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- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using System;
- using static CommonAI.Zone.Instance.InstanceUnit;
- using XmdsCommon.Plugin;
- using CommonAI.Zone;
- using XmdsCommonServer.Plugin.Units;
- using CommonAI.Zone.Formula;
- using XmdsCommonSkill.Plugin.Skills;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using CommonAI.Data;
- using CommonLang;
- using XmdsCommonSkill.Plugin.PassiveSkills.Pet20200515;
- namespace XmdsCommonSkill.Plugin.PassiveSkills.Remedy
- {
- /// <summary>
- /// NewPet - 攻4(攻击时,有N%的几率消耗N%的最大生命值,提高N%当前攻击力持续N秒。当前血量低于N%时不触发,冷却时间N秒。)
- /// </summary>
- class Pet_80003 : PetPassiveBase
- {
- public static readonly int ID = 80003;
- public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.NEWPET_ATTACK_UP;
- private static XmdsSkillValue triggerRate; // 触发几率
- private static XmdsSkillValue triggerRateExt; // 命格增加几率
- private static XmdsSkillValue triggerInterval; // 触发间隔
- private static XmdsSkillValue hpTriggerData; // 消耗生命,触发阀值
- private static XmdsSkillValue attackChange; // 提升攻击力
- private static XmdsSkillValue buffTime; // buff时间
- // 内部数据
- private int mUUID_1 = 0;
- private long mNextTriggerTime = 0;
- public override int SkillID { get { return ID; } }
- protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
- {
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- XmdsBuff_PropChange buff = (XmdsBuff_PropChange)pack.GetXmdsBuff(0);
- buff.CurentChangeType = XmdsVirtual.UnitAttributeType.Attack;
- buff.CurrentValue = attackChange.GetValue(skillInfo.SkillLevel);
- buff.IsPercent = true;
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = true;
- bt.LifeTimeMS = buffTime.GetValue(skillInfo.SkillLevel);
- pack.BindTemplateAndDispose();
- owner.RegistSendBuff(bt);
- this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue();
- mUUID_1 = owner.RegistOnHitOther(OnHandleHitOther, skillInfo, true);
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- var buff = unit.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_PropChange;
- buff.CurrentValue = attackChange.GetValue(gs.SkillLevel);
- var bt = unit.GetRegistBuff(Buff_ID);
- bt.LifeTimeMS = buffTime.GetValue(gs.SkillLevel);
- }
- private float OnHandleHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
- ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
- {
- UnitFateType fateType = attacker.GetUnitFateType();
- // 触发时间间隔判断
- if (fateType != UnitFateType.None && this.mNextTriggerTime < CommonLang.CUtils.localTimeMS &&
- IsTrigger(attacker, triggerRate, triggerRateExt, skill, fateType))
- {
- long triggerHP = (long)(attacker.mUnit.MaxHP * XmdsUnitProp.PER * hpTriggerData.GetValueExt(skill.SkillLevel));
- if (attacker.mUnit.CurrentHP > triggerHP)
- {
- int reduceHP = CUtils.CastInt(attacker.mUnit.MaxHP * XmdsUnitProp.PER * hpTriggerData.GetValue(skill.SkillLevel));
- attacker.mUnit.ReduceHP(reduceHP, attacker.mUnit, null);
- attacker.mUnit.AddBuff(Buff_ID, attacker.mUnit);
- this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue();
- base.NotifyTriggerAblity(attacker.mUnit, this.SkillID);
- }
- }
- return damage;
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out triggerRate, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out triggerRateExt, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out triggerInterval, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- InitData(data, out hpTriggerData, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
- InitData(data, out attackChange, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
- InitData(data, out buffTime, XmdsSkillData.XmdsSkillDataKey.ValueSet6);
- }
- protected override void OnDispose(XmdsVirtual owner)
- {
- owner.UnRegistOnHitOther(mUUID_1);
- }
- }
- }
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