Pet_80016.cs 3.7 KB

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  1. using CommonAI.Zone.Helper;
  2. using CommonAI.Zone.Instance;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonServer.XLS.Data;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. using System;
  7. using static CommonAI.Zone.Instance.InstanceUnit;
  8. using XmdsCommon.Plugin;
  9. using CommonAI.Zone;
  10. using XmdsCommonServer.Plugin.Units;
  11. using CommonAI.Zone.Formula;
  12. using XmdsCommonSkill.Plugin.Skills;
  13. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  14. using CommonAI.Data;
  15. using CommonLang;
  16. using XmdsCommonSkill.Plugin.PassiveSkills.Pet20200515;
  17. namespace XmdsCommonSkill.Plugin.PassiveSkills.Remedy
  18. {
  19. /// <summary>
  20. /// NewPet - 辅1(攻击时,有N%的几率使目标当前防御降低N%,持续N秒。冷却时间N秒。)
  21. /// </summary>
  22. class Pet_80016 : PetPassiveBase
  23. {
  24. public static readonly int ID = 80016;
  25. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.NEWPET_DEFENCE_DOWN;
  26. private static XmdsSkillValue triggerRate; // 触发几率
  27. private static XmdsSkillValue triggerRateExt; // 命格增加几率
  28. private static XmdsSkillValue triggerInterval; // 触发间隔
  29. private static XmdsSkillValue defenceChange; // 降低防御
  30. private static XmdsSkillValue buffTime; // Buff时间
  31. // 内部数据
  32. private int mUUID_1 = 0;
  33. private long mNextTriggerTime = 0;
  34. public override int SkillID { get { return ID; } }
  35. protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
  36. {
  37. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  38. XmdsBuff_PropChange buff = (XmdsBuff_PropChange)pack.GetXmdsBuff(0);
  39. buff.CurentChangeType = XmdsVirtual.UnitAttributeType.Defence;
  40. buff.CurrentValue = -defenceChange.GetValue(skillInfo.SkillLevel);
  41. buff.IsPercent = true;
  42. BuffTemplate bt = pack.mBuffTemplate;
  43. bt.IsHarmful = true;
  44. bt.LifeTimeMS = buffTime.GetValue(skillInfo.SkillLevel);
  45. pack.BindTemplateAndDispose();
  46. owner.RegistSendBuff(bt);
  47. this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue();
  48. mUUID_1 = owner.RegistOnHitOther(OnHandleHitOther, skillInfo, true);
  49. }
  50. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  51. {
  52. var buff = unit.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_PropChange;
  53. buff.CurrentValue = -defenceChange.GetValue(gs.SkillLevel);
  54. var bt = unit.GetRegistBuff(Buff_ID);
  55. bt.LifeTimeMS = buffTime.GetValue(gs.SkillLevel);
  56. }
  57. private float OnHandleHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
  58. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  59. {
  60. UnitFateType fateType = attacker.GetUnitFateType();
  61. if (fateType != UnitFateType.None && hitted.mUnit.IsMonster && this.mNextTriggerTime < CommonLang.CUtils.localTimeMS &&
  62. IsTrigger(attacker, triggerRate, triggerRateExt, skill, fateType))
  63. {
  64. hitted.mUnit.AddBuff(Buff_ID, attacker.mUnit);
  65. this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue();
  66. base.NotifyTriggerAblity(attacker.mUnit, this.SkillID);
  67. }
  68. return damage;
  69. }
  70. protected override void OnInitSkillParam()
  71. {
  72. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  73. InitData(data, out triggerRate, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  74. InitData(data, out triggerRateExt, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  75. InitData(data, out triggerInterval, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  76. InitData(data, out defenceChange, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
  77. InitData(data, out buffTime, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
  78. }
  79. protected override void OnDispose(XmdsVirtual owner)
  80. {
  81. owner.UnRegistOnHitOther(mUUID_1);
  82. }
  83. }
  84. }