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- using CommonAI.Zone.Attributes;
- using CommonAI.Zone.Instance;
- using CommonLang.Property;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using CommonAI.Zone.EventTrigger;
- namespace CommonAI.Zone.ZoneEditor.EventTrigger
- {
- [DescAttribute("接受任务(常量)", "任务")]
- public class AcceptQuest : AbstractAction
- {
- [DescAttribute("单位")]
- public UnitValue Unit = new UnitValue.Trigging();
- [QuestIDAttribute]
- [DescAttribute("任务ID")]
- public string Quest;
- [DescAttribute("参数")]
- public StringValue Args = new StringValue.VALUE("");
- public override string ToString()
- {
- return string.Format("接受任务[{0}]", Quest);
- }
- public override void DoAction(EventTriggerAdapter api, EventArguments args)
- {
- InstancePlayer p = Unit.GetValue(api, args) as InstancePlayer;
- if (p != null)
- {
- api.ZoneAPI.doAcceptQuest(p, Quest, Args.GetValue(api, args));
- }
- }
- }
- [DescAttribute("提交完成任务(常量)", "任务")]
- public class CommitQuest : AbstractAction
- {
- [DescAttribute("单位")]
- public UnitValue Unit = new UnitValue.Trigging();
- [QuestIDAttribute]
- [DescAttribute("任务ID")]
- public string Quest;
- [DescAttribute("参数")]
- public StringValue Args = new StringValue.VALUE("");
- public override string ToString()
- {
- return string.Format("完成任务[{0}]", Quest);
- }
- public override void DoAction(EventTriggerAdapter api, EventArguments args)
- {
- InstancePlayer p = Unit.GetValue(api, args) as InstancePlayer;
- if (p != null)
- {
- api.ZoneAPI.doCommitQuest(p, Quest, Args.GetValue(api, args));
- }
- }
- }
- [DescAttribute("放弃任务(常量)", "任务")]
- public class DropQuest : AbstractAction
- {
- [DescAttribute("单位")]
- public UnitValue Unit = new UnitValue.Trigging();
- [QuestIDAttribute]
- [DescAttribute("任务ID")]
- public string Quest;
- [DescAttribute("参数")]
- public StringValue Args = new StringValue.VALUE("");
- public override string ToString()
- {
- return string.Format("放弃任务[{0}]", Quest);
- }
- public override void DoAction(EventTriggerAdapter api, EventArguments args)
- {
- InstancePlayer p = Unit.GetValue(api, args) as InstancePlayer;
- if (p != null)
- {
- api.ZoneAPI.doDropQuest(p, Quest, Args.GetValue(api, args));
- }
- }
- }
- [DescAttribute("更新任务子状态(常量)", "任务")]
- public class UpdateQuestStatus : AbstractAction
- {
- [DescAttribute("单位")]
- public UnitValue Unit = new UnitValue.Trigging();
- [QuestIDAttribute]
- [DescAttribute("任务ID")]
- public string Quest;
- [DescAttribute("字段")]
- public StringValue Key = new StringValue.VALUE("key");
- [DescAttribute("值")]
- public StringValue Value = new StringValue.VALUE("value");
- public override string ToString()
- {
- return string.Format("更新任务[{0}]状态{1}={2}", Quest, Key, Value);
- }
- public override void DoAction(EventTriggerAdapter api, EventArguments args)
- {
- InstancePlayer p = Unit.GetValue(api, args) as InstancePlayer;
- if (p != null)
- {
- api.ZoneAPI.doUpdateQuestStatus(p, Quest, Key.GetValue(api, args), Value.GetValue(api, args));
- }
- }
- }
- [DescAttribute("接受任务(变量)", "任务")]
- public class AcceptQuestVar : AbstractAction
- {
- [DescAttribute("单位")]
- public UnitValue Unit = new UnitValue.Trigging();
- [DescAttribute("任务ID")]
- public StringValue QuestID = new TriggingQuestIdentify();
- [DescAttribute("参数")]
- public StringValue Args = new StringValue.VALUE("");
- public override string ToString()
- {
- return string.Format("接受任务[{0}]", QuestID);
- }
- public override void DoAction(EventTriggerAdapter api, EventArguments args)
- {
- InstancePlayer p = Unit.GetValue(api, args) as InstancePlayer;
- string quest_id = QuestID.GetValue(api, args);
- if (p != null && !string.IsNullOrEmpty(quest_id))
- {
- api.ZoneAPI.doAcceptQuest(p, quest_id, Args.GetValue(api, args));
- }
- }
- }
- [DescAttribute("提交完成任务(变量)", "任务")]
- public class CommitQuestVar : AbstractAction
- {
- [DescAttribute("单位")]
- public UnitValue Unit = new UnitValue.Trigging();
- [DescAttribute("任务ID")]
- public StringValue QuestID = new TriggingQuestIdentify();
- [DescAttribute("参数")]
- public StringValue Args = new StringValue.VALUE("");
- public override string ToString()
- {
- return string.Format("完成任务[{0}]", QuestID);
- }
- public override void DoAction(EventTriggerAdapter api, EventArguments args)
- {
- InstancePlayer p = Unit.GetValue(api, args) as InstancePlayer;
- string quest_id = QuestID.GetValue(api, args);
- if (p != null && !string.IsNullOrEmpty(quest_id))
- {
- api.ZoneAPI.doCommitQuest(p, quest_id, Args.GetValue(api, args));
- }
- }
- }
- [DescAttribute("放弃任务(变量)", "任务")]
- public class DropQuestVar : AbstractAction
- {
- [DescAttribute("单位")]
- public UnitValue Unit = new UnitValue.Trigging();
- [DescAttribute("任务ID")]
- public StringValue QuestID = new TriggingQuestIdentify();
- [DescAttribute("参数")]
- public StringValue Args = new StringValue.VALUE("");
- public override string ToString()
- {
- return string.Format("放弃任务[{0}]", QuestID);
- }
- public override void DoAction(EventTriggerAdapter api, EventArguments args)
- {
- InstancePlayer p = Unit.GetValue(api, args) as InstancePlayer;
- string quest_id = QuestID.GetValue(api, args);
- if (p != null && !string.IsNullOrEmpty(quest_id))
- {
- api.ZoneAPI.doDropQuest(p, quest_id, Args.GetValue(api, args));
- }
- }
- }
- [DescAttribute("更新任务子状态(变量)", "任务")]
- public class UpdateQuestStatusVar : AbstractAction
- {
- [DescAttribute("单位")]
- public UnitValue Unit = new UnitValue.Trigging();
- [DescAttribute("任务ID")]
- public StringValue QuestID = new TriggingQuestIdentify();
- [DescAttribute("字段")]
- public StringValue Key = new StringValue.VALUE("key");
- [DescAttribute("值")]
- public StringValue Value = new StringValue.VALUE("value");
- public override string ToString()
- {
- return string.Format("更新任务[{0}]状态{1}={2}", QuestID, Key, Value);
- }
- public override void DoAction(EventTriggerAdapter api, EventArguments args)
- {
- InstancePlayer p = Unit.GetValue(api, args) as InstancePlayer;
- string quest_id = QuestID.GetValue(api, args);
- if (p != null && !string.IsNullOrEmpty(quest_id))
- {
- api.ZoneAPI.doUpdateQuestStatus(p, quest_id, Key.GetValue(api, args), Value.GetValue(api, args));
- }
- }
- }
- }
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