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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using UnityEngine;
- namespace CommonUnity3D.UGUIAction
- {
- public interface IAction
- {
- /// <summary>
- /// 动作更新.
- /// </summary>
- /// <param name="unit"></param>
- void onUpdate(IActionCompment unit, float deltaTime);
- /// <summary>
- /// 动作开始.
- /// </summary>
- /// <param name="unit"></param>
- void onStart(IActionCompment unit);
- /// <summary>
- /// 动作停止.
- /// </summary>
- /// <param name="unit"></param>
- void onStop(IActionCompment unit, bool sendCallBack);
- /// <summary>
- /// 动作是否结束.
- /// </summary>
- /// <param name="unit"></param>
- bool IsEnd();
- string GetActionType();
- }
- public interface IActionCompment
- {
- void AddAction(IAction action);
- void RemoveAction(IAction action, bool sendCallBack);
- bool HasAction(IAction action);
- void RemoveAllAction(bool sendCallBack = false);
- void UpdateAction(float deltaTime);
- float X { set; get; }
- float Y { set; get; }
- Vector2 Scale { get; set; }
- Vector2 Position2D { get; set; }
- float Alpha { get; set; }
- }
- }
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