CardSkill_1120020.cs 2.6 KB

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  1. using CommonAI.Data;
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Formula;
  4. using CommonLang;
  5. using System;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. using System.Text;
  9. using System.Threading.Tasks;
  10. using XmdsCommon.Plugin;
  11. using XmdsCommonServer.Plugin;
  12. using XmdsCommonServer.XLS.Data;
  13. using XmdsCommonSkill.Plugin.Buffs;
  14. namespace XmdsCommonSkill.Plugin.CardSkill
  15. {
  16. /// <summary>
  17. /// n秒内防御力提高a%,每次受到攻击时治疗自己b%防御力的生命值(有内置cd)
  18. /// </summary>
  19. public class CardSkill_1120020 : CardSkill_QingLongBase
  20. {
  21. private static readonly int ID = 1120020;
  22. public override int SkillID { get { return ID; } }
  23. public static readonly int BuffID_DEFENCEUP = (int)XmdsBuffBase.XmdsBuffList.CARD_QL_DEFENCEUP;
  24. //N1秒提高防御N2
  25. protected static XmdsSkillValue s_ValueSet1;
  26. //受击治疗N,触发间隔M
  27. protected static XmdsSkillValue s_ValueSet2;
  28. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  29. {
  30. base.OnInit(info, unit, ref template);
  31. var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(BuffID_DEFENCEUP);
  32. var buff1 = pack1.GetXmdsBuff(0) as XmdsBuff_PropChange;
  33. buff1.CurentChangeType = XmdsVirtual.UnitAttributeType.Defence;
  34. var bt1 = pack1.mBuffTemplate;
  35. pack1.BindTemplateAndDispose();
  36. unit.RegistSendBuff(bt1);
  37. }
  38. public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums)
  39. {
  40. var bt = player.GetRegistBuff(BuffID_DEFENCEUP);
  41. bt.LifeTimeMS = s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex2(1));
  42. var buff1 = player.GetRegisBuffVirtual(BuffID_DEFENCEUP, 0) as XmdsBuff_PropChange;
  43. buff1.CurrentValue = s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex2(2));
  44. var buff2 = player.GetRegisBuffVirtual(BuffID_DEFENCEUP, 1) as XmdsBuff_HitAddHp;
  45. float tempDef = (1.0f + (buff1.CurrentValue + player.MirrorProp.DefencePer) * XmdsUnitProp.PER) * player.MirrorProp.BaseDefence;
  46. float hitAddHP = s_ValueSet2.GetValue(skillData.skilLv, base.GetIndex2(1)) * XmdsUnitProp.PER * tempDef;
  47. buff2.addMaxHpPer = CUtils.CastInt(base.GetHealFinalValue(player, hitAddHP));
  48. buff2.hitInterval = s_ValueSet2.GetValue(skillData.skilLv, base.GetIndex2(2));
  49. player.mUnit.AddBuff(BuffID_DEFENCEUP, player.mUnit);
  50. }
  51. protected override void OnInitSkillParam()
  52. {
  53. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
  54. InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  55. InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  56. }
  57. }
  58. }