123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114 |
- using CommonAI.Zone.Instance;
- using CommonAI.Zone.Formula;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using CommonAI.Zone.Helper;
- using CommonAI.Data;
- using CommonLang;
- namespace XmdsCommonSkill.Plugin.Buffs
- {
- /// <summary>
- /// 烙印,符合触发条件时,造成额外伤害,可选择使用类型,时间OR次数.
- /// </summary>
- public class XmdsBuff_Brand : XmdsBuffBase
- {
- /// BUFF效果,正值为扣血,负值为抵伤.
- public int BuffValue;
- //buff消失时,造成一次性伤害加成
- public int breakHitDamage = 0;
- //结束一刀,每层伤害加成
- public int damageDeeps = 0;
- //普攻加成最高层数
- public int maxLayers = 0;
- private int baseDamage = 0; //10000基准伤害值
- private uint senderId = 0;
- private int normalAtkHit = 0;
- private int mHandleUUID = 0;
- public override int GetAbilityID()
- {
- return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.Brand;
- }
- public override void CopyTo(UnitBuff other)
- {
- var ret = other as XmdsBuff_Brand;
- ret.BuffValue = this.BuffValue;
- ret.breakHitDamage = this.breakHitDamage;
- ret.damageDeeps = this.damageDeeps;
- ret.maxLayers = this.maxLayers;
- base.CopyTo(other);
- }
- protected override void OnBuffBegin(XmdsCommonServer.Plugin.XmdsVirtual hitter, XmdsCommonServer.Plugin.XmdsVirtual attacker, InstanceUnit.BuffState state)
- {
- senderId = attacker.mUnit.ID;
- //注册监听.
- mHandleUUID = hitter.RegistOnHitDamage(OnHandleHitDmage, null);
- this.baseDamage = Math.Max(1, XmdsDamageCalculator.GetDamage(attacker.MirrorProp.GetFinalAttack(hitter.mUnit.IsMonster), attacker, hitter, null));
- }
- protected override void OnBuffEnd(XmdsCommonServer.Plugin.XmdsVirtual hitter, InstanceUnit.BuffState state, bool replace)
- {
- //取消监听.
- hitter.UnRegistOnHitDamage(mHandleUUID);
- if(this.breakHitDamage > 0)
- {
- int finalAttack = this.breakHitDamage + this.damageDeeps * Math.Min(this.maxLayers, this.normalAtkHit);
- int finalDamage = Math.Max(1, CUtils.CastInt(finalAttack * XmdsUnitProp.PER * baseDamage));
- //buff结束了,再补一刀
- state.Owner.AddHP(-finalDamage, state.Sender);
- }
- }
- protected override int OnBuffHit(XmdsVirtual hitter,XmdsVirtual attacker,
- CommonAI.Zone.Formula.AttackSource source, ref XmdsVirtual.AtkResult result)
- {
- if (BuffValue != 0)
- {
- return BuffValue;
- }
- return base.OnBuffHit(hitter, attacker, source, ref result);
- }
- //单位被攻击时,判断是否符合条件触发BUFF效果.
- private float OnHandleHitDmage(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
- ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
- {
- if (BuffInvaildCheck())
- {
- hitted.mUnit.removeBuff(BindBuffID);
- }
- if(senderId == attacker.mUnit.ID && source.FromSkillType == XmdsSkillType.normalAtk)
- {
- this.normalAtkHit++;
- }
- return damage;
- }
- protected override void OnDispose()
- {
- base.OnDispose();
- }
- }
- }
|