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- using CommonAI.Zone.Instance;
- using CommonAI.Zone.Formula;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using CommonAI.Zone;
- using XmdsCommonSkill.Plugin.Interface;
- using static XmdsCommonSkill.Plugin.Interface.ComSpellTemplate;
- using CommonAI.Data;
- using CommonAI.Zone.Helper;
- namespace XmdsCommonSkill.Plugin.Buffs
- {
- /// <summary>
- /// 击杀创建法术
- /// </summary>
- public class XmdsBuff_KillCreateSpeel : XmdsBuffBase
- {
- public XmdsSpellID spellId = 0;
- private int killCount = 0;
- private int mHandleUUID = 0;
- public override int GetAbilityID()
- {
- return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.KillCreateSpeel;
- }
- public override void CopyTo(UnitBuff other)
- {
- var ret = other as XmdsBuff_KillCreateSpeel;
- ret.spellId = this.spellId;
- base.CopyTo(other);
- }
- protected override void OnBuffBegin(XmdsCommonServer.Plugin.XmdsVirtual hitter, XmdsCommonServer.Plugin.XmdsVirtual attacker, InstanceUnit.BuffState state)
- {
- //注册监听.
- killCount = 0;
- mHandleUUID = hitter.RegistOnHitOther(OnHandleHitOther, null);
- }
- private float OnHandleHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
- ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
- {
- if(hitted.mUnit.CurrentHP < (int)damage)
- {
- attacker.mUnit.Parent.unitLaunchSpell(XmdsSkillType.none, attacker.mUnit,
- ComSpellTemplate.Instance().GetSpellByID(this.spellId),
- attacker.mUnit.X, attacker.mUnit.Y, attacker.mUnit.ID, null, ++killCount);
- }
- return damage;
- }
- protected override void OnBuffEnd(XmdsCommonServer.Plugin.XmdsVirtual hitter, InstanceUnit.BuffState state, bool replace)
- {
- //取消监听.
- hitter.UnRegistOnHitOther(mHandleUUID);
- }
- protected override void OnDispose()
- {
- base.OnDispose();
- }
- }
- }
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