XmdsBuff_Brand_3.cs 2.0 KB

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  1. using CommonAI.Zone.Instance;
  2. using CommonAI.Zone.Formula;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using System.Text;
  7. using XmdsCommon.Plugin;
  8. using XmdsCommonServer.Plugin;
  9. using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
  10. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  11. using CommonAI.Data;
  12. namespace XmdsCommonSkill.Plugin.Buffs
  13. {
  14. /// <summary>
  15. /// 烙印标记,下次攻击额外伤害
  16. /// </summary>
  17. public class XmdsBuff_Brand_3 : XmdsBuffBase
  18. {
  19. /// <summary>
  20. /// BUFF效果,正值为扣血,负值为抵伤.
  21. /// </summary>
  22. public int BuffValue;
  23. private int mHandleUUID = 0;
  24. public override int GetAbilityID()
  25. {
  26. return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.Brand_3;
  27. }
  28. public override void CopyTo(UnitBuff other)
  29. {
  30. var ret = other as XmdsBuff_Brand_3;
  31. ret.BuffValue = this.BuffValue;
  32. base.CopyTo(other);
  33. }
  34. protected override void OnBuffBegin(XmdsCommonServer.Plugin.XmdsVirtual hitter, XmdsCommonServer.Plugin.XmdsVirtual attacker, InstanceUnit.BuffState state)
  35. {
  36. //注册监听.
  37. mHandleUUID = hitter.RegistOnHitOther(OnHandleHitDmage, null);
  38. }
  39. protected override void OnBuffEnd(XmdsCommonServer.Plugin.XmdsVirtual hitter, InstanceUnit.BuffState state, bool replace)
  40. {
  41. //取消监听.
  42. hitter.UnRegistOnHitOther(mHandleUUID);
  43. }
  44. //单位被攻击时,判断是否符合条件触发BUFF效果.
  45. private float OnHandleHitDmage(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
  46. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  47. {
  48. damage = damage + BuffValue;
  49. //生效一次,直接移除buff
  50. attacker.mUnit.removeBuff(BindBuffID);
  51. return damage;
  52. }
  53. protected override void OnDispose()
  54. {
  55. base.OnDispose();
  56. }
  57. }
  58. }