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- using CommonAI.Zone;
- using CommonLang;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.FunctionEvent
- {
- // PVP回血
- class XmdsBattleFunctionEvent_10007 : XmdsBattleFunctionEventBase
- {
- public static readonly int EventID = 10007;
- private int Buff_Value = 0; // 回血量:10%.
- private int Buff_LifeTime = 0; //
- public override int GetEventID() { return EventID; }
- protected override bool OnInit()
- {
- BuffConfig config = base.GetBuffConfig();
- Buff_Value = System.Int32.Parse(config.ValueSet1);
- Buff_LifeTime = System.Int32.Parse(config.ValueSet2);
- return XmdsBuffFactory.GetInstance().XmdsBuffPackTest(base.mBuff_ID, XmdsBuffProperties.XmdsBuffAbility.AddHP_Unbroken);
- }
- protected override void OnTriggerEvent(XmdsVirtual target, XmdsVirtual sender)
- {
- //每秒回血计算.
- int hp2 = CUtils.CastInt(Buff_Value * XmdsUnitProp.PER * target.mUnit.MaxHP);
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(base.mBuff_ID);
- XmdsBuff_AddHP_UnBroken buff = (XmdsBuff_AddHP_UnBroken)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.AddHP_Unbroken);
- buff.ChangeValue = hp2;
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = false;
- bt.LifeTimeMS = Buff_LifeTime;
- bt.FirstTimeEnable = false;
- pack.BindTemplateAndDispose();
- target.mUnit.AddBuff(bt, sender.mUnit);
- }
- }
- }
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