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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
- namespace XmdsCommonSkill.Plugin.Buffs
- {
- /// <summary>
- /// FileName: XmdsBuff_EnergyCost.cs
- /// Author: Alex.Yu
- /// Corporation:...
- /// Description: 能量消耗改变.
- /// DateTime: 2015/6/17 17:37:50
- /// </summary>
- public class XmdsBuff_EnergyCost : XmdsBuffBase
- {
- /// <summary>
- /// BUFF作用效果.正:增加消耗,负:减少消耗(过量保护).
- /// </summary>
- public float BuffChangeValue = 0;
- /// <summary>
- /// 百分比型.
- /// </summary>
- public bool IsPercent = true;
- private int mHandUUID = 0;
- //默认时间.
- private const int DefaultTime = int.MaxValue;
- /// <summary>
- /// 大于0,则只影响对应的技能效果.
- /// </summary>
- public int TargetSkillID = 0;
- public override int GetAbilityID()
- {
- return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.EnergyCost;
- }
- public override void CopyTo(UnitBuff other)
- {
- var ret = other as XmdsBuff_EnergyCost;
- ret.BuffChangeValue = this.BuffChangeValue;
- ret.IsPercent = this.IsPercent;
- ret.TargetSkillID = this.TargetSkillID;
- base.CopyTo(other);
- }
- protected override void OnBindTemplate(ref CommonAI.Zone.BuffTemplate buffTemplate)
- {
- //如果为次数型,那么需设置作用时间.
- if (BuffUseType == (int)XmdsBuffBase.XmdsBuffUseType.Times)
- {
- buffTemplate.LifeTimeMS = DefaultTime;
- }
- }
- protected override void OnBuffBegin(XmdsCommonServer.Plugin.XmdsVirtual hitter, XmdsCommonServer.Plugin.XmdsVirtual attacker, CommonAI.Zone.Instance.InstanceUnit.BuffState state)
- {
- mHandUUID = hitter.RegistLaunchSkillOver(OnLaunchSkillOver, null, true);
- }
- protected override void OnBuffEnd(XmdsCommonServer.Plugin.XmdsVirtual hitter, CommonAI.Zone.Instance.InstanceUnit.BuffState state, bool replace)
- {
- hitter.UnRegistLaunchSkillOver(mHandUUID);
- }
- private int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual attacker, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
- {
- if (!IsInvaild() && BuffInvaildCheck())
- {
- attacker.mUnit.removeBuff(BindBuffID);
- }
- return 0;
- }
- }
- }
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