FormLauncher.Designer.cs 19 KB

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  1. namespace CommonAIServer.Connector
  2. {
  3. partial class FormLauncher
  4. {
  5. /// <summary>
  6. /// Required designer variable.
  7. /// </summary>
  8. private System.ComponentModel.IContainer components = null;
  9. /// <summary>
  10. /// Clean up any resources being used.
  11. /// </summary>
  12. /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
  13. protected override void Dispose(bool disposing)
  14. {
  15. if (disposing && (components != null))
  16. {
  17. components.Dispose();
  18. }
  19. base.Dispose(disposing);
  20. }
  21. #region Windows Form Designer generated code
  22. /// <summary>
  23. /// Required method for Designer support - do not modify
  24. /// the contents of this method with the code editor.
  25. /// </summary>
  26. private void InitializeComponent()
  27. {
  28. this.components = new System.ComponentModel.Container();
  29. this.label1 = new System.Windows.Forms.Label();
  30. this.txt_GameDataRoot = new System.Windows.Forms.TextBox();
  31. this.label2 = new System.Windows.Forms.Label();
  32. this.txt_PlayerUUID = new System.Windows.Forms.TextBox();
  33. this.label3 = new System.Windows.Forms.Label();
  34. this.label4 = new System.Windows.Forms.Label();
  35. this.label5 = new System.Windows.Forms.Label();
  36. this.txt_ConnectString = new System.Windows.Forms.TextBox();
  37. this.num_IntervalMS = new System.Windows.Forms.NumericUpDown();
  38. this.label6 = new System.Windows.Forms.Label();
  39. this.num_SyncRange = new System.Windows.Forms.NumericUpDown();
  40. this.label7 = new System.Windows.Forms.Label();
  41. this.btn_Connect = new System.Windows.Forms.Button();
  42. this.txt_NetDirver = new System.Windows.Forms.ComboBox();
  43. this.txt_UnitTemplateID = new System.Windows.Forms.TextBox();
  44. this.label8 = new System.Windows.Forms.Label();
  45. this.txt_Force = new System.Windows.Forms.TextBox();
  46. this.label9 = new System.Windows.Forms.Label();
  47. this.txt_SceneID = new System.Windows.Forms.TextBox();
  48. this.label10 = new System.Windows.Forms.Label();
  49. this.timer1 = new System.Windows.Forms.Timer(this.components);
  50. this.chk_IsProxy = new System.Windows.Forms.CheckBox();
  51. this.txt_ProxyConnectString = new System.Windows.Forms.TextBox();
  52. this.label11 = new System.Windows.Forms.Label();
  53. this.txt_RoomID = new System.Windows.Forms.TextBox();
  54. ((System.ComponentModel.ISupportInitialize)(this.num_IntervalMS)).BeginInit();
  55. ((System.ComponentModel.ISupportInitialize)(this.num_SyncRange)).BeginInit();
  56. this.SuspendLayout();
  57. //
  58. // label1
  59. //
  60. this.label1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
  61. this.label1.AutoSize = true;
  62. this.label1.Location = new System.Drawing.Point(57, 35);
  63. this.label1.Name = "label1";
  64. this.label1.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
  65. this.label1.Size = new System.Drawing.Size(77, 12);
  66. this.label1.TabIndex = 0;
  67. this.label1.Text = "GameDataRoot";
  68. //
  69. // txt_GameDataRoot
  70. //
  71. this.txt_GameDataRoot.Location = new System.Drawing.Point(145, 32);
  72. this.txt_GameDataRoot.Name = "txt_GameDataRoot";
  73. this.txt_GameDataRoot.Size = new System.Drawing.Size(393, 21);
  74. this.txt_GameDataRoot.TabIndex = 18;
  75. this.txt_GameDataRoot.Text = "/GameEditor/data";
  76. //
  77. // label2
  78. //
  79. this.label2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
  80. this.label2.AutoSize = true;
  81. this.label2.Location = new System.Drawing.Point(69, 62);
  82. this.label2.Name = "label2";
  83. this.label2.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
  84. this.label2.Size = new System.Drawing.Size(65, 12);
  85. this.label2.TabIndex = 2;
  86. this.label2.Text = "PlayerUUID";
  87. //
  88. // txt_PlayerUUID
  89. //
  90. this.txt_PlayerUUID.Location = new System.Drawing.Point(145, 59);
  91. this.txt_PlayerUUID.Name = "txt_PlayerUUID";
  92. this.txt_PlayerUUID.Size = new System.Drawing.Size(393, 21);
  93. this.txt_PlayerUUID.TabIndex = 3;
  94. this.txt_PlayerUUID.Text = "玩家名字";
  95. //
  96. // label3
  97. //
  98. this.label3.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
  99. this.label3.AutoSize = true;
  100. this.label3.Location = new System.Drawing.Point(93, 88);
  101. this.label3.Name = "label3";
  102. this.label3.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
  103. this.label3.Size = new System.Drawing.Size(41, 12);
  104. this.label3.TabIndex = 4;
  105. this.label3.Text = "RoomID";
  106. //
  107. // label4
  108. //
  109. this.label4.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
  110. this.label4.AutoSize = true;
  111. this.label4.Location = new System.Drawing.Point(75, 143);
  112. this.label4.Name = "label4";
  113. this.label4.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
  114. this.label4.Size = new System.Drawing.Size(59, 12);
  115. this.label4.TabIndex = 8;
  116. this.label4.Text = "NetDirver";
  117. //
  118. // label5
  119. //
  120. this.label5.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
  121. this.label5.AutoSize = true;
  122. this.label5.Location = new System.Drawing.Point(51, 173);
  123. this.label5.Name = "label5";
  124. this.label5.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
  125. this.label5.Size = new System.Drawing.Size(83, 12);
  126. this.label5.TabIndex = 9;
  127. this.label5.Text = "ConnectString";
  128. //
  129. // txt_ConnectString
  130. //
  131. this.txt_ConnectString.Location = new System.Drawing.Point(145, 170);
  132. this.txt_ConnectString.Name = "txt_ConnectString";
  133. this.txt_ConnectString.Size = new System.Drawing.Size(393, 21);
  134. this.txt_ConnectString.TabIndex = 10;
  135. this.txt_ConnectString.Text = "192.168.1.95:35000";
  136. //
  137. // num_IntervalMS
  138. //
  139. this.num_IntervalMS.Location = new System.Drawing.Point(145, 197);
  140. this.num_IntervalMS.Maximum = new decimal(new int[] {
  141. 100000000,
  142. 0,
  143. 0,
  144. 0});
  145. this.num_IntervalMS.Minimum = new decimal(new int[] {
  146. 1,
  147. 0,
  148. 0,
  149. 0});
  150. this.num_IntervalMS.Name = "num_IntervalMS";
  151. this.num_IntervalMS.Size = new System.Drawing.Size(120, 21);
  152. this.num_IntervalMS.TabIndex = 11;
  153. this.num_IntervalMS.Value = new decimal(new int[] {
  154. 50,
  155. 0,
  156. 0,
  157. 0});
  158. //
  159. // label6
  160. //
  161. this.label6.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
  162. this.label6.AutoSize = true;
  163. this.label6.Location = new System.Drawing.Point(69, 199);
  164. this.label6.Name = "label6";
  165. this.label6.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
  166. this.label6.Size = new System.Drawing.Size(65, 12);
  167. this.label6.TabIndex = 12;
  168. this.label6.Text = "IntervalMS";
  169. //
  170. // num_SyncRange
  171. //
  172. this.num_SyncRange.Location = new System.Drawing.Point(145, 224);
  173. this.num_SyncRange.Maximum = new decimal(new int[] {
  174. 100000000,
  175. 0,
  176. 0,
  177. 0});
  178. this.num_SyncRange.Minimum = new decimal(new int[] {
  179. 1,
  180. 0,
  181. 0,
  182. 0});
  183. this.num_SyncRange.Name = "num_SyncRange";
  184. this.num_SyncRange.Size = new System.Drawing.Size(120, 21);
  185. this.num_SyncRange.TabIndex = 13;
  186. this.num_SyncRange.Value = new decimal(new int[] {
  187. 20,
  188. 0,
  189. 0,
  190. 0});
  191. //
  192. // label7
  193. //
  194. this.label7.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
  195. this.label7.AutoSize = true;
  196. this.label7.Location = new System.Drawing.Point(75, 226);
  197. this.label7.Name = "label7";
  198. this.label7.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
  199. this.label7.Size = new System.Drawing.Size(59, 12);
  200. this.label7.TabIndex = 14;
  201. this.label7.Text = "SyncRange";
  202. //
  203. // btn_Connect
  204. //
  205. this.btn_Connect.Location = new System.Drawing.Point(143, 354);
  206. this.btn_Connect.Name = "btn_Connect";
  207. this.btn_Connect.Size = new System.Drawing.Size(122, 35);
  208. this.btn_Connect.TabIndex = 15;
  209. this.btn_Connect.Text = "Connect";
  210. this.btn_Connect.UseVisualStyleBackColor = true;
  211. this.btn_Connect.Click += new System.EventHandler(this.btn_Connect_Click);
  212. //
  213. // txt_NetDirver
  214. //
  215. this.txt_NetDirver.FormattingEnabled = true;
  216. this.txt_NetDirver.Items.AddRange(new object[] {
  217. "CommonNetwork_SSocket.SuperSocket.SNetSession",
  218. "CommonNetwork_ICE.Session.IceTcpClientNetSession",
  219. "CommonNetwork.Sockets.NetSession",
  220. "CommonNetwork.Sockets.NetSessionAsync"});
  221. this.txt_NetDirver.Location = new System.Drawing.Point(145, 140);
  222. this.txt_NetDirver.Name = "txt_NetDirver";
  223. this.txt_NetDirver.Size = new System.Drawing.Size(393, 20);
  224. this.txt_NetDirver.TabIndex = 16;
  225. this.txt_NetDirver.Text = "CommonNetwork_ICE.Session.IceTcpClientNetSession";
  226. //
  227. // txt_UnitTemplateID
  228. //
  229. this.txt_UnitTemplateID.Location = new System.Drawing.Point(145, 251);
  230. this.txt_UnitTemplateID.Name = "txt_UnitTemplateID";
  231. this.txt_UnitTemplateID.Size = new System.Drawing.Size(393, 21);
  232. this.txt_UnitTemplateID.TabIndex = 1;
  233. this.txt_UnitTemplateID.Text = "11001";
  234. //
  235. // label8
  236. //
  237. this.label8.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
  238. this.label8.AutoSize = true;
  239. this.label8.Location = new System.Drawing.Point(45, 254);
  240. this.label8.Name = "label8";
  241. this.label8.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
  242. this.label8.Size = new System.Drawing.Size(89, 12);
  243. this.label8.TabIndex = 17;
  244. this.label8.Text = "UnitTemplateID";
  245. //
  246. // txt_Force
  247. //
  248. this.txt_Force.Location = new System.Drawing.Point(145, 278);
  249. this.txt_Force.Name = "txt_Force";
  250. this.txt_Force.Size = new System.Drawing.Size(393, 21);
  251. this.txt_Force.TabIndex = 20;
  252. this.txt_Force.Text = "0";
  253. //
  254. // label9
  255. //
  256. this.label9.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
  257. this.label9.AutoSize = true;
  258. this.label9.Location = new System.Drawing.Point(99, 281);
  259. this.label9.Name = "label9";
  260. this.label9.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
  261. this.label9.Size = new System.Drawing.Size(35, 12);
  262. this.label9.TabIndex = 19;
  263. this.label9.Text = "Force";
  264. //
  265. // txt_SceneID
  266. //
  267. this.txt_SceneID.Location = new System.Drawing.Point(145, 113);
  268. this.txt_SceneID.Name = "txt_SceneID";
  269. this.txt_SceneID.Size = new System.Drawing.Size(393, 21);
  270. this.txt_SceneID.TabIndex = 22;
  271. this.txt_SceneID.Text = "0";
  272. //
  273. // label10
  274. //
  275. this.label10.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
  276. this.label10.AutoSize = true;
  277. this.label10.Location = new System.Drawing.Point(87, 116);
  278. this.label10.Name = "label10";
  279. this.label10.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
  280. this.label10.Size = new System.Drawing.Size(47, 12);
  281. this.label10.TabIndex = 21;
  282. this.label10.Text = "SceneID";
  283. //
  284. // timer1
  285. //
  286. this.timer1.Enabled = true;
  287. this.timer1.Interval = 1000;
  288. this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
  289. //
  290. // chk_IsProxy
  291. //
  292. this.chk_IsProxy.AutoSize = true;
  293. this.chk_IsProxy.Location = new System.Drawing.Point(145, 305);
  294. this.chk_IsProxy.Name = "chk_IsProxy";
  295. this.chk_IsProxy.Size = new System.Drawing.Size(120, 16);
  296. this.chk_IsProxy.TabIndex = 23;
  297. this.chk_IsProxy.Text = "代理模式(网关)";
  298. this.chk_IsProxy.UseVisualStyleBackColor = true;
  299. //
  300. // txt_ProxyConnectString
  301. //
  302. this.txt_ProxyConnectString.Location = new System.Drawing.Point(145, 327);
  303. this.txt_ProxyConnectString.Name = "txt_ProxyConnectString";
  304. this.txt_ProxyConnectString.Size = new System.Drawing.Size(393, 21);
  305. this.txt_ProxyConnectString.TabIndex = 24;
  306. this.txt_ProxyConnectString.Text = "192.168.1.81:18888";
  307. //
  308. // label11
  309. //
  310. this.label11.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
  311. this.label11.AutoSize = true;
  312. this.label11.Location = new System.Drawing.Point(81, 330);
  313. this.label11.Name = "label11";
  314. this.label11.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
  315. this.label11.Size = new System.Drawing.Size(53, 12);
  316. this.label11.TabIndex = 25;
  317. this.label11.Text = "网关地址";
  318. //
  319. // txt_RoomID
  320. //
  321. this.txt_RoomID.Location = new System.Drawing.Point(145, 85);
  322. this.txt_RoomID.Name = "txt_RoomID";
  323. this.txt_RoomID.Size = new System.Drawing.Size(393, 21);
  324. this.txt_RoomID.TabIndex = 26;
  325. this.txt_RoomID.Text = "房间ID";
  326. //
  327. // FormLauncher
  328. //
  329. this.AcceptButton = this.btn_Connect;
  330. this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
  331. this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
  332. this.ClientSize = new System.Drawing.Size(887, 407);
  333. this.Controls.Add(this.txt_RoomID);
  334. this.Controls.Add(this.label11);
  335. this.Controls.Add(this.txt_ProxyConnectString);
  336. this.Controls.Add(this.chk_IsProxy);
  337. this.Controls.Add(this.txt_SceneID);
  338. this.Controls.Add(this.label10);
  339. this.Controls.Add(this.txt_Force);
  340. this.Controls.Add(this.label9);
  341. this.Controls.Add(this.txt_UnitTemplateID);
  342. this.Controls.Add(this.label8);
  343. this.Controls.Add(this.txt_NetDirver);
  344. this.Controls.Add(this.btn_Connect);
  345. this.Controls.Add(this.label7);
  346. this.Controls.Add(this.num_SyncRange);
  347. this.Controls.Add(this.label6);
  348. this.Controls.Add(this.num_IntervalMS);
  349. this.Controls.Add(this.txt_ConnectString);
  350. this.Controls.Add(this.label5);
  351. this.Controls.Add(this.label4);
  352. this.Controls.Add(this.label3);
  353. this.Controls.Add(this.txt_PlayerUUID);
  354. this.Controls.Add(this.label2);
  355. this.Controls.Add(this.txt_GameDataRoot);
  356. this.Controls.Add(this.label1);
  357. this.Name = "FormLauncher";
  358. this.Text = "FormLauncher";
  359. this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.FormLauncher_FormClosed);
  360. this.Load += new System.EventHandler(this.FormLauncher_Load);
  361. this.Shown += new System.EventHandler(this.FormLauncher_Shown);
  362. ((System.ComponentModel.ISupportInitialize)(this.num_IntervalMS)).EndInit();
  363. ((System.ComponentModel.ISupportInitialize)(this.num_SyncRange)).EndInit();
  364. this.ResumeLayout(false);
  365. this.PerformLayout();
  366. }
  367. #endregion
  368. private System.Windows.Forms.Label label1;
  369. private System.Windows.Forms.TextBox txt_GameDataRoot;
  370. private System.Windows.Forms.Label label2;
  371. private System.Windows.Forms.TextBox txt_PlayerUUID;
  372. private System.Windows.Forms.Label label3;
  373. private System.Windows.Forms.Label label4;
  374. private System.Windows.Forms.Label label5;
  375. private System.Windows.Forms.TextBox txt_ConnectString;
  376. private System.Windows.Forms.NumericUpDown num_IntervalMS;
  377. private System.Windows.Forms.Label label6;
  378. private System.Windows.Forms.NumericUpDown num_SyncRange;
  379. private System.Windows.Forms.Label label7;
  380. private System.Windows.Forms.Button btn_Connect;
  381. private System.Windows.Forms.ComboBox txt_NetDirver;
  382. private System.Windows.Forms.TextBox txt_UnitTemplateID;
  383. private System.Windows.Forms.Label label8;
  384. private System.Windows.Forms.TextBox txt_Force;
  385. private System.Windows.Forms.Label label9;
  386. private System.Windows.Forms.TextBox txt_SceneID;
  387. private System.Windows.Forms.Label label10;
  388. private System.Windows.Forms.Timer timer1;
  389. private System.Windows.Forms.CheckBox chk_IsProxy;
  390. private System.Windows.Forms.TextBox txt_ProxyConnectString;
  391. private System.Windows.Forms.Label label11;
  392. private System.Windows.Forms.TextBox txt_RoomID;
  393. }
  394. }