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- using CommonAI.Zone;
- using CommonAI.Zone.ZoneEditor;
- using CommonAIClient.Client;
- using CommonLang;
- using CommonLang.Protocol;
- using GameEditorPlugin.Win32.BattleClient;
- using GameEditorPlugin.Win32.Runtime;
- using System;
- using System.Collections.Generic;
- using System.Drawing;
- using System.Linq;
- using System.Text;
- using System.Windows.Forms;
- using ZeusServerNode.Node;
- using ZeusServerNode.Node.Interface;
- namespace ZeusServerTest
- {
- public class FormTestClient : FormAbstractClient
- {
-
- private ZoneNode mNode;
- private NodeTestBattleClient mBattle;
- private float mClientSyncInRange;
- private float mClientSyncOutRange;
- public FormTestClient(NodeTestBattleClient client)
- {
- this.Text = client.PlayerUUID;
- this.mNode = client.Node;
- this.mBattle = client;
- this.mClientSyncInRange = Math.Min(
- ZoneNodeManager.NodeConfig.CLIENT_SYNC_OBJECT_IN_RANGE,
- ZoneNodeManager.NodeConfig.CLIENT_SYNC_OBJECT_OUT_RANGE);
- this.mClientSyncOutRange = Math.Max(
- ZoneNodeManager.NodeConfig.CLIENT_SYNC_OBJECT_IN_RANGE,
- ZoneNodeManager.NodeConfig.CLIENT_SYNC_OBJECT_OUT_RANGE);
- }
-
- public override EditorTemplates DataRoot
- {
- get { return ZoneNodeManager.Templates; }
- }
- public override AbstractBattle GenBattle()
- {
- return mBattle;
- }
- public override DisplayLayerWorld GenDisplay(PictureBox control)
- {
- return new DisplayLayerWorld();
- }
- protected override void OnLoaded()
- {
- this.BattlePanel.DisplayWorld.SpaceDIV = mNode.Zone.SpaceDIV;
- this.BattlePanel.DisplayWorld.ShowGrid = true;
- this.BattlePanel.DisplayWorld.ShowHP = true;
- this.BattlePanel.DisplayWorld.ShowLog = true;
- this.BattlePanel.DisplayWorld.ShowZ = true;
- this.BattlePanel.DisplayWorld.Layer.ActorSyncMode = CommonAI.ZoneClient.SyncMode.MoveByClient_PreSkillByClient;
- mBattle.Layer.ActorAdded += Layer_ActorAdded;
- mBattle.Layer.MessageReceived += Layer_MessageReceived;
- mBattle.Start();
- }
- protected override void OnClose()
- {
- mBattle.Stop();
- }
-
- private void Layer_ActorAdded(CommonAI.ZoneClient.ZoneLayer layer, CommonAI.ZoneClient.ZoneActor actor)
- {
- }
- private void Layer_MessageReceived(CommonAI.ZoneClient.ZoneLayer layer, IMessage msg)
- {
- }
- protected override void DisplayActor_OnRender(Graphics g, DisplayGameUnit unit)
- {
- Pen pen = new Pen(Color.FromArgb(128, 255, 255, 255));
- pen.Width = 1f / BattlePanel.DisplayWorld.getCameraScale();
- g.DrawArc(pen,
- -mClientSyncInRange,
- -mClientSyncInRange,
- mClientSyncInRange * 2,
- mClientSyncInRange * 2,
- 0, 360);
- g.DrawArc(pen,
- -mClientSyncOutRange,
- -mClientSyncOutRange,
- mClientSyncOutRange * 2,
- mClientSyncOutRange * 2,
- 0, 360);
- }
- }
- }
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