Quest.Actions.cs 7.5 KB

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  1. using CommonAI.Zone.Attributes;
  2. using CommonAI.Zone.Instance;
  3. using CommonLang.Property;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using System.Text;
  8. using CommonAI.Zone.EventTrigger;
  9. namespace CommonAI.Zone.ZoneEditor.EventTrigger
  10. {
  11. [DescAttribute("接受任务(常量)", "任务")]
  12. public class AcceptQuest : AbstractAction
  13. {
  14. [DescAttribute("单位")]
  15. public UnitValue Unit = new UnitValue.Trigging();
  16. [QuestIDAttribute]
  17. [DescAttribute("任务ID")]
  18. public string Quest;
  19. [DescAttribute("参数")]
  20. public StringValue Args = new StringValue.VALUE("");
  21. public override string ToString()
  22. {
  23. return string.Format("接受任务[{0}]", Quest);
  24. }
  25. public override void DoAction(EventTriggerAdapter api, EventArguments args)
  26. {
  27. InstancePlayer p = Unit.GetValue(api, args) as InstancePlayer;
  28. if (p != null)
  29. {
  30. api.ZoneAPI.doAcceptQuest(p, Quest, Args.GetValue(api, args));
  31. }
  32. }
  33. }
  34. [DescAttribute("提交完成任务(常量)", "任务")]
  35. public class CommitQuest : AbstractAction
  36. {
  37. [DescAttribute("单位")]
  38. public UnitValue Unit = new UnitValue.Trigging();
  39. [QuestIDAttribute]
  40. [DescAttribute("任务ID")]
  41. public string Quest;
  42. [DescAttribute("参数")]
  43. public StringValue Args = new StringValue.VALUE("");
  44. public override string ToString()
  45. {
  46. return string.Format("完成任务[{0}]", Quest);
  47. }
  48. public override void DoAction(EventTriggerAdapter api, EventArguments args)
  49. {
  50. InstancePlayer p = Unit.GetValue(api, args) as InstancePlayer;
  51. if (p != null)
  52. {
  53. api.ZoneAPI.doCommitQuest(p, Quest, Args.GetValue(api, args));
  54. }
  55. }
  56. }
  57. [DescAttribute("放弃任务(常量)", "任务")]
  58. public class DropQuest : AbstractAction
  59. {
  60. [DescAttribute("单位")]
  61. public UnitValue Unit = new UnitValue.Trigging();
  62. [QuestIDAttribute]
  63. [DescAttribute("任务ID")]
  64. public string Quest;
  65. [DescAttribute("参数")]
  66. public StringValue Args = new StringValue.VALUE("");
  67. public override string ToString()
  68. {
  69. return string.Format("放弃任务[{0}]", Quest);
  70. }
  71. public override void DoAction(EventTriggerAdapter api, EventArguments args)
  72. {
  73. InstancePlayer p = Unit.GetValue(api, args) as InstancePlayer;
  74. if (p != null)
  75. {
  76. api.ZoneAPI.doDropQuest(p, Quest, Args.GetValue(api, args));
  77. }
  78. }
  79. }
  80. [DescAttribute("更新任务子状态(常量)", "任务")]
  81. public class UpdateQuestStatus : AbstractAction
  82. {
  83. [DescAttribute("单位")]
  84. public UnitValue Unit = new UnitValue.Trigging();
  85. [QuestIDAttribute]
  86. [DescAttribute("任务ID")]
  87. public string Quest;
  88. [DescAttribute("字段")]
  89. public StringValue Key = new StringValue.VALUE("key");
  90. [DescAttribute("值")]
  91. public StringValue Value = new StringValue.VALUE("value");
  92. public override string ToString()
  93. {
  94. return string.Format("更新任务[{0}]状态{1}={2}", Quest, Key, Value);
  95. }
  96. public override void DoAction(EventTriggerAdapter api, EventArguments args)
  97. {
  98. InstancePlayer p = Unit.GetValue(api, args) as InstancePlayer;
  99. if (p != null)
  100. {
  101. api.ZoneAPI.doUpdateQuestStatus(p, Quest, Key.GetValue(api, args), Value.GetValue(api, args));
  102. }
  103. }
  104. }
  105. [DescAttribute("接受任务(变量)", "任务")]
  106. public class AcceptQuestVar : AbstractAction
  107. {
  108. [DescAttribute("单位")]
  109. public UnitValue Unit = new UnitValue.Trigging();
  110. [DescAttribute("任务ID")]
  111. public StringValue QuestID = new TriggingQuestIdentify();
  112. [DescAttribute("参数")]
  113. public StringValue Args = new StringValue.VALUE("");
  114. public override string ToString()
  115. {
  116. return string.Format("接受任务[{0}]", QuestID);
  117. }
  118. public override void DoAction(EventTriggerAdapter api, EventArguments args)
  119. {
  120. InstancePlayer p = Unit.GetValue(api, args) as InstancePlayer;
  121. string quest_id = QuestID.GetValue(api, args);
  122. if (p != null && !string.IsNullOrEmpty(quest_id))
  123. {
  124. api.ZoneAPI.doAcceptQuest(p, quest_id, Args.GetValue(api, args));
  125. }
  126. }
  127. }
  128. [DescAttribute("提交完成任务(变量)", "任务")]
  129. public class CommitQuestVar : AbstractAction
  130. {
  131. [DescAttribute("单位")]
  132. public UnitValue Unit = new UnitValue.Trigging();
  133. [DescAttribute("任务ID")]
  134. public StringValue QuestID = new TriggingQuestIdentify();
  135. [DescAttribute("参数")]
  136. public StringValue Args = new StringValue.VALUE("");
  137. public override string ToString()
  138. {
  139. return string.Format("完成任务[{0}]", QuestID);
  140. }
  141. public override void DoAction(EventTriggerAdapter api, EventArguments args)
  142. {
  143. InstancePlayer p = Unit.GetValue(api, args) as InstancePlayer;
  144. string quest_id = QuestID.GetValue(api, args);
  145. if (p != null && !string.IsNullOrEmpty(quest_id))
  146. {
  147. api.ZoneAPI.doCommitQuest(p, quest_id, Args.GetValue(api, args));
  148. }
  149. }
  150. }
  151. [DescAttribute("放弃任务(变量)", "任务")]
  152. public class DropQuestVar : AbstractAction
  153. {
  154. [DescAttribute("单位")]
  155. public UnitValue Unit = new UnitValue.Trigging();
  156. [DescAttribute("任务ID")]
  157. public StringValue QuestID = new TriggingQuestIdentify();
  158. [DescAttribute("参数")]
  159. public StringValue Args = new StringValue.VALUE("");
  160. public override string ToString()
  161. {
  162. return string.Format("放弃任务[{0}]", QuestID);
  163. }
  164. public override void DoAction(EventTriggerAdapter api, EventArguments args)
  165. {
  166. InstancePlayer p = Unit.GetValue(api, args) as InstancePlayer;
  167. string quest_id = QuestID.GetValue(api, args);
  168. if (p != null && !string.IsNullOrEmpty(quest_id))
  169. {
  170. api.ZoneAPI.doDropQuest(p, quest_id, Args.GetValue(api, args));
  171. }
  172. }
  173. }
  174. [DescAttribute("更新任务子状态(变量)", "任务")]
  175. public class UpdateQuestStatusVar : AbstractAction
  176. {
  177. [DescAttribute("单位")]
  178. public UnitValue Unit = new UnitValue.Trigging();
  179. [DescAttribute("任务ID")]
  180. public StringValue QuestID = new TriggingQuestIdentify();
  181. [DescAttribute("字段")]
  182. public StringValue Key = new StringValue.VALUE("key");
  183. [DescAttribute("值")]
  184. public StringValue Value = new StringValue.VALUE("value");
  185. public override string ToString()
  186. {
  187. return string.Format("更新任务[{0}]状态{1}={2}", QuestID, Key, Value);
  188. }
  189. public override void DoAction(EventTriggerAdapter api, EventArguments args)
  190. {
  191. InstancePlayer p = Unit.GetValue(api, args) as InstancePlayer;
  192. string quest_id = QuestID.GetValue(api, args);
  193. if (p != null && !string.IsNullOrEmpty(quest_id))
  194. {
  195. api.ZoneAPI.doUpdateQuestStatus(p, quest_id, Key.GetValue(api, args), Value.GetValue(api, args));
  196. }
  197. }
  198. }
  199. }