CardSkill_1230000.cs 3.4 KB

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  1. using CommonAI.Data;
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Formula;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using System.Text;
  8. using System.Threading.Tasks;
  9. using XmdsCommon.Plugin;
  10. using XmdsCommonServer.Plugin;
  11. using XmdsCommonServer.XLS.Data;
  12. using XmdsCommonSkill.Plugin.Skills;
  13. namespace XmdsCommonSkill.Plugin.CardSkill
  14. {
  15. /// <summary>
  16. /// 向前丢出滚动火陨石,造成攻击力x%的伤害,之后n秒内朱雀球的产生权重变为0,但其他卡牌技能会额外带出去1/2/3个火陨石(根据朱雀球数2/3/4,对应直线前进数量1/3/5,额外陨石数量1/2/3)
  17. /// </summary>
  18. public class CardSkill_1230000 : CardSkill_ZhuQuBase
  19. {
  20. private static readonly int ID = 1230000;
  21. public override int SkillID { get { return ID; } }
  22. //多种不同形态法术id
  23. protected static XmdsSkillValue s_TalentData;
  24. // 伤害系数
  25. protected static XmdsSkillValue s_ValueSet1;
  26. // 朱雀球权重为0时间
  27. protected static XmdsSkillValue s_ValueSet2;
  28. // 释放非朱雀技能额外法术ID
  29. protected static XmdsSkillValue s_ValueSet3;
  30. // 火陨石伤害系数
  31. protected static XmdsSkillValue s_ValueSet4;
  32. //释放其他卡牌技能,额外带法术
  33. private long mSpecialSpellValidTime;
  34. private int mTriggerSames;
  35. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  36. {
  37. base.OnInit(info, unit, ref template);
  38. unit.RegistTriggerCardSkillEvent(OnTriggerCardSkillEvent, info, CardType.Max, true);
  39. }
  40. protected override void OnGetCardSkillDamage(BattleParams param)
  41. {
  42. if(param.AtkProp.DamagePerID <= 3)
  43. {
  44. param.SkillDamagePer = s_ValueSet1.GetValue(param.GameSkill.SkillLevel, param.AtkProp.DamagePerID);
  45. }
  46. else
  47. {
  48. param.SkillDamagePer = s_ValueSet4.GetValue(param.GameSkill.SkillLevel, param.AtkProp.DamagePerID-3);
  49. }
  50. }
  51. public override int GetEffectID(int skillLv, int sameNums)
  52. {
  53. return s_TalentData.GetValue(skillLv, sameNums - 1);
  54. }
  55. //触发卡牌技能
  56. public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums)
  57. {
  58. base.unitLaunchSpell(player, hitter, this.GetEffectID(skillData.skilLv, sameNums));
  59. player.CardModule.ChangeCardWeight(CommonAI.Data.CardType.ZhuQue, CardRateChgType.Set, 0, s_ValueSet2.GetValue(skillData.skilLv, sameNums-1));
  60. this.mSpecialSpellValidTime = CommonLang.CUtils.localTimeMS + s_ValueSet2.GetValue(skillData.skilLv, sameNums - 1);
  61. this.mTriggerSames = sameNums;
  62. }
  63. private bool OnTriggerCardSkillEvent(XmdsVirtual player, XmdsVirtual hitter, GameSkill info, CardType cardType, int sameNums)
  64. {
  65. if(this.mSpecialSpellValidTime > CommonLang.CUtils.localTimeMS && cardType != CardType.ZhuQue)
  66. {
  67. base.unitLaunchSpell(player, hitter, s_ValueSet3.GetValue(info.SkillLevel, mTriggerSames - 1));
  68. }
  69. return true;
  70. }
  71. protected override void OnInitSkillParam()
  72. {
  73. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
  74. InitData(data, out s_TalentData, XmdsSkillData.XmdsSkillDataKey.TalentData);
  75. InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  76. InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  77. InitData(data, out s_ValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  78. InitData(data, out s_ValueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
  79. }
  80. }
  81. }