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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using CommonLang.Property;
- using CommonAI.Zone.Instance;
- using CommonAI.Zone.Attributes;
- using CommonAI.Zone.EventTrigger;
- namespace CommonAI.Zone.ZoneEditor.EventTrigger
- {
- public static class GameFields
- {
- private static Type[] s32_types = new Type[] { typeof(int), typeof(sbyte), typeof(short), typeof(byte), typeof(ushort), typeof(uint), };
- private static Type[] f32_types = new Type[] { typeof(float), typeof(double), };
- private static FieldManager s_Manager;
- public static FieldManager Manager { get { return s_Manager; } }
- internal static void InitFiledManager()
- {
- if (s_Manager == null)
- {
- s_Manager = new FieldManager();
- AddObjectType(typeof(Config));
- AddObjectType(typeof(InstanceUnit));
- AddObjectType(typeof(UnitInfo));
- AddObjectType(typeof(InstanceItem));
- AddObjectType(typeof(ItemTemplate));
- AddObjectType(typeof(SkillTemplate));
- AddObjectType(typeof(SpellTemplate));
- AddObjectType(typeof(BuffTemplate));
- AddObjectType(typeof(EditorScene));
-
- AddObjectType(TemplateManager.Factory.ExtConfigType);
- AddObjectType(TemplateManager.Factory.UnitPropertiesType);
- AddObjectType(TemplateManager.Factory.SkillPropertiesType);
- AddObjectType(TemplateManager.Factory.SpellPropertiesType);
- AddObjectType(TemplateManager.Factory.ItemPropertiesType);
- AddObjectType(TemplateManager.Factory.BuffPropertiesType);
- AddObjectType(TemplateManager.Factory.ScenePropertiesType);
- }
- }
- public static void AddObjectType(Type objType)
- {
- s_Manager.AddFieldsMap(new FieldsMap(objType, typeof(int), s32_types));
- s_Manager.AddFieldsMap(new FieldsMap(objType, typeof(float), f32_types));
- s_Manager.AddFieldsMap(new FieldsMap(objType, typeof(string)));
- s_Manager.AddFieldsMap(new FieldsMap(objType, typeof(bool)));
- }
- public static T GetValue<T>(object owner, Type baseType, string fieldname)
- {
- FieldsMap fm = s_Manager.GetFields(baseType, typeof(T));
- if (fm != null)
- {
- return fm.GetValue<T>(owner, fieldname);
- }
- return default(T);
- }
- }
- public interface IFieldMemberValue
- {
- Type OwnerType { get; }
- }
- //-----------------------------------------------------------------------------------------
- #region __Config__
- [DescAttribute("配置字段(string)", "字段 - 配置")]
- public class ConfigFieldStringValue : StringValue
- {
- [ObjectMemberNameAttribute(typeof(Config), typeof(string))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- public override string ToString()
- {
- return string.Format("({0}).{1}", "配置", FieldName);
- }
- public override string GetValue(IEditorValueAdapter api, EventArguments args)
- {
- return GameFields.GetValue<string>(api.ZoneAPI.Templates.CFG, typeof(Config), FieldName);
- }
- }
- [DescAttribute("配置字段(int)", "字段 - 配置")]
- public class ConfigFieldIntegerValue : IntegerValue
- {
- [ObjectMemberNameAttribute(typeof(Config), typeof(int))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- public override string ToString()
- {
- return string.Format("({0}).{1}", "配置", FieldName);
- }
- public override int GetValue(IEditorValueAdapter api, EventArguments args)
- {
- return GameFields.GetValue<int>(api.ZoneAPI.Templates.CFG, typeof(Config), FieldName);
- }
- }
- [DescAttribute("配置字段(float)", "字段 - 配置")]
- public class ConfigFieldRealValue : RealValue
- {
- [ObjectMemberNameAttribute(typeof(Config), typeof(float))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- public override string ToString()
- {
- return string.Format("({0}).{1}", "配置", FieldName);
- }
- public override float GetValue(IEditorValueAdapter api, EventArguments args)
- {
- return GameFields.GetValue<float>(api.ZoneAPI.Templates.CFG, typeof(Config), FieldName);
- }
- }
- [DescAttribute("配置字段(bool)", "字段 - 配置")]
- public class ConfigFieldBoolValue : BooleanValue
- {
- [ObjectMemberNameAttribute(typeof(Config), typeof(bool))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- public override string ToString()
- {
- return string.Format("({0}).{1}", "配置", FieldName);
- }
- public override bool GetValue(IEditorValueAdapter api, EventArguments args)
- {
- return GameFields.GetValue<bool>(api.ZoneAPI.Templates.CFG, typeof(Config), FieldName);
- }
- }
- #endregion
- //-----------------------------------------------------------------------------------------
- #region __场景实体__
- [DescAttribute("场景字段(string)", "字段 - 场景")]
- public class ZoneFieldStringValue : StringValue
- {
- [ObjectMemberNameAttribute(typeof(EditorScene), typeof(string))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- public override string ToString()
- {
- return string.Format("({0}).{1}", "场景", FieldName);
- }
- public override string GetValue(IEditorValueAdapter api, EventArguments args)
- {
- return GameFields.GetValue<string>(api.ZoneAPI, typeof(EditorScene), FieldName);
- }
- }
- [DescAttribute("场景字段(int)", "字段 - 场景")]
- public class ZoneFieldIntegerValue : IntegerValue
- {
- [ObjectMemberNameAttribute(typeof(EditorScene), typeof(int))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- public override string ToString()
- {
- return string.Format("({0}).{1}", "场景", FieldName);
- }
- public override int GetValue(IEditorValueAdapter api, EventArguments args)
- {
- return GameFields.GetValue<int>(api.ZoneAPI, typeof(EditorScene), FieldName);
- }
- }
- [DescAttribute("场景字段(float)", "字段 - 场景")]
- public class ZoneFieldRealValue : RealValue
- {
- [ObjectMemberNameAttribute(typeof(EditorScene), typeof(float))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- public override string ToString()
- {
- return string.Format("({0}).{1}", "场景", FieldName);
- }
- public override float GetValue(IEditorValueAdapter api, EventArguments args)
- {
- return GameFields.GetValue<float>(api.ZoneAPI, typeof(EditorScene), FieldName);
- }
- }
- [DescAttribute("场景字段(bool)", "字段 - 场景")]
- public class ZoneFieldBoolValue : BooleanValue
- {
- [ObjectMemberNameAttribute(typeof(EditorScene), typeof(bool))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- public override string ToString()
- {
- return string.Format("({0}).{1}", "场景", FieldName);
- }
- public override bool GetValue(IEditorValueAdapter api, EventArguments args)
- {
- return GameFields.GetValue<bool>(api.ZoneAPI, typeof(EditorScene), FieldName);
- }
- }
- #endregion
- //-----------------------------------------------------------------------------------------
- #region __单位实体__
- [DescAttribute("单位字段(string)", "字段 - 单位")]
- public class UnitFieldStringValue : StringValue
- {
- [ObjectMemberNameAttribute(typeof(InstanceUnit), typeof(string))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("单位")]
- public UnitValue Unit = new UnitValue.Trigging();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Unit, FieldName);
- }
- public override string GetValue(IEditorValueAdapter api, EventArguments args)
- {
- InstanceUnit o = Unit.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<string>(o, typeof(InstanceUnit), FieldName);
- }
- return null;
- }
- }
- [DescAttribute("单位字段(int)", "字段 - 单位")]
- public class UnitFieldIntegerValue : IntegerValue
- {
- [ObjectMemberNameAttribute(typeof(InstanceUnit), typeof(int))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("单位")]
- public UnitValue Unit = new UnitValue.Trigging();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Unit, FieldName);
- }
- public override int GetValue(IEditorValueAdapter api, EventArguments args)
- {
- InstanceUnit o = Unit.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<int>(o, typeof(InstanceUnit), FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("单位字段(float)", "字段 - 单位")]
- public class UnitFieldRealValue : RealValue
- {
- [ObjectMemberNameAttribute(typeof(InstanceUnit), typeof(float))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("单位")]
- public UnitValue Unit = new UnitValue.Trigging();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Unit, FieldName);
- }
- public override float GetValue(IEditorValueAdapter api, EventArguments args)
- {
- InstanceUnit o = Unit.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<float>(o, typeof(InstanceUnit), FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("单位字段(bool)", "字段 - 单位")]
- public class UnitFieldBoolValue : BooleanValue
- {
- [ObjectMemberNameAttribute(typeof(InstanceUnit), typeof(bool))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("单位")]
- public UnitValue Unit = new UnitValue.Trigging();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Unit, FieldName);
- }
- public override bool GetValue(IEditorValueAdapter api, EventArguments args)
- {
- InstanceUnit o = Unit.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<bool>(o, typeof(InstanceUnit), FieldName);
- }
- return false;
- }
- }
- #endregion
- //-----------------------------------------------------------------------------------------
- #region __单位模板__
- [DescAttribute("单位模板字段(string)", "字段 - 单位模板")]
- public class UnitTemplateFieldStringValue : StringValue
- {
- [ObjectMemberNameAttribute(typeof(UnitInfo), typeof(string))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("单位")]
- public UnitValue Unit = new UnitValue.Trigging();
- public override string ToString()
- {
- return string.Format("({0}).模板.{1}", Unit, FieldName);
- }
- public override string GetValue(IEditorValueAdapter api, EventArguments args)
- {
- InstanceUnit o = Unit.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<string>(o.Info, typeof(UnitInfo), FieldName);
- }
- return null;
- }
- }
- [DescAttribute("单位模板字段(int)", "字段 - 单位模板")]
- public class UnitTemplateFieldIntegerValue : IntegerValue
- {
- [ObjectMemberNameAttribute(typeof(UnitInfo), typeof(int))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("单位")]
- public UnitValue Unit = new UnitValue.Trigging();
- public override string ToString()
- {
- return string.Format("({0}).模板.{1}", Unit, FieldName);
- }
- public override int GetValue(IEditorValueAdapter api, EventArguments args)
- {
- InstanceUnit o = Unit.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<int>(o.Info, typeof(UnitInfo), FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("单位模板字段(float)", "字段 - 单位模板")]
- public class UnitTemplateFieldRealValue : RealValue
- {
- [ObjectMemberNameAttribute(typeof(UnitInfo), typeof(float))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("单位")]
- public UnitValue Unit = new UnitValue.Trigging();
- public override string ToString()
- {
- return string.Format("({0}).模板.{1}", Unit, FieldName);
- }
- public override float GetValue(IEditorValueAdapter api, EventArguments args)
- {
- InstanceUnit o = Unit.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<float>(o.Info, typeof(UnitInfo), FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("单位模板字段(bool)", "字段 - 单位模板")]
- public class UnitTemplateFieldBoolValue : BooleanValue
- {
- [ObjectMemberNameAttribute(typeof(UnitInfo), typeof(bool))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("单位")]
- public UnitValue Unit = new UnitValue.Trigging();
- public override string ToString()
- {
- return string.Format("({0}).模板.{1}", Unit, FieldName);
- }
- public override bool GetValue(IEditorValueAdapter api, EventArguments args)
- {
- InstanceUnit o = Unit.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<bool>(o.Info, typeof(UnitInfo), FieldName);
- }
- return false;
- }
- }
- #endregion
- //-----------------------------------------------------------------------------------------
- #region __物品实体__
- [DescAttribute("物品字段(string)", "字段 - 物品")]
- public class ItemFieldStringValue : StringValue
- {
- [ObjectMemberNameAttribute(typeof(InstanceItem), typeof(string))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("物品")]
- public ItemValue Item = new ItemValue.NA();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Item, FieldName);
- }
- public override string GetValue(IEditorValueAdapter api, EventArguments args)
- {
- InstanceItem o = Item.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<string>(o, typeof(InstanceItem), FieldName);
- }
- return null;
- }
- }
- [DescAttribute("物品字段(int)", "字段 - 物品")]
- public class ItemFieldIntegerValue : IntegerValue
- {
- [ObjectMemberNameAttribute(typeof(InstanceItem), typeof(int))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("物品")]
- public ItemValue Item = new ItemValue.NA();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Item, FieldName);
- }
- public override int GetValue(IEditorValueAdapter api, EventArguments args)
- {
- InstanceItem o = Item.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<int>(o, typeof(InstanceItem), FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("物品字段(float)", "字段 - 物品")]
- public class ItemFieldRealValue : RealValue
- {
- [ObjectMemberNameAttribute(typeof(InstanceItem), typeof(float))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("物品")]
- public ItemValue Item = new ItemValue.NA();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Item, FieldName);
- }
- public override float GetValue(IEditorValueAdapter api, EventArguments args)
- {
- InstanceItem o = Item.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<float>(o, typeof(InstanceItem), FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("物品字段(bool)", "字段 - 物品")]
- public class ItemFieldBoolValue : BooleanValue
- {
- [ObjectMemberNameAttribute(typeof(InstanceItem), typeof(bool))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("物品")]
- public ItemValue Item = new ItemValue.NA();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Item, FieldName);
- }
- public override bool GetValue(IEditorValueAdapter api, EventArguments args)
- {
- InstanceItem o = Item.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<bool>(o, typeof(InstanceItem), FieldName);
- }
- return false;
- }
- }
- #endregion
- //-----------------------------------------------------------------------------------------
- #region __物品模板__
- [DescAttribute("物品模板字段(string)", "字段 - 物品模板")]
- public class ItemTemplateFieldStringValue : StringValue
- {
- [ObjectMemberNameAttribute(typeof(ItemTemplate), typeof(string))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("物品")]
- public ItemTemplateValue Item = new ItemTemplateValue.Template();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Item, FieldName);
- }
- public override string GetValue(IEditorValueAdapter api, EventArguments args)
- {
- ItemTemplate o = Item.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<string>(o, typeof(ItemTemplate), FieldName);
- }
- return null;
- }
- }
- [DescAttribute("物品模板字段(int)", "字段 - 物品模板")]
- public class ItemTemplateFieldIntegerValue : IntegerValue
- {
- [ObjectMemberNameAttribute(typeof(ItemTemplate), typeof(int))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("物品")]
- public ItemTemplateValue Item = new ItemTemplateValue.Template();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Item, FieldName);
- }
- public override int GetValue(IEditorValueAdapter api, EventArguments args)
- {
- ItemTemplate o = Item.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<int>(o, typeof(ItemTemplate), FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("物品模板字段(float)", "字段 - 物品模板")]
- public class ItemTemplateFieldRealValue : RealValue
- {
- [ObjectMemberNameAttribute(typeof(ItemTemplate), typeof(float))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("物品")]
- public ItemTemplateValue Item = new ItemTemplateValue.Template();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Item, FieldName);
- }
- public override float GetValue(IEditorValueAdapter api, EventArguments args)
- {
- ItemTemplate o = Item.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<float>(o, typeof(ItemTemplate), FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("物品模板字段(bool)", "字段 - 物品模板")]
- public class ItemTemplateFieldBoolValue : BooleanValue
- {
- [ObjectMemberNameAttribute(typeof(ItemTemplate), typeof(bool))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("物品")]
- public ItemTemplateValue Item = new ItemTemplateValue.Template();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Item, FieldName);
- }
- public override bool GetValue(IEditorValueAdapter api, EventArguments args)
- {
- ItemTemplate o = Item.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<bool>(o, typeof(ItemTemplate), FieldName);
- }
- return false;
- }
- }
- #endregion
-
- //-----------------------------------------------------------------------------------------
- #region __技能模板__
- [DescAttribute("技能模板字段(string)", "字段 - 技能模板")]
- public class SkillTemplateFieldStringValue : StringValue
- {
- [ObjectMemberNameAttribute(typeof(SkillTemplate), typeof(string))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("技能")]
- public SkillTemplateValue Skill = new SkillTemplateValue.Template();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Skill, FieldName);
- }
- public override string GetValue(IEditorValueAdapter api, EventArguments args)
- {
- SkillTemplate o = Skill.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<string>(o, typeof(SkillTemplate), FieldName);
- }
- return null;
- }
- }
- [DescAttribute("技能模板字段(int)", "字段 - 技能模板")]
- public class SkillTemplateFieldIntegerValue : IntegerValue
- {
- [ObjectMemberNameAttribute(typeof(SkillTemplate), typeof(int))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("技能")]
- public SkillTemplateValue Skill = new SkillTemplateValue.Template();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Skill, FieldName);
- }
- public override int GetValue(IEditorValueAdapter api, EventArguments args)
- {
- SkillTemplate o = Skill.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<int>(o, typeof(SkillTemplate), FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("技能模板字段(float)", "字段 - 技能模板")]
- public class SkillTemplateFieldRealValue : RealValue
- {
- [ObjectMemberNameAttribute(typeof(SkillTemplate), typeof(float))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("技能")]
- public SkillTemplateValue Skill = new SkillTemplateValue.Template();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Skill, FieldName);
- }
- public override float GetValue(IEditorValueAdapter api, EventArguments args)
- {
- SkillTemplate o = Skill.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<float>(o, typeof(SkillTemplate), FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("技能模板字段(bool)", "字段 - 技能模板")]
- public class SkillTemplateFieldBoolValue : BooleanValue
- {
- [ObjectMemberNameAttribute(typeof(SkillTemplate), typeof(bool))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("技能")]
- public SkillTemplateValue Skill = new SkillTemplateValue.Template();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Skill, FieldName);
- }
- public override bool GetValue(IEditorValueAdapter api, EventArguments args)
- {
- SkillTemplate o = Skill.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<bool>(o, typeof(SkillTemplate), FieldName);
- }
- return false;
- }
- }
- #endregion
- //-----------------------------------------------------------------------------------------
- #region __法术模板__
- [DescAttribute("法术模板字段(string)", "字段 - 法术模板")]
- public class SpellTemplateFieldStringValue : StringValue
- {
- [ObjectMemberNameAttribute(typeof(SpellTemplate), typeof(string))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("法术")]
- public SpellTemplateValue Spell = new SpellTemplateValue.Template();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Spell, FieldName);
- }
- public override string GetValue(IEditorValueAdapter api, EventArguments args)
- {
- SpellTemplate o = Spell.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<string>(o, typeof(SpellTemplate), FieldName);
- }
- return null;
- }
- }
- [DescAttribute("法术模板字段(int)", "字段 - 法术模板")]
- public class SpellTemplateFieldIntegerValue : IntegerValue
- {
- [ObjectMemberNameAttribute(typeof(SpellTemplate), typeof(int))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("法术")]
- public SpellTemplateValue Spell = new SpellTemplateValue.Template();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Spell, FieldName);
- }
- public override int GetValue(IEditorValueAdapter api, EventArguments args)
- {
- SpellTemplate o = Spell.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<int>(o, typeof(SpellTemplate), FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("法术模板字段(float)", "字段 - 法术模板")]
- public class SpellTemplateFieldRealValue : RealValue
- {
- [ObjectMemberNameAttribute(typeof(SpellTemplate), typeof(float))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("法术")]
- public SpellTemplateValue Spell = new SpellTemplateValue.Template();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Spell, FieldName);
- }
- public override float GetValue(IEditorValueAdapter api, EventArguments args)
- {
- SpellTemplate o = Spell.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<float>(o, typeof(SpellTemplate), FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("法术模板字段(bool)", "字段 - 法术模板")]
- public class SpellTemplateFieldBoolValue : BooleanValue
- {
- [ObjectMemberNameAttribute(typeof(SpellTemplate), typeof(bool))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("法术")]
- public SpellTemplateValue Spell = new SpellTemplateValue.Template();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Spell, FieldName);
- }
- public override bool GetValue(IEditorValueAdapter api, EventArguments args)
- {
- SpellTemplate o = Spell.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<bool>(o, typeof(SpellTemplate), FieldName);
- }
- return false;
- }
- }
- #endregion
- //-----------------------------------------------------------------------------------------
- #region __BUFF模板__
- [DescAttribute("BUFF模板字段(string)", "字段 - BUFF模板")]
- public class BuffTemplateFieldStringValue : StringValue
- {
- [ObjectMemberNameAttribute(typeof(BuffTemplate), typeof(string))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("BUFF")]
- public BuffTemplateValue Buff = new BuffTemplateValue.Template();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Buff, FieldName);
- }
- public override string GetValue(IEditorValueAdapter api, EventArguments args)
- {
- BuffTemplate o = Buff.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<string>(o, typeof(BuffTemplate), FieldName);
- }
- return null;
- }
- }
- [DescAttribute("BUFF模板字段(int)", "字段 - BUFF模板")]
- public class BuffTemplateFieldIntegerValue : IntegerValue
- {
- [ObjectMemberNameAttribute(typeof(BuffTemplate), typeof(int))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("BUFF")]
- public BuffTemplateValue Buff = new BuffTemplateValue.Template();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Buff, FieldName);
- }
- public override int GetValue(IEditorValueAdapter api, EventArguments args)
- {
- BuffTemplate o = Buff.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<int>(o, typeof(BuffTemplate), FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("BUFF模板字段(float)", "字段 - BUFF模板")]
- public class BuffTemplateFieldRealValue : RealValue
- {
- [ObjectMemberNameAttribute(typeof(BuffTemplate), typeof(float))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("BUFF")]
- public BuffTemplateValue Buff = new BuffTemplateValue.Template();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Buff, FieldName);
- }
- public override float GetValue(IEditorValueAdapter api, EventArguments args)
- {
- BuffTemplate o = Buff.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<float>(o, typeof(BuffTemplate), FieldName);
- }
- return 0;
- }
- }
- [DescAttribute("BUFF模板字段(bool)", "字段 - BUFF模板")]
- public class BuffTemplateFieldBoolValue : BooleanValue
- {
- [ObjectMemberNameAttribute(typeof(BuffTemplate), typeof(bool))]
- [DescAttribute("字段名")]
- public string FieldName = "";
- [DescAttribute("BUFF")]
- public BuffTemplateValue Buff = new BuffTemplateValue.Template();
- public override string ToString()
- {
- return string.Format("({0}).{1}", Buff, FieldName);
- }
- public override bool GetValue(IEditorValueAdapter api, EventArguments args)
- {
- BuffTemplate o = Buff.GetValue(api, args);
- if (o != null)
- {
- return GameFields.GetValue<bool>(o, typeof(BuffTemplate), FieldName);
- }
- return false;
- }
- }
- #endregion
- //-----------------------------------------------------------------------------------------
- }
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