CardSkill_1120010.cs 3.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374
  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Formula;
  3. using CommonLang;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using System.Text;
  8. using System.Threading.Tasks;
  9. using XmdsCommon.Plugin;
  10. using XmdsCommonServer.Plugin;
  11. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  12. using XmdsCommonServer.XLS.Data;
  13. using XmdsCommonSkill.Plugin.Buffs;
  14. namespace XmdsCommonSkill.Plugin.CardSkill
  15. {
  16. /// <summary>
  17. /// 治疗自身a%攻击力的生命值,如果上一个放的是玄武技能,则额外获得n秒回血buff,每秒回b%的生命值
  18. /// </summary>
  19. public class CardSkill_1120010 : CardSkill_QingLongBase
  20. {
  21. private static readonly int ID = 1120010;
  22. public override int SkillID { get { return ID; } }
  23. // 额外加血buff
  24. public static readonly int BuffID_ADDHP = (int)XmdsBuffBase.XmdsBuffList.CARD_QL_ADDHP;
  25. //基础治疗系数
  26. protected static XmdsSkillValue s_ValueSet1;
  27. //强化治疗:时间1,系数1,时间2,系数2,时间3,系数3
  28. protected static XmdsSkillValue s_ValueSet2;
  29. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  30. {
  31. base.OnInit(info, unit, ref template);
  32. XmdsBuffPack pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(BuffID_ADDHP);
  33. var buff1 = pack1.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.AddHP) as XmdsBuff_AddHP;
  34. buff1.ChangeValue = s_ValueSet2.GetValue(info.SkillLevel, 1);
  35. BuffTemplate bt1 = pack1.mBuffTemplate;
  36. bt1.LifeTimeMS = s_ValueSet2.GetValue(info.SkillLevel, 2);
  37. pack1.BindTemplateAndDispose();
  38. unit.RegistSendBuff(bt1);
  39. }
  40. public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums)
  41. {
  42. base.unitLaunchSpell(player, hitter, this.GetEffectID(skillData.skilLv, sameNums));
  43. float attakBase = player.MirrorProp.MaxAttack * XmdsUnitProp.PER * s_ValueSet1.GetValue(skillData.skilLv, sameNums - 1);
  44. player.mUnit.AddHP(CUtils.CastInt(base.GetHealFinalValue(player, attakBase)), player.mUnit);
  45. if (player.CardModule.GetLastCardData().cardType == CommonAI.Data.CardType.XuanWu)
  46. {
  47. var bt = player.GetRegistBuff(BuffID_ADDHP);
  48. bt.LifeTimeMS = s_ValueSet2.GetValue(skillData.skilLv, base.GetIndex2(1));
  49. var buff = player.GetRegisBuffVirtual(BuffID_ADDHP) as XmdsBuff_AddHP;
  50. //【MMO-17824】2021.9.4原文档每秒回b%的生命值, -> 持续回血按攻击力倍率
  51. //float addHP = s_ValueSet2.GetValue(skillData.skilLv, base.GetIndex2(2)) * XmdsUnitProp.PER * player.MirrorProp.BaseMaxHP;
  52. float addHP = s_ValueSet2.GetValue(skillData.skilLv, base.GetIndex2(2)) * XmdsUnitProp.PER * player.MirrorProp.MaxAttack;
  53. buff.ChangeValue = CUtils.CastInt(base.GetHealFinalValue(player, addHP));
  54. player.mUnit.AddBuff(BuffID_ADDHP);
  55. }
  56. }
  57. protected override void OnInitSkillParam()
  58. {
  59. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
  60. InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  61. InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  62. }
  63. }
  64. }