Pet_80014.cs 4.0 KB

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  1. using CommonAI.Zone.Helper;
  2. using CommonAI.Zone.Instance;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonServer.XLS.Data;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. using System;
  7. using static CommonAI.Zone.Instance.InstanceUnit;
  8. using XmdsCommon.Plugin;
  9. using CommonAI.Zone;
  10. using XmdsCommonServer.Plugin.Units;
  11. using CommonAI.Zone.Formula;
  12. using XmdsCommonSkill.Plugin.Skills;
  13. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  14. using CommonAI.Data;
  15. using CommonLang;
  16. using XmdsCommonSkill.Plugin.PassiveSkills.Pet20200515;
  17. namespace XmdsCommonSkill.Plugin.PassiveSkills.Remedy
  18. {
  19. /// <summary>
  20. /// NewPet - 血3(血量低于N%时,恢复N(固定值)+ N%(最大血量)点生命值,持续N秒。冷却时间N秒。)
  21. /// </summary>
  22. class Pet_80014 : PetPassiveBase
  23. {
  24. public static readonly int ID = 80014;
  25. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.NEWPET_ADDHP;
  26. private static XmdsSkillValue triggerRate; // 触发几率
  27. private static XmdsSkillValue triggerInterval; // 触发间隔
  28. private static XmdsSkillValue rebornData; // 回复量:固定值+百分百
  29. private static XmdsSkillValue buffTime; // Buff时间
  30. private static XmdsSkillValue triggerHPData; // 触发血量阀值
  31. // 内部数据
  32. private int mUUID_1 = 0;
  33. private long mNextTriggerTime = 0;
  34. public override int SkillID { get { return ID; } }
  35. protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
  36. {
  37. var pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  38. var buff = pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.AddHP) as XmdsBuff_AddHP;
  39. buff.ChangeValue = CUtils.CastInt(rebornData.GetValue(skillInfo.SkillLevel) +
  40. owner.mUnit.MaxHP * XmdsUnitProp.PER * rebornData.GetValueExt(skillInfo.SkillLevel));
  41. var bt = pack.mBuffTemplate;
  42. bt.LifeTimeMS = buffTime.GetValue(skillInfo.SkillLevel);
  43. bt.IsHarmful = true;
  44. pack.BindTemplateAndDispose();
  45. owner.RegistSendBuff(bt);
  46. this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue();
  47. mUUID_1 = owner.RegistOnHitDamage(OnHandleHitDmage, skillInfo, true);
  48. }
  49. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  50. {
  51. var buff = unit.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_AddHP;
  52. buff.ChangeValue = CUtils.CastInt(rebornData.GetValue(gs.SkillLevel) +
  53. unit.mUnit.MaxHP * XmdsUnitProp.PER * rebornData.GetValueExt(gs.SkillLevel));
  54. var bt = unit.GetRegistBuff(Buff_ID);
  55. bt.LifeTimeMS = buffTime.GetValue(gs.SkillLevel);
  56. }
  57. private float OnHandleHitDmage(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
  58. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  59. {
  60. UnitFateType fateType = hitted.GetUnitFateType();
  61. if (fateType != UnitFateType.None && damageType == DamageType.Damage && this.mNextTriggerTime < CommonLang.CUtils.localTimeMS)
  62. {
  63. long triggerHP = (long)(hitted.mUnit.MaxHP * XmdsUnitProp.PER * triggerHPData.GetValue(skill.SkillLevel));
  64. if (hitted.mUnit.CurrentHP <= triggerHP)
  65. {
  66. hitted.mUnit.AddBuff(Buff_ID, hitted.mUnit);
  67. base.NotifyTriggerAblity(hitted.mUnit, this.SkillID);
  68. }
  69. this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue();
  70. }
  71. return damage;
  72. }
  73. protected override void OnInitSkillParam()
  74. {
  75. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  76. InitData(data, out triggerRate, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  77. //ValueSet2-客户端命格概率假数据
  78. InitData(data, out triggerInterval, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  79. InitData(data, out rebornData, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
  80. InitData(data, out buffTime, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
  81. InitData(data, out triggerHPData, XmdsSkillData.XmdsSkillDataKey.ValueSet6);
  82. }
  83. protected override void OnDispose(XmdsVirtual owner)
  84. {
  85. owner.UnRegistOnHitDamage(mUUID_1);
  86. }
  87. }
  88. }