XmdsBuff_AttackAddHPExt.cs 2.4 KB

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  1. using CommonAI.Zone.Instance;
  2. using CommonAI.Zone.Formula;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using System.Text;
  7. using XmdsCommon.Plugin;
  8. using XmdsCommonServer.Plugin;
  9. using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
  10. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  11. using CommonAI.Data;
  12. using CommonLang;
  13. namespace XmdsCommonSkill.Plugin.Buffs
  14. {
  15. /// <summary>
  16. /// 攻击恢复已损失生命百分比
  17. /// </summary>
  18. public class XmdsBuff_AttackAddHPExt : XmdsBuffBase
  19. {
  20. public float recoverHp = 0;
  21. //避免这一次攻击就会回血
  22. private long mBuffStartTriggerTime = 0;
  23. private int mHandleUUID = 0;
  24. public override int GetAbilityID()
  25. {
  26. return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.Attack_AddHPEXT;
  27. }
  28. public override void CopyTo(UnitBuff other)
  29. {
  30. var ret = other as XmdsBuff_AttackAddHPExt;
  31. ret.recoverHp = this.recoverHp;
  32. base.CopyTo(other);
  33. }
  34. protected override void OnBuffBegin(XmdsCommonServer.Plugin.XmdsVirtual hitter, XmdsCommonServer.Plugin.XmdsVirtual attacker, InstanceUnit.BuffState state)
  35. {
  36. //注册监听.
  37. mHandleUUID = hitter.RegistOnHitOther(OnHandlerHitOther, null);
  38. this.mBuffStartTriggerTime = CommonLang.CUtils.localTimeMS + 200;
  39. }
  40. protected override void OnBuffEnd(XmdsCommonServer.Plugin.XmdsVirtual hitter, InstanceUnit.BuffState state, bool replace)
  41. {
  42. //取消监听.
  43. hitter.UnRegistOnHitOther(mHandleUUID);
  44. }
  45. //单位被攻击时,判断是否符合条件触发BUFF效果.
  46. private float OnHandlerHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
  47. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  48. {
  49. long lStarttime = CommonLang.CUtils.localTimeMS;
  50. if (damage > 0 && this.recoverHp > 0 && this.mBuffStartTriggerTime < lStarttime && damageType == DamageType.Damage)
  51. {
  52. int baseAddHP = CUtils.CastInt((attacker.mUnit.MaxHP - attacker.mUnit.CurrentHP) * this.recoverHp);
  53. if(baseAddHP > 0)
  54. {
  55. attacker.mUnit.AddHP(baseAddHP, attacker.mUnit);
  56. }
  57. }
  58. return damage;
  59. }
  60. protected override void OnDispose()
  61. {
  62. base.OnDispose();
  63. }
  64. }
  65. }