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- using CommonAI.Data;
- using CommonAI.Zone.Formula;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using System;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
- namespace XmdsCommonSkill.Plugin.Buffs
- {
- public class XmdsBuff_Shield_IronMaiden : XmdsBuffBase
- {
- /// <summary>
- /// 反弹伤害百分比.
- /// </summary>
- public int IronMaidenPercent = 0;
- private int mHandleUUID = 0;
- public override int GetAbilityID()
- {
- return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.SHIELD_IronMaiden;
- }
- public override void CopyTo(UnitBuff other)
- {
- var ret = other as XmdsBuff_Shield_IronMaiden;
- ret.IronMaidenPercent = this.IronMaidenPercent;
- base.CopyTo(other);
- }
- protected override void OnBuffBegin(XmdsCommonServer.Plugin.XmdsVirtual hitter, XmdsCommonServer.Plugin.XmdsVirtual attacker, InstanceUnit.BuffState state)
- {
- //注册监听.
- mHandleUUID = hitter.RegistOnHitDamage(OnHandleHitDmage, null);
- XmdsVirtual.FormatLog("BuffBegin : 单位【{0}】增加反弹伤害.", hitter.mProp.ServerData.BaseInfo.name);
- }
- protected override void OnBuffEnd(XmdsCommonServer.Plugin.XmdsVirtual hitter, InstanceUnit.BuffState state, bool replace)
- {
- //取消监听.
- hitter.UnRegistOnHitDamage(mHandleUUID);
- XmdsVirtual.FormatLog("BuffBegin : 单位【{0}】失去反弹伤害.", hitter.mProp.ServerData.BaseInfo.name);
- }
- //单位被攻击时.反弹伤害计算.
- private float OnHandleHitDmage(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
- ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
- {
- int reboundDamage = Math.Max(1, CUtils.CastInt(IronMaidenPercent * XmdsUnitProp.PER * damage));
-
- //反伤.
- if (reboundDamage > 0)
- {
- //根据属性计算反伤伤害.
- //d = XmdsDamageCalculator.GetDamage(d, hitted, attacker, source);
- //造成伤害并飘字.
- attacker.mUnit.AddHP(-reboundDamage, hitted.mUnit);
- }
- return damage - reboundDamage;
- }
- }
- }
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