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- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using System;
- using static CommonAI.Zone.Instance.InstanceUnit;
- using XmdsCommon.Plugin;
- using CommonAI.Zone;
- using XmdsCommonServer.Plugin.Units;
- using CommonAI.Zone.Formula;
- using XmdsCommonSkill.Plugin.Skills;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using CommonAI.Data;
- using CommonLang;
- using XmdsCommonSkill.Plugin.PassiveSkills.Pet20200515;
- namespace XmdsCommonSkill.Plugin.PassiveSkills.Remedy
- {
- /// <summary>
- /// NewPet - 血3(血量低于N%时,恢复N(固定值)+ N%(最大血量)点生命值,持续N秒。冷却时间N秒。)
- /// </summary>
- class Pet_80014 : PetPassiveBase
- {
- public static readonly int ID = 80014;
- public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.NEWPET_ADDHP;
- private static XmdsSkillValue triggerRate; // 触发几率
- private static XmdsSkillValue triggerInterval; // 触发间隔
- private static XmdsSkillValue rebornData; // 回复量:固定值+百分百
- private static XmdsSkillValue buffTime; // Buff时间
- private static XmdsSkillValue triggerHPData; // 触发血量阀值
- // 内部数据
- private int mUUID_1 = 0;
- private long mNextTriggerTime = 0;
- public override int SkillID { get { return ID; } }
- protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
- {
- var pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- var buff = pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.AddHP) as XmdsBuff_AddHP;
- buff.ChangeValue = CUtils.CastInt(rebornData.GetValue(skillInfo.SkillLevel) +
- owner.mUnit.MaxHP * XmdsUnitProp.PER * rebornData.GetValueExt(skillInfo.SkillLevel));
- var bt = pack.mBuffTemplate;
- bt.LifeTimeMS = buffTime.GetValue(skillInfo.SkillLevel);
- bt.IsHarmful = true;
- pack.BindTemplateAndDispose();
- owner.RegistSendBuff(bt);
- this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue();
- mUUID_1 = owner.RegistOnHitDamage(OnHandleHitDmage, skillInfo, true);
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- var buff = unit.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_AddHP;
- buff.ChangeValue = CUtils.CastInt(rebornData.GetValue(gs.SkillLevel) +
- unit.mUnit.MaxHP * XmdsUnitProp.PER * rebornData.GetValueExt(gs.SkillLevel));
- var bt = unit.GetRegistBuff(Buff_ID);
- bt.LifeTimeMS = buffTime.GetValue(gs.SkillLevel);
- }
- private float OnHandleHitDmage(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
- ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
- {
- UnitFateType fateType = hitted.GetUnitFateType();
- if (fateType != UnitFateType.None && damageType == DamageType.Damage && this.mNextTriggerTime < CommonLang.CUtils.localTimeMS)
- {
- long triggerHP = (long)(hitted.mUnit.MaxHP * XmdsUnitProp.PER * triggerHPData.GetValue(skill.SkillLevel));
- if (hitted.mUnit.CurrentHP <= triggerHP)
- {
- hitted.mUnit.AddBuff(Buff_ID, hitted.mUnit);
- base.NotifyTriggerAblity(hitted.mUnit, this.SkillID);
- }
- this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue();
- }
- return damage;
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out triggerRate, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- //ValueSet2-客户端命格概率假数据
- InitData(data, out triggerInterval, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- InitData(data, out rebornData, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
- InitData(data, out buffTime, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
- InitData(data, out triggerHPData, XmdsSkillData.XmdsSkillDataKey.ValueSet6);
- }
- protected override void OnDispose(XmdsVirtual owner)
- {
- owner.UnRegistOnHitDamage(mUUID_1);
- }
- }
- }
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