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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using CommonLang.Property;
- using CommonAI.Zone.Instance;
- using CommonAI.Zone.Attributes;
- using CommonAI.Zone.EventTrigger;
- namespace CommonAI.Zone.ZoneEditor.EventTrigger
- {
- //-----------------------------------------------------------------------------------------
- #region __配置扩展__
- [DescAttribute("配置扩展字段(string)", "扩展字段 - 配置模板")]
- public class ExtConfigFieldStringValue : StringValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(string))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- public Type OwnerType { get { return TemplateManager.Factory.ExtConfigType; } }
- public override string ToString()
- {
- return string.Format("({0}).{1}", "配置扩展", FieldName);
- }
- public override string GetValue(IEditorValueAdapter api, EventArguments args)
- {
- return GameFields.GetValue<string>(api.ZoneAPI.Templates.ExtConfig, OwnerType, FieldName);
- }
- }
- [DescAttribute("配置扩展字段(int)", "扩展字段 - 配置模板")]
- public class ExtConfigFieldIntegerValue : IntegerValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(int))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- public Type OwnerType { get { return TemplateManager.Factory.ExtConfigType; } }
- public override string ToString()
- {
- return string.Format("({0}).{1}", "配置扩展", FieldName);
- }
- public override int GetValue(IEditorValueAdapter api, EventArguments args)
- {
- return GameFields.GetValue<int>(api.ZoneAPI.Templates.ExtConfig, OwnerType, FieldName);
- }
- }
- [DescAttribute("配置扩展字段(float)", "扩展字段 - 配置模板")]
- public class ExtConfigFieldRealValue : RealValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(float))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- public Type OwnerType { get { return TemplateManager.Factory.ExtConfigType; } }
- public override string ToString()
- {
- return string.Format("({0}).{1}", "配置扩展", FieldName);
- }
- public override float GetValue(IEditorValueAdapter api, EventArguments args)
- {
- return GameFields.GetValue<float>(api.ZoneAPI.Templates.ExtConfig, OwnerType, FieldName);
- }
- }
- [DescAttribute("配置扩展字段(bool)", "扩展字段 - 配置模板")]
- public class ExtConfigFieldBoolValue : BooleanValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(bool))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- public Type OwnerType { get { return TemplateManager.Factory.ExtConfigType; } }
- public override string ToString()
- {
- return string.Format("({0}).{1}", "配置扩展", FieldName);
- }
- public override bool GetValue(IEditorValueAdapter api, EventArguments args)
- {
- return GameFields.GetValue<bool>(api.ZoneAPI.Templates.ExtConfig, OwnerType, FieldName);
- }
- }
- #endregion
- //-----------------------------------------------------------------------------------------
- #region __场景扩展__
- [DescAttribute("场景扩展字段(string)", "扩展字段 - 场景模板")]
- public class ZonePropertiesFieldStringValue : StringValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(string))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- public Type OwnerType { get { return TemplateManager.Factory.ScenePropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).{1}", "场景扩展", FieldName);
- }
- public override string GetValue(IEditorValueAdapter api, EventArguments args)
- {
- return GameFields.GetValue<string>((api.ZoneAPI as EditorScene).Data.Properties, OwnerType, FieldName);
- }
- }
- [DescAttribute("场景扩展字段(int)", "扩展字段 - 场景模板")]
- public class ZonePropertiesFieldIntegerValue : IntegerValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(int))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- public Type OwnerType { get { return TemplateManager.Factory.ScenePropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).{1}", "场景扩展", FieldName);
- }
- public override int GetValue(IEditorValueAdapter api, EventArguments args)
- {
- return GameFields.GetValue<int>((api.ZoneAPI as EditorScene).Data.Properties, OwnerType, FieldName);
- }
- }
- [DescAttribute("场景扩展字段(float)", "扩展字段 - 场景模板")]
- public class ZonePropertiesFieldRealValue : RealValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(float))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- public Type OwnerType { get { return TemplateManager.Factory.ScenePropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).{1}", "场景扩展", FieldName);
- }
- public override float GetValue(IEditorValueAdapter api, EventArguments args)
- {
- return GameFields.GetValue<float>((api.ZoneAPI as EditorScene).Data.Properties, OwnerType, FieldName);
- }
- }
- [DescAttribute("场景扩展字段(bool)", "扩展字段 - 场景模板")]
- public class ZonePropertiesFieldBoolValue : BooleanValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(bool))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- public Type OwnerType { get { return TemplateManager.Factory.ScenePropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).{1}", "场景扩展", FieldName);
- }
- public override bool GetValue(IEditorValueAdapter api, EventArguments args)
- {
- return GameFields.GetValue<bool>((api.ZoneAPI as EditorScene).Data.Properties, OwnerType, FieldName);
- }
- }
- #endregion
- //-----------------------------------------------------------------------------------------
- #region __单位扩展__
- [DescAttribute("单位扩展字段(string)", "扩展字段 - 单位模板")]
- public class UnitPropertiesFieldStringValue : StringValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(string))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("单位")]
- public UnitValue Unit = new UnitValue.Trigging();
- public Type OwnerType { get { return TemplateManager.Factory.UnitPropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).扩展.{1}", Unit, FieldName);
- }
- public override string GetValue(IEditorValueAdapter api, EventArguments args)
- {
- InstanceUnit o = Unit.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<string>(o.Info.Properties, OwnerType, FieldName);
- }
- return null;
- }
- }
- [DescAttribute("单位扩展字段(int)", "扩展字段 - 单位模板")]
- public class UnitPropertiesFieldIntegerValue : IntegerValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(int))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("单位")]
- public UnitValue Unit = new UnitValue.Trigging();
- public Type OwnerType { get { return TemplateManager.Factory.UnitPropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).扩展.{1}", Unit, FieldName);
- }
- public override int GetValue(IEditorValueAdapter api, EventArguments args)
- {
- InstanceUnit o = Unit.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<int>(o.Info.Properties, OwnerType, FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("单位扩展字段(float)", "扩展字段 - 单位模板")]
- public class UnitPropertiesFieldRealValue : RealValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(float))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("单位")]
- public UnitValue Unit = new UnitValue.Trigging();
- public Type OwnerType { get { return TemplateManager.Factory.UnitPropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).扩展.{1}", Unit, FieldName);
- }
- public override float GetValue(IEditorValueAdapter api, EventArguments args)
- {
- InstanceUnit o = Unit.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<float>(o.Info.Properties, OwnerType, FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("单位扩展字段(bool)", "扩展字段 - 单位模板")]
- public class UnitPropertiesFieldBoolValue : BooleanValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(bool))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("单位")]
- public UnitValue Unit = new UnitValue.Trigging();
- public Type OwnerType { get { return TemplateManager.Factory.UnitPropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).扩展.{1}", Unit, FieldName);
- }
- public override bool GetValue(IEditorValueAdapter api, EventArguments args)
- {
- InstanceUnit o = Unit.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<bool>(o.Info.Properties, OwnerType, FieldName);
- }
- return false;
- }
- }
- #endregion
- //-----------------------------------------------------------------------------------------
- #region __物品扩展__
- [DescAttribute("物品扩展字段(string)", "扩展字段 - 物品模板")]
- public class ItemPropertiesFieldStringValue : StringValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(string))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("物品")]
- public ItemTemplateValue Item = new ItemTemplateValue.Template();
- public Type OwnerType { get { return TemplateManager.Factory.ItemPropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).扩展.{1}", Item, FieldName);
- }
- public override string GetValue(IEditorValueAdapter api, EventArguments args)
- {
- ItemTemplate o = Item.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<string>(o.Properties, OwnerType, FieldName);
- }
- return null;
- }
- }
- [DescAttribute("物品扩展字段(int)", "扩展字段 - 物品模板")]
- public class ItemPropertiesFieldIntegerValue : IntegerValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(int))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("物品")]
- public ItemTemplateValue Item = new ItemTemplateValue.Template();
- public Type OwnerType { get { return TemplateManager.Factory.ItemPropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).扩展.{1}", Item, FieldName);
- }
- public override int GetValue(IEditorValueAdapter api, EventArguments args)
- {
- ItemTemplate o = Item.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<int>(o.Properties, OwnerType, FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("物品扩展字段(float)", "扩展字段 - 物品模板")]
- public class ItemPropertiesFieldRealValue : RealValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(float))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("物品")]
- public ItemTemplateValue Item = new ItemTemplateValue.Template();
- public Type OwnerType { get { return TemplateManager.Factory.ItemPropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).扩展.{1}", Item, FieldName);
- }
- public override float GetValue(IEditorValueAdapter api, EventArguments args)
- {
- ItemTemplate o = Item.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<float>(o.Properties, OwnerType, FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("物品扩展字段(bool)", "扩展字段 - 物品模板")]
- public class ItemPropertiesFieldBoolValue : BooleanValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(bool))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("物品")]
- public ItemTemplateValue Item = new ItemTemplateValue.Template();
- public Type OwnerType { get { return TemplateManager.Factory.ItemPropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).扩展.{1}", Item, FieldName);
- }
- public override bool GetValue(IEditorValueAdapter api, EventArguments args)
- {
- ItemTemplate o = Item.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<bool>(o.Properties, OwnerType, FieldName);
- }
- return false;
- }
- }
- #endregion
- //-----------------------------------------------------------------------------------------
- #region __技能扩展__
- [DescAttribute("技能扩展字段(string)", "扩展字段 - 技能模板")]
- public class SkillPropertiesFieldStringValue : StringValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(string))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("技能")]
- public SkillTemplateValue Skill = new SkillTemplateValue.Template();
- public Type OwnerType { get { return TemplateManager.Factory.SkillPropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).扩展.{1}", Skill, FieldName);
- }
- public override string GetValue(IEditorValueAdapter api, EventArguments args)
- {
- SkillTemplate o = Skill.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<string>(o.Properties, OwnerType, FieldName);
- }
- return null;
- }
- }
- [DescAttribute("技能扩展字段(int)", "扩展字段 - 技能模板")]
- public class SkillPropertiesFieldIntegerValue : IntegerValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(int))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("技能")]
- public SkillTemplateValue Skill = new SkillTemplateValue.Template();
- public Type OwnerType { get { return TemplateManager.Factory.SkillPropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).扩展.{1}", Skill, FieldName);
- }
- public override int GetValue(IEditorValueAdapter api, EventArguments args)
- {
- SkillTemplate o = Skill.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<int>(o.Properties, OwnerType, FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("技能扩展字段(float)", "扩展字段 - 技能模板")]
- public class SkillPropertiesFieldRealValue : RealValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(float))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("技能")]
- public SkillTemplateValue Skill = new SkillTemplateValue.Template();
- public Type OwnerType { get { return TemplateManager.Factory.SkillPropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).扩展.{1}", Skill, FieldName);
- }
- public override float GetValue(IEditorValueAdapter api, EventArguments args)
- {
- SkillTemplate o = Skill.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<float>(o.Properties, OwnerType, FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("技能扩展字段(bool)", "扩展字段 - 技能模板")]
- public class SkillPropertiesFieldBoolValue : BooleanValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(bool))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("技能")]
- public SkillTemplateValue Skill = new SkillTemplateValue.Template();
- public Type OwnerType { get { return TemplateManager.Factory.SkillPropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).扩展.{1}", Skill, FieldName);
- }
- public override bool GetValue(IEditorValueAdapter api, EventArguments args)
- {
- SkillTemplate o = Skill.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<bool>(o.Properties, OwnerType, FieldName);
- }
- return false;
- }
- }
- #endregion
- //-----------------------------------------------------------------------------------------
- #region __法术扩展__
- [DescAttribute("法术扩展字段(string)", "扩展字段 - 法术模板")]
- public class SpellPropertiesFieldStringValue : StringValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(string))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("法术")]
- public SpellTemplateValue Spell = new SpellTemplateValue.Template();
- public Type OwnerType { get { return TemplateManager.Factory.SpellPropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).扩展.{1}", Spell, FieldName);
- }
- public override string GetValue(IEditorValueAdapter api, EventArguments args)
- {
- SpellTemplate o = Spell.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<string>(o.Properties, OwnerType, FieldName);
- }
- return null;
- }
- }
- [DescAttribute("法术扩展字段(int)", "扩展字段 - 法术模板")]
- public class SpellPropertiesFieldIntegerValue : IntegerValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(int))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("法术")]
- public SpellTemplateValue Spell = new SpellTemplateValue.Template();
- public Type OwnerType { get { return TemplateManager.Factory.SpellPropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).扩展.{1}", Spell, FieldName);
- }
- public override int GetValue(IEditorValueAdapter api, EventArguments args)
- {
- SpellTemplate o = Spell.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<int>(o.Properties, OwnerType, FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("法术扩展字段(float)", "扩展字段 - 法术模板")]
- public class SpellPropertiesFieldRealValue : RealValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(float))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("法术")]
- public SpellTemplateValue Spell = new SpellTemplateValue.Template();
- public Type OwnerType { get { return TemplateManager.Factory.SpellPropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).扩展.{1}", Spell, FieldName);
- }
- public override float GetValue(IEditorValueAdapter api, EventArguments args)
- {
- SpellTemplate o = Spell.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<float>(o.Properties, OwnerType, FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("法术扩展字段(bool)", "扩展字段 - 法术模板")]
- public class SpellPropertiesFieldBoolValue : BooleanValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(bool))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("法术")]
- public SpellTemplateValue Spell = new SpellTemplateValue.Template();
- public Type OwnerType { get { return TemplateManager.Factory.SpellPropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).扩展.{1}", Spell, FieldName);
- }
- public override bool GetValue(IEditorValueAdapter api, EventArguments args)
- {
- SpellTemplate o = Spell.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<bool>(o.Properties, OwnerType, FieldName);
- }
- return false;
- }
- }
- #endregion
- //-----------------------------------------------------------------------------------------
- #region __BUFF扩展__
- [DescAttribute("BUFF扩展字段(string)", "扩展字段 - BUFF模板")]
- public class BuffPropertiesFieldStringValue : StringValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(string))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("BUFF")]
- public BuffTemplateValue Buff = new BuffTemplateValue.Template();
- public Type OwnerType { get { return TemplateManager.Factory.BuffPropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).扩展.{1}", Buff, FieldName);
- }
- public override string GetValue(IEditorValueAdapter api, EventArguments args)
- {
- BuffTemplate o = Buff.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<string>(o.Properties, OwnerType, FieldName);
- }
- return null;
- }
- }
- [DescAttribute("BUFF扩展字段(int)", "扩展字段 - BUFF模板")]
- public class BuffPropertiesFieldIntegerValue : IntegerValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(int))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("BUFF")]
- public BuffTemplateValue Buff = new BuffTemplateValue.Template();
- public Type OwnerType { get { return TemplateManager.Factory.BuffPropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).扩展.{1}", Buff, FieldName);
- }
- public override int GetValue(IEditorValueAdapter api, EventArguments args)
- {
- BuffTemplate o = Buff.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<int>(o.Properties, OwnerType, FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("BUFF扩展字段(float)", "扩展字段 - BUFF模板")]
- public class BuffPropertiesFieldRealValue : RealValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(float))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("BUFF")]
- public BuffTemplateValue Buff = new BuffTemplateValue.Template();
- public Type OwnerType { get { return TemplateManager.Factory.BuffPropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).扩展.{1}", Buff, FieldName);
- }
- public override float GetValue(IEditorValueAdapter api, EventArguments args)
- {
- BuffTemplate o = Buff.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<float>(o.Properties, OwnerType, FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("BUFF扩展字段(bool)", "扩展字段 - BUFF模板")]
- public class BuffPropertiesFieldBoolValue : BooleanValue, IFieldMemberValue
- {
- [ObjectMemberNameAttribute(typeof(bool))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("BUFF")]
- public BuffTemplateValue Buff = new BuffTemplateValue.Template();
- public Type OwnerType { get { return TemplateManager.Factory.BuffPropertiesType; } }
- public override string ToString()
- {
- return string.Format("({0}).扩展.{1}", Buff, FieldName);
- }
- public override bool GetValue(IEditorValueAdapter api, EventArguments args)
- {
- BuffTemplate o = Buff.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<bool>(o.Properties, OwnerType, FieldName);
- }
- return false;
- }
- }
- #endregion
- //-----------------------------------------------------------------------------------------
- }
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