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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using XmdsCommon.Plugin;
- namespace XmdsCommonSkill.Plugin.Buffs
- {
- class XmdsBuff_Invincible_LuanchSkillBreak : XmdsBuffBase
- {
- private int mHandUUID = 0;
- public override int GetAbilityID()
- {
- return (int)XmdsBuffProperties.XmdsBuffAbility.Invincible_luanchSkillBreak;
- }
- protected override void OnBuffBegin(XmdsCommonServer.Plugin.XmdsVirtual hitter, XmdsCommonServer.Plugin.XmdsVirtual attacker, CommonAI.Zone.Instance.InstanceUnit.BuffState state)
- {
- //通过编辑器设置无敌效果.
- //XmdsVirtual.FormatLog("单位 {0} 无敌开始", hitter.mInfo.Name);
- hitter.IsInvincible = true;
- mHandUUID = hitter.RegistLaunchSkillOver(OnLaunchSkillOver, null);
- }
- protected override void OnBuffEnd(XmdsCommonServer.Plugin.XmdsVirtual hitter, CommonAI.Zone.Instance.InstanceUnit.BuffState state, bool replace)
- {
- // XmdsVirtual.FormatLog("单位 {0} 无敌解除", hitter.mInfo.Name);
- hitter.IsInvincible = false;
- hitter.UnRegistLaunchSkillOver(mHandUUID);
- }
- private int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual attacker, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
- {
- attacker.mUnit.removeBuff(BindBuffID);
- //Console.WriteLine("============");
- //attacker.IsInvincible = false;
- //attacker.UnRegistLaunchSkillOver(mHandUUID);
- return 0;
- }
- }
- }
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