XmdsBuff_Sap.cs 1.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using CommonAI.Zone.Instance;
  6. using XmdsCommonServer.Plugin;
  7. using CommonAI.Zone.Formula;
  8. using XmdsCommon.Plugin;
  9. using CommonAI.Data;
  10. namespace XmdsCommonSkill.Plugin.Buffs
  11. {
  12. /// <summary>
  13. /// FileName: XmdsBuff_Sap.cs
  14. /// Author: Alex.Yu
  15. /// Corporation:...
  16. /// Description: 闷棍.
  17. /// DateTime: 2015/6/8 20:58:30
  18. /// </summary>
  19. public class XmdsBuff_Sap : XmdsBuffBase
  20. {
  21. private int uuid = 0;
  22. public override int GetAbilityID()
  23. {
  24. return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.Sap;
  25. }
  26. protected override void OnBindTemplate(ref CommonAI.Zone.BuffTemplate buffTemplate)
  27. {
  28. //设置为晕眩.
  29. buffTemplate.MakeStun = true;
  30. this.BuffUseType = (int)XmdsBuffUseType.Times;
  31. this.BuffUseTime = 1;
  32. }
  33. protected override void OnBuffBegin(XmdsVirtual hitter, XmdsVirtual attacker, InstanceUnit.BuffState state)
  34. {
  35. uuid = hitter.RegistOnHitDamage(OnUnitHit, null);
  36. base.OnBuffBegin(hitter, attacker, state);
  37. }
  38. protected override void OnBuffEnd(XmdsVirtual hitter, InstanceUnit.BuffState state, bool replace)
  39. {
  40. hitter.UnRegistOnHitDamage(uuid);
  41. base.OnBuffEnd(hitter, state, replace);
  42. }
  43. private float OnUnitHit(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
  44. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  45. {
  46. //闷棍状态受到任何伤害,闷棍结束.
  47. if (!IsInvaild() && damage > 0)
  48. {
  49. if (BuffInvaildCheck())
  50. {
  51. hitted.mUnit.removeBuff(BindBuffID);
  52. }
  53. }
  54. return damage;
  55. }
  56. }
  57. }