716. return new InstancePet(this, info, name, force, level);
  717. case UnitInfo.UnitType.TYPE_SUMMON:
  718. return new InstanceSummon(this, info, name, force, level);
  719. case UnitInfo.UnitType.TYPE_BUILDING:
  720. return new InstanceBuilding(this, info, name, force, level);
  721. case UnitInfo.UnitType.TYPE_MONSTER:
  722. return new InstanceGuard(this, info, name, force, level);
  723. case UnitInfo.UnitType.TYPE_NPC:
  724. return new InstanceGuard(this, info, name, force, level);
  725. default:
  726. return new InstanceGuard(this, info, name, force, level);
  727. }
  728. }
  729. //-------------------------------------------------------------------------------------------
  730. public InstanceUnit AddUnit(int unitTemplateID, string name, int force, int level, float x, float y, float direction, bool pointLv = false, uint CustomId = 0, string alias = null)
  731. {
  732. UnitInfo info = Templates.getUnit(unitTemplateID);
  733. if (info != null)
  734. {
  735. return AddUnit(info, name, force, level, x, y, direction, null, "", 0, pointLv, CustomId, alias);
  736. }
  737. return null;
  738. }
  739. /// <summary>
  740. /// 添加一个单位
  741. /// </summary>
  742. /// <param name="info">单位模板</param>
  743. /// <param name="name">场景中名字(Key)</param>
  744. /// <param name="force">单位阵营</param>
  745. /// <param name="level">单位等级</param>
  746. /// <param name="x">坐标</param>
  747. /// <param name="y">坐标</param>
  748. /// <param name="direction">方向</param>
  749. /// <param name="summoner">召唤者</param>
  750. /// <returns></returns>
  751. public InstanceUnit AddUnit(UnitInfo info, string name, int force, int level, float x, float y, float direction,
  752. InstanceUnit summoner = null, String clientShowName = "", int gsFlag = 0, bool pointLv = false, uint CustomId = 0, string alias = null)
  753. {
  754. AddUnitEvent add;
  755. return AddUnit(info, name, force, level, x, y, direction, out add, summoner, clientShowName, gsFlag, 0, pointLv, CustomId, alias);
  756. }
  757. /// <summary>
  758. /// 添加一个单位
  759. /// </summary>
  760. /// <param name="info">单位模板</param>
  761. /// <param name="name">场景中名字(Key)</param>
  762. /// <param name="force">单位阵营</param>
  763. /// <param name="level">单位等级</param>
  764. /// <param name="x">坐标</param>
  765. /// <param name="y">坐标</param>
  766. /// <param name="direction">方向</param>
  767. /// <param name="add">输出事件</param>
  768. /// <param name="summoner">召唤者</param>
  769. /// <returns></returns>
  770. ///
  771. private long mAddUnitPrintTime = 0;
  772. public InstanceUnit AddUnit(UnitInfo info, string name, int force, int level, float x, float y, float direction,
  773. out AddUnitEvent add, InstanceUnit summoner = null, String clientShowName = "", int gsFlag = 0, int alliesForce = 0, bool pointLv = false, uint CustomId = 0, string alias = null)
  774. {
  775. add = null;
  776. if (mObjects.UnitsCount >= mMaxUnitCount)
  777. {
  778. if (mAddUnitPrintTime < CommonLang.CUtils.localTimeMS)
  779. {
  780. mAddUnitPrintTime = CommonLang.CUtils.localTimeMS + 3000;
  781. log.Warn(string.Format("--Zone AddUnit to max: {0}, UUID: {1}, ID: {2} 单位数量:{3}", this.GetSceneID(), this.UUID, info.TemplateID, GetZoneUnitInfo()));
  782. }
  783. return null;
  784. }
  785. if (mTryAddUnit != null && !mTryAddUnit.Invoke(info))
  786. {
  787. //log.Info(string.Format("Zone Unit TryAdd max: {0}, {1}, 单位数量:{2}", this.TerrainSrc.ID, info.TemplateID, mObjects.UnitsCount));
  788. return null;
  789. }
  790. // 创建实体单位
  791. InstanceZoneObject ret = CreateUnit(info, name, force, alliesForce, level);
  792. // 存入单位列表
  793. if (ret is InstanceUnit)
  794. {
  795. InstanceUnit unit = ret as InstanceUnit;
  796. unit.Alias = alias;
  797. unit.gameServerFlag = gsFlag;
  798. if(CustomId > 0 && mObjects.ContainsObjectByKey(CustomId))
  799. {
  800. log.Warn(string.Format("--Zone AddUnit failed, ID Exist: id:{0} template:{1}", CustomId, info.TemplateID));
  801. return null;
  802. }
  803. // 存入单位列表
  804. if (unit.tryAdd(x, y, direction, CustomId))
  805. {
  806. mObjects.AddObject(unit);
  807. this.LastAddedUnit = unit;
  808. if (unit is ISummonedUnit)
  809. {
  810. ((ISummonedUnit)unit).SummonerUnit = summoner;
  811. }
  812. try
  813. {
  814. unit.onAdded(this, pointLv);
  815. if (mOnUnitAdded != null)
  816. mOnUnitAdded.Invoke(this, unit);
  817. add = new AddUnitEvent();
  818. add.sender = unit;
  819. if (unit.ClientVisible)
  820. {
  821. if (clientShowName != null && !unit.IsPlayer && clientShowName.Length > 0)
  822. {
  823. unit.SetDiaplayerName(clientShowName);
  824. }
  825. //// 阵营判断
  826. //if(info.UType == UnitType.TYPE_MONSTER && force > 1)
  827. //{
  828. // add.flag = 1;
  829. //}
  830. queueEvent(add);
  831. }
  832. }
  833. catch (Exception err)
  834. {
  835. log.Warn("AddUnit catch :" + name + ", e:" + err);
  836. add.ErrorMessage = err.Message;
  837. return null;
  838. }
  839. finally
  840. {
  841. add.Sync = unit.GenSyncUnitInfo(true);
  842. }
  843. return unit;
  844. }
  845. }
  846. return null;
  847. }
  848. /** 获取场景单位异常信息 */
  849. private string GetZoneUnitInfo(int nMinNums = 50)
  850. {
  851. HashMap<int, int> mInfo = new HashMap<int, int>();
  852. foreach (InstanceUnit obj in mObjects.Units)
  853. {
  854. mInfo.Put(obj.Info.ID, mInfo.Get(obj.Info.ID) + 1);
  855. }
  856. string finalStr = "";
  857. foreach (int unitID in mInfo.Keys)
  858. {
  859. int count = mInfo.Get(unitID);
  860. if (count < nMinNums)
  861. {
  862. continue;
  863. }
  864. finalStr = finalStr + (unitID) + "-" + count + ", ";
  865. }
  866. return finalStr;
  867. }
  868. public InstanceItem AddItem(ItemTemplate template, string name, float x, float y, float direction, int force, string disPlayName,
  869. out AddItemEvent add, InstanceUnit creater, int from)
  870. {
  871. add = null;
  872. if (mTryAddItem != null && !mTryAddItem.Invoke(template))
  873. {
  874. //log.Info(string.Format("Zone item TryAdd max: {0}, {1}", this.mSceneType, template.TemplateID));
  875. return null;
  876. }
  877. InstanceItem ret = TemplateManager.Factory.CreateItem(this, template, name, force, creater, disPlayName, from);
  878. ret.setPos(x, y);
  879. if (ret.tryAdd(x, y, direction))
  880. {
  881. mObjects.AddObject(ret);
  882. this.LastCreatedInstanceItem = ret;
  883. add = new AddItemEvent();
  884. add.sender = ret;
  885. if (ret.ClientVisible)
  886. {
  887. queueEvent(add);
  888. }
  889. try
  890. {
  891. ret.onAdded(this);
  892. if (mItemAdded != null)
  893. mItemAdded.Invoke(this, ret, creater);
  894. }
  895. catch (Exception err)
  896. {
  897. log.Warn("AddItem: " + template.ID + ", catch: " + err);
  898. add.ErrorMessage = err.Message;
  899. return null;
  900. }
  901. finally
  902. {
  903. add.Sync = ret.GenSyncItemInfo(true, null);
  904. }
  905. return ret;
  906. }
  907. return null;
  908. }
  909. public InstanceItem AddItem(ItemTemplate template, string name, float x, float y, float direction, int force, string disPlayName, InstanceUnit creater, int from = 0)
  910. {
  911. AddItemEvent add;
  912. return AddItem(template, name, x, y, direction, force, disPlayName, out add, creater, from);
  913. }
  914. /// <summary>
  915. /// 添加一个法术或飞行道具
  916. /// </summary>
  917. /// <param name="template"></param>
  918. /// <param name="launch"></param>
  919. /// <param name="sender"></param>
  920. /// <param name="launcher">此法术的最初发起者</param>
  921. /// <param name="target_obj_id"></param>
  922. /// <param name="targetPos"></param>
  923. /// <param name="startX"></param>
  924. /// <param name="startY"></param>
  925. /// <param name="direction"></param>
  926. /// <param name="chain"></param>
  927. /// <returns></returns>
  928. public InstanceSpell AddSpell(
  929. XmdsSkillType fromSkillType,
  930. SpellTemplate template,
  931. LaunchSpell launch,
  932. InstanceZoneObject sender,
  933. InstanceUnit launcher,
  934. uint target_obj_id,
  935. Vector2 targetPos,
  936. float startX,
  937. float startY,
  938. float direction,
  939. SpellChainLevelInfo chain = null,
  940. int actionIndex = -1,
  941. int maxAffectUnit = 0,
  942. Dictionary<uint, InstanceUnit> damageList = null,
  943. int spellIndex = 0,
  944. JSGCreateSpellData createData = null)
  945. {
  946. if (template != null && sender != null)
  947. {
  948. InstanceUnit target = getUnit(target_obj_id);
  949. switch (template.MType)
  950. {
  951. // case SpellTemplate.MotionType.Missile:
  952. // if (target == null)
  953. // {
  954. // return null;
  955. // }
  956. // break;
  957. case SpellTemplate.MotionType.BindingTarget:
  958. if (target == null)
  959. {
  960. return null;
  961. }
  962. startX = target.X;
  963. startY = target.Y;
  964. break;
  965. case SpellTemplate.MotionType.SelectTarget:
  966. if (targetPos != null)
  967. {
  968. startX = targetPos.X;
  969. startY = targetPos.Y;
  970. }
  971. break;
  972. case SpellTemplate.MotionType.SeekerMissile:
  973. case SpellTemplate.MotionType.SeekerSelectTarget:
  974. {
  975. target = null;
  976. target_obj_id = 0;
  977. }
  978. break;
  979. case SpellTemplate.MotionType.Chain:
  980. if (target == null)
  981. {
  982. return null;
  983. }
  984. break;
  985. case SpellTemplate.MotionType.Cannon:
  986. if (target == null && targetPos == null)
  987. {
  988. targetPos = new Vector2(startX, startY);
  989. }
  990. break;
  991. }
  992. // 创建实体单位
  993. //InstanceSpell ret = new InstanceSpell(this, template, launch, launcher, sender, chainLevel);
  994. InstanceSpell ret = TemplateManager.Factory.CreateSpell(this, template, launch, launcher, sender, fromSkillType, damageList, spellIndex, createData);
  995. //ret.Direction = direction;
  996. ret.BindActionIndex = actionIndex;
  997. ret.MaxAffectUnit = (maxAffectUnit == 0) ? ret.Info.MaxAffectUnit : maxAffectUnit;
  998. ret.faceTo(direction);
  999. ret.setChainInfo(chain);
  1000. ret.setTargetPos(targetPos);
  1001. ret.setTarget(target);
  1002. // 存入单位列表
  1003. float xChanage, yChange;
  1004. launch.GetXModify(launcher, out xChanage, out yChange);
  1005. if (ret.tryAdd(startX + xChanage, startY + yChange, direction))
  1006. {
  1007. //System.Console.WriteLine("--AddSpell: " + ret.Info.ID + ", " + ret.ID);
  1008. launcher.Virtual.DispatchSendSpellOverEvent(launch, template, ret.X, ret.Y);
  1009. mObjects.AddObject(ret);
  1010. this.LastLaunchSpell = ret.Info;
  1011. ret.onAdded(this);
  1012. if (ret.ClientVisible)
  1013. {
  1014. // 产生事件
  1015. AddSpellEvent evt = new AddSpellEvent(ret);
  1016. evt.sender = ret;
  1017. queueEvent(evt);
  1018. }
  1019. return ret;
  1020. }
  1021. }
  1022. return null;
  1023. }
  1024. // 移除一个单位
  1025. public bool RemoveObject(InstanceZoneObject obj)
  1026. {
  1027. //Console.WriteLine("RemoveObject : " + obj.ID);
  1028. if (mObjects.RemoveObject(obj))
  1029. {
  1030. obj.onRemoved(this);
  1031. if (obj is InstanceUnit)
  1032. {
  1033. InstanceUnit unit = obj as InstanceUnit;
  1034. mFormula.OnUnitRemoved(unit);
  1035. if (mOnUnitRemoved != null)
  1036. mOnUnitRemoved.Invoke(this, unit);
  1037. }
  1038. else if (obj is InstanceItem)
  1039. {
  1040. if (this.mOnItemRemoved != null)
  1041. this.mOnItemRemoved.Invoke(this, (InstanceItem)obj);
  1042. }
  1043. if (obj.ClientVisible)
  1044. {
  1045. RemoveObjectEvent remove = new RemoveObjectEvent(obj.ID);
  1046. remove.sender = obj;
  1047. queueEvent(remove);
  1048. }
  1049. obj.Dispose();
  1050. return true;
  1051. }
  1052. return false;
  1053. }
  1054. public InstanceZoneObject RemoveObjectByID(uint oid)
  1055. {
  1056. var obj = mObjects.GetObject<InstanceZoneObject>(oid);
  1057. if (obj != null && RemoveObject(obj))
  1058. {
  1059. return obj;
  1060. }
  1061. return null;
  1062. }
  1063. public InstanceZoneObject RemoveUnitByID(uint unitTemplateId)
  1064. {
  1065. InstanceUnit obj = mObjects.GetUnit(unitTemplateId);
  1066. if (obj != null && RemoveObject(obj))
  1067. {
  1068. return obj;
  1069. }
  1070. return null;
  1071. }
  1072. public InstanceZoneObject RemoveSpellByLaunchIDAndSpellID(int launchId, int spellId)
  1073. {
  1074. InstanceSpell spell = mObjects.GetSpllByLanuchAndSpellId(launchId, spellId);
  1075. if (spell != null && RemoveObject(spell))
  1076. {
  1077. return spell;
  1078. }
  1079. return null;
  1080. }
  1081. public InstanceZoneObject RemoveItemByID(uint unitTemplateId)
  1082. {
  1083. InstanceItem obj = mObjects.GetItem(unitTemplateId);
  1084. if (obj != null && RemoveObject(obj))
  1085. {
  1086. Console.WriteLine("成功移除单位:" + unitTemplateId);
  1087. return obj;
  1088. }
  1089. return null;
  1090. }
  1091. public int GetZoneKingID()
  1092. {
  1093. return this.mKingID;
  1094. }
  1095. public string GetBindGameSrvID()
  1096. {
  1097. return this.mBindGameSrvId;
  1098. }
  1099. //----------------------------------------------------------------------------------------------------------------------------------------
  1100. private class InstanceZoneObjectMap
  1101. {
  1102. private class DirtyList<K, T> where T : InstanceZoneObject
  1103. {
  1104. private static Logger log = LoggerFactory.GetLogger("DirtyList");
  1105. private bool dirty = true;
  1106. private List<T> mObjectsCollection = new List<T>();
  1107. private HashMap<K, T> mObjects = new HashMap<K, T>();
  1108. public int Count { get { return mObjects.Count; } }
  1109. public void Add(K key, T obj)
  1110. {
  1111. dirty = true;
  1112. mObjects.Add(key, obj);
  1113. }
  1114. public void Put(K key, T obj)
  1115. {
  1116. dirty = true;
  1117. mObjects.Put(key, obj);
  1118. }
  1119. public bool Remove(K key)
  1120. {
  1121. if (mObjects.Remove(key))
  1122. {
  1123. dirty = true;
  1124. return true;
  1125. }
  1126. return false;
  1127. }
  1128. public void Dispose()
  1129. {
  1130. mObjectsCollection.Clear();
  1131. mObjects.Clear();
  1132. }
  1133. public T Get(K key)
  1134. {
  1135. return mObjects.Get(key);
  1136. }
  1137. public bool ContainsKey(K key)
  1138. {
  1139. return mObjects.ContainsKey(key);
  1140. }
  1141. public IEnumerable<T> GetCollection(string logFlag)
  1142. {
  1143. try
  1144. {
  1145. if (dirty)
  1146. {
  1147. dirty = false;
  1148. mObjectsCollection.Clear();
  1149. mObjectsCollection.AddRange(mObjects.Values);
  1150. }
  1151. return mObjectsCollection;
  1152. }
  1153. catch (Exception err)
  1154. {
  1155. log.Warn("GetCollectioncatch:" + logFlag + ", CollectCnt: " + mObjectsCollection.Count +
  1156. ", mObjectsCnt: " + mObjects.Count + ", e:" + err);
  1157. }
  1158. return mObjects.Values;
  1159. }
  1160. }
  1161. private DirtyList<uint, InstanceZoneObject> mObjects = new DirtyList<uint, InstanceZoneObject>();
  1162. private DirtyList<uint, InstanceUnit> mObjects_MirrorUnits = new DirtyList<uint, InstanceUnit>();
  1163. private DirtyList<uint, InstanceSpell> mObjects_MirrorSpells = new DirtyList<uint, InstanceSpell>();
  1164. private DirtyList<uint, InstanceItem> mObjects_MirrorItems = new DirtyList<uint, InstanceItem>();
  1165. private DirtyList<string, InstancePlayer> mObjects_MirrorPlayers = new DirtyList<string, InstancePlayer>();
  1166. private string logFlag = "";
  1167. public InstanceZoneObjectMap(string logFlag)
  1168. {
  1169. this.logFlag = logFlag;
  1170. }
  1171. internal void Refresh()
  1172. {
  1173. //mObjects.Refresh();
  1174. //mObjects_MirrorUnits.Refresh();
  1175. //mObjects_MirrorSpells.Refresh();
  1176. //mObjects_MirrorItems.Refresh();
  1177. //mObjects_MirrorPlayers.Refresh();
  1178. }
  1179. public void AddObject(InstanceZoneObject obj)
  1180. {
  1181. mObjects.Add(obj.ID, obj);
  1182. if (obj is InstanceUnit)
  1183. {
  1184. mObjects_MirrorUnits.Add(obj.ID, obj as InstanceUnit);
  1185. }
  1186. else if (obj is InstanceSpell)
  1187. {
  1188. mObjects_MirrorSpells.Add(obj.ID, obj as InstanceSpell);
  1189. }
  1190. else if (obj is InstanceItem)
  1191. {
  1192. mObjects_MirrorItems.Add(obj.ID, obj as InstanceItem);
  1193. }
  1194. if (obj is InstancePlayer)
  1195. {
  1196. var p = obj as InstancePlayer;
  1197. mObjects_MirrorPlayers.Put(p.PlayerUUID, p);
  1198. }
  1199. }
  1200. public bool RemoveObject(InstanceZoneObject obj)
  1201. {
  1202. if (mObjects.Remove(obj.ID))
  1203. {
  1204. if (obj is InstanceUnit)
  1205. {
  1206. mObjects_MirrorUnits.Remove(obj.ID);
  1207. }
  1208. else if (obj is InstanceSpell)
  1209. {
  1210. mObjects_MirrorSpells.Remove(obj.ID);
  1211. }
  1212. else if (obj is InstanceItem)
  1213. {
  1214. mObjects_MirrorItems.Remove(obj.ID);
  1215. }
  1216. if (obj is InstancePlayer)
  1217. {
  1218. var p = obj as InstancePlayer;
  1219. mObjects_MirrorPlayers.Remove(p.PlayerUUID);
  1220. }
  1221. return true;
  1222. }
  1223. return false;
  1224. }
  1225. private InstanceZoneObject GetObject(uint id)
  1226. {
  1227. return mObjects.Get(id);
  1228. }
  1229. public bool ContainsObject(InstanceZoneObject obj)
  1230. {
  1231. return mObjects.ContainsKey(obj.ID);
  1232. }
  1233. public bool ContainsObjectByKey(uint id)
  1234. {
  1235. return mObjects.ContainsKey(id);
  1236. }
  1237. public void Dispose()
  1238. {
  1239. mObjects.Dispose();
  1240. mObjects_MirrorUnits.Dispose();
  1241. mObjects_MirrorSpells.Dispose();
  1242. mObjects_MirrorItems.Dispose();
  1243. mObjects_MirrorPlayers.Dispose();
  1244. }
  1245. public T GetObject<T>(uint id) where T : InstanceZoneObject
  1246. {
  1247. Type type = typeof(T);
  1248. if (type.IsSubclassOf(typeof(InstanceUnit)))
  1249. {
  1250. return mObjects_MirrorUnits.Get(id) as T;
  1251. }
  1252. else if (type.IsSubclassOf(typeof(InstanceSpell)))
  1253. {
  1254. return mObjects_MirrorSpells.Get(id) as T;
  1255. }
  1256. else if (type.IsSubclassOf(typeof(InstanceItem)))
  1257. {
  1258. return mObjects_MirrorItems.Get(id) as T;
  1259. }
  1260. else
  1261. {
  1262. return mObjects.Get(id) as T;
  1263. }
  1264. }
  1265. public InstanceUnit GetUnit(uint unitTemplateId)
  1266. {
  1267. foreach (InstanceUnit obj in mObjects_MirrorUnits.GetCollection(logFlag))
  1268. {
  1269. if (obj.Info.ID == unitTemplateId)
  1270. {
  1271. return obj;
  1272. }
  1273. }
  1274. return null;
  1275. }
  1276. public InstanceSpell GetSpllByLanuchAndSpellId(int launchId, int spellId)
  1277. {
  1278. foreach (InstanceSpell obj in mObjects_MirrorSpells.GetCollection(logFlag))
  1279. {
  1280. if (obj.Info.ID == spellId && obj.LauncherID == launchId)
  1281. {
  1282. return obj;
  1283. }
  1284. }
  1285. return null;
  1286. }
  1287. public InstanceItem GetItem(uint itemId)
  1288. {
  1289. return mObjects_MirrorItems.Get(itemId);
  1290. }
  1291. public InstancePlayer GetPlayer(string uuid)
  1292. {
  1293. return mObjects_MirrorPlayers.Get(uuid);
  1294. }
  1295. public int ObjectsCount { get { return mObjects.Count; } }
  1296. public IEnumerable<InstanceZoneObject> Objects { get { return mObjects.GetCollection(logFlag); } }
  1297. public int UnitsCount { get { return mObjects_MirrorUnits.Count; } }
  1298. public IEnumerable<InstanceUnit> Units { get { return mObjects_MirrorUnits.GetCollection(logFlag); } }
  1299. public int SpellsCount { get { return mObjects_MirrorSpells.Count; } }
  1300. public IEnumerable<InstanceSpell> Spells { get { return mObjects_MirrorSpells.GetCollection(logFlag); } }
  1301. public int ItemsCount { get { return mObjects_MirrorItems.Count; } }
  1302. public IEnumerable<InstanceItem> Items { get { return mObjects_MirrorItems.GetCollection(logFlag); } }
  1303. public int PlayersCount { get { return mObjects_MirrorPlayers.Count; } }
  1304. public IEnumerable<InstancePlayer> Players { get { return mObjects_MirrorPlayers.GetCollection(logFlag); } }
  1305. }
  1306. #endregion
  1307. //------------------------------------------------------------------------------------
  1308. #region CALL_BACK
  1309. internal void cb_unitDamageCallBack(InstanceUnit target, InstanceUnit attacker, int reduceHP, AttackSource source)
  1310. {
  1311. LastHittedUnit = target;
  1312. LastAttackUnit = attacker;
  1313. if (attacker != null)
  1314. attacker.callback_onAttack(this, target, reduceHP, source);
  1315. if (target != null)
  1316. target.callback_onDamage(this, attacker, reduceHP, source);
  1317. if (mOnUnitDamage != null)
  1318. mOnUnitDamage.Invoke(this, target, attacker, reduceHP, source);
  1319. }
  1320. internal void cb_unitDeadCallBack(InstanceUnit obj, InstanceUnit attacker)
  1321. {
  1322. try
  1323. {
  1324. if (obj.mProcessDeadCallbackTime > CommonLang.CUtils.localTimeMS)
  1325. {
  1326. long processTime = CommonLang.TimeUtil.GetTimestampMS() - (CommonLang.CUtils.localTimeMS - (obj.mProcessDeadCallbackTime - 60000));
  1327. log.Warn("cb_unitDeadCallBack 跳过:" + processTime + ", " + obj.Parent.GetSceneID() + ", ID:" + obj.Info.ID + ", UID:" + obj.PlayerUUID);
  1328. return;
  1329. }
  1330. if (obj.IsMonster && obj.Virtual.GetMaType() >= 4 && obj.Level >= 80)
  1331. {
  1332. log.Info("boss死亡:" + obj.Parent.GetSceneID() + ", 单位id=" + obj.Info.ID + ", 处理死亡时间:" + obj.mProcessDeadCallbackTime
  1333. + ", SceneUID: " + obj.mZone.UUID + ", " + (attacker == null ? "null" : attacker.PlayerUUID));
  1334. if (attacker != null && attacker.IsPlayerUnit)
  1335. {
  1336. JSGHackerModule.OnPlayerKillMonster(attacker, obj);
  1337. }
  1338. }
  1339. if (obj.mProcessDeadCallbackTime > 0)
  1340. {
  1341. log.Warn("单位多次回调死亡逻辑:" + this.GetSceneID() + ", " + this.UUID + ", " + obj.Info.ID + ", attackID:" +
  1342. (attacker == null ? -1 : attacker.Info.ID) + ", UUID" + (attacker == null ? "null" : attacker.PlayerUUID) + ", " + obj.mProcessDeadCallbackTime);
  1343. }
  1344. obj.mProcessDeadCallbackTime = CommonLang.CUtils.localTimeMS + 60000;
  1345. obj.mDeadTime = this.PassTimeMS;
  1346. statisticForceDead(obj);
  1347. LastHittedUnit = obj;
  1348. LastKilledUnit = obj;
  1349. //if (attacker == null)
  1350. // attacker = obj;
  1351. LastAttackUnit = attacker;
  1352. obj.doDead(attacker);
  1353. if (attacker != null)
  1354. {
  1355. obj.deadDropItems(attacker.Force);
  1356. attacker.CurrentMoney += obj.Info.DropMoney;
  1357. }
  1358. mFormula.OnUnitDead(obj, attacker);
  1359. obj.callback_onDead(this, attacker);
  1360. if (mOnUnitDead != null)
  1361. {
  1362. mOnUnitDead.Invoke(this, obj, attacker);
  1363. }
  1364. }
  1365. catch (Exception e)
  1366. {
  1367. log.Error("cb_unitDeadCallBackcatch: " + this.GetSceneID() + ", " + (obj == null ? -1 : obj.Info.ID) + ", " + (attacker == null ? -1 : attacker.Info.ID)
  1368. + ",UUID: " + (obj == null ? "null" : obj.PlayerUUID) + ", " + (attacker == null ? "null" : attacker.PlayerUUID) + ", e: " + e);
  1369. }
  1370. }
  1371. internal void cb_unitActivatedCallBack(InstanceUnit obj)
  1372. {
  1373. nearChange(obj);
  1374. LastActivatedUnit = obj;
  1375. obj.callback_onActivated(this);
  1376. if (mOnUnitActivated != null)
  1377. mOnUnitActivated.Invoke(this, obj);
  1378. }
  1379. internal void cb_unitRebirthCallBack(InstanceUnit obj)
  1380. {
  1381. LastRebirthUnit = obj;
  1382. obj.callback_onRebirth(this);
  1383. if (mOnUnitRebirth != null)
  1384. mOnUnitRebirth.Invoke(this, obj);
  1385. }
  1386. internal void cb_unitGotInventoryItemCallBack(InstanceUnit obj, ItemTemplate item, int count)
  1387. {
  1388. LastUnitGotInventoryItem = item;
  1389. obj.callback_onGotInventoryItem(this, item);
  1390. if (mOnUnitGotInventoryItem != null)
  1391. mOnUnitGotInventoryItem.Invoke(this, obj, item, count);
  1392. }
  1393. internal void cb_unitLostInventoryItemCallBack(InstanceUnit obj, ItemTemplate item, int count)
  1394. {
  1395. LastUnitLostInventoryItem = item;
  1396. obj.callback_onLostInventoryItem(this, item);
  1397. if (mOnUnitLostInventoryItem != null)
  1398. mOnUnitLostInventoryItem.Invoke(this, obj, item, count);
  1399. }
  1400. internal int cb_unitGotInstanceItemCallBack(InstanceUnit obj, InstanceItem item)
  1401. {
  1402. LastUnitGotInstanceItem = item;
  1403. obj.callback_onGotInstanceItem(this, item);
  1404. short times = 0;
  1405. if (mOnUnitGotInstanceItem != null)
  1406. {
  1407. InstancePlayer player = (obj as InstancePlayer);
  1408. if (player == null)
  1409. {
  1410. return 0;
  1411. }
  1412. if (item.unitPickInfo != null)
  1413. {
  1414. if (item.Info.maxPickTimes > 0)
  1415. {
  1416. times = item.unitPickInfo.Get(player.PlayerUUID);
  1417. if (times >= item.Info.maxPickTimes)
  1418. {
  1419. player.Virtual.SendMsgToClient(XmdsConstConfig.TIPS_PICK_MAX);
  1420. return item.Info.maxPickTimes;
  1421. }
  1422. }
  1423. item.unitPickInfo.Put(player.PlayerUUID, ++times);
  1424. item.TotalPickTimes++;
  1425. }
  1426. mOnUnitGotInstanceItem.Invoke(this, obj, item);
  1427. }
  1428. return times;
  1429. }
  1430. internal void cb_unitUseItemCallBack(InstanceUnit obj, ItemTemplate item, InstanceUnit item_creater)
  1431. {
  1432. LastUnitUseItem = item;
  1433. obj.callback_onUseItem(this, item, item_creater);
  1434. if (mOnUnitUseItem != null)
  1435. mOnUnitUseItem.Invoke(this, obj, item, item_creater);
  1436. }
  1437. internal void cb_unitGotBuffCallBack(InstanceUnit obj, InstanceUnit.BuffState buff)
  1438. {
  1439. LastUnitGotBuff = buff.Data;
  1440. obj.callback_onGotBuff(this, buff);
  1441. if (mOnUnitGotBuff != null)
  1442. mOnUnitGotBuff.Invoke(this, obj, buff);
  1443. }
  1444. internal void cb_unitLostBuffCallBack(InstanceUnit obj, InstanceUnit.BuffState buff)
  1445. {
  1446. obj.callback_onLostBuff(this, buff);
  1447. if (mOnUnitLostBuff != null)
  1448. mOnUnitLostBuff.Invoke(this, obj, buff);
  1449. }
  1450. internal void cb_unitGotMoneyCallBack(InstanceUnit obj, int add_money)
  1451. {
  1452. if (mOnUnitGotMoney != null)
  1453. {
  1454. mOnUnitGotMoney.Invoke(obj, add_money);
  1455. }
  1456. }
  1457. internal void cb_unitPickUnitCallBack(InstanceUnit src, InstanceUnit pickable)
  1458. {
  1459. LastPickableUnit = pickable;
  1460. if (mOnUnitPickUnit != null)
  1461. {
  1462. mOnUnitPickUnit.Invoke(this, src, pickable);
  1463. }
  1464. }
  1465. public void cb_unitOutBattleCallBack(InstanceUnit obj)
  1466. {
  1467. if (mOnUnitOutBattle != null)
  1468. {
  1469. mOnUnitOutBattle.Invoke(this, obj);
  1470. }
  1471. }
  1472. internal bool cb_unitTryPickItem(InstanceUnit unit, InstanceItem item)
  1473. {
  1474. LastPickingItem = item;
  1475. LastPickingItemUnit = unit;
  1476. bool ret = true;
  1477. if (mTryPickItem != null)
  1478. {
  1479. foreach (TryPickItemHandler trypick in mTryPickItem.GetInvocationList())
  1480. {
  1481. if (!trypick.Invoke(this, unit, item))
  1482. {
  1483. ret = false;
  1484. }
  1485. }
  1486. }
  1487. return ret;
  1488. }
  1489. internal void cb_unitFinishPickItem(InstanceUnit unit, InstanceItem item)
  1490. {
  1491. if (mFinishPickItem != null)
  1492. {
  1493. mFinishPickItem.Invoke(this, unit, item);
  1494. }
  1495. }
  1496. internal void cb_unitLaunchSkill(InstanceUnit unit, CommonAI.Zone.Instance.InstanceUnit.SkillState ss)
  1497. {
  1498. LastLaunchSkill = ss.Data;
  1499. LastLaunchSkillUnit = unit;
  1500. if (mOnUnitLaunchSkill != null)
  1501. {
  1502. mOnUnitLaunchSkill.Invoke(this, unit, ss);
  1503. }
  1504. }
  1505. internal void cb_playerReady(InstancePlayer player)
  1506. {
  1507. if (mPlayerReady != null)
  1508. {
  1509. mPlayerReady.Invoke(player);
  1510. }
  1511. }
  1512. #endregion
  1513. //-------------------------------------------------------------------------------------------
  1514. #region UNIT_ATTACK
  1515. /// <summary>
  1516. /// 获得两个对象是否是队友
  1517. /// </summary>
  1518. /// <param name="src"></param>
  1519. /// <param name="dst"></param>
  1520. /// <returns></returns>
  1521. public virtual bool IsTeammates(InstanceUnit src, InstanceUnit dst)
  1522. {
  1523. return false;
  1524. }
  1525. /// <summary>
  1526. /// 测试是否可见,单位间可交互(AOI)
  1527. /// </summary>
  1528. /// <param name="src"></param>
  1529. /// <param name="dst"></param>
  1530. /// <returns></returns>
  1531. public virtual bool IsVisibleAOI(InstanceZoneObject src, InstanceZoneObject dst)
  1532. {
  1533. if (src.AoiStatus == dst.AoiStatus)
  1534. {
  1535. if (dst is InstanceUnit)
  1536. {
  1537. return (dst as InstanceUnit).IsVisible;
  1538. }
  1539. return true;
  1540. }
  1541. else if (src.AoiStatus != null)
  1542. {
  1543. return src.AoiStatus.CanSeeOther;
  1544. }
  1545. else if (dst.AoiStatus != null)
  1546. {
  1547. return dst.AoiStatus.CanSeeMe;
  1548. }
  1549. return false;
  1550. }
  1551. /// <summary>
  1552. /// 测试是否可攻击
  1553. /// </summary>
  1554. /// <param name="src"></param>
  1555. /// <param name="target"></param>
  1556. /// <param name="expectTarget"></param>
  1557. /// <param name="reason"></param>
  1558. /// <param name="weapon"></param>
  1559. /// <returns></returns>
  1560. public virtual bool IsAttackable(InstanceUnit src, InstanceUnit target, SkillTemplate.CastTarget expectTarget, AttackReason reason, ITemplateData weapon)
  1561. {
  1562. if (src == null || target == null)
  1563. {
  1564. return false;
  1565. }
  1566. if (!IsVisibleAOI(src, target))
  1567. {
  1568. return false;
  1569. }
  1570. if (target.CanWhiplashDeadBody)
  1571. {
  1572. if (!target.IsAttackable)
  1573. return false;
  1574. if (!target.IsVisible)
  1575. return false;
  1576. if (target.IsInvincible)
  1577. return false;
  1578. }
  1579. else
  1580. {
  1581. if (!target.IsActive)
  1582. return false;
  1583. if (!target.IsVisible)
  1584. return false;
  1585. if (target.IsInvincible)
  1586. return false;
  1587. }
  1588. switch (expectTarget)
  1589. {
  1590. case SkillTemplate.CastTarget.Enemy:
  1591. return src.Force != target.Force;
  1592. case SkillTemplate.CastTarget.PetForMaster:
  1593. if (src is InstancePet)
  1594. {
  1595. return (src as InstancePet).Master == target;
  1596. }
  1597. return false;
  1598. case SkillTemplate.CastTarget.Alias:
  1599. return (src != target) && (src.Force == target.Force);
  1600. case SkillTemplate.CastTarget.AlliesIncludeSelf:
  1601. return (src.Force == target.Force);
  1602. case SkillTemplate.CastTarget.AlliesExcludeSelf:
  1603. return (src != target) && (src.Force == target.Force);
  1604. case SkillTemplate.CastTarget.EveryOne:
  1605. return true;
  1606. case SkillTemplate.CastTarget.EveryOneExcludeSelf:
  1607. return (src != target);
  1608. case SkillTemplate.CastTarget.Self:
  1609. return src == target;
  1610. case SkillTemplate.CastTarget.EnemyAndSelf:
  1611. return src.Force != target.Force || src == target;
  1612. case SkillTemplate.CastTarget.NA:
  1613. default:
  1614. return false;
  1615. }
  1616. }
  1617. /// <summary>
  1618. /// 扫描所有可攻击对象
  1619. /// </summary>
  1620. /// <param name="src"></param>
  1621. /// <param name="list"></param>
  1622. /// <param name="expectTarget"></param>
  1623. /// <param name="reason"></param>
  1624. /// <param name="weapon"></param>
  1625. public void getAttackableUnits(InstanceUnit src, List<InstanceUnit> list, SkillTemplate.CastTarget expectTarget, AttackReason reason, ITemplateData weapon)
  1626. {
  1627. for (int i = list.Count - 1; i >= 0; --i)
  1628. {
  1629. InstanceUnit o = list[i];
  1630. if (!IsAttackable(src, o, expectTarget, reason, weapon))
  1631. {
  1632. list.RemoveAt(i);
  1633. }
  1634. }
  1635. }
  1636. /// <summary>
  1637. /// 对单个单位攻击。
  1638. /// </summary>
  1639. /// <param name="src"></param>
  1640. /// <param name="attack"></param>
  1641. /// <param name="target"></param>
  1642. /// <param name="expectTarget">判断IsAttackable</param>
  1643. /// <returns></returns>
  1644. public bool unitAttackSingle(
  1645. InstanceUnit src,
  1646. AttackSource attack,
  1647. InstanceUnit target,
  1648. SkillTemplate.CastTarget expectTarget)
  1649. {
  1650. if (IsAttackable(src, target, expectTarget, AttackReason.Attack, attack.Weapon))
  1651. {
  1652. target.doHitAttack(src, attack);
  1653. return true;
  1654. }
  1655. return false;
  1656. }
  1657. /// <summary>
  1658. /// 某个单位对指定列表里的 IsAttackable 单位发起攻击。
  1659. /// 此操作会修改List
  1660. /// </summary>
  1661. /// <param name="src"></param>
  1662. /// <param name="attack"></param>
  1663. /// <param name="list">调用完成后,列表中未命中单位会自动移除。</param>
  1664. /// <param name="expectTarget">判断IsAttackable</param>
  1665. /// <returns></returns>
  1666. public int unitAttack(
  1667. InstanceUnit src,
  1668. AttackSource attack,
  1669. List<InstanceUnit> list,
  1670. SkillTemplate.CastTarget expectTarget)
  1671. {
  1672. int count = 0;
  1673. for (int i = list.Count - 1; i >= 0; --i)
  1674. {
  1675. InstanceUnit o = list[i];
  1676. if (IsAttackable(src, o, expectTarget, AttackReason.Attack, attack.Weapon))
  1677. {
  1678. o.doHitAttack(src, attack);
  1679. count++;
  1680. }
  1681. else
  1682. {
  1683. list.RemoveAt(i);
  1684. }
  1685. }
  1686. return count;
  1687. }
  1688. /// <summary>
  1689. /// 直接对列表中的单位攻击,不做任何判断。
  1690. /// </summary>
  1691. /// <param name="src"></param>
  1692. /// <param name="attack"></param>
  1693. /// <param name="list"></param>
  1694. public int unitAttackDirect(
  1695. InstanceUnit src,
  1696. AttackSource attack,
  1697. List<InstanceUnit> list)
  1698. {
  1699. int count = 0;
  1700. for (int i = list.Count - 1; i >= 0; --i)
  1701. {
  1702. InstanceUnit o = list[i];
  1703. o.doHitAttack(src, attack);
  1704. count++;
  1705. }
  1706. return count;
  1707. }
  1708. /// <summary>
  1709. /// 某个单位发起周身攻击
  1710. /// </summary>
  1711. /// <param name="src"></param>
  1712. /// <param name="attack"></param>
  1713. /// <param name="range"></param>
  1714. /// <param name="expectTarget"></param>
  1715. /// <returns></returns>
  1716. public int unitAttackRound(
  1717. InstanceUnit src,
  1718. AttackSource attack,
  1719. float range,
  1720. SkillTemplate.CastTarget expectTarget)
  1721. {
  1722. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  1723. {
  1724. getObjectsRoundRange<InstanceUnit>(
  1725. Collider.Object_HitBody_TouchRound,
  1726. src.X, src.Y, range,
  1727. list, src.AoiStatus);
  1728. return unitAttack(src, attack, list, expectTarget);
  1729. }
  1730. }
  1731. /// <summary>
  1732. /// 某个单位发起扇形范围攻击
  1733. /// </summary>
  1734. /// <param name="src"></param>
  1735. /// <param name="attack"></param>
  1736. /// <param name="direction"></param>
  1737. /// <param name="range"></param>
  1738. /// <param name="angle"></param>
  1739. /// <param name="expectTarget"></param>
  1740. /// <returns></returns>
  1741. public int unitAttackFan(
  1742. InstanceUnit src,
  1743. AttackSource attack,
  1744. float direction,
  1745. float range,
  1746. float angle,
  1747. SkillTemplate.CastTarget expectTarget)
  1748. {
  1749. float dr = angle / 2;
  1750. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  1751. {
  1752. getObjectsFanRange<InstanceUnit>(
  1753. Collider.Object_HitBody_TouchFan,
  1754. src.X, src.Y, range,
  1755. direction - dr,
  1756. direction + dr,
  1757. list, src.AoiStatus);
  1758. return unitAttack(src, attack, list, expectTarget);
  1759. }
  1760. }
  1761. //-------------------------------------------------------------------------------------------------------
  1762. // 单位释放法术
  1763. //-------------------------------------------------------------------------------------------------------
  1764. public void unitLaunchSpell(
  1765. XmdsSkillType fromSkillType,
  1766. InstanceUnit launcher,
  1767. LaunchSpell launch,
  1768. float startX,
  1769. float startY,
  1770. uint targetUnitID = 0,
  1771. Vector2 targetPos = null, int actionIndex = -1, int maxAffectUnit = 0, float pointDir = 0)
  1772. {
  1773. if (launch == null)
  1774. {
  1775. log.Error("单位释放技能异常: " + launcher.Info.ID + ", " + new StackTrace().ToString());
  1776. return;
  1777. }
  1778. if (CUtils.RandomPercent(RandomN, launch.LaunchPercent))
  1779. {
  1780. float direction = pointDir == 0 ? launcher.Direction : pointDir;
  1781. if (targetPos != null)
  1782. {
  1783. //direction = MathVector.getDegree(startX, startY, targetPos.x, targetPos.y);
  1784. targetPos = (Vector2)targetPos.Clone();
  1785. }
  1786. SpellTemplate spell = Templates.getSpell(launch.SpellID);
  1787. if (spell == null)
  1788. {
  1789. log.Error("unitLaunchSpell找不到法术模板:" + launcher.PlayerUUID + ", " + launch.SpellID + ", SN: " + launch.SerialNumber);
  1790. return;
  1791. }
  1792. JSGCreateSpellData createData;
  1793. if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(launcher, launch, ref spell, out createData, ref startX, ref startY))
  1794. {
  1795. SpellChainLevelInfo chain = null;
  1796. if (launch.ChainLevel > 0)
  1797. {
  1798. chain = new SpellChainLevelInfo(launch);
  1799. }
  1800. switch (launch.PType)
  1801. {
  1802. case LaunchSpell.PosType.POS_TYPE_FAN:
  1803. {
  1804. float startAngle = direction - launch.Angle / 2f;// + launch.StartAngle;
  1805. float interAngle = launch.Count > 1 ? launch.Angle / (launch.Count - 1) : 0;
  1806. for (int i = 0; i < launch.Count; i++)
  1807. {
  1808. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1809. targetUnitID, targetPos, startX, startY,
  1810. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1811. }
  1812. }
  1813. break;
  1814. case LaunchSpell.PosType.POS_TYPE_TOSAMETARGET:
  1815. {
  1816. InstanceUnit target = SeekSpellAttackable(launcher, spell, launcher.AoiStatus, startX, startY, launch.SeekingTargetRange,
  1817. spell.ExpectTarget, SeekingExpect.Nearest, null);
  1818. if (target != null)
  1819. {
  1820. launcher.faceTo(target.X, target.Y);
  1821. launcher.SendForceSync();
  1822. targetPos = new Vector2(target.X, target.Y);
  1823. //Console.WriteLine("-------------targetPos 1 - " + target.X + ", " + target.Y);
  1824. //Console.WriteLine("-------------targetPos 2 - " + targetPos);
  1825. int[] index = { 0, -1, 1 };
  1826. float testAngle = (float)Math.Atan2(targetPos.Y - launcher.Y, targetPos.X - launcher.X);
  1827. float xBase = 3.0f;
  1828. float xAdd = (float)(xBase * Math.Sin(testAngle)); //角Dir的对边
  1829. float yAdd = (float)(xBase * Math.Cos(testAngle)); //Dir的邻边
  1830. for (int i = 0; i < launch.Count; i++)
  1831. {
  1832. float tempX = startX - xAdd * index[i];
  1833. float tempY = startY + yAdd * index[i];
  1834. float angle = (float)Math.Atan2(targetPos.Y - tempY, targetPos.X - tempX);
  1835. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1836. targetUnitID, targetPos, tempX, tempY,
  1837. angle, chain, actionIndex, maxAffectUnit);
  1838. }
  1839. }
  1840. else
  1841. {
  1842. int[] index = { 0, -1, 1 };
  1843. float xBase = 3.0f;
  1844. float xAdd = (float)(xBase * Math.Sin(direction)); //角Dir的对边
  1845. float yAdd = (float)(xBase * Math.Cos(direction)); //Dir的邻边
  1846. float[] startAngleTemp = { 0, launch.Angle, launch.Angle * 1.2f, launch.Angle * 1.4f, launch.Angle * 1.5f };
  1847. for (int i = 0; i < launch.Count; i++)
  1848. {
  1849. float tempX = startX - xAdd * index[i];
  1850. float tempY = startY + yAdd * index[i];
  1851. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1852. targetUnitID, targetPos, tempX, tempY,
  1853. direction - startAngleTemp[i] * index[i], chain, actionIndex, maxAffectUnit);
  1854. }
  1855. }
  1856. }
  1857. break;
  1858. case LaunchSpell.PosType.POS_TYPE_CYCLE:
  1859. {
  1860. float startAngle = direction + launch.StartAngle;
  1861. float interAngle = CMath.PI_MUL_2 / launch.Count;
  1862. InstanceSpell[] spellBrothers = null;
  1863. if (launch.Count > 1 && spell.MType == SpellTemplate.MotionType.Foxfire)
  1864. {
  1865. spellBrothers = new InstanceSpell[launch.Count];
  1866. }
  1867. for (int i = 0; i < launch.Count; i++)
  1868. {
  1869. var sb = AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1870. targetUnitID, targetPos, startX, startY,
  1871. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1872. if (spellBrothers != null)
  1873. {
  1874. spellBrothers[i] = sb;
  1875. sb.brothers = spellBrothers;
  1876. }
  1877. }
  1878. }
  1879. break;
  1880. case LaunchSpell.PosType.POS_TYPE_X:
  1881. {
  1882. float startAngle = direction + launch.StartAngle;
  1883. float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
  1884. Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
  1885. for (int i = 0; i < 4; i++)
  1886. {
  1887. AddSpell(fromSkillType, spell, launch, launcher, launcher, targetUnitID, targetPos,
  1888. startX, startY, startAngle + interAngle[i], chain, actionIndex, maxAffectUnit, damageList);
  1889. }
  1890. }
  1891. break;
  1892. case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
  1893. {
  1894. for (int i = 0; i < launch.Count; i++)
  1895. {
  1896. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  1897. AddSpell(fromSkillType, spell, launch, launcher,
  1898. launcher, targetUnitID, targetPos, startX,
  1899. startY, d, chain, actionIndex, maxAffectUnit);
  1900. }
  1901. }
  1902. break;
  1903. case LaunchSpell.PosType.POS_TYPE_AREA:
  1904. using (var enemy_list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  1905. {
  1906. SeekSpellAttackable(enemy_list, startX, startY, launcher, spell, launch, chain);
  1907. for (int i = 0; i < launch.Count && i < enemy_list.Count; i++)
  1908. {
  1909. AddSpell(fromSkillType, spell, launch, launcher, launcher, enemy_list[i].ID, null,
  1910. startX, startY, direction, chain, actionIndex, maxAffectUnit);
  1911. }
  1912. }
  1913. break;
  1914. case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
  1915. launch_randomTypeSpell(fromSkillType, spell, launcher, launch, chain, launcher, actionIndex);
  1916. break;
  1917. case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
  1918. launch_randomPosSpell(fromSkillType, spell, launcher, launch, chain, launcher, actionIndex);
  1919. break;
  1920. case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
  1921. launch_ManyCannon(fromSkillType, spell, launcher, launch, chain, launcher, targetUnitID, actionIndex, createData);
  1922. break;
  1923. case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
  1924. default:
  1925. {
  1926. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1927. targetUnitID, targetPos, startX, startY,
  1928. direction + launch.StartAngle, chain, actionIndex, maxAffectUnit);
  1929. }
  1930. break;
  1931. }
  1932. }
  1933. }
  1934. }
  1935. // 单位释放法术
  1936. public void spellLaunchSpell(
  1937. XmdsSkillType fromSkillType,
  1938. InstanceSpell sender,
  1939. LaunchSpell launch,
  1940. float startX,
  1941. float startY,
  1942. uint targetUnitID = 0,
  1943. Vector2 targetPos = null, int actionIndex = -1, int maxAffectUnit = 0)
  1944. {
  1945. switch (launch.SenderUnit)
  1946. {
  1947. case LaunchSpell.LaunchSpllSenderUnit.Launcher:
  1948. this.unitLaunchSpell(fromSkillType, sender.Launcher, launch, startX, startY, targetUnitID, targetPos);
  1949. return;
  1950. }
  1951. if (CUtils.RandomPercent(RandomN, launch.LaunchPercent))
  1952. {
  1953. SpellChainLevelInfo chain = sender.ChainInfo;
  1954. if (chain != null)
  1955. {
  1956. if (!chain.TryLaunch(launch.SpellID))
  1957. {
  1958. // chain is end //
  1959. return;
  1960. }
  1961. }
  1962. SpellTemplate spell = Templates.getSpell(launch.SpellID);
  1963. JSGCreateSpellData createData;
  1964. if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(sender.Launcher, launch, ref spell, out createData, ref startX, ref startY))
  1965. {
  1966. float direction = sender.Direction;
  1967. if (targetPos != null)
  1968. {
  1969. direction = MathVector.getDegree(startX, startY, targetPos.X, targetPos.Y);
  1970. targetPos = (Vector2)targetPos.Clone();
  1971. }
  1972. switch (launch.PType)
  1973. {
  1974. case LaunchSpell.PosType.POS_TYPE_FAN:
  1975. {
  1976. float startAngle = direction - launch.Angle / 2f + launch.StartAngle;
  1977. float interAngle = launch.Count > 1 ? launch.Angle / (launch.Count - 1) : 0;
  1978. for (int i = 0; i < launch.Count; i++)
  1979. {
  1980. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  1981. targetUnitID, targetPos, startX, startY,
  1982. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1983. }
  1984. }
  1985. break;
  1986. case LaunchSpell.PosType.POS_TYPE_CYCLE:
  1987. {
  1988. float startAngle = direction + launch.StartAngle;
  1989. float interAngle = CMath.PI_MUL_2 / launch.Count;
  1990. for (int i = 0; i < launch.Count; i++)
  1991. {
  1992. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  1993. targetUnitID, targetPos, startX, startY,
  1994. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1995. }
  1996. }
  1997. break;
  1998. case LaunchSpell.PosType.POS_TYPE_X:
  1999. {
  2000. float startAngle = direction + launch.StartAngle;
  2001. float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
  2002. Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
  2003. for (int i = 0; i < launch.Count; i++)
  2004. {
  2005. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher, targetUnitID,
  2006. targetPos, startX, startY, startAngle + interAngle[i], chain, actionIndex, maxAffectUnit, damageList);
  2007. }
  2008. }
  2009. break;
  2010. case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
  2011. launch_randomTypeSpell(fromSkillType, spell, sender, launch, chain, sender.Launcher, actionIndex);
  2012. break;
  2013. case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
  2014. launch_ManyCannon(fromSkillType, spell, sender, launch, chain, sender.Launcher, targetUnitID, actionIndex, createData);
  2015. break;
  2016. case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
  2017. launch_randomPosSpell(fromSkillType, spell, sender, launch, chain, sender.Launcher, actionIndex);
  2018. break;
  2019. case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
  2020. {
  2021. for (int i = 0; i < launch.Count; i++)
  2022. {
  2023. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2024. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  2025. targetUnitID, targetPos, startX, startY, d, chain, actionIndex, maxAffectUnit);
  2026. }
  2027. }
  2028. break;
  2029. case LaunchSpell.PosType.POS_TYPE_AREA:
  2030. using (var enemy_list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  2031. {
  2032. SeekSpellAttackable(enemy_list, startX, startY, sender.Launcher, spell, launch, chain);
  2033. for (int i = 0; i < launch.Count && i < enemy_list.Count; i++)
  2034. {
  2035. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  2036. enemy_list[i].ID, targetPos, startX, startY, direction, chain, actionIndex, maxAffectUnit);
  2037. }
  2038. }
  2039. break;
  2040. case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
  2041. default:
  2042. {
  2043. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  2044. targetUnitID, targetPos, startX, startY, direction, chain, actionIndex, maxAffectUnit);
  2045. }
  2046. break;
  2047. }
  2048. }
  2049. }
  2050. }
  2051. public void attackLaunchSpell(
  2052. XmdsSkillType fromSkillType,
  2053. InstanceUnit attacker,
  2054. InstanceUnit damage,
  2055. AttackSource source,
  2056. int serverExt = 0)
  2057. {
  2058. LaunchSpell launch = source.Attack.Spell;
  2059. if (launch == null)
  2060. return;
  2061. InstanceZoneObject sender;
  2062. if (source.FromSpellUnit != null)
  2063. {
  2064. sender = source.FromSpellUnit;
  2065. }
  2066. else
  2067. {
  2068. sender = attacker;
  2069. }
  2070. switch (launch.SenderUnit)
  2071. {
  2072. case LaunchSpell.LaunchSpllSenderUnit.Launcher:
  2073. sender = attacker;
  2074. break;
  2075. case LaunchSpell.LaunchSpllSenderUnit.DamagedUnit:
  2076. sender = damage;
  2077. break;
  2078. }
  2079. if (CUtils.RandomPercent(RandomN, launch.LaunchPercent))
  2080. {
  2081. float startX = damage.X;
  2082. float startY = damage.Y;
  2083. SpellTemplate spell = Templates.getSpell(launch.SpellID);
  2084. JSGCreateSpellData createData;
  2085. if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(attacker, launch, ref spell, out createData, ref startX, ref startY))
  2086. {
  2087. SpellChainLevelInfo chain = null;
  2088. if (source.FromSpellUnit != null && source.FromSpellUnit.ChainInfo != null)
  2089. {
  2090. chain = source.FromSpellUnit.ChainInfo;
  2091. if (!chain.TryLaunch(launch.SpellID))
  2092. {
  2093. // chain is end //
  2094. return;
  2095. }
  2096. }
  2097. switch (launch.PType)
  2098. {
  2099. case LaunchSpell.PosType.POS_TYPE_FAN:
  2100. {
  2101. float startAngle = sender.Direction - launch.Angle / 2f + launch.StartAngle;
  2102. float interAngle = launch.Count > 1 ? launch.Angle / (launch.Count - 1) : 0;
  2103. for (int i = 0; i < launch.Count; i++)
  2104. {
  2105. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2106. startX, startY, startAngle + interAngle * i, chain, serverExt);
  2107. }
  2108. }
  2109. break;
  2110. case LaunchSpell.PosType.POS_TYPE_CYCLE:
  2111. {
  2112. float startAngle = sender.Direction + launch.StartAngle;
  2113. float interAngle = CMath.PI_MUL_2 / launch.Count;
  2114. for (int i = 0; i < launch.Count; i++)
  2115. {
  2116. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2117. startX, startY, startAngle + interAngle * i, chain, serverExt);
  2118. }
  2119. }
  2120. break;
  2121. case LaunchSpell.PosType.POS_TYPE_X:
  2122. {
  2123. float startAngle = sender.Direction + launch.StartAngle;
  2124. float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
  2125. Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
  2126. for (int i = 0; i < launch.Count; i++)
  2127. {
  2128. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2129. startX, startY, startAngle + interAngle[i], chain, serverExt, 0, damageList);
  2130. }
  2131. }
  2132. break;
  2133. case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
  2134. launch_randomTypeSpell(fromSkillType, spell, sender, launch, chain, attacker, serverExt);
  2135. break;
  2136. case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
  2137. launch_ManyCannon(fromSkillType, spell, sender, launch, chain, attacker, damage.ID, serverExt, createData);
  2138. break;
  2139. case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
  2140. launch_randomPosSpell(fromSkillType, spell, sender, launch, chain, attacker, serverExt);
  2141. break;
  2142. case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
  2143. {
  2144. for (int i = 0; i < launch.Count; i++)
  2145. {
  2146. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2147. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2148. startX, startY, d, chain, serverExt);
  2149. }
  2150. }
  2151. break;
  2152. case LaunchSpell.PosType.POS_TYPE_AREA:
  2153. using (var enemy_list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  2154. {
  2155. SeekSpellAttackable(enemy_list, startX, startY, attacker, spell, launch, chain);
  2156. for (int i = 0; i < launch.Count && i < enemy_list.Count; i++)
  2157. {
  2158. AddSpell(fromSkillType, spell, launch, sender, attacker, enemy_list[i].ID, null,
  2159. startX, startY, 0, chain, serverExt);
  2160. }
  2161. }
  2162. break;
  2163. case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
  2164. default:
  2165. {
  2166. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2167. startX, startY, sender.Direction, chain, serverExt);
  2168. }
  2169. break;
  2170. }
  2171. }
  2172. }
  2173. }
  2174. private void launch_randomTypeSpell(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
  2175. LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, int serverExt = 0)
  2176. {
  2177. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  2178. {
  2179. attacker.Parent.getObjectsRoundRange<InstanceUnit>(
  2180. (obj, dx, dy, dr) =>
  2181. {
  2182. var u = obj as InstanceUnit;
  2183. //己方单位.
  2184. if ((attacker.IsPlayer && !u.IsPlayer) || (!attacker.IsPlayer && u.IsPlayer))
  2185. {
  2186. return CMath.includeRoundPoint(dx, dy, dr, u.X, u.Y);
  2187. }
  2188. return false;
  2189. },
  2190. attacker.X,
  2191. attacker.Y,
  2192. launch.SeekingTargetRange,
  2193. list, attacker.AoiStatus);
  2194. int maxCount = launch.Count == 0 ? list.Count : Math.Min(launch.Count, list.Count);
  2195. for (int i = 0; i < maxCount; i++)
  2196. {
  2197. float r = (float)(random.NextDouble() * spell.BodySize);
  2198. float a = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2199. float x = (float)(list[i].X + Math.Cos(a) * r);
  2200. float y = (float)(list[i].Y + Math.Sin(a) * r);
  2201. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2202. AddSpell(fromSkillType, spell, launch, sender, attacker, 0, null,
  2203. x, y, d, chain, serverExt);
  2204. }
  2205. }
  2206. }
  2207. private void launch_randomPosSpell(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
  2208. LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, int serverExt = 0)
  2209. {
  2210. for (int i = 0; i < launch.Count; i++)
  2211. {
  2212. float x = (float)(random.NextDouble() * launch.SpellRange / 2);
  2213. float y = (float)(random.NextDouble() * launch.SpellRange / 2);
  2214. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2215. int randX = random.Next() % 2 == 0 ? 1 : -1;
  2216. int randY = random.Next() % 2 == 0 ? 1 : -1;
  2217. AddSpell(fromSkillType, spell, launch, sender, attacker, 0, null,
  2218. sender.X + x * randX, sender.Y + y * randY, d, chain, serverExt);
  2219. }
  2220. }
  2221. public InstanceSpell launch_ManyCannon(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
  2222. LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, uint targetUnitID, int serverExt, JSGCreateSpellData createData)
  2223. {
  2224. //float angleOffset = targetUnitID == 0 ? launch.StartAngle / 3 : launch.StartAngle;
  2225. float angleOffset = JSGModule.GetCurveStartAngleOffect(attacker, getUnit(targetUnitID), launch.StartAngle, spell.SeekingRange);
  2226. float startAngle = CMath.OpitimizeRadians(attacker.Direction) + angleOffset;
  2227. float launchX = attacker.X - (float)(1.0f * Math.Cos(attacker.Direction));
  2228. float launchY = attacker.Y - (float)(1.0f * Math.Sin(attacker.Direction));
  2229. Vector2 targetPos = JSGModule.GetCurveDefaultTargetPos(attacker, spell.SeekingRange);
  2230. //System.Console.WriteLine("targetPos: " + targetPos.X + ", " + targetPos.Y);
  2231. int totalCount = createData == null ? launch.Count : createData.mMaxSpellCount;
  2232. return AddSpell(fromSkillType, spell, launch, sender, attacker, targetUnitID, targetPos,
  2233. launchX, launchY, startAngle, chain, serverExt, 0, null, totalCount - 1, createData);
  2234. }
  2235. public void spellSummonUnit(InstanceSpell summoner, SummonUnit summon)
  2236. {
  2237. float x = summoner.X;
  2238. float y = summoner.Y;
  2239. float radius = summoner.BodyBlockSize;
  2240. UnitInfo info = Templates.getUnit(summon.UnitTemplateID);
  2241. if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
  2242. {
  2243. log.Warn("召唤非召唤类单位1:" + summoner.ID + ", 召唤id: " + summon.UnitTemplateID);
  2244. return;
  2245. }
  2246. //UnitInfo un = (UnitInfo)info.Clone();
  2247. //un.UType = UnitInfo.UnitType.TYPE_SUMMON;
  2248. string name = null;
  2249. if (TemplateManager.Formula.TrySummonUnit(summoner.Launcher, summon, ref info, ref name))
  2250. {
  2251. for (int i = 0; i < summon.Count; i++)
  2252. {
  2253. float dx, dy, dr;
  2254. //float angle = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2255. //float lengt = (float)RandomN.NextDouble() * radius;
  2256. //dx = x + (float)Math.Cos(angle) * lengt;
  2257. //dy = y + (float)Math.Sin(angle) * lengt;
  2258. //dr = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2259. //召唤单位时判断当前位置能否行走,防止被召唤单位卡在地图里.Editor by Alex.
  2260. var pos = PathFinder.FindNearRandomMoveableNode(RandomN, x, y, radius, true);
  2261. if (pos == null)
  2262. {
  2263. dx = summoner.Launcher.X;
  2264. dy = summoner.Launcher.Y;
  2265. }
  2266. else
  2267. {
  2268. dx = pos.PosX;
  2269. dy = pos.PosY;
  2270. }
  2271. dr = summoner.Direction;
  2272. InstanceUnit unit = null;
  2273. if (!summoner.Launcher.IsActive)
  2274. {
  2275. unit = AddUnit(info, name, summoner.Launcher.Force, summon.UnitLevel, dx, dy, dr, null);
  2276. }
  2277. else
  2278. {
  2279. unit = AddUnit(info, name, summoner.Launcher.Force, summon.UnitLevel, dx, dy, dr, summoner.Launcher);
  2280. }
  2281. if (unit != null)
  2282. {
  2283. if (info.LifeTimeMS > 0)
  2284. {
  2285. AddTimeDelayMS(info.LifeTimeMS, (task) =>
  2286. {
  2287. unit.kill();
  2288. });
  2289. }
  2290. if (summon.Effect != null)
  2291. {
  2292. queueEvent(new AddEffectEvent(unit.ID, dx, dy, dr, summon.Effect));
  2293. }
  2294. }
  2295. }
  2296. }
  2297. }
  2298. public void unitSummonUnit(InstanceUnit summoner, SummonUnit summon)
  2299. {
  2300. float x = summoner.X;
  2301. float y = summoner.Y;
  2302. MathVector.movePolar(ref x, ref y, summoner.Direction, summoner.BodyBlockSize * 4);
  2303. float radius = summoner.BodyBlockSize * 2;
  2304. UnitInfo info = Templates.getUnit(summon.UnitTemplateID);
  2305. if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
  2306. {
  2307. log.Warn("召唤非召唤类单位2:" + summoner.ID + ", 召唤id: " + summon.UnitTemplateID);
  2308. return;
  2309. }
  2310. //UnitInfo un = (UnitInfo)info.Clone();
  2311. //un.UType = UnitInfo.UnitType.TYPE_SUMMON;
  2312. string name = null;
  2313. if (TemplateManager.Formula.TrySummonUnit(summoner, summon, ref info, ref name))
  2314. {
  2315. for (int i = 0; i < summon.Count; i++)
  2316. {
  2317. float angle = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2318. float lengt = (float)RandomN.NextDouble() * radius;
  2319. float dx = x + (float)Math.Cos(angle) * lengt;
  2320. float dy = y + (float)Math.Sin(angle) * lengt;
  2321. float dr = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2322. InstanceUnit unit = AddUnit(info, name, summoner.Force, summon.UnitLevel, dx, dy, dr, summoner);
  2323. if (unit != null)
  2324. {
  2325. if (info.LifeTimeMS > 0)
  2326. {
  2327. AddTimeDelayMS(info.LifeTimeMS, (task) =>
  2328. {
  2329. unit.kill();
  2330. });
  2331. }
  2332. if (summon.Effect != null)
  2333. {
  2334. queueEvent(new AddEffectEvent(unit.ID, dx, dy, dr, summon.Effect));
  2335. }
  2336. }
  2337. }
  2338. }
  2339. }
  2340. public InstanceUnit summonUnit(InstanceUnit summoner, UnitInfo info, string name, int level, float x, float y, float direction)
  2341. {
  2342. if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
  2343. {
  2344. log.Warn("召唤非召唤类单位3:" + summoner.ID + ", 召唤id: " + info.ID);
  2345. return null;
  2346. }
  2347. InstanceUnit unit = AddUnit(info, name, summoner.Force, level, x, y, direction, summoner);
  2348. if (unit != null)
  2349. {
  2350. if (info.LifeTimeMS > 0)
  2351. {
  2352. AddTimeDelayMS(info.LifeTimeMS, (task) =>
  2353. {
  2354. unit.kill();
  2355. });
  2356. }
  2357. }
  2358. return unit;
  2359. }
  2360. /// <summary>
  2361. /// 锁定范围内指定目标
  2362. /// </summary>
  2363. /// <param name="spell"></param>
  2364. /// <param name="X"></param>
  2365. /// <param name="Y"></param>
  2366. /// <param name="range"></param>
  2367. /// <param name="expectTarget"></param>
  2368. /// <param name="expectSeeking"></param>
  2369. /// <param name="chain"></param>
  2370. /// <returns></returns>
  2371. public virtual InstanceUnit SeekSpellAttackable(
  2372. InstanceUnit launcher,
  2373. SpellTemplate spellData,
  2374. ObjectAoiStatus aoiStatus,
  2375. float X, float Y, float range,
  2376. SkillTemplate.CastTarget expectTarget,
  2377. SpellTemplate.SeekingExpect expectSeeking,
  2378. SpellChainLevelInfo chain)
  2379. {
  2380. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  2381. {
  2382. getObjectsRoundRange<InstanceUnit>((InstanceZoneObject o, float x, float y, float r) =>
  2383. {
  2384. InstanceUnit u = o as InstanceUnit;
  2385. if (chain != null)
  2386. {
  2387. switch (expectSeeking)
  2388. {
  2389. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2390. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2391. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2392. if (chain.ContainsTarget(u))
  2393. {
  2394. return false;
  2395. }
  2396. break;
  2397. default:
  2398. if (chain.LastTarget == u)
  2399. {
  2400. return false;
  2401. }
  2402. break;
  2403. }
  2404. }
  2405. if (IsAttackable(launcher, u, expectTarget, AttackReason.Look, spellData))
  2406. {
  2407. return CMath.intersectRound(x, y, r, o.X, o.Y, o.BodyHitSize);
  2408. }
  2409. return false;
  2410. }, X, Y, range, list, aoiStatus);
  2411. switch (expectSeeking)
  2412. {
  2413. case SpellTemplate.SeekingExpect.Random:
  2414. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2415. CUtils.RandomList(RandomN, list);
  2416. break;
  2417. case SpellTemplate.SeekingExpect.Nearest:
  2418. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2419. list.Sort(new ObjectSorterNearest<InstanceUnit>(X, Y));
  2420. break;
  2421. case SpellTemplate.SeekingExpect.Farthest:
  2422. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2423. list.Sort(new ObjectSorterFarthest<InstanceUnit>(X, Y));
  2424. break;
  2425. case SpellTemplate.SeekingExpect.TheOne:
  2426. list.Sort((a, b) => { return (int)(b.Weight - a.Weight); });
  2427. break;
  2428. }
  2429. if (list.Count > 0)
  2430. {
  2431. return list[0];
  2432. }
  2433. }
  2434. return null;
  2435. }
  2436. public virtual void SeekSpellAttackable(List<InstanceUnit> ret, float X, float Y,
  2437. InstanceUnit Launcher,
  2438. SpellTemplate spell,
  2439. LaunchSpell launch,
  2440. SpellChainLevelInfo chain)
  2441. {
  2442. getObjectsRoundRange<InstanceUnit>((InstanceZoneObject o, float x, float y, float r) =>
  2443. {
  2444. InstanceUnit u = o as InstanceUnit;
  2445. if (chain != null)
  2446. {
  2447. switch (launch.SeekingTargetExpect)
  2448. {
  2449. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2450. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2451. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2452. if (chain.ContainsTarget(u))
  2453. {
  2454. return false;
  2455. }
  2456. break;
  2457. default:
  2458. if (chain.LastTarget == u)
  2459. {
  2460. return false;
  2461. }
  2462. break;
  2463. }
  2464. }
  2465. if (IsAttackable(Launcher, u, spell.ExpectTarget, AttackReason.Look, spell))
  2466. {
  2467. return CMath.intersectRound(x, y, r, o.X, o.Y, o.BodyHitSize);
  2468. }
  2469. return false;
  2470. }, X, Y, launch.SeekingTargetRange, ret, Launcher.AoiStatus);
  2471. switch (launch.SeekingTargetExpect)
  2472. {
  2473. case SpellTemplate.SeekingExpect.Random:
  2474. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2475. CUtils.RandomList(RandomN, ret);
  2476. break;
  2477. case SpellTemplate.SeekingExpect.Nearest:
  2478. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2479. ret.Sort(new ObjectSorterNearest<InstanceUnit>(X, Y));
  2480. break;
  2481. case SpellTemplate.SeekingExpect.Farthest:
  2482. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2483. ret.Sort(new ObjectSorterFarthest<InstanceUnit>(X, Y));
  2484. break;
  2485. }
  2486. }
  2487. /**游戏服场景标识通知*/
  2488. public virtual void GSZoneFlagNotifyMsg(int value1)
  2489. {
  2490. }
  2491. #endregion
  2492. //-------------------------------------------------------------------------------------------------------//
  2493. #region EDITOR_AND_SCRIPT
  2494. readonly private HashMap<string, InstanceFlag> mFlags = new HashMap<string, InstanceFlag>();
  2495. private bool mHasArea = false;
  2496. protected bool addFlag(InstanceFlag flag)
  2497. {
  2498. if (!mFlags.ContainsKey(flag.Name))
  2499. {
  2500. mFlags.Add(flag.Name, flag);
  2501. flag.onAdded();
  2502. if (flag is ZoneArea)
  2503. {
  2504. mHasArea = true;
  2505. }
  2506. return true;
  2507. }
  2508. return false;
  2509. }
  2510. public InstanceFlag getFlag(string name)
  2511. {
  2512. if (string.IsNullOrEmpty(name))
  2513. {
  2514. return null;
  2515. }
  2516. return mFlags.Get(name);
  2517. }
  2518. public T getFlagAs<T>(string name) where T : InstanceFlag
  2519. {
  2520. return mFlags.Get(name) as T;
  2521. }
  2522. public bool setFlag(string name, bool enable)
  2523. {
  2524. InstanceFlag flag = getFlag(name);
  2525. if (flag != null)
  2526. {
  2527. flag.Enable = enable;
  2528. return true;
  2529. }
  2530. return false;
  2531. }
  2532. #endregion
  2533. //-------------------------------------------------------------------------------------------------------//
  2534. #region Environment
  2535. private HashMap<string, EnvironmentVar> EnvironmentVarMap = new HashMap<string, EnvironmentVar>();
  2536. public void AddEnvironmentVar(string key, object value, bool syncToClient)
  2537. {
  2538. if (!string.IsNullOrEmpty(key))
  2539. {
  2540. EnvironmentVar var = EnvironmentVarMap.Get(key);
  2541. if (var != null)
  2542. {
  2543. if (EnvironmentVar.ALWAYS_SYNC_ENVIRONMENT_VAR || (var.SyncToClient && var.Value != value))
  2544. {
  2545. queueEvent(new SyncEnvironmentVarEvent(key, value));
  2546. }
  2547. var.Value = value;
  2548. }
  2549. else
  2550. {
  2551. var = new EnvironmentVar(key, syncToClient, value);
  2552. EnvironmentVarMap.Add(key, var);
  2553. if (EnvironmentVar.ALWAYS_SYNC_ENVIRONMENT_VAR || var.SyncToClient)
  2554. {
  2555. queueEvent(new SyncEnvironmentVarEvent(key, value));
  2556. }
  2557. }
  2558. }
  2559. }
  2560. public void SetEnvironmentVar(string key, object value)
  2561. {
  2562. if (!string.IsNullOrEmpty(key))
  2563. {
  2564. EnvironmentVar var = EnvironmentVarMap.Get(key);
  2565. if (var != null)
  2566. {
  2567. if (EnvironmentVar.ALWAYS_SYNC_ENVIRONMENT_VAR || (var.SyncToClient && var.Value != value))
  2568. {
  2569. queueEvent(new SyncEnvironmentVarEvent(key, value));
  2570. }
  2571. var.Value = value;
  2572. }
  2573. }
  2574. }
  2575. public T GetEnvironmentVarAs<T>(string key)
  2576. {
  2577. if (!string.IsNullOrEmpty(key))
  2578. {
  2579. EnvironmentVar var = EnvironmentVarMap.Get(key);
  2580. if (var != null)
  2581. {
  2582. try
  2583. {
  2584. return (T)var.Value;
  2585. }
  2586. catch (Exception err)
  2587. {
  2588. log.Warn("GetEnvironmentVarAs : " + key + ", catch: " + err);
  2589. }
  2590. }
  2591. }
  2592. return default(T);
  2593. }
  2594. public int ListEnvironmentVars(List<EnvironmentVar> list)
  2595. {
  2596. list.AddRange(EnvironmentVarMap.Values);
  2597. return EnvironmentVarMap.Count;
  2598. }
  2599. public ClientStruct.ZoneEnvironmentVar[] GetCurrentZoneVars()
  2600. {
  2601. ClientStruct.ZoneEnvironmentVar[] ret = new ClientStruct.ZoneEnvironmentVar[EnvironmentVarMap.Count];
  2602. int i = 0;
  2603. foreach (EnvironmentVar var in EnvironmentVarMap.Values)
  2604. {
  2605. ret[i] = new ClientStruct.ZoneEnvironmentVar();
  2606. ret[i].Key = var.Key;
  2607. ret[i].Value = var.Value;
  2608. ret[i].SyncToClient = var.SyncToClient;
  2609. i++;
  2610. }
  2611. return ret;
  2612. }
  2613. protected void BindZoneVar(ZoneVar var, BindValuesAdapter api)
  2614. {
  2615. if (string.IsNullOrEmpty(var.Key))
  2616. {
  2617. // Error
  2618. return;
  2619. }
  2620. if (var.Value is IEditorValue)
  2621. {
  2622. IEditorValue evalue = (var.Value as IEditorValue);
  2623. AddEnvironmentVar(var.Key, evalue.GetEnvValue(api), var.SyncToClient);
  2624. }
  2625. else if (var.Value is Array)
  2626. {
  2627. Array array = var.Value as Array;
  2628. for (int i = 0; i < array.Length; i++)
  2629. {
  2630. object e = array.GetValue(i);
  2631. if (e is IEditorValue)
  2632. {
  2633. string key = string.Format(var.Key + "[{0}]", i);
  2634. IEditorValue evalue = (e as IEditorValue);
  2635. AddEnvironmentVar(key, evalue.GetEnvValue(api), var.SyncToClient);
  2636. }
  2637. }
  2638. }
  2639. }
  2640. #endregion
  2641. //-------------------------------------------------------------------------------------------------------//
  2642. #region QUEST
  2643. /// <summary>
  2644. /// 【第三方系统通知】任务已接受
  2645. /// </summary>
  2646. /// <param name="playerUUID"></param>
  2647. /// <param name="quest"></param>
  2648. internal void gs_OnQuestAccepted(string playerUUID, string quest)
  2649. {
  2650. queueTask((InstanceZone zone) =>
  2651. {
  2652. InstancePlayer p = getPlayerByUUID(playerUUID);
  2653. if (p != null)
  2654. {
  2655. p.doQuestAccepted(quest);
  2656. if (mOnQuestAccepted != null)
  2657. mOnQuestAccepted.Invoke(p, quest);
  2658. }
  2659. });
  2660. }
  2661. /// <summary>
  2662. /// 【第三方系统通知】任务已完成
  2663. /// </summary>
  2664. /// <param name="playerUUID"></param>
  2665. /// <param name="quest"></param>
  2666. internal void gs_OnQuestCommitted(string playerUUID, string quest)
  2667. {
  2668. queueTask((InstanceZone zone) =>
  2669. {
  2670. InstancePlayer p = getPlayerByUUID(playerUUID);
  2671. if (p != null)
  2672. {
  2673. if (mOnQuestCommitted != null)
  2674. mOnQuestCommitted.Invoke(p, quest);
  2675. p.doQuestCommitted(quest);
  2676. }
  2677. });
  2678. }
  2679. /// <summary>
  2680. /// 【第三方系统通知】任务已放弃
  2681. /// </summary>
  2682. /// <param name="playerUUID"></param>
  2683. /// <param name="quest"></param>
  2684. internal void gs_OnQuestDropped(string playerUUID, string quest)
  2685. {
  2686. queueTask((InstanceZone zone) =>
  2687. {
  2688. InstancePlayer p = getPlayerByUUID(playerUUID);
  2689. if (p != null)
  2690. {
  2691. if (mOnQuestDropped != null)
  2692. mOnQuestDropped.Invoke(p, quest);
  2693. p.doQuestDropped(quest);
  2694. }
  2695. });
  2696. }
  2697. /// <summary>
  2698. /// 【第三方系统通知】任务状态已改变
  2699. /// </summary>
  2700. /// <param name="playerUUID"></param>
  2701. /// <param name="quest"></param>
  2702. /// <param name="key"></param>
  2703. /// <param name="value"></param>
  2704. internal void gs_OnQuestStatusChanged(string playerUUID, string quest, string key, string value)
  2705. {
  2706. queueTask((InstanceZone zone) =>
  2707. {
  2708. InstancePlayer p = getPlayerByUUID(playerUUID);
  2709. if (p != null)
  2710. {
  2711. p.doQuestStatusChanged(quest, key, value);
  2712. if (mOnQuestStatusChanged != null)
  2713. mOnQuestStatusChanged.Invoke(p, quest, key, value);
  2714. }
  2715. });
  2716. }
  2717. //给单个玩家发送消息
  2718. internal void doSendMsgToPlayer(InstancePlayer player, CommonLang.Protocol.IMessage msg)
  2719. {
  2720. mQuestAdapter.DoSendMsgToPlayer(player.PlayerUUID, msg);
  2721. }
  2722. /// <summary>
  2723. /// 本地通知游戏服
  2724. /// </summary>
  2725. /// <param name="player"></param>
  2726. /// <param name="quest"></param>
  2727. /// <param name="args"></param>
  2728. internal void doAcceptQuest(InstancePlayer player, string quest, string args)
  2729. {
  2730. mQuestAdapter.DoAcceptQuest(player.PlayerUUID, quest, args);
  2731. }
  2732. /// <summary>
  2733. /// 本地通知游戏服
  2734. /// </summary>
  2735. /// <param name="player"></param>
  2736. /// <param name="quest"></param>
  2737. /// <param name="args"></param>
  2738. internal void doCommitQuest(InstancePlayer player, string quest, string args)
  2739. {
  2740. mQuestAdapter.DoCommitQuest(player.PlayerUUID, quest, args);
  2741. }
  2742. /// <summary>
  2743. /// 本地通知游戏服
  2744. /// </summary>
  2745. /// <param name="player"></param>
  2746. /// <param name="quest"></param>
  2747. /// <param name="args"></param>
  2748. internal void doDropQuest(InstancePlayer player, string quest, string args)
  2749. {
  2750. mQuestAdapter.DoDropQuest(player.PlayerUUID, quest, args);
  2751. }
  2752. /// <summary>
  2753. /// 本地通知游戏服
  2754. /// </summary>
  2755. /// <param name="player"></param>
  2756. /// <param name="quest"></param>
  2757. /// <param name="key"></param>
  2758. /// <param name="value"></param>
  2759. internal void doUpdateQuestStatus(InstancePlayer player, string quest, string key, string value)
  2760. {
  2761. mQuestAdapter.DoUpdateQuestStatus(player.PlayerUUID, quest, key, value);
  2762. }
  2763. #endregion
  2764. //-------------------------------------------------------------------------------------------------------//
  2765. }
  2766. }