Pet_80011.cs 4.7 KB

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  1. using CommonAI.Zone.Helper;
  2. using CommonAI.Zone.Instance;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonServer.XLS.Data;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. using System;
  7. using static CommonAI.Zone.Instance.InstanceUnit;
  8. using XmdsCommon.Plugin;
  9. using CommonAI.Zone;
  10. using XmdsCommonServer.Plugin.Units;
  11. using CommonAI.Zone.Formula;
  12. using XmdsCommonSkill.Plugin.Skills;
  13. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  14. using CommonAI.Data;
  15. using CommonLang;
  16. using XmdsCommonSkill.Plugin.PassiveSkills.Pet20200515;
  17. namespace XmdsCommonSkill.Plugin.PassiveSkills.Remedy
  18. {
  19. /// <summary>
  20. /// NewPet - 防4(血量低于N%时,提高当前免伤N%,持续N秒。冷却时间N秒。)
  21. /// </summary>
  22. class Pet_80011 : PetPassiveBase
  23. {
  24. public static readonly int ID = 80011;
  25. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.NEWPET_DAMAGEREDUCE;
  26. private static XmdsSkillValue triggerRate; // 触发几率
  27. private static XmdsSkillValue triggerInterval; // 触发间隔
  28. private static XmdsSkillValue hpTriggerData; // 血量阀值
  29. private static XmdsSkillValue reduceDamage; // 免伤比例
  30. private static XmdsSkillValue buffTime; // 免伤提升时间
  31. // 内部数据
  32. private int mUUID_1 = 0;
  33. private long mNextTriggerTime = 0;
  34. public override int SkillID { get { return ID; } }
  35. protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
  36. {
  37. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  38. XmdsBuff_PropChange buff = (XmdsBuff_PropChange)pack.GetXmdsBuff(0);
  39. buff.CurentChangeType = XmdsVirtual.UnitAttributeType.AllDmgReduce;
  40. buff.CurrentValue = reduceDamage.GetValue(skillInfo.SkillLevel); // 免伤比例
  41. buff.IsPercent = true;
  42. BuffTemplate bt = pack.mBuffTemplate;
  43. bt.IsHarmful = true;
  44. bt.LifeTimeMS = buffTime.GetValue(skillInfo.SkillLevel);
  45. pack.BindTemplateAndDispose();
  46. owner.RegistSendBuff(bt);
  47. this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue();
  48. //mUUID_1 = owner.RegistOnHitDamage(OnHandleHitDmage, skillInfo, true);
  49. mUUID_1 = owner.RegistShareMasterDmgEvent(OnShareMasterDmgEvent, skillInfo);
  50. }
  51. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  52. {
  53. var buff = unit.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_PropChange;
  54. buff.CurrentValue = reduceDamage.GetValue(gs.SkillLevel);
  55. var bt = unit.GetRegistBuff(Buff_ID);
  56. bt.LifeTimeMS = buffTime.GetValue(gs.SkillLevel);
  57. }
  58. private int OnShareMasterDmgEvent(int hp, InstanceUnit sender, InstanceUnit unit, GameSkill skill, ref bool isEndDispatch)
  59. {
  60. XmdsVirtual hitted = unit.Virtual as XmdsVirtual;
  61. UnitFateType fateType = hitted.GetUnitFateType();
  62. if (fateType != UnitFateType.None && hp > 0 && this.mNextTriggerTime < CommonLang.CUtils.localTimeMS)
  63. {
  64. long triggerHP = (long)(hitted.mUnit.MaxHP * XmdsUnitProp.PER * hpTriggerData.GetValue(skill.SkillLevel));
  65. if(hitted.mUnit.CurrentHP < triggerHP)
  66. {
  67. hitted.mUnit.AddBuff(Buff_ID, hitted.mUnit);
  68. base.NotifyTriggerAblity(hitted.mUnit, this.SkillID);
  69. }
  70. this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue();
  71. }
  72. return hp;
  73. }
  74. //private float OnHandleHitDmage(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
  75. // ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  76. //{
  77. // UnitFateType fateType = hitted.GetUnitFateType();
  78. // if (fateType != UnitFateType.None && damageType == DamageType.Damage && this.mNextTriggerTime < CommonLang.CUtils.localTimeMS)
  79. // {
  80. // long triggerHP = (long)(hitted.mUnit.MaxHP * XmdsUnitProp.PER * hpTriggerData.GetValue(skill.SkillLevel));
  81. // if(hitted.mUnit.CurrentHP < triggerHP)
  82. // {
  83. // hitted.mUnit.AddBuff(Buff_ID, hitted.mUnit);
  84. // base.NotifyTriggerAblity(hitted.mUnit, this.SkillID);
  85. // }
  86. // this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue();
  87. // }
  88. // return damage;
  89. //}
  90. protected override void OnInitSkillParam()
  91. {
  92. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  93. InitData(data, out triggerRate, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  94. //ValueSet2-客户端命格概率假数据
  95. InitData(data, out triggerInterval, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  96. InitData(data, out hpTriggerData, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
  97. InitData(data, out reduceDamage, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
  98. InitData(data, out buffTime, XmdsSkillData.XmdsSkillDataKey.ValueSet6);
  99. }
  100. protected override void OnDispose(XmdsVirtual owner)
  101. {
  102. //owner.UnRegistOnHitDamage(mUUID_1);
  103. owner.UnRegistShareMasterDmgEvent(mUUID_1);
  104. }
  105. }
  106. }