CommonUnity3DEditor.csproj 4.6 KB

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  52. <Reference Include="System.Xml.Linq" />
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  76. </ItemGroup>
  77. <ItemGroup>
  78. <Compile Include="UGUIEditor\ImageFontGraphicsEditor.cs" />
  79. <Compile Include="UGUIEditor\BitmapTextGraphicsEditor.cs" />
  80. <Compile Include="UGUIEditor\TextGraphicsEditor.cs" />
  81. <Compile Include="UGUIEditor\UILayoutGraphicsEditor.cs" />
  82. <Compile Include="Properties\AssemblyInfo.cs" />
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  85. <ProjectReference Include="..\CommonUnity3D\CommonUnity3D.csproj">
  86. <Project>{7d207deb-d27b-456a-9673-23b344254a5c}</Project>
  87. <Name>CommonUnity3D</Name>
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  90. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  91. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  92. Other similar extension points exist, see Microsoft.Common.targets.
  93. <Target Name="BeforeBuild">
  94. </Target>
  95. <Target Name="AfterBuild">
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  98. </Project>