XmdsBattleFunctionEvent_10023.cs 1.2 KB

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  1. using CommonAI.Zone;
  2. using XmdsCommon.Plugin;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  5. using XmdsCommonServer.XLS.Data;
  6. using XmdsCommonSkill.Plugin.Buffs;
  7. namespace XmdsCommonSkill.Plugin.FunctionEvent
  8. {
  9. /// <summary>
  10. /// 恐惧(单位失去控制,持续<$5>秒)
  11. /// </summary>
  12. public class XmdsBattleFunctionEvent_10023 : XmdsBattleFunctionEventBase
  13. {
  14. public static readonly int EventID = 10023;
  15. private int Buff_LifeTime = 0; // buff持续时间.
  16. public override int GetEventID() { return EventID; }
  17. protected override bool OnInit()
  18. {
  19. BuffConfig config = base.GetBuffConfig();
  20. Buff_LifeTime = System.Int32.Parse(config.ValueSet1);
  21. return XmdsBuffFactory.GetInstance().XmdsBuffPackTest(base.mBuff_ID, XmdsBuffProperties.XmdsBuffAbility.Fear);
  22. }
  23. protected override void OnTriggerEvent(XmdsVirtual target, XmdsVirtual sender)
  24. {
  25. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(base.mBuff_ID);
  26. BuffTemplate bt = pack.mBuffTemplate;
  27. bt.IsHarmful = true;
  28. bt.LifeTimeMS = Buff_LifeTime;
  29. pack.BindTemplateAndDispose();
  30. target.mUnit.AddBuff(bt, sender.mUnit);
  31. }
  32. }
  33. }