Values.Int32.cs 22 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Text;
  4. using CommonLang.Property;
  5. using CommonAI.Zone.Attributes;
  6. using CommonAI.Zone.ZoneEditor;
  7. using CommonLang.Formula;
  8. using CommonAI.Zone.Instance;
  9. using CommonAI.RTS; using CommonLang.Vector;
  10. using CommonLang;
  11. using CommonAI.Zone.EventTrigger;
  12. namespace CommonAI.Zone.ZoneEditor.EventTrigger
  13. {
  14. [DescAttribute("整形")]
  15. public abstract class IntegerValue : AbstractValue<Int32>
  16. {
  17. [DescAttribute("值", "值")]
  18. public class VALUE : IntegerValue
  19. {
  20. [DescAttribute("值")]
  21. public int Value = 0;
  22. public VALUE() { }
  23. public VALUE(int v)
  24. {
  25. this.Value = v;
  26. }
  27. public override string ToString()
  28. {
  29. return Value + "";
  30. }
  31. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  32. {
  33. return Value;
  34. }
  35. }
  36. [DescAttribute("整形计算", "数学")]
  37. public class IntegerOP : IntegerValue
  38. {
  39. [DescAttribute("值1")]
  40. public IntegerValue Value1 = new IntegerValue.VALUE();
  41. [DescAttribute("运算符")]
  42. public NumericOP OP = NumericOP.ADD;
  43. [DescAttribute("值2")]
  44. public IntegerValue Value2 = new IntegerValue.VALUE();
  45. public override string ToString()
  46. {
  47. return string.Format("({0}) {1} ({2})", Value1, FormulaHelper.ToString(OP), Value2);
  48. }
  49. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  50. {
  51. int ret = FormulaHelper.Calculate(Value1.GetValue(api, args), OP, Value2.GetValue(api, args));
  52. return ret;
  53. }
  54. }
  55. [DescAttribute("函数-返回最小值", "数学")]
  56. public class MinFunction : IntegerValue
  57. {
  58. [DescAttribute("值1")]
  59. public IntegerValue Value1 = new IntegerValue.VALUE();
  60. [DescAttribute("值2")]
  61. public IntegerValue Value2 = new IntegerValue.VALUE();
  62. public override string ToString()
  63. {
  64. return string.Format("取{0}和{1}最小值", Value1, Value2);
  65. }
  66. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  67. {
  68. int v1 = Value1.GetValue(api, args);
  69. int v2 = Value2.GetValue(api, args);
  70. return Math.Min(v1, v2);
  71. }
  72. }
  73. [DescAttribute("函数-返回最大值", "数学")]
  74. public class MaxFunction : IntegerValue
  75. {
  76. [DescAttribute("值1")]
  77. public IntegerValue Value1 = new IntegerValue.VALUE();
  78. [DescAttribute("值2")]
  79. public IntegerValue Value2 = new IntegerValue.VALUE();
  80. public override string ToString()
  81. {
  82. return string.Format("取{0}和{1}最大值", Value1, Value2);
  83. }
  84. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  85. {
  86. int v1 = Value1.GetValue(api, args);
  87. int v2 = Value2.GetValue(api, args);
  88. return Math.Max(v1, v2);
  89. }
  90. }
  91. [DescAttribute("随机整形", "数学")]
  92. public class RandomInt : IntegerValue
  93. {
  94. [DescAttribute("最小值")]
  95. public IntegerValue Min = new IntegerValue.VALUE(0);
  96. [DescAttribute("最大值(小于)")]
  97. public IntegerValue Max = new IntegerValue.VALUE(10);
  98. public override string ToString()
  99. {
  100. return string.Format("{0}~{1}(不包括)随机数", Min, Max);
  101. }
  102. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  103. {
  104. int max = Max.GetValue(api, args);
  105. int min = Min.GetValue(api, args);
  106. return api.ZoneAPI.RandomN.Next(min, max);
  107. }
  108. }
  109. [DescAttribute("从小数转换", "转换")]
  110. public class ConvertFromReal : IntegerValue
  111. {
  112. [DescAttribute("值")]
  113. public RealValue Value = new RealValue.VALUE();
  114. public override string ToString()
  115. {
  116. return string.Format("从{0}转换", Value);
  117. }
  118. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  119. {
  120. float value = Value.GetValue(api, args);
  121. return (int)value;
  122. }
  123. }
  124. [DescAttribute("从字符串转换", "转换")]
  125. public class ParseFromString : IntegerValue
  126. {
  127. [DescAttribute("值")]
  128. public StringValue Value = new StringValue.VALUE("1");
  129. public override string ToString()
  130. {
  131. return string.Format("从{0}转换", Value);
  132. }
  133. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  134. {
  135. string value = Value.GetValue(api, args);
  136. int ret = 0;
  137. int.TryParse(value, out ret);
  138. return ret;
  139. }
  140. }
  141. [DescAttribute("迭代中的整形", "循环迭代")]
  142. public class PickingIteratorInt32 : IntegerValue
  143. {
  144. public override string ToString()
  145. {
  146. return "迭代中的整形";
  147. }
  148. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  149. {
  150. return args.IteratingInt32;
  151. }
  152. }
  153. //----------------------------------------------------------------------------------------------
  154. #region __场景__
  155. [DescAttribute("游戏运行时间(秒)", "场景")]
  156. public class TotalTimeSEC : IntegerValue
  157. {
  158. public override string ToString()
  159. {
  160. return string.Format("游戏运行时间(秒)");
  161. }
  162. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  163. {
  164. return api.ZoneAPI.PassTimeSEC;
  165. }
  166. }
  167. [DescAttribute("阵营总共死亡数量", "场景")]
  168. public class TotalForceDeadCount : IntegerValue
  169. {
  170. [DescAttribute("阵营")]
  171. public IntegerValue SelectForce = new IntegerValue.VALUE(0);
  172. public override string ToString()
  173. {
  174. return string.Format("{0}阵营总共死亡数量", SelectForce);
  175. }
  176. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  177. {
  178. byte force = (byte)SelectForce.GetValue(api, args);
  179. return api.ZoneAPI.GetTotalForceDead(force); ;
  180. }
  181. }
  182. [DescAttribute("场景内所有单位数量", "场景")]
  183. public class ZoneTotalUnitCount : IntegerValue
  184. {
  185. public override string ToString()
  186. {
  187. return string.Format("场景内所有单位数量");
  188. }
  189. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  190. {
  191. return api.ZoneAPI.GetAllUnitsCount();
  192. }
  193. }
  194. [DescAttribute("场景内某阵营单位数量", "场景")]
  195. public class ZoneTotalForceUnitCount : IntegerValue
  196. {
  197. [DescAttribute("阵营")]
  198. public IntegerValue SelectForce = new IntegerValue.VALUE(0);
  199. public override string ToString()
  200. {
  201. return string.Format("场景内阵营{0}单位数量", SelectForce);
  202. }
  203. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  204. {
  205. byte force = (byte)SelectForce.GetValue(api, args);
  206. return api.ZoneAPI.GetForceUnitsCount(force); ;
  207. }
  208. }
  209. [DescAttribute("场景用户自定义属性", "场景")]
  210. public class ZoneIntegerAttribute : IntegerValue
  211. {
  212. [DescAttribute("键值")]
  213. public string Key;
  214. public override string ToString()
  215. {
  216. return string.Format("场景键值[{0}]", Key);
  217. }
  218. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  219. {
  220. try
  221. {
  222. return int.Parse(api.ZoneAPI.GetAttribute(Key) as string);
  223. }
  224. catch (Exception err)
  225. {
  226. Console.WriteLine("ZoneIntegerAttribute : " + Key + ", catch: " + err);
  227. }
  228. return 0;
  229. }
  230. }
  231. #endregion
  232. //----------------------------------------------------------------------------------------------
  233. #region __单位__
  234. [DescAttribute("单位用户自定义属性", "单位 - 属性")]
  235. public class UnitIntegerAttribute : IntegerValue
  236. {
  237. [DescAttribute("单位")]
  238. public UnitValue Unit = new UnitValue.Trigging();
  239. [DescAttribute("键值")]
  240. public string Key;
  241. public override string ToString()
  242. {
  243. return string.Format("单位({0})键值[{1}]", Unit, Key);
  244. }
  245. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  246. {
  247. InstanceUnit unit = Unit.GetValue(api, args);
  248. if (unit != null)
  249. {
  250. try
  251. {
  252. return int.Parse(unit.GetAttribute(Key) as string);
  253. }
  254. catch (Exception err)
  255. {
  256. Console.WriteLine("UnitIntegerAttribute : " + Key + ", catch: " + err);
  257. }
  258. return 0;
  259. }
  260. return 0;
  261. }
  262. }
  263. [DescAttribute("单位模板ID", "单位 - 属性")]
  264. public class UnitTemplateID : IntegerValue
  265. {
  266. [DescAttribute("单位")]
  267. public UnitValue Unit = new UnitValue.Trigging();
  268. public override string ToString()
  269. {
  270. return string.Format("单位({0})模板ID", Unit);
  271. }
  272. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  273. {
  274. InstanceUnit unit = Unit.GetValue(api, args);
  275. if (unit != null)
  276. {
  277. return unit.Info.TemplateID;
  278. }
  279. return 0;
  280. }
  281. }
  282. [DescAttribute("单位血量", "单位 - 属性")]
  283. public class UnitHP : IntegerValue
  284. {
  285. [DescAttribute("单位")]
  286. public UnitValue Unit = new UnitValue.Trigging();
  287. public override string ToString()
  288. {
  289. return string.Format("单位({0}).HP", Unit);
  290. }
  291. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  292. {
  293. InstanceUnit unit = Unit.GetValue(api, args);
  294. if (unit != null)
  295. {
  296. return unit.CurrentHP;
  297. }
  298. return 0;
  299. }
  300. }
  301. [DescAttribute("单位最大血量", "单位 - 属性")]
  302. public class UnitMaxHP : IntegerValue
  303. {
  304. [DescAttribute("单位")]
  305. public UnitValue Unit = new UnitValue.Trigging();
  306. public override string ToString()
  307. {
  308. return string.Format("单位({0}).MaxHP", Unit);
  309. }
  310. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  311. {
  312. InstanceUnit unit = Unit.GetValue(api, args);
  313. if (unit != null)
  314. {
  315. return unit.MaxHP;
  316. }
  317. return 0;
  318. }
  319. }
  320. [DescAttribute("单位等级", "单位 - 属性")]
  321. public class UnitLevel : IntegerValue
  322. {
  323. [DescAttribute("单位")]
  324. public UnitValue Unit = new UnitValue.Trigging();
  325. public override string ToString()
  326. {
  327. return string.Format("单位({0}).Level", Unit);
  328. }
  329. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  330. {
  331. InstanceUnit unit = Unit.GetValue(api, args);
  332. if (unit != null)
  333. {
  334. return unit.Level;
  335. }
  336. return 0;
  337. }
  338. }
  339. [DescAttribute("单位阵营", "单位 - 属性")]
  340. public class UnitForce : IntegerValue
  341. {
  342. [DescAttribute("单位")]
  343. public UnitValue Unit = new UnitValue.Trigging();
  344. public override string ToString()
  345. {
  346. return string.Format("单位({0}).阵营", Unit);
  347. }
  348. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  349. {
  350. InstanceUnit unit = Unit.GetValue(api, args);
  351. if (unit != null)
  352. {
  353. return unit.Force;
  354. }
  355. return 0;
  356. }
  357. }
  358. [DescAttribute("单位-死亡次数", "单位 - 统计")]
  359. public class UnitDeadCount : IntegerValue
  360. {
  361. [DescAttribute("单位")]
  362. public UnitValue Unit = new UnitValue.Trigging();
  363. public override string ToString()
  364. {
  365. return string.Format("({0})死亡次数", Unit);
  366. }
  367. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  368. {
  369. InstanceUnit unit = Unit.GetValue(api, args);
  370. if (unit != null)
  371. {
  372. return unit.Statistic.DeadCount;
  373. }
  374. return 0;
  375. }
  376. }
  377. [DescAttribute("单位-总共杀死怪物数量", "单位 - 统计")]
  378. public class UnitKillUnitCount : IntegerValue
  379. {
  380. [DescAttribute("杀死的单位类型")]
  381. public UnitInfo.UnitType KillType = UnitInfo.UnitType.TYPE_MONSTER;
  382. [DescAttribute("单位")]
  383. public UnitValue Unit = new UnitValue.Trigging();
  384. public override string ToString()
  385. {
  386. return string.Format("({0})总共杀死怪物数量", Unit);
  387. }
  388. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  389. {
  390. InstanceUnit unit = Unit.GetValue(api, args);
  391. if (unit != null)
  392. {
  393. return unit.Statistic.GetKillUnitCount(KillType);
  394. }
  395. return 0;
  396. }
  397. }
  398. [DescAttribute("单位-总共杀死玩家数量", "单位 - 统计")]
  399. public class UnitKillPlayerCount : IntegerValue
  400. {
  401. [DescAttribute("单位")]
  402. public UnitValue Unit = new UnitValue.Trigging();
  403. public override string ToString()
  404. {
  405. return string.Format("{0}总共杀死玩家数量", Unit);
  406. }
  407. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  408. {
  409. InstanceUnit unit = Unit.GetValue(api, args);
  410. if (unit != null)
  411. {
  412. return unit.Statistic.KillPlayerCount;
  413. }
  414. return 0;
  415. }
  416. }
  417. [DescAttribute("单位拥有道具数量", "单位 - 属性")]
  418. public class UnitInventoryItemCount : IntegerValue
  419. {
  420. [DescAttribute("单位")]
  421. public UnitValue Unit = new UnitValue.Trigging();
  422. [DescAttribute("物品ID")]
  423. public ItemTemplateValue Item = new ItemTemplateValue.Template();
  424. public override string ToString()
  425. {
  426. return string.Format("单位({0})拥有道具{1}数量", Unit, Item);
  427. }
  428. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  429. {
  430. InstanceUnit unit = Unit.GetValue(api, args);
  431. ItemTemplate temp = Item.GetValue(api, args);
  432. if (unit != null && temp != null)
  433. {
  434. return unit.GetItemCountInInventory(temp.ID);
  435. }
  436. return 0;
  437. }
  438. }
  439. #endregion
  440. //----------------------------------------------------------------------------------------------
  441. #region __FLAGS__
  442. [DescAttribute("区域内单位数量", "区域")]
  443. public class RegionUnitCount : IntegerValue
  444. {
  445. [DescAttribute("区域")]
  446. public FlagValue Region = new FlagValue.EditorRegion();
  447. public override string ToString()
  448. {
  449. return string.Format("区域({0})内单位数量", Region);
  450. }
  451. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  452. {
  453. ZoneRegion region = Region.GetValue(api, args) as ZoneRegion;
  454. if (region != null)
  455. {
  456. return region.getObjectsCountInRegion<InstanceUnit>();
  457. }
  458. return 0;
  459. }
  460. }
  461. [DescAttribute("区域内指定阵营单位数量", "区域")]
  462. public class RegionForceUnitCount : IntegerValue
  463. {
  464. [DescAttribute("区域")]
  465. public FlagValue Region = new FlagValue.EditorRegion();
  466. [DescAttribute("阵营")]
  467. public IntegerValue Force = new IntegerValue.VALUE(0);
  468. public override string ToString()
  469. {
  470. return string.Format("区域({0})内阵营{1}的单位数量", Region, Force);
  471. }
  472. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  473. {
  474. ZoneRegion region = Region.GetValue(api, args) as ZoneRegion;
  475. if (region != null)
  476. {
  477. int force = Force.GetValue(api, args);
  478. int ret = region.getObjectsCountInRegion<InstanceUnit>((InstanceUnit unit) =>
  479. {
  480. return (unit.IsPlayer && !unit.IsDead() && unit.Force == force);
  481. });
  482. return ret;
  483. }
  484. return 0;
  485. }
  486. }
  487. [DescAttribute("区域内指定阵营和类型单位数量", "区域")]
  488. public class RegionForceTypeUnitCount : IntegerValue
  489. {
  490. [DescAttribute("区域")]
  491. public FlagValue Region = new FlagValue.EditorRegion();
  492. [DescAttribute("阵营")]
  493. public IntegerValue Force = new IntegerValue.VALUE(0);
  494. [DescAttribute("类型")]
  495. public UnitInfo.UnitType ObjType = UnitInfo.UnitType.TYPE_PLAYER;
  496. public override string ToString()
  497. {
  498. return string.Format("区域({0})内阵营{1}的类型为{2}单位数量", Region, Force, ObjType);
  499. }
  500. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  501. {
  502. ZoneRegion region = Region.GetValue(api, args) as ZoneRegion;
  503. if (region != null)
  504. {
  505. byte force = (byte)Force.GetValue(api, args);
  506. int ret = region.getObjectsCountInRegion<InstanceUnit>((InstanceUnit unit) =>
  507. {
  508. if (unit.Info.UType == ObjType && unit.Force == force)
  509. {
  510. return true;
  511. }
  512. return false;
  513. });
  514. return ret;
  515. }
  516. return 0;
  517. }
  518. }
  519. [DescAttribute("遍历区域内满足条件单位数量", "区域")]
  520. public class RegionExpectUnitCount : IntegerValue
  521. {
  522. [DescAttribute("区域")]
  523. public FlagValue Region = new FlagValue.EditorRegion();
  524. [DescAttribute("条件")]
  525. public BooleanValue Condition = new BooleanValue.UnitIsAlived();
  526. public override string ToString()
  527. {
  528. return string.Format("遍历区域({0})内满足({1})的单位数量", Region, Condition);
  529. }
  530. public override Int32 GetValue(IEditorValueAdapter api, EventArguments args)
  531. {
  532. EventTriggerAdapter evtapi = api as EventTriggerAdapter;
  533. if (evtapi != null)
  534. {
  535. ZoneRegion region = Region.GetValue(api, args) as ZoneRegion;
  536. if (region != null)
  537. {
  538. int ret = 0;
  539. using (var units = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  540. {
  541. args = args.Clone();
  542. region.getObjectsInRegion<InstanceUnit>(units);
  543. foreach (InstanceUnit u in units)
  544. {
  545. args.IteratingUnit = (u);
  546. bool coodi = Condition.GetValue(api, args);
  547. if (coodi)
  548. {
  549. ret++;
  550. }
  551. args.IteratingUnit = (null);
  552. }
  553. }
  554. return ret;
  555. }
  556. }
  557. return 0;
  558. }
  559. }
  560. #endregion
  561. //----------------------------------------------------------------------------------------------
  562. //----------------------------------------------------------------------------------------------
  563. }
  564. }