XmdsBuff_DamageRemit.cs 2.3 KB

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  1. using CommonAI.Data;
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Formula;
  4. using CommonAI.Zone.Helper;
  5. using CommonAI.Zone.Instance;
  6. using CommonLang;
  7. using XmdsCommon.Plugin;
  8. using XmdsCommonServer.Plugin;
  9. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  10. using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
  11. namespace XmdsCommonSkill.Plugin.Buffs
  12. {
  13. /// <summary>
  14. ///BUFF:伤害减免
  15. /// </summary>
  16. public class XmdsBuff_DamageRemit : XmdsBuffBase
  17. {
  18. //减免的技能类型
  19. public XmdsSkillType remitSkilType = XmdsSkillType.none;
  20. ///填正值为扣血.
  21. public int ChangeValue = 0;
  22. public int UUID = 0;
  23. public override int GetAbilityID()
  24. {
  25. return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.DamageRemit;
  26. }
  27. public override void CopyTo(UnitBuff other)
  28. {
  29. var ret = other as XmdsBuff_DamageRemit;
  30. ret.ChangeValue = this.ChangeValue;
  31. base.CopyTo(other);
  32. }
  33. protected override void OnBindTemplate(ref BuffTemplate buffTemplate)
  34. {
  35. //DOT类技能首帧无效.
  36. buffTemplate.FirstTimeEnable = false;
  37. base.OnBindTemplate(ref buffTemplate);
  38. }
  39. public override void BuffBegin(XmdsVirtual hitter, XmdsVirtual attacker, InstanceUnit.BuffState state)
  40. {
  41. UUID = hitter.RegistOnHitDamage(OnUnitHitEvent, null);
  42. }
  43. public override void BuffEnd(XmdsVirtual hitter, InstanceUnit.BuffState state, bool replace)
  44. {
  45. hitter.UnRegistOnHitDamage(UUID);
  46. }
  47. //被打监听.
  48. protected virtual float OnUnitHitEvent(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
  49. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  50. {
  51. if(remitSkilType == XmdsSkillType.none || (source.FromSkillType == this.remitSkilType))
  52. {
  53. if (BuffUseType == (int)XmdsBuffUseType.Times && BuffInvaildCheck())
  54. {
  55. hitted.mUnit.removeBuff(BindBuffID);
  56. }
  57. //伤害减免
  58. damage = CUtils.CastInt(damage * XmdsUnitProp.PER * (XmdsDamageCalculator.PERER - this.ChangeValue));
  59. }
  60. return damage;
  61. }
  62. }
  63. }