Pet_80006.cs 3.0 KB

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  1. using CommonAI.Zone.Helper;
  2. using CommonAI.Zone.Instance;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonServer.XLS.Data;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. using System;
  7. using static CommonAI.Zone.Instance.InstanceUnit;
  8. using XmdsCommon.Plugin;
  9. using CommonAI.Zone;
  10. using XmdsCommonServer.Plugin.Units;
  11. using CommonAI.Zone.Formula;
  12. using XmdsCommonSkill.Plugin.Skills;
  13. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  14. using CommonAI.Data;
  15. using CommonLang;
  16. using static XmdsCommonServer.Plugin.XmdsVirtual;
  17. using XmdsCommonSkill.Plugin.PassiveSkills.Pet20200515;
  18. namespace XmdsCommonSkill.Plugin.PassiveSkills.Remedy
  19. {
  20. /// <summary>
  21. /// NewPet - 爆3(暴击时,有N%的几率造成N倍暴击伤害。冷却时间N秒。)
  22. /// </summary>
  23. class Pet_80006 : PetPassiveBase
  24. {
  25. public static readonly int ID = 80006;
  26. private static XmdsSkillValue triggerRate; // 触发几率
  27. private static XmdsSkillValue triggerRateExt; // 命格增加几率
  28. private static XmdsSkillValue triggerInterval; // 触发间隔
  29. private static XmdsSkillValue criteDamageChange; // 爆伤最终值
  30. // 内部数据
  31. private int mUUID_1 = 0;
  32. private long mNextTriggerTime = 0;
  33. public override int SkillID { get { return ID; } }
  34. protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
  35. {
  36. this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue();
  37. mUUID_1 = owner.RegistOnHitOther(OnHandleHitOther, skillInfo, true);
  38. }
  39. private float OnHandleHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
  40. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  41. {
  42. UnitFateType fateType = attacker.GetUnitFateType();
  43. if (fateType != UnitFateType.None && source.OutClientState == (byte)UnitHitEventState.Crit &&
  44. this.mNextTriggerTime < CommonLang.CUtils.localTimeMS &&
  45. IsTrigger(attacker, triggerRate, triggerRateExt, skill, fateType))
  46. {
  47. damage = damage * XmdsUnitProp.PER * criteDamageChange.GetValue(skill.SkillLevel);
  48. // 扣除初始暴击伤害
  49. //if(attacker.MirrorProp.CritDamage > XmdsDamageCalculator.PERER)
  50. {
  51. damage = damage / (attacker.MirrorProp.CritDamage * XmdsUnitProp.PER);
  52. }
  53. this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue();
  54. base.NotifyTriggerAblity(attacker.mUnit, this.SkillID);
  55. }
  56. return damage;
  57. }
  58. protected override void OnInitSkillParam()
  59. {
  60. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  61. InitData(data, out triggerRate, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  62. InitData(data, out triggerRateExt, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  63. InitData(data, out triggerInterval, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  64. InitData(data, out criteDamageChange, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
  65. }
  66. protected override void OnDispose(XmdsVirtual owner)
  67. {
  68. owner.UnRegistOnHitOther(mUUID_1);
  69. }
  70. }
  71. }