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- using System;
- using CommonUI.Gemo;
- using UnityEngine;
- using CommonLang.Concurrent;
- using MPQ.Updater;
- namespace CommonUI_Unity3D.Platform
- {
- public interface IUnityPlatform
- {
- void Assert(string msg);
- Texture2D SysFontTexture(
- string text,
- bool readable,
- CommonUI.Display.FontStyle style,
- int fontSize,
- uint fontColor,
- int borderTime,
- uint borderColor,
- Size2D expectSize,
- out int boundW,
- out int boundH);
- bool TestTextLineBreak(string text, float size, CommonUI.Display.FontStyle style,
- int borderTime,
- float testWidth,
- out float realWidth,
- out float realHeight);
- void CopyPixels(Texture2D src, int sx, int sy, int sw, int sh, Texture2D dst, int dx, int dy);
- long GetAvaliableSpace(string path);
- long GetTotalSpace(string path);
- bool NativeDecompressFile(MPQUpdater updater, MPQUpdater.RemoteFileInfo zip_file, MPQUpdater.RemoteFileInfo mpq_file, AtomicLong current_unzip_bytes);
- bool NativeDecompressMemory(ArraySegment<byte> src, ArraySegment<byte> dst);
- bool NativeGetFileMD5(string fullname, out string md5);
- }
- }
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