Pet_80003.cs 4.3 KB

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  1. using CommonAI.Zone.Helper;
  2. using CommonAI.Zone.Instance;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonServer.XLS.Data;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. using System;
  7. using static CommonAI.Zone.Instance.InstanceUnit;
  8. using XmdsCommon.Plugin;
  9. using CommonAI.Zone;
  10. using XmdsCommonServer.Plugin.Units;
  11. using CommonAI.Zone.Formula;
  12. using XmdsCommonSkill.Plugin.Skills;
  13. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  14. using CommonAI.Data;
  15. using CommonLang;
  16. using XmdsCommonSkill.Plugin.PassiveSkills.Pet20200515;
  17. namespace XmdsCommonSkill.Plugin.PassiveSkills.Remedy
  18. {
  19. /// <summary>
  20. /// NewPet - 攻4(攻击时,有N%的几率消耗N%的最大生命值,提高N%当前攻击力持续N秒。当前血量低于N%时不触发,冷却时间N秒。)
  21. /// </summary>
  22. class Pet_80003 : PetPassiveBase
  23. {
  24. public static readonly int ID = 80003;
  25. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.NEWPET_ATTACK_UP;
  26. private static XmdsSkillValue triggerRate; // 触发几率
  27. private static XmdsSkillValue triggerRateExt; // 命格增加几率
  28. private static XmdsSkillValue triggerInterval; // 触发间隔
  29. private static XmdsSkillValue hpTriggerData; // 消耗生命,触发阀值
  30. private static XmdsSkillValue attackChange; // 提升攻击力
  31. private static XmdsSkillValue buffTime; // buff时间
  32. // 内部数据
  33. private int mUUID_1 = 0;
  34. private long mNextTriggerTime = 0;
  35. public override int SkillID { get { return ID; } }
  36. protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
  37. {
  38. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  39. XmdsBuff_PropChange buff = (XmdsBuff_PropChange)pack.GetXmdsBuff(0);
  40. buff.CurentChangeType = XmdsVirtual.UnitAttributeType.Attack;
  41. buff.CurrentValue = attackChange.GetValue(skillInfo.SkillLevel);
  42. buff.IsPercent = true;
  43. BuffTemplate bt = pack.mBuffTemplate;
  44. bt.IsHarmful = true;
  45. bt.LifeTimeMS = buffTime.GetValue(skillInfo.SkillLevel);
  46. pack.BindTemplateAndDispose();
  47. owner.RegistSendBuff(bt);
  48. this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue();
  49. mUUID_1 = owner.RegistOnHitOther(OnHandleHitOther, skillInfo, true);
  50. }
  51. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  52. {
  53. var buff = unit.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_PropChange;
  54. buff.CurrentValue = attackChange.GetValue(gs.SkillLevel);
  55. var bt = unit.GetRegistBuff(Buff_ID);
  56. bt.LifeTimeMS = buffTime.GetValue(gs.SkillLevel);
  57. }
  58. private float OnHandleHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
  59. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  60. {
  61. UnitFateType fateType = attacker.GetUnitFateType();
  62. // 触发时间间隔判断
  63. if (fateType != UnitFateType.None && this.mNextTriggerTime < CommonLang.CUtils.localTimeMS &&
  64. IsTrigger(attacker, triggerRate, triggerRateExt, skill, fateType))
  65. {
  66. long triggerHP = (long)(attacker.mUnit.MaxHP * XmdsUnitProp.PER * hpTriggerData.GetValueExt(skill.SkillLevel));
  67. if (attacker.mUnit.CurrentHP > triggerHP)
  68. {
  69. int reduceHP = CUtils.CastInt(attacker.mUnit.MaxHP * XmdsUnitProp.PER * hpTriggerData.GetValue(skill.SkillLevel));
  70. attacker.mUnit.ReduceHP(reduceHP, attacker.mUnit, null);
  71. attacker.mUnit.AddBuff(Buff_ID, attacker.mUnit);
  72. this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue();
  73. base.NotifyTriggerAblity(attacker.mUnit, this.SkillID);
  74. }
  75. }
  76. return damage;
  77. }
  78. protected override void OnInitSkillParam()
  79. {
  80. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  81. InitData(data, out triggerRate, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  82. InitData(data, out triggerRateExt, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  83. InitData(data, out triggerInterval, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  84. InitData(data, out hpTriggerData, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
  85. InitData(data, out attackChange, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
  86. InitData(data, out buffTime, XmdsSkillData.XmdsSkillDataKey.ValueSet6);
  87. }
  88. protected override void OnDispose(XmdsVirtual owner)
  89. {
  90. owner.UnRegistOnHitOther(mUUID_1);
  91. }
  92. }
  93. }