123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104 |
- using CommonAI.Zone.Instance;
- using CommonAI.Zone.Formula;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using CommonAI.Data;
- using CommonLang;
- namespace XmdsCommonSkill.Plugin.Buffs
- {
- /// <summary>
- /// debuff创建者及队友攻击,回血
- /// </summary>
- public class XmdsBuff_AttackAddHP : XmdsBuffBase
- {
- public bool isLimitMax = true;
- public int totalAddHp;
- public float damageToHp = 0.1f;
- public bool inOnlySelf = true;
- //避免这一次攻击就会回血
- private long mBuffStartTriggerTime = 0;
- //buff创建者
- private XmdsVirtual buffSender = null;
- private int mHandleUUID = 0;
- public override int GetAbilityID()
- {
- return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.Attack_AddHP;
- }
- public override void CopyTo(UnitBuff other)
- {
- var ret = other as XmdsBuff_AttackAddHP;
- ret.totalAddHp = this.totalAddHp;
- ret.damageToHp = this.damageToHp;
- ret.isLimitMax = this.isLimitMax;
- ret.inOnlySelf = this.inOnlySelf;
- base.CopyTo(other);
- }
- protected override void OnBuffBegin(XmdsCommonServer.Plugin.XmdsVirtual hitter, XmdsCommonServer.Plugin.XmdsVirtual attacker, InstanceUnit.BuffState state)
- {
- this.buffSender = attacker;
- //注册监听.
- mHandleUUID = hitter.RegistOnHitDamage(OnHandlerHitDamage, null);
- this.mBuffStartTriggerTime = CommonLang.CUtils.localTimeMS + 200;
- //Console.WriteLine("begin -" + this.mBuffStartTriggerTime);
- }
- protected override void OnBuffEnd(XmdsCommonServer.Plugin.XmdsVirtual hitter, InstanceUnit.BuffState state, bool replace)
- {
- //取消监听.
- hitter.UnRegistOnHitDamage(mHandleUUID);
- }
- //单位被攻击时,判断是否符合条件触发BUFF效果.
- private float OnHandlerHitDamage(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
- ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
- {
- long lStarttime = CommonLang.CUtils.localTimeMS;
- if (damage > 0 && this.mBuffStartTriggerTime < lStarttime && this.buffSender.IsAllies(attacker, true, true))
- {
- int baseAddHP = CUtils.CastInt(damage * this.damageToHp);
- if (isLimitMax)
- {
- int AddHP = Math.Min(baseAddHP, totalAddHp);//;
- AddHP = Math.Max(1, AddHP);
- attacker.mUnit.AddHP(AddHP, attacker.mUnit);
- totalAddHp -= AddHP;
- if (totalAddHp <= 0)
- {
- hitted.mUnit.removeBuff(this.BindBuffID);
- }
- }
- else
- {
- attacker.mUnit.AddHP(baseAddHP, attacker.mUnit);
- }
- }
- return damage;
- }
- protected override void OnDispose()
- {
- base.OnDispose();
- }
- }
- }
|