ZoneManagerI.cs 8.2 KB

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  1. using Ice;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Web.Helpers;
  5. using CommonLang.Log;
  6. using System.Collections;
  7. using Pomelo.JSGModule;
  8. using System.Threading;
  9. using BattleIce;
  10. namespace Pomelo
  11. {
  12. class ZoneManagerI : ZoneManagerDisp_
  13. {
  14. private IZone zone;
  15. public ZoneManagerI(IZone zone)
  16. {
  17. this.zone = zone;
  18. }
  19. private CommonLang.Log.Logger log = LoggerFactory.GetLogger("ZoneManagerI");
  20. public override int setCallback(Identity ident, string srvUUID, Current current__)
  21. {
  22. string gameSrvId = ident.name;
  23. if (string.IsNullOrEmpty(gameSrvId) || string.IsNullOrEmpty(srvUUID))
  24. {
  25. return GSBindResult.PARAM_ERROR;
  26. }
  27. //current__.con.setCallback();
  28. Ice.ObjectPrx @base = current__.con.createProxy(ident);
  29. ZoneManagerCallbackPrx client = ZoneManagerCallbackPrxHelper.uncheckedCast(@base);
  30. int resCode = IceManager.instance().setCallback(ident.name, srvUUID, client, (ZoneManagerCallbackPrx)client.ice_oneway());
  31. zone.SetCallBack(ident.name);
  32. return resCode;
  33. }
  34. public void closed(Ice.Connection con)
  35. {
  36. try
  37. {
  38. }
  39. catch (Ice.LocalException)
  40. {
  41. // The client already destroyed this session, or the server is shutting down
  42. }
  43. }
  44. public override void createZoneRequest_async(AMD_ZoneManager_createZoneRequest cb__, string playerId, string gameServerId,
  45. int mapTemplateId, string instanceId, bool forceCreate, string data, Current current__)
  46. {
  47. try
  48. {
  49. //log.Info("createZone begin:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  50. zone.CreateZone(playerId, gameServerId, mapTemplateId, instanceId, forceCreate, data,
  51. (ret) => { cb__.ice_response(ret); },
  52. (err) => { cb__.ice_exception(err); }
  53. );
  54. } catch (System.Exception e){
  55. log.Error("CreateZone failed, error: " + e.Message, e);
  56. cb__.ice_exception(e);
  57. }
  58. }
  59. public override void destroyZoneRequest_async(AMD_ZoneManager_destroyZoneRequest cb__, string instanceId, Current current__)
  60. {
  61. try
  62. {
  63. //log.Info("destroyZone begin:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  64. zone.DestroyZone(instanceId, (err, ret) =>
  65. {
  66. if (err != null)
  67. {
  68. cb__.ice_exception(err);
  69. }
  70. else
  71. {
  72. cb__.ice_response();
  73. }
  74. //log.Debug("destroyZone end:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  75. });
  76. } catch (System.Exception e)
  77. {
  78. log.Error("stop failed, error: " + e.Message, e);
  79. cb__.ice_exception(e);
  80. }
  81. }
  82. public override void playerEnterRequest_async(AMD_ZoneManager_playerEnterRequest cb__, string playerId, string instanceId, string data, Current current__)
  83. {
  84. try
  85. {
  86. //log.Info("playerEnter begin:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  87. zone.PlayerEnter(playerId, instanceId, data, (err, ret) =>
  88. {
  89. if (err != null)
  90. {
  91. cb__.ice_exception(err);
  92. }
  93. else
  94. {
  95. cb__.ice_response();
  96. }
  97. //log.Debug("playerEnter end:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  98. });
  99. } catch (System.Exception e)
  100. {
  101. log.Error("add player failed, error: " + playerId + ", " + instanceId + ", " + e.Message, e);
  102. cb__.ice_exception(e);
  103. }
  104. }
  105. public override void playerLeaveRequest_async(AMD_ZoneManager_playerLeaveRequest cb__, string playerId, string instanceId, bool keepObject, Current current__)
  106. {
  107. try
  108. {
  109. //log.Info("playerLeave begin:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  110. zone.PlayerLeave(playerId, instanceId, keepObject, (err, ret) =>
  111. {
  112. if (err != null)
  113. {
  114. cb__.ice_exception(err);
  115. }
  116. else
  117. {
  118. cb__.ice_response();
  119. }
  120. //log.Debug("playerLeave end:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  121. });
  122. } catch (System.Exception e)
  123. {
  124. log.Error("playerLeave failed, error: " + e.Message, e);
  125. cb__.ice_exception(e);
  126. }
  127. }
  128. public override void playerNetStateChanged_async(AMD_ZoneManager_playerNetStateChanged cb__, string playerId, string state, Current current__)
  129. {
  130. try
  131. {
  132. zone.PlayerNetStateChanged(playerId, state);
  133. cb__.ice_response();
  134. }
  135. catch (System.Exception err)
  136. {
  137. cb__.ice_exception(err);
  138. }
  139. }
  140. public override void clearAllPlayersRequest_async(AMD_ZoneManager_clearAllPlayersRequest cb__, Current current__)
  141. {
  142. //log.Info("clearAllPlayers begin:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  143. zone.ClearAllPlayers((err, ret) =>
  144. {
  145. if (err != null)
  146. {
  147. cb__.ice_exception(err);
  148. }
  149. else
  150. {
  151. cb__.ice_response();
  152. }
  153. log.Debug("clearAllPlayers end:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  154. });
  155. }
  156. public override void getAllPlayerCountRequest_async(AMD_ZoneManager_getAllPlayerCountRequest cb__, Current current__)
  157. {
  158. //log.Info("getAllPlayerCount begin:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  159. zone.GetAllPlayerCount((err, ret) =>
  160. {
  161. if (err != null)
  162. {
  163. cb__.ice_exception(err);
  164. }
  165. else
  166. {
  167. cb__.ice_response(ret);
  168. }
  169. log.Debug("getAllPlayerCount end:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  170. });
  171. }
  172. public override void getServerState_async(AMD_ZoneManager_getServerState cb__, string serverID, Current current__)
  173. {
  174. //log.Info("getServerState_async begin:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  175. zone.GetServerState(serverID, (err, ret) =>
  176. {
  177. if (err != null)
  178. {
  179. cb__.ice_exception(err);
  180. }
  181. else
  182. {
  183. cb__.ice_response(Json.Encode(ret));
  184. }
  185. log.Debug("getServerState_async end:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  186. });
  187. }
  188. public override void registerGameServer_async(AMD_ZoneManager_registerGameServer cb__, int serverid, int crossid, Ice.Current current__)
  189. {
  190. zone.RegisterGameServer(serverid, crossid, (err, ret) =>
  191. {
  192. if (err != null)
  193. {
  194. cb__.ice_exception(err);
  195. }
  196. else
  197. {
  198. cb__.ice_response(ret);
  199. }
  200. // log.Debug("getServerState_async end:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  201. });
  202. }
  203. public override void getUnitHP_async(AMD_ZoneManager_getUnitHP cb__, string instanceId, int objectId, Current current__)
  204. {
  205. zone.GetUnitHP(instanceId, objectId, (err, ret) =>
  206. {
  207. if (err != null)
  208. {
  209. cb__.ice_exception(err);
  210. }
  211. else
  212. {
  213. cb__.ice_response(ret);
  214. }
  215. });
  216. }
  217. }
  218. }