XLSSkillCfgLoader.cs 6.5 KB

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  1. 
  2. using CommonAI.Zone.Helper;
  3. using CommonLang;
  4. using CommonLang.IO;
  5. using NPOI.HSSF.UserModel;
  6. using NPOI.SS.UserModel;
  7. using NPOI.XSSF.UserModel;
  8. using System;
  9. using System.IO;
  10. using System.Linq;
  11. using XmdsCommonServer.XLS.Data;
  12. namespace XmdsCommonServer.XLS
  13. {
  14. public class XLSSkillCfgLoader : XLSLoader
  15. {
  16. public const string ACTOR_NAME = "SkillValue";
  17. public const string MONSTER_SKILL = "MonsterSkillValue";
  18. public const string PET_SKILL = "PetSkill";
  19. public const string CARD_SKILL = "CardSkill";
  20. private HashMap<int, XmdsSkillData> SkillDatas = new HashMap<int, XmdsSkillData>();
  21. //boss通用技能随机库
  22. XmdsSkillData [] bossComActiveSkill = null;
  23. XmdsSkillData [] bossComPassiveSkill = null;
  24. public XLSSkillCfgLoader(string path)
  25. {
  26. byte[] data = Resource.LoadData(path);
  27. if (data == null)
  28. {
  29. throw new Exception("Can not read xls file : " + path);
  30. }
  31. using (MemoryStream ms = new MemoryStream(data))
  32. {
  33. IWorkbook Workbook = null;
  34. if (path.Contains(".xlsx"))
  35. {
  36. Workbook = new XSSFWorkbook(ms);
  37. }
  38. else if (path.Contains(".xls"))
  39. {
  40. Workbook = new HSSFWorkbook(ms);
  41. }
  42. for (int si = 0; si < Workbook.NumberOfSheets; si++)
  43. {
  44. ISheet sheet = Workbook.GetSheetAt(si) as ISheet;
  45. if (sheet.SheetName == ACTOR_NAME ||
  46. sheet.SheetName == MONSTER_SKILL ||
  47. sheet.SheetName == PET_SKILL ||
  48. sheet.SheetName == CARD_SKILL)
  49. {
  50. try
  51. {
  52. LoadSheet(sheet, sheet.SheetName == CARD_SKILL);
  53. }
  54. catch (Exception error)
  55. {
  56. throw new Exception(string.Format("XLSSkillCfgLoader 初始化技能配置错误SheetName = {0},Error = {1}",
  57. sheet.SheetName, error.ToString()));
  58. }
  59. }
  60. }
  61. }
  62. log.Info("XLSSkillCfgLoader 初始化技能配置完成.");
  63. }
  64. private void LoadSheet(ISheet sheet, bool isCardSKill)
  65. {
  66. int index = 0;
  67. try
  68. {
  69. HashMap<int, XmdsSkillData> activeSkill = new HashMap<int, XmdsSkillData>();
  70. HashMap<int, XmdsSkillData> passiveSkill = new HashMap<int, XmdsSkillData>();
  71. bool isMonsterSkill = (sheet.SheetName == MONSTER_SKILL);
  72. foreach (XmdsSkillData m in LoadSheet<XmdsSkillData>(sheet))
  73. {
  74. m.Init();
  75. if(isCardSKill)
  76. {
  77. m.SkillType = (byte)XmdsSkillType.cardSkill;
  78. }
  79. SkillDatas.Add(m.SkillID, m);
  80. index++;
  81. if(isMonsterSkill)
  82. {
  83. if((int)XmdsSkillData.XmdsSkillExtKey.BossComActiveSkill == m.SkillExt)
  84. {
  85. activeSkill.Add(m.SkillID, m);
  86. }
  87. else if ((int)XmdsSkillData.XmdsSkillExtKey.BossComPassiveSkill == m.SkillExt)
  88. {
  89. passiveSkill.Add(m.SkillID, m);
  90. }
  91. }
  92. }
  93. if (isMonsterSkill)
  94. {
  95. bossComActiveSkill = activeSkill.Values.ToArray();
  96. bossComPassiveSkill = passiveSkill.Values.ToArray();
  97. }
  98. }
  99. catch (Exception error)
  100. {
  101. throw new Exception(string.Format("XLSSkillCfgLoader Error : index = {0} Error = {1}", index, error.ToString()));
  102. }
  103. log.Info(string.Format("loadSheet【{0}】Complete", sheet.SheetName));
  104. }
  105. public XmdsSkillData GetSkillData(int skillid)
  106. {
  107. XmdsSkillData ret = null;
  108. SkillDatas.TryGetValue(skillid, out ret);
  109. return ret;
  110. }
  111. //获得boss随机主动技能数
  112. public int GetBossComActiveNum()
  113. {
  114. return this.bossComActiveSkill.Length;
  115. }
  116. //获得boss被动技能数
  117. public int GetBossComPassiveNum()
  118. {
  119. return this.bossComPassiveSkill.Length;
  120. }
  121. //随机获得一个boss主动技能
  122. public XmdsSkillData GetBossRandomActiveSkill(Random random)
  123. {
  124. XmdsSkillData result = null;
  125. try
  126. {
  127. if (this.bossComActiveSkill.Length <= 0)
  128. {
  129. return null;
  130. }
  131. int index = random.Next(this.bossComActiveSkill.Length);
  132. result = this.bossComActiveSkill[index];
  133. }
  134. catch(Exception e)
  135. {
  136. log.Error(string.Format("GetBossRandomActiveSkill catch - ", e));
  137. }
  138. return result;
  139. }
  140. //随机获得一个boss被动技能
  141. public XmdsSkillData GetBossRandomPassiveSkill(Random random, XmdsSkillData[] hasList)
  142. {
  143. XmdsSkillData result = null;
  144. int randIndex = 0;
  145. try
  146. {
  147. if (this.bossComPassiveSkill.Length <= 0)
  148. {
  149. return null;
  150. }
  151. int ntestTimes = 10;
  152. while(--ntestTimes >= 0)
  153. {
  154. randIndex = random.Next(this.bossComPassiveSkill.Length);
  155. result = this.bossComPassiveSkill[randIndex];
  156. foreach(XmdsSkillData temp in hasList)
  157. {
  158. if(temp == null || temp.SkillID != result.SkillID)
  159. {
  160. break;
  161. }
  162. else
  163. {
  164. result = null;
  165. }
  166. }
  167. if (result != null)
  168. {
  169. break;
  170. }
  171. }
  172. }
  173. catch (Exception e)
  174. {
  175. log.Error("GetBossRandomPassiveSkill catch - " + (hasList == null ? "null" : ("序列:" + hasList.Length)) + ", 技能数:" +
  176. this.bossComPassiveSkill.Length + ", 随机index: " + randIndex + ", e: " + e);
  177. result = null;
  178. }
  179. return result;
  180. }
  181. }
  182. }