UnityLoggerFactory.cs 1.3 KB

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  1. using CommonLang.Log;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using System.Text;
  6. namespace CommonUI_Unity3D.Impl
  7. {
  8. public class UnityLoggerFactory : LoggerFactory
  9. {
  10. protected override Logger CreateLogger(string name)
  11. {
  12. return new UnityLogger();
  13. }
  14. }
  15. public class UnityLogger : Logger
  16. {
  17. public UnityLogger()
  18. {
  19. this.SetLevel(0xFFFFFFFF);
  20. }
  21. public override void LogLevel(uint level, string msg, Exception err)
  22. {
  23. if ((level & base.Level) != 0)
  24. {
  25. if ((level & LoggerLevel.ERROR) != 0)
  26. {
  27. UnityEngine.Debug.LogError(msg);
  28. }
  29. //else if ((level & LoggerLevel.FATAL) != 0)
  30. //{
  31. // UnityEngine.Debug.LogError(msg);
  32. //}
  33. else if ((level & LoggerLevel.WARNNING) != 0)
  34. {
  35. UnityEngine.Debug.LogWarning(msg);
  36. }
  37. else
  38. {
  39. UnityEngine.Debug.Log(msg);
  40. }
  41. if (err != null)
  42. {
  43. UnityEngine.Debug.LogException(err);
  44. }
  45. }
  46. }
  47. }
  48. }