XmdsBuff_IgnorCtrlAndSpeedChg.cs 2.2 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Formula;
  3. using CommonAI.Zone.Instance;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using System.Text;
  8. using XmdsCommon.Plugin;
  9. using XmdsCommonServer.Plugin;
  10. using XmdsCommonServer.Plugin.Units;
  11. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  12. using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
  13. namespace XmdsCommonSkill.Plugin.Buffs
  14. {
  15. public class XmdsBuff_IgnorCtrlAndSpeedChg : XmdsBuffBase
  16. {
  17. //免控,并且速度改变
  18. public int speedChange = 1000;
  19. private int mOpID = 0;
  20. private int uuid_ignoreCtrl = 0;
  21. private GameSkill gs = null;
  22. public override int GetAbilityID()
  23. {
  24. return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.IgnorCtrl_And_SpeedChg;
  25. }
  26. public override void CopyTo(UnitBuff other)
  27. {
  28. var ret = other as XmdsBuff_IgnorCtrlAndSpeedChg;
  29. ret.speedChange = this.speedChange;
  30. base.CopyTo(other);
  31. }
  32. protected override void OnBuffBegin(XmdsVirtual hitter, XmdsVirtual attacker, InstanceUnit.BuffState state)
  33. {
  34. //注册免控
  35. uuid_ignoreCtrl = hitter.RegistTryAddBuffEvent(OnTryAddBuffEvent, gs);
  36. //移动速度变更.
  37. if (this.speedChange != 0)
  38. {
  39. XmdsVirtual.PropChangeOperation pco = hitter.CreatePropChangeOpertation(this);
  40. pco.Type = XmdsVirtual.UnitAttributeType.MoveSpeed;
  41. pco.Value = speedChange;
  42. pco.OpType = XmdsVirtual.PropChangeOperation.OperateType.Percent;
  43. mOpID = hitter.AddPropChangeOperation(pco);
  44. }
  45. }
  46. protected override void OnBuffEnd(XmdsVirtual hitter, InstanceUnit.BuffState state, bool replace)
  47. {
  48. if (this.speedChange != 0)
  49. {
  50. hitter.RemovePropChangeOperation(mOpID);
  51. }
  52. hitter.UnRegistTryAddBuffEvent(uuid_ignoreCtrl);
  53. }
  54. private bool OnTryAddBuffEvent(ref BuffTemplate buff, XmdsVirtual attacker, XmdsVirtual hitter, GameSkill skill)
  55. {
  56. if (!IsInvaild() && XmdsInstanceUtils.IsControlBuff(buff))
  57. {
  58. hitter.SendBattleHintNumberB2C(0, XmdsVirtual.UnitHitEventState.Immunity);
  59. //每次生效自动检查.
  60. if (BuffInvaildCheck())
  61. {
  62. hitter.mUnit.removeBuff(BindBuffID);
  63. }
  64. return false;
  65. }
  66. return true;
  67. }
  68. }
  69. }