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- using System;
- using System.Collections.Generic;
- using System.Text;
- using CommonLang.Property;
- using CommonAI.Zone.ZoneEditor;
- using CommonAI.Zone.Instance;
- using CommonAI.Zone.Attributes;
- using CommonAI.Zone.EventTrigger;
- namespace CommonAI.Zone.ZoneEditor.EventTrigger
- {
- [DescAttribute("场景初始化", "场景")]
- public class SceneInitialized : AbstractTrigger
- {
- public override string ToString()
- {
- return string.Format("当场景初始化时");
- }
- public override void Listen(EventTriggerAdapter api, EventArguments args)
- {
- api.listen_SceneInit(args, api.ZoneAPI);
- }
- }
- [DescAttribute("时间逝去", "时间")]
- public class TimeElapsed : AbstractTrigger
- {
- [DescAttribute("时间(秒)")]
- public float TimeSEC = 5.0f;
- public override string ToString()
- {
- return string.Format("当{0}秒之后", TimeSEC);
- }
- public override void Listen(EventTriggerAdapter api, EventArguments args)
- {
- api.listen_TimeDelaySEC(args, TimeSEC);
- }
- }
- [DescAttribute("时间间隔", "时间")]
- public class TimePeriodic : AbstractTrigger
- {
- [DescAttribute("时间(秒)")]
- public float EveryTimeSEC = 5.0f;
- public override string ToString()
- {
- return string.Format("每隔{0}秒", EveryTimeSEC);
- }
- public override void Listen(EventTriggerAdapter api, EventArguments args)
- {
- api.listen_TimePeriodicSEC(args, EveryTimeSEC);
- }
- }
- [DescAttribute("时间间隔按次数", "时间")]
- public class TimeTask : AbstractTrigger
- {
- [DescAttribute("延时时间(秒)")]
- public float DelayTimeSEC = 0f;
- [DescAttribute("间隔时间(秒)")]
- public float EveryTimeSEC = 5.0f;
- [DescAttribute("重复次数")]
- public int RepeatCount = 0;
- public override string ToString()
- {
- return string.Format("延时{0}秒,每隔{1}秒,执行{2}次", DelayTimeSEC, EveryTimeSEC, RepeatCount);
-
- }
- public override void Listen(EventTriggerAdapter api, EventArguments args)
- {
- api.listen_TimeTaskSEC(args, EveryTimeSEC, DelayTimeSEC, RepeatCount);
- }
- }
- [DescAttribute("(变量)时间逝去", "时间")]
- public class ValuedTimeElapsed : AbstractTrigger
- {
- [DescAttribute("时间(秒)")]
- public RealValue TimeSEC = new RealValue.VALUE(5);
- public override string ToString()
- {
- return string.Format("当{0}秒之后", TimeSEC);
- }
- public override void Listen(EventTriggerAdapter api, EventArguments args)
- {
- api.listen_TimeDelaySEC(args, TimeSEC.GetValue(api, args));
- }
- }
- [DescAttribute("(变量)时间间隔", "时间")]
- public class ValuedTimePeriodic : AbstractTrigger
- {
- [DescAttribute("时间(秒)")]
- public RealValue EveryTimeSEC = new RealValue.VALUE(5);
- public override string ToString()
- {
- return string.Format("每隔{0}秒", EveryTimeSEC);
- }
- public override void Listen(EventTriggerAdapter api, EventArguments args)
- {
- api.listen_TimePeriodicSEC(args, EveryTimeSEC.GetValue(api, args));
- }
- }
- [DescAttribute("(变量)时间间隔按次数", "时间")]
- public class ValuedTimeTask : AbstractTrigger
- {
- [DescAttribute("延时时间(秒)")]
- public RealValue DelayTimeSEC = new RealValue.VALUE(5);
- [DescAttribute("间隔时间(秒)")]
- public RealValue EveryTimeSEC = new RealValue.VALUE(5);
- [DescAttribute("重复次数")]
- public IntegerValue RepeatCount = new IntegerValue.VALUE(0);
- public override string ToString()
- {
- return string.Format("延时{0}秒,每隔{1}秒,执行{2}次", DelayTimeSEC, EveryTimeSEC, RepeatCount);
- }
- public override void Listen(EventTriggerAdapter api, EventArguments args)
- {
- api.listen_TimeTaskSEC(args, EveryTimeSEC.GetValue(api, args), DelayTimeSEC.GetValue(api, args), RepeatCount.GetValue(api, args));
- }
- }
- [DescAttribute("当从游戏服收到消息", "游戏服")]
- public class RecvMessageFromGS : AbstractTrigger
- {
- [DescAttribute("消息name")]
- public string Message;
- [DescAttribute("选择特定Unit作为触发单位(类型:数量:阵营;)。类型=1为死亡单位")]
- public string TriggerUnits;
- public override string ToString()
- {
- if(!string.IsNullOrEmpty(TriggerUnits))
- {
- return string.Format("当从游戏服收到消息“{0}”, 附加触发单位({1})", Message, TriggerUnits);
- }
- return string.Format("当从游戏服收到消息“{0}”", Message);
- }
- public override void Listen(EventTriggerAdapter api, EventArguments args)
- {
- api.listen_RecvMessageFromGS(args, api.ZoneAPI, Message, TriggerUnits);
- }
- }
-
- }
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