XmdsBattleFunctionEvent_10014.cs 1.4 KB

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  1. using CommonAI.Zone;
  2. using XmdsCommon.Plugin;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  5. using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
  6. using XmdsCommonServer.XLS.Data;
  7. using XmdsCommonSkill.Plugin.Buffs;
  8. namespace XmdsCommonSkill.Plugin.FunctionEvent
  9. {
  10. /// <summary>
  11. /// 天神(进入无敌状态<$5>秒,不承受任何伤害,控制效果。)
  12. /// </summary>
  13. public class XmdsBattleFunctionEvent_10014 : XmdsBattleFunctionEventBase
  14. {
  15. public static readonly int EventID = 10014;
  16. private int Buff_LifeTime = 0; // buff持续时间.
  17. public override int GetEventID() { return EventID; }
  18. protected override bool OnInit()
  19. {
  20. BuffConfig config = base.GetBuffConfig();
  21. Buff_LifeTime = System.Int32.Parse(config.ValueSet1);
  22. return XmdsBuffFactory.GetInstance().XmdsBuffPackTest(base.mBuff_ID, XmdsBuffProperties.XmdsBuffAbility.Invincible);
  23. }
  24. protected override void OnTriggerEvent(XmdsVirtual target, XmdsVirtual sender)
  25. {
  26. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(base.mBuff_ID);
  27. var buff = pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Invincible) as XmdsBuff_Invincible;
  28. buff.isCanMove = true;
  29. var bt = pack.mBuffTemplate;
  30. bt.LifeTimeMS = Buff_LifeTime;
  31. bt.IsHarmful = false;
  32. pack.BindTemplateAndDispose();
  33. target.mUnit.AddBuff(bt, sender.mUnit);
  34. }
  35. }
  36. }