Pet_80000.cs 2.5 KB

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  1. using CommonAI.Zone.Helper;
  2. using CommonAI.Zone.Instance;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonServer.XLS.Data;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. using System;
  7. using static CommonAI.Zone.Instance.InstanceUnit;
  8. using XmdsCommon.Plugin;
  9. using CommonAI.Zone;
  10. using XmdsCommonServer.Plugin.Units;
  11. using CommonAI.Zone.Formula;
  12. using XmdsCommonSkill.Plugin.Skills;
  13. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  14. using CommonAI.Data;
  15. using CommonLang;
  16. using XmdsCommonSkill.Plugin.PassiveSkills.Pet20200515;
  17. namespace XmdsCommonSkill.Plugin.PassiveSkills.Remedy
  18. {
  19. /// <summary>
  20. /// NewPet - 攻1(攻击时,有N%的几率攻击2次。冷却时间N秒。)
  21. /// </summary>
  22. class Pet_80000 : PetPassiveBase
  23. {
  24. public static readonly int ID = 80000;
  25. private static XmdsSkillValue triggerRate; // 触发几率
  26. private static XmdsSkillValue triggerRateExt; // 命格增加几率
  27. private static XmdsSkillValue triggerInterval; // 触发间隔
  28. // 内部数据
  29. private int mUUID_1 = 0;
  30. private long mNextTriggerTime = 0;
  31. public override int SkillID {get{return ID;}}
  32. protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
  33. {
  34. this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue();
  35. mUUID_1 = owner.RegistOnHitOther(OnHandleHitOther, skillInfo, true);
  36. }
  37. private float OnHandleHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
  38. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  39. {
  40. UnitFateType fateType = attacker.GetUnitFateType();
  41. if (fateType != UnitFateType.None && hitted.mUnit.IsMonster && this.mNextTriggerTime < CommonLang.CUtils.localTimeMS &&
  42. IsTrigger(attacker, triggerRate, triggerRateExt, skill, fateType))
  43. {
  44. hitted.mUnit.AddHP(-(int)damage, attacker.mUnit);
  45. this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue();
  46. base.NotifyTriggerAblity(attacker.mUnit, this.SkillID);
  47. }
  48. return damage;
  49. }
  50. protected override void OnInitSkillParam()
  51. {
  52. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  53. InitData(data, out triggerRate, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  54. InitData(data, out triggerRateExt, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  55. InitData(data, out triggerInterval, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  56. }
  57. protected override void OnDispose(XmdsVirtual owner)
  58. {
  59. owner.UnRegistOnHitOther(mUUID_1);
  60. }
  61. }
  62. }