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- using CommonAI.Data;
- using CommonAI.Zone;
- using CommonAI.Zone.Formula;
- using CommonLang;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
- namespace XmdsCommonSkill.Plugin.Buffs
- {
- /// <summary>
- /// FileName: XmdsBuff_Invincible.cs
- /// Author: Alex.Yu
- /// Corporation:...
- /// Description: 无敌BUFF.
- /// DateTime: 2015/8/17 19:45:20
- /// </summary>
- public class XmdsBuff_Invincible : XmdsBuffBase
- {
- public bool isCanMove = true; //是否能够移动
- private int mOpID = 0;
- private int mUUID_1 = 0;
- private int mUUID_2 = 0;
- public override int GetAbilityID()
- {
- return (int)XmdsBuffProperties.XmdsBuffAbility.Invincible;
- }
- public override void CopyTo(UnitBuff other)
- {
- var ret = other as XmdsBuff_Invincible;
- ret.isCanMove = this.isCanMove;
- base.CopyTo(other);
- }
- protected override void OnBuffBegin(XmdsCommonServer.Plugin.XmdsVirtual hitter, XmdsCommonServer.Plugin.XmdsVirtual attacker, CommonAI.Zone.Instance.InstanceUnit.BuffState state)
- {
- //通过编辑器设置无敌效果.
- XmdsVirtual.FormatLog("单位 {0} 无敌开始", hitter.mInfo.Name);
- //hitter.IsInvincible = true;
- if(!this.isCanMove)
- {
- XmdsVirtual.PropChangeOperation pco = hitter.CreatePropChangeOpertation(this) ;
- pco.Type = XmdsVirtual.UnitAttributeType.MoveSpeed;
- pco.Value = -10000;
- pco.OpType = XmdsVirtual.PropChangeOperation.OperateType.Percent;
- mOpID = hitter.AddPropChangeOperation(pco);
- }
- mUUID_1 = hitter.RegistTryAddBuffEvent(OnTryAddBuffEvent, null);
- mUUID_2 = hitter.RegistOnHitDamage(OnHandleHitDmage, null);
- }
- private float OnHandleHitDmage(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
- ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
- {
- isEndDispatch = true;
- attacker.SendBattleHintNumberB2C(0, XmdsVirtual.UnitHitEventState.Immunity, hitted.mUnit.ID);
- return 0;
- }
- protected override void OnBuffEnd(XmdsCommonServer.Plugin.XmdsVirtual hitter, CommonAI.Zone.Instance.InstanceUnit.BuffState state, bool replace)
- {
- XmdsVirtual.FormatLog("单位 {0} 无敌解除", hitter.mInfo.Name);
- hitter.IsInvincible = false;
- if (mOpID > 0)
- {
- hitter.RemovePropChangeOperation(mOpID);
- }
- hitter.UnRegistTryAddBuffEvent(mUUID_1);
- hitter.UnRegistOnHitDamage(mUUID_2);
- }
- private bool OnTryAddBuffEvent(ref BuffTemplate buff, XmdsVirtual attacker, XmdsVirtual hitter, GameSkill skill)
- {
- //只能刷新无敌buff
- XmdsBuffProperties prop = buff.Properties as XmdsBuffProperties;
- if (prop.BuffAbilityList != null && prop.BuffAbilityList.Count == 1 && (int)prop.BuffAbilityList[0].ability == this.GetAbilityID())
- {
- return true;
- }
- return false;
- }
- }
- }
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