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- using CommonAI.Data;
- using CommonAI.Zone;
- using CommonAI.Zone.Formula;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
- using XmdsCommonSkill.Plugin.Interface;
- using static XmdsCommonSkill.Plugin.Interface.ComSpellTemplate;
- namespace XmdsCommonSkill.Plugin.Buffs
- {
- //攻击创建额外法术
- public class XmdsBuff_AttackCreateSpell : XmdsBuffBase
- {
- public XmdsSkillType pointSkillType = 0; // 0-所有类型技能
- public XmdsSpellID createSpellID = 0; // 创建法术ID
- public int spellTriggerTimes = 0; // 法术触发次数
- public int excludeSkillID = 0;
- public int addBuffID = 0; // 附加的BuffID
- // 额外伤害
- public int damageAddition = 0; // 伤害加成
- public int addFixedDamage = 0; // 附加固定伤害
- public int chainLevel = 0; // 弹射
- private int mTriggerSkillID = 0; //触发效果的技能ID
- private int mHandleUUID1 = 0;
- private int mHandleUUID2 = 0;
- public override int GetAbilityID()
- {
- return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.AttackCreateSpell;
- }
- public override void CopyTo(UnitBuff other)
- {
- var ret = other as XmdsBuff_AttackCreateSpell;
- ret.pointSkillType = this.pointSkillType; //0-所有类型技能
- ret.createSpellID = this.createSpellID; //创建法术ID
- ret.spellTriggerTimes = this.spellTriggerTimes;
- ret.excludeSkillID = this.excludeSkillID;
- ret.addBuffID = this.addBuffID;
- ret.damageAddition = this.damageAddition; //伤害加成
- ret.addFixedDamage = this.addFixedDamage;
- ret.chainLevel = this.chainLevel;
- base.CopyTo(other);
- }
- protected override void OnBindTemplate(ref BuffTemplate buffTemplate)
- {
- //DOT类技能首帧无效.
- buffTemplate.FirstTimeEnable = false;
- base.OnBindTemplate(ref buffTemplate);
- }
- public override void BuffBegin(XmdsVirtual hitter, XmdsVirtual attacker, InstanceUnit.BuffState state)
- {
- mHandleUUID1 = hitter.RegistOnHitOther(OnHitOther, null, true);
- mHandleUUID2 = hitter.RegistLaunchSkillOver(OnLaunchSkillOver, null, true);
- }
- public override void BuffEnd(XmdsVirtual hitter, InstanceUnit.BuffState state, bool replace)
- {
- hitter.UnRegistOnHitOther(mHandleUUID1);
- hitter.UnRegistLaunchSkillOver(mHandleUUID2);
- }
- protected virtual float OnHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
- ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
- {
- //技能类型和技能id匹配时
- if(this.mTriggerSkillID > 0 && (this.pointSkillType == XmdsSkillType.none || this.pointSkillType == source.FromSkillType))
- {
- //额外伤害
- if (damageAddition != 0)
- {
- damage += damage * XmdsUnitProp.PER * this.damageAddition;
- }
- damage += this.addFixedDamage;
- //创建法术
- if(this.createSpellID != 0 && this.spellTriggerTimes > 0)
- {
- this.spellTriggerTimes--;
- LaunchSpell ls = ComSpellTemplate.Instance().GetSpellByID(this.createSpellID);
- ls.ChainLevel = this.chainLevel;
- attacker.mUnit.Parent.unitLaunchSpell(this.pointSkillType, attacker.mUnit, ls,
- hitted.mUnit.X, hitted.mUnit.Y, hitted.mUnit.ID);
- }
- // 添加buff
- if(this.addBuffID != 0)
- {
- hitted.mUnit.AddBuff(this.addBuffID, attacker.mUnit);
- }
- }
-
- return damage;
- }
- private int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual launcher, CommonAI.Zone.Instance.InstanceUnit.SkillState skill)
- {
- if ((this.pointSkillType == XmdsSkillType.none || skill.GetSkillType() == this.pointSkillType) && (this.excludeSkillID == 0 || this.excludeSkillID != skill.Data.ID))
- {
- if(this.mTriggerSkillID > 0)
- {
- launcher.mUnit.removeBuff(this.BindBuffID);
- }
- else
- {
- this.mTriggerSkillID = skill.Data.ID;
- }
- }
- return 0;
- }
- protected override void OnDispose()
- {
- base.OnDispose();
- }
- }
- }
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