1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798 |
- <?xml version="1.0" encoding="utf-8"?>
- <Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProjectGuid>{27B69BD7-B926-406F-8E6B-EC993399D499}</ProjectGuid>
- <OutputType>Library</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>CommonUnity3DEditor</RootNamespace>
- <AssemblyName>CommonUnity3DEditor</AssemblyName>
- <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
- <FileAlignment>512</FileAlignment>
- <TargetFrameworkProfile>
- </TargetFrameworkProfile>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>..\..\Library\Debug\</OutputPath>
- <DefineConstants>TRACE;DEBUG;UNITY_5</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <WarningsAsErrors>672</WarningsAsErrors>
- <DocumentationFile>
- </DocumentationFile>
- <Prefer32Bit>false</Prefer32Bit>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <DebugType>pdbonly</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>..\..\Library\Release\</OutputPath>
- <DefineConstants>TRACE;UNITY_5;UNITY_5_3_4</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <Prefer32Bit>false</Prefer32Bit>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug_JSGProfile|AnyCPU'">
- <DebugSymbols>true</DebugSymbols>
- <OutputPath>bin\Debug_JSGProfile\</OutputPath>
- <DefineConstants>TRACE;DEBUG;UNITY_5</DefineConstants>
- <DebugType>full</DebugType>
- <PlatformTarget>AnyCPU</PlatformTarget>
- <WarningsAsErrors>672</WarningsAsErrors>
- <ErrorReport>prompt</ErrorReport>
- <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="System" />
- <Reference Include="System.Core" />
- <Reference Include="System.Xml.Linq" />
- <Reference Include="System.Data.DataSetExtensions" />
- <Reference Include="System.Data" />
- <Reference Include="System.Xml" />
- <Reference Include="UnityEditor, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
- <SpecificVersion>False</SpecificVersion>
- <HintPath>..\Library\Unity3D\UnityEditor.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.Graphs, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
- <SpecificVersion>False</SpecificVersion>
- <HintPath>..\Library\Unity3D\UnityEditor.Graphs.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
- <SpecificVersion>False</SpecificVersion>
- <HintPath>..\Library\Unity3D\UnityEditor.UI.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
- <SpecificVersion>False</SpecificVersion>
- <HintPath>..\Library\Unity3D\UnityEngine.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
- <SpecificVersion>False</SpecificVersion>
- <HintPath>..\Library\Unity3D\UnityEngine.UI.dll</HintPath>
- </Reference>
- </ItemGroup>
- <ItemGroup>
- <Compile Include="UGUIEditor\ImageFontGraphicsEditor.cs" />
- <Compile Include="UGUIEditor\BitmapTextGraphicsEditor.cs" />
- <Compile Include="UGUIEditor\TextGraphicsEditor.cs" />
- <Compile Include="UGUIEditor\UILayoutGraphicsEditor.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\CommonUnity3D\CommonUnity3D.csproj">
- <Project>{7d207deb-d27b-456a-9673-23b344254a5c}</Project>
- <Name>CommonUnity3D</Name>
- </ProjectReference>
- </ItemGroup>
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
- Other similar extension points exist, see Microsoft.Common.targets.
- <Target Name="BeforeBuild">
- </Target>
- <Target Name="AfterBuild">
- </Target>
- -->
- </Project>
|